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|
use glow::HasContext;
use parking_lot::Mutex;
use wasm_bindgen::JsCast;
use super::TextureFormatDesc;
/// A wrapper around a [`glow::Context`] to provide a fake `lock()` api that makes it compatible
/// with the `AdapterContext` API from the EGL implementation.
pub struct AdapterContext {
pub glow_context: glow::Context,
}
impl AdapterContext {
pub fn is_owned(&self) -> bool {
false
}
/// Obtain a lock to the EGL context and get handle to the [`glow::Context`] that can be used to
/// do rendering.
#[track_caller]
pub fn lock(&self) -> &glow::Context {
&self.glow_context
}
}
#[derive(Debug)]
pub struct Instance {
webgl2_context: Mutex<Option<web_sys::WebGl2RenderingContext>>,
}
impl Instance {
pub fn create_surface_from_canvas(
&self,
canvas: web_sys::HtmlCanvasElement,
) -> Result<Surface, crate::InstanceError> {
let result =
canvas.get_context_with_context_options("webgl2", &Self::create_context_options());
self.create_surface_from_context(Canvas::Canvas(canvas), result)
}
pub fn create_surface_from_offscreen_canvas(
&self,
canvas: web_sys::OffscreenCanvas,
) -> Result<Surface, crate::InstanceError> {
let result =
canvas.get_context_with_context_options("webgl2", &Self::create_context_options());
self.create_surface_from_context(Canvas::Offscreen(canvas), result)
}
/// Common portion of public `create_surface_from_*` functions.
///
/// Note: Analogous code also exists in the WebGPU backend at
/// `wgpu::backend::web::Context`.
fn create_surface_from_context(
&self,
canvas: Canvas,
context_result: Result<Option<js_sys::Object>, wasm_bindgen::JsValue>,
) -> Result<Surface, crate::InstanceError> {
let context_object: js_sys::Object = match context_result {
Ok(Some(context)) => context,
Ok(None) => {
// <https://html.spec.whatwg.org/multipage/canvas.html#dom-canvas-getcontext-dev>
// A getContext() call “returns null if contextId is not supported, or if the
// canvas has already been initialized with another context type”. Additionally,
// “not supported” could include “insufficient GPU resources” or “the GPU process
// previously crashed”. So, we must return it as an `Err` since it could occur
// for circumstances outside the application author's control.
return Err(crate::InstanceError);
}
Err(js_error) => {
// <https://html.spec.whatwg.org/multipage/canvas.html#dom-canvas-getcontext>
// A thrown exception indicates misuse of the canvas state. Ideally we wouldn't
// panic in this case, but for now, `InstanceError` conveys no detail, so it
// is more informative to panic with a specific message.
panic!("canvas.getContext() threw {js_error:?}")
}
};
// Not returning this error because it is a type error that shouldn't happen unless
// the browser, JS builtin objects, or wasm bindings are misbehaving somehow.
let webgl2_context: web_sys::WebGl2RenderingContext = context_object
.dyn_into()
.expect("canvas context is not a WebGl2RenderingContext");
*self.webgl2_context.lock() = Some(webgl2_context.clone());
Ok(Surface {
canvas,
webgl2_context,
srgb_present_program: None,
swapchain: None,
texture: None,
presentable: true,
})
}
fn create_context_options() -> js_sys::Object {
let context_options = js_sys::Object::new();
js_sys::Reflect::set(
&context_options,
&"antialias".into(),
&wasm_bindgen::JsValue::FALSE,
)
.expect("Cannot create context options");
context_options
}
}
// SAFE: WASM doesn't have threads
unsafe impl Sync for Instance {}
unsafe impl Send for Instance {}
impl crate::Instance<super::Api> for Instance {
