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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /accessible/generic/LocalAccessible.h
parentInitial commit. (diff)
downloadfirefox-upstream/124.0.1.tar.xz
firefox-upstream/124.0.1.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef _LocalAccessible_H_
+#define _LocalAccessible_H_
+
+#include "mozilla/ComputedStyle.h"
+#include "mozilla/a11y/Accessible.h"
+#include "mozilla/a11y/AccTypes.h"
+#include "mozilla/a11y/RelationType.h"
+#include "mozilla/a11y/States.h"
+
+#include "mozilla/UniquePtr.h"
+
+#include "nsIContent.h"
+#include "nsTArray.h"
+#include "nsRefPtrHashtable.h"
+#include "nsRect.h"
+
+struct nsRoleMapEntry;
+
+class nsIFrame;
+
+class nsAttrValue;
+
+namespace mozilla::dom {
+class Element;
+}
+
+namespace mozilla {
+namespace a11y {
+
+class LocalAccessible;
+class AccAttributes;
+class AccEvent;
+class AccGroupInfo;
+class ApplicationAccessible;
+class CacheData;
+class DocAccessible;
+class EmbeddedObjCollector;
+class EventTree;
+class HTMLImageMapAccessible;
+class HTMLLIAccessible;
+class HTMLLinkAccessible;
+class HyperTextAccessible;
+class HyperTextAccessibleBase;
+class ImageAccessible;
+class KeyBinding;
+class OuterDocAccessible;
+class RemoteAccessible;
+class Relation;
+class RootAccessible;
+class TableAccessible;
+class TableCellAccessible;
+class TextLeafAccessible;
+class XULLabelAccessible;
+class XULTreeAccessible;
+
+enum class CacheUpdateType;
+
+#ifdef A11Y_LOG
+namespace logging {
+typedef const char* (*GetTreePrefix)(void* aData, LocalAccessible*);
+void Tree(const char* aTitle, const char* aMsgText, LocalAccessible* aRoot,
+ GetTreePrefix aPrefixFunc, void* GetTreePrefixData);
+void TreeSize(const char* aTitle, const char* aMsgText, LocalAccessible* aRoot);
+}; // namespace logging
+#endif
+
+typedef nsRefPtrHashtable<nsPtrHashKey<const void>, LocalAccessible>
+ AccessibleHashtable;
+
+#define NS_ACCESSIBLE_IMPL_IID \
+ { /* 133c8bf4-4913-4355-bd50-426bd1d6e1ad */ \
+ 0x133c8bf4, 0x4913, 0x4355, { \
+ 0xbd, 0x50, 0x42, 0x6b, 0xd1, 0xd6, 0xe1, 0xad \
+ } \
+ }
+
+/**
+ * An accessibility tree node that originated in mDoc's content process.
+ */
+class LocalAccessible : public nsISupports, public Accessible {
+ public:
+ LocalAccessible(nsIContent* aContent, DocAccessible* aDoc);
+
+ NS_DECL_CYCLE_COLLECTING_ISUPPORTS
+ NS_DECL_CYCLE_COLLECTION_CLASS(LocalAccessible)
+
+ NS_DECLARE_STATIC_IID_ACCESSOR(NS_ACCESSIBLE_IMPL_IID)
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Public methods
+
+ /**
+ * Return the document accessible for this accessible.
+ */
+ DocAccessible* Document() const { return mDoc; }
+
+ /**
+ * Return the root document accessible for this accessible.
+ */
+ a11y::RootAccessible* RootAccessible() const;
+
+ /**
+ * Return frame for this accessible.
+ * Note that this will return null for display: contents. Also,
+ * DocAccessible::GetFrame can return null if the frame tree hasn't been
+ * created yet.
+ */
+ virtual nsIFrame* GetFrame() const;
+
+ /**
+ * Return DOM node associated with the accessible.
+ */
+ virtual nsINode* GetNode() const;
+
+ nsIContent* GetContent() const { return mContent; }
+ dom::Element* Elm() const;
+
+ /**
+ * Return node type information of DOM node associated with the accessible.
+ */
+ bool IsContent() const { return GetNode() && GetNode()->IsContent(); }
+
+ /**
+ * Return the unique identifier of the accessible.
+ * ID() should be preferred, but this method still exists because many
+ * LocalAccessible callers expect a void*.
+ */
+ void* UniqueID() { return static_cast<void*>(this); }
+
+ virtual uint64_t ID() const override {
+ return IsDoc() ? 0 : reinterpret_cast<uintptr_t>(this);
+ }
+
+ virtual void Language(nsAString& aLocale) override;
+
+ /**
+ * Get the description of this accessible.
+ */
+ virtual void Description(nsString& aDescription) const override;
+
+ /**
+ * Get the value of this accessible.
+ */
+ virtual void Value(nsString& aValue) const override;
+
+ /**
+ * Get the name of this accessible.
+ */
+ virtual ENameValueFlag Name(nsString& aName) const override;
+
+ /**
+ * Maps ARIA state attributes to state of accessible. Note the given state
+ * argument should hold states for accessible before you pass it into this
+ * method.
+ *
+ * @param [in/out] where to fill the states into.
+ */
+ virtual void ApplyARIAState(uint64_t* aState) const;
+
+ /**
+ * Return enumerated accessible role (see constants in Role.h).
+ */
+ virtual mozilla::a11y::role Role() const override;
+
+ /**
+ * Return accessible role specified by ARIA (see constants in
+ * roles).
