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<!DOCTYPE HTML>
<html>
<!--
https://bugzilla.mozilla.org/show_bug.cgi?id=644542
-->
<head>
<title>Test for Bug 644542</title>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<script src="/tests/SimpleTest/EventUtils.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
<style type="text/css">
select:after {
content: ' appended string';
}
</style>
</head>
<body>
<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=644542">Mozilla Bug 644542</a>
<p id="display">
<form method="post" action="">
<select id="select">
<option value="1">1</option>
<option value="2">2</option>
</select>
</form>
</p>
<div id="content" style="display: none">
</div>
<pre id="test">
<script type="application/javascript">
/** Test for Bug 644542 **/
var select = document.getElementById("select");
var clicks = 0;
function click() {
synthesizeMouseAtCenter(select, { });
++clicks;
// At least two clicks were required for bug 644542, sometimes more;
// delay is long enough that this doesn't look like a double
// click, and also allows time for popup to show and for painting.
setTimeout(clicks < 4 ? click : done, 500);
}
function done() {
ok(true, "No crash on opening dropdown");
SimpleTest.finish();
}
SimpleTest.waitForExplicitFinish();
SimpleTest.requestFlakyTimeout("untriaged");
// waitForFocus is most likely not the right thing to wait for, but
// without this the first click is ineffective (even with a reflow forced
// before synthesizeMouse).
SimpleTest.waitForFocus(click);
</script>
</pre>
</body>
</html>
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