// Copyright 2017 GFX developers // // Licensed under the Apache License, Version 2.0, or the MIT license , at your option. This file may not be // copied, modified, or distributed except according to those terms. use metal::*; use objc::rc::autoreleasepool; fn main() { let library_data = include_bytes!("shaders.metallib"); autoreleasepool(|| { let device = Device::system_default().expect("no device found"); let library = device.new_library_with_data(&library_data[..]).unwrap(); let kernel = library.get_function("sum", None).unwrap(); println!("Function name: {}", kernel.name()); println!("Function type: {:?}", kernel.function_type()); println!("OK"); }); }