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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/**
* @typedef {Object} UIState
* @property {string} status The Sync/FxA status, see STATUS_* constants.
* @property {string} [email] The FxA email configured to log-in with Sync.
* @property {string} [displayName] The user's FxA display name.
* @property {string} [avatarURL] The user's FxA avatar URL.
* @property {Date} [lastSync] The last sync time.
* @property {boolean} [syncing] Whether or not we are currently syncing.
*/
const lazy = {};
ChromeUtils.defineESModuleGetters(lazy, {
LOGIN_FAILED_LOGIN_REJECTED: "resource://services-sync/constants.sys.mjs",
Weave: "resource://services-sync/main.sys.mjs",
});
const TOPICS = [
"weave:connected",
"weave:service:login:got-hashed-id",
"weave:service:login:error",
"weave:service:ready",
"weave:service:sync:start",
"weave:service:sync:finish",
"weave:service:sync:error",
"weave:service:start-over:finish",
"fxaccounts:onverified",
"fxaccounts:onlogin", // Defined in FxAccountsCommon, pulling it is expensive.
"fxaccounts:onlogout",
"fxaccounts:profilechange",
"fxaccounts:statechange",
];
const ON_UPDATE = "sync-ui-state:update";
const STATUS_NOT_CONFIGURED = "not_configured";
const STATUS_LOGIN_FAILED = "login_failed";
const STATUS_NOT_VERIFIED = "not_verified";
const STATUS_SIGNED_IN = "signed_in";
const DEFAULT_STATE = {
status: STATUS_NOT_CONFIGURED,
};
const UIStateInternal = {
_initialized: false,
_state: null,
// We keep _syncing out of the state object because we can only track it
// using sync events and we can't determine it at any point in time.
_syncing: false,
get state() {
if (!this._state) {
return DEFAULT_STATE;
}
return Object.assign({}, this._state, { syncing: this._syncing });
},
isReady() {
if (!this._initialized) {
this.init();
return false;
}
return true;
},
init() {
this._initialized = true;
// Because the FxA toolbar is usually visible, this module gets loaded at
// browser startup, and we want to avoid pulling in all of FxA or Sync at
// that time, so we refresh the state after the browser has settled.
Services.tm.idleDispatchToMainThread(() => {
this.refreshState().catch(e => {
console.error(e);
});
}, 2000);
},
// Used for testing.
reset() {
this._state = null;
this._syncing = false;
this._initialized = false;
},
observe(subject, topic, data) {
switch (topic) {
case "weave:service:sync:start":
this.toggleSyncActivity(true);
break;
case "weave:service:sync:finish":
case "weave:service:sync:error":
this.toggleSyncActivity(false);
break;
default:
this.refreshState().catch(e => {
console.error(e);
});
break;
}
},
// Builds a new state from scratch.
async refreshState() {
const newState = {};
await this._refreshFxAState(newState);
// Optimize the "not signed in" case to avoid refreshing twice just after
// startup - if there's currently no _state, and we still aren't configured,
// just early exit.
if (this._state == null && newState.status == DEFAULT_STATE.status) {
return this.state;
}
if (newState.syncEnabled) {
this._setLastSyncTime(newState); // We want this in case we change accounts.
}
this._state = newState;
this.notifyStateUpdated();
return this.state;
},
// Update the current state with the last sync time/currently syncing status.
toggleSyncActivity(syncing) {
this._syncing = syncing;
this._setLastSyncTime(this._state);
this.notifyStateUpdated();
},
notifyStateUpdated() {
Services.obs.notifyObservers(null, ON_UPDATE);
},
async _refreshFxAState(newState) {
let userData = await this._getUserData();
await this._populateWithUserData(newState, userData);
},
async _populateWithUserData(state, userData) {
let status;
let syncUserName = Services.prefs.getStringPref(
"services.sync.username",
""
);
if (!userData) {
// If Sync thinks it is configured but there's no FxA user, then we
// want to enter the "login failed" state so the user can get
// reconfigured.