unsafe fn init(_desc: &crate::InstanceDescriptor) -> Result<Self, crate::InstanceError> {
Ok(Instance {
webgl2_context: Mutex::new(None),
})
}
unsafe fn enumerate_adapters(&self) -> Vec<crate::ExposedAdapter<super::Api>> {
let context_guard = self.webgl2_context.lock();
let gl = match *context_guard {
Some(ref webgl2_context) => glow::Context::from_webgl2_context(webgl2_context.clone()),
None => return Vec::new(),
};
unsafe { super::Adapter::expose(AdapterContext { glow_context: gl }) }
.into_iter()
.collect()
}
unsafe fn create_surface(
&self,
_display_handle: raw_window_handle::RawDisplayHandle,
window_handle: raw_window_handle::RawWindowHandle,
) -> Result<Surface, crate::InstanceError> {
if let raw_window_handle::RawWindowHandle::Web(handle) = window_handle {
let canvas: web_sys::HtmlCanvasElement = web_sys::window()
.and_then(|win| win.document())
.expect("Cannot get document")
.query_selector(&format!("canvas[data-raw-handle=\"{}\"]", handle.id))
.expect("Cannot query for canvas")
.expect("Canvas is not found")
.dyn_into()
.expect("Failed to downcast to canvas type");
self.create_surface_from_canvas(canvas)
} else {
Err(crate::InstanceError)
}
}
unsafe fn destroy_surface(&self, surface: Surface) {
let mut context_option_ref = self.webgl2_context.lock();
if let Some(context) = context_option_ref.as_ref() {
if context == &surface.webgl2_context {
*context_option_ref = None;
}
}
}
}
#[derive(Clone, Debug)]
pub struct Surface {
canvas: Canvas,
webgl2_context: web_sys::WebGl2RenderingContext,
pub(super) swapchain: Option<Swapchain>,
texture: Option<glow::Texture>,
pub(super) presentable: bool,
srgb_present_program: Option<glow::Program>,
}
#[derive(Clone, Debug)]
enum Canvas {
Canvas(web_sys::HtmlCanvasElement),
Offscreen(web_sys::OffscreenCanvas),
}
// SAFE: Because web doesn't have threads ( yet )
unsafe impl Sync for Surface {}
unsafe impl Send for Surface {}
#[derive(Clone, Debug)]
pub struct Swapchain {
pub(crate) extent: wgt::Extent3d,
// pub(crate) channel: f::ChannelType,
pub(super) format: wgt::TextureFormat,
pub(super) framebuffer: glow::Framebuffer,
pub(super) format_desc: TextureFormatDesc,
}
impl Surface {
pub(super) unsafe fn present(
&mut self,
_suf_texture: super::Texture,
gl: &glow::Context,
) -> Result<(), crate::SurfaceError> {
let swapchain = self.swapchain.as_ref().ok_or(crate::SurfaceError::Other(
"need to configure surface before presenting",
))?;
if swapchain.format.is_srgb() {
// Important to set the viewport since we don't know in what state the user left it.
unsafe {
gl.viewport(
0,
0,
swapchain.extent.width as _,
swapchain.extent.height as _,
)
};
unsafe { gl.bind_framebuffer(glow::DRAW_FRAMEBUFFER, None) };
unsafe { gl.bind_sampler(0, None) };
unsafe { gl.active_texture(glow::TEXTURE0) };
unsafe { gl.bind_texture(glow::TEXTURE_2D, self.texture) };
unsafe { gl.use_program(self.srgb_present_program) };
unsafe { gl.disable(glow::DEPTH_TEST) };
unsafe { gl.disable(glow::STENCIL_TEST) };
unsafe { gl.disable(glow::SCISSOR_TEST) };
unsafe { gl.disable(glow::BLEND) };
unsafe { gl.disable(glow::CULL_FACE) };
unsafe { gl.draw_buffers(&[glow::BACK]) };
unsafe { gl.draw_arrays(glow::TRIANGLES, 0, 3) };
} else {
unsafe { gl.bind_framebuffer(glow::READ_FRAMEBUFFER, Some(swapchain.framebuffer)) };
unsafe { gl.bind_framebuffer(glow::DRAW_FRAMEBUFFER, None) };
// Note the Y-flipping here. GL's presentation is not flipped,
// but main rendering is. Therefore, we Y-flip the output positions
// in the shader, and also this blit.
