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<!DOCTYPE html>
<html>
<head>
  <title>
    Test for Animation.effect.updateTiming({ iterations }) on compositor
    animations
  </title>
  <script src="/tests/SimpleTest/SimpleTest.js"></script>
  <script src="/tests/SimpleTest/paint_listener.js"></script>
  <script type="application/javascript" src="animation_utils.js"></script>
  <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css">
  <style type="text/css">
    @keyframes anim {
      0% { transform: translate(0px) }
      100% { transform: translate(100px) }
    }
    .target {
      /* The animation target needs geometry in order to qualify for OMTA */
      width: 100px;
      height: 100px;
      background-color: white;
    }
  </style>
</head>
<body>
<div id="display"></div>
<script type="application/javascript">
"use strict";

SimpleTest.waitForExplicitFinish();

runOMTATest(function() {
  runAllAsyncAnimTests().then(SimpleTest.finish);
}, SimpleTest.finish, SpecialPowers);

addAsyncAnimTest(async function() {
  var [ div ] = new_div("");
  var animation = div.animate(
    [ { transform: 'translate(0px)' },
      { transform: 'translate(100px)' } ],
      { duration: 4000,
        iterations: 2
      });
  await waitForPaints();

  advance_clock(6000);
  omta_is(div, "transform", { tx: 50 }, RunningOn.Compositor,
          "Animation is running on compositor");
  animation.effect.updateTiming({ iterations: 1 });
  advance_clock(0);

  await waitForPaints();
  omta_is(div, "transform", { tx: 0 }, RunningOn.MainThread,
          "Animation is on MainThread");

  animation.effect.updateTiming({ iterations: 3 });

  advance_clock(0);
  await waitForPaints();
  omta_is(div, "transform", { tx: 50 }, RunningOn.Compositor,
          "Animation is running again on compositor");

  done_div();
});

</script>
</body>
</html>