if (syncUserName) {
state.email = syncUserName;
status = STATUS_LOGIN_FAILED;
} else {
// everyone agrees nothing is configured.
status = STATUS_NOT_CONFIGURED;
}
} else {
let loginFailed = await this._loginFailed();
if (loginFailed) {
status = STATUS_LOGIN_FAILED;
} else if (!userData.verified) {
status = STATUS_NOT_VERIFIED;
} else {
status = STATUS_SIGNED_IN;
}
state.uid = userData.uid;
state.email = userData.email;
state.displayName = userData.displayName;
// for better or worse, this module renames these attribues.
state.avatarURL = userData.avatar;
state.avatarIsDefault = userData.avatarDefault;
state.syncEnabled = !!syncUserName;
}
state.status = status;
},
async _getUserData() {
try {
return await this.fxAccounts.getSignedInUser();
} catch (e) {
// This is most likely in tests, where we quickly log users in and out.
// The most likely scenario is a user logged out, so reflect that.
// Bug 995134 calls for better errors so we could retry if we were
// sure this was the failure reason.
console.error("Error updating FxA account info: " + e);
return null;
}
},
_setLastSyncTime(state) {
if (state?.status == UIState.STATUS_SIGNED_IN) {
const lastSync = Services.prefs.getCharPref(
"services.sync.lastSync",
null
);
state.lastSync = lastSync ? new Date(lastSync) : null;
}
},
async _loginFailed() {
// First ask FxA if it thinks the user needs re-authentication. In practice,
// this check is probably canonical (ie, we probably don't really need
// the check below at all as we drop local session info on the first sign
// of a problem) - but we keep it for now to keep the risk down.
let hasLocalSession = await this.fxAccounts.hasLocalSession();
if (!hasLocalSession) {
return true;
}
// Referencing Weave.Service will implicitly initialize sync, and we don't
// want to force that - so first check if it is ready.
let service = Cc["@mozilla.org/weave/service;1"].getService(
Ci.nsISupports
).wrappedJSObject;
if (!service.ready) {
return false;
}
// LOGIN_FAILED_LOGIN_REJECTED explicitly means "you must log back in".
// All other login failures are assumed to be transient and should go
// away by themselves, so aren't reflected here.
return lazy.Weave.Status.login == lazy.LOGIN_FAILED_LOGIN_REJECTED;
},
set fxAccounts(mockFxAccounts) {
delete this.fxAccounts;
this.fxAccounts = mockFxAccounts;
},
};
import { XPCOMUtils } from "resource://gre/modules/XPCOMUtils.sys.mjs";
XPCOMUtils.defineLazyGetter(UIStateInternal, "fxAccounts", () => {
return ChromeUtils.importESModule(
"resource://gre/modules/FxAccounts.sys.mjs"
).getFxAccountsSingleton();
});
for (let topic of TOPICS) {
Services.obs.addObserver(UIStateInternal, topic);
}
export var UIState = {
_internal: UIStateInternal,
ON_UPDATE,
STATUS_NOT_CONFIGURED,
STATUS_LOGIN_FAILED,
STATUS_NOT_VERIFIED,
STATUS_SIGNED_IN,
/**
* Returns true if the module has been initialized and the state set.
* If not, return false and trigger an init in the background.
*/
isReady() {
return this._internal.isReady();
},
/**
* @returns {UIState} The current Sync/FxA UI State.
*/
get() {
return this._internal.state;
},
/**
* Refresh the state. Used for testing, don't call this directly since
* UIState already listens to Sync/FxA notifications to determine if the state
* needs to be refreshed. ON_UPDATE will be fired once the state is refreshed.
*
* @returns {Promise<UIState>} Resolved once the state is refreshed.
*/
refresh() {
return this._internal.refreshState();
},
/**
* Reset the state of the whole module. Used for testing.
*/
reset() {
this._internal.reset();
},
};
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