unsafe {
gl.blit_framebuffer(
0,
swapchain.extent.height as i32,
swapchain.extent.width as i32,
0,
0,
0,
swapchain.extent.width as i32,
swapchain.extent.height as i32,
glow::COLOR_BUFFER_BIT,
glow::NEAREST,
)
};
}
Ok(())
}
unsafe fn create_srgb_present_program(gl: &glow::Context) -> glow::Program {
let program = unsafe { gl.create_program() }.expect("Could not create shader program");
let vertex =
unsafe { gl.create_shader(glow::VERTEX_SHADER) }.expect("Could not create shader");
unsafe { gl.shader_source(vertex, include_str!("./shaders/srgb_present.vert")) };
unsafe { gl.compile_shader(vertex) };
let fragment =
unsafe { gl.create_shader(glow::FRAGMENT_SHADER) }.expect("Could not create shader");
unsafe { gl.shader_source(fragment, include_str!("./shaders/srgb_present.frag")) };
unsafe { gl.compile_shader(fragment) };
unsafe { gl.attach_shader(program, vertex) };
unsafe { gl.attach_shader(program, fragment) };
unsafe { gl.link_program(program) };
unsafe { gl.delete_shader(vertex) };
unsafe { gl.delete_shader(fragment) };
unsafe { gl.bind_texture(glow::TEXTURE_2D, None) };
program
}
pub fn supports_srgb(&self) -> bool {
// present.frag takes care of handling srgb conversion
true
}
}
impl crate::Surface<super::Api> for Surface {
unsafe fn configure(
&mut self,
device: &super::Device,
config: &crate::SurfaceConfiguration,
) -> Result<(), crate::SurfaceError> {
match self.canvas {
Canvas::Canvas(ref canvas) => {
canvas.set_width(config.extent.width);
canvas.set_height(config.extent.height);
}
Canvas::Offscreen(ref canvas) => {
canvas.set_width(config.extent.width);
canvas.set_height(config.extent.height);
}
}
let gl = &device.shared.context.lock();
if let Some(swapchain) = self.swapchain.take() {
// delete all frame buffers already allocated
unsafe { gl.delete_framebuffer(swapchain.framebuffer) };
}
if self.srgb_present_program.is_none() && config.format.is_srgb() {
self.srgb_present_program = Some(unsafe { Self::create_srgb_present_program(gl) });
}
if let Some(texture) = self.texture.take() {
unsafe { gl.delete_texture(texture) };
}
self.texture = Some(unsafe { gl.create_texture() }.map_err(|error| {
log::error!("Internal swapchain texture creation failed: {error}");
crate::DeviceError::OutOfMemory
})?);
let desc = device.shared.describe_texture_format(config.format);
unsafe { gl.bind_texture(glow::TEXTURE_2D, self.texture) };
unsafe {
gl.tex_parameter_i32(
glow::TEXTURE_2D,
glow::TEXTURE_MIN_FILTER,
glow::NEAREST as _,
)
};
unsafe {
gl.tex_parameter_i32(
glow::TEXTURE_2D,
glow::TEXTURE_MAG_FILTER,
glow::NEAREST as _,
)
};
unsafe {
gl.tex_storage_2d(
glow::TEXTURE_2D,
1,
desc.internal,
config.extent.width as i32,
config.extent.height as i32,
)
};
let framebuffer = unsafe { gl.create_framebuffer() }.map_err(|error| {
log::error!("Internal swapchain framebuffer creation failed: {error}");
crate::DeviceError::OutOfMemory
})?;
unsafe { gl.bind_framebuffer(glow::READ_FRAMEBUFFER, Some(framebuffer)) };
unsafe {
gl.framebuffer_texture_2d(
glow::READ_FRAMEBUFFER,
glow::COLOR_ATTACHMENT0,
glow::TEXTURE_2D,
self.texture,
0,
)
};
unsafe { gl.bind_texture(glow::TEXTURE_2D, None) };
self.swapchain = Some(Swapchain {
extent: config.extent,
// channel: config.format.base_format().1,
format: config.format,
format_desc: desc,
framebuffer,
});
Ok(())
}
unsafe fn unconfigure(&mut self, device: &super::Device) {
let gl = device.shared.context.lock();
if let Some(swapchain) = self.swapchain.take() {
unsafe { gl.delete_framebuffer(swapchain.framebuffer) };
}
if let Some(renderbuffer) = self.texture.take() {
unsafe { gl.delete_texture(renderbuffer) };
}
}
unsafe fn acquire_texture(
&mut self,
_timeout_ms: Option<std::time::Duration>, //TODO
) -> Result<Option<crate::AcquiredSurfaceTexture<super::Api>>, crate::SurfaceError> {
let sc = self.swapchain.as_ref().unwrap();
let texture = super::Texture {
inner: super::TextureInner::Texture {
raw: self.texture.unwrap(),
target: glow::TEXTURE_2D,
},
drop_guard: None,
array_layer_count: 1,
mip_level_count: 1,
format: sc.format,
format_desc: sc.format_desc.clone(),
copy_size: crate::CopyExtent {
width: sc.extent.width,
height: sc.extent.height,
depth: 1,
},
is_cubemap: false,
};
Ok(Some(crate::AcquiredSurfaceTexture {
texture,
suboptimal: false,
}))
}
unsafe fn discard_texture(&mut self, _texture: super::Texture) {}
}
|