+ */
+ inline mozilla::a11y::role ARIARole();
+
+ /**
+ * Returns enumerated accessible role from native markup (see constants in
+ * Role.h). Doesn't take into account ARIA roles.
+ */
+ virtual mozilla::a11y::role NativeRole() const;
+
+ virtual uint64_t State() override;
+
+ /**
+ * Return interactive states present on the accessible
+ * (@see NativeInteractiveState).
+ */
+ uint64_t InteractiveState() const {
+ uint64_t state = NativeInteractiveState();
+ ApplyARIAState(&state);
+ return state;
+ }
+
+ /**
+ * Return link states present on the accessible.
+ */
+ uint64_t LinkState() const {
+ uint64_t state = NativeLinkState();
+ ApplyARIAState(&state);
+ return state;
+ }
+
+ /**
+ * Return the states of accessible, not taking into account ARIA states.
+ * Use State() to get complete set of states.
+ */
+ virtual uint64_t NativeState() const;
+
+ /**
+ * Return native interactice state (unavailable, focusable or selectable).
+ */
+ virtual uint64_t NativeInteractiveState() const;
+
+ /**
+ * Return native link states present on the accessible.
+ */
+ virtual uint64_t NativeLinkState() const;
+
+ /**
+ * Return bit set of invisible and offscreen states.
+ */
+ uint64_t VisibilityState() const;
+
+ /**
+ * Return true if native unavailable state present.
+ */
+ virtual bool NativelyUnavailable() const;
+
+ virtual already_AddRefed<AccAttributes> Attributes() override;
+
+ /**
+ * Return direct or deepest child at the given point.
+ *
+ * @param aX [in] x coordinate relative screen
+ * @param aY [in] y coordinate relative screen
+ * @param aWhichChild [in] flag points if deepest or direct child
+ * should be returned
+ */
+ virtual LocalAccessible* LocalChildAtPoint(int32_t aX, int32_t aY,
+ EWhichChildAtPoint aWhichChild);
+
+ /**
+ * Similar to LocalChildAtPoint but crosses process boundaries.
+ */
+ virtual Accessible* ChildAtPoint(int32_t aX, int32_t aY,
+ EWhichChildAtPoint aWhichChild) override;
+
+ virtual Relation RelationByType(RelationType aType) const override;
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Initializing methods
+
+ /**
+ * Shutdown this accessible object.
+ */
+ virtual void Shutdown();
+
+ /**
+ * Set the ARIA role map entry for a new accessible.
+ */
+ inline void SetRoleMapEntry(const nsRoleMapEntry* aRoleMapEntry);
+
+ /**
+ * Append/insert/remove a child. Return true if operation was successful.
+ */
+ bool AppendChild(LocalAccessible* aChild) {
+ return InsertChildAt(mChildren.Length(), aChild);
+ }
+ virtual bool InsertChildAt(uint32_t aIndex, LocalAccessible* aChild);
+
+ /**
+ * Inserts a child after given sibling. If the child cannot be inserted,
+ * then the child is unbound from the document, and false is returned. Make
+ * sure to null out any references on the child object as it may be destroyed.
+ */
+ inline bool InsertAfter(LocalAccessible* aNewChild,
+ LocalAccessible* aRefChild);
+
+ virtual bool RemoveChild(LocalAccessible* aChild);
+
+ /**
+ * Reallocates the child within its parent.
+ */
+ virtual void RelocateChild(uint32_t aNewIndex, LocalAccessible* aChild);
+
+ // Accessible hierarchy method overrides
+
+ virtual Accessible* Parent() const override { return LocalParent(); }
+
+ virtual Accessible* ChildAt(uint32_t aIndex) const override {
+ return LocalChildAt(aIndex);
+ }
+
+ virtual Accessible* NextSibling() const override {
+ return LocalNextSibling();
+ }
+
+ virtual Accessible* PrevSibling() const override {
+ return LocalPrevSibling();
+ }
+
+ //////////////////////////////////////////////////////////////////////////////
+ // LocalAccessible tree traverse methods
+
+ /**
+ * Return parent accessible.
+ */
+ LocalAccessible* LocalParent() const { return mParent; }
+
+ /**
+ * Return child accessible at the given index.
+ */
+ virtual LocalAccessible* LocalChildAt(uint32_t aIndex) const;
+
+ /**
+ * Return child accessible count.
+ */
+ virtual uint32_t ChildCount() const override;
+
+ /**
+ * Return index of the given child accessible.
+ */
+ int32_t GetIndexOf(const LocalAccessible* aChild) const {
+ return (aChild->mParent != this) ? -1 : aChild->IndexInParent();
+ }
+
+ /**
+ * Return index in parent accessible.
+ */
+ virtual int32_t IndexInParent() const override;
+
+ /**
+ * Return first/last/next/previous sibling of the accessible.
+ */
+ inline LocalAccessible* LocalNextSibling() const {
+ return GetSiblingAtOffset(1);
+ }
+ inline LocalAccessible* LocalPrevSibling() const {
+ return GetSiblingAtOffset(-1);
+ }
+ inline LocalAccessible* LocalFirstChild() const { return LocalChildAt(0); }
+ inline LocalAccessible* LocalLastChild() const {
+ uint32_t childCount = ChildCount();
+ return childCount != 0 ? LocalChildAt(childCount - 1) : nullptr;
+ }
+
+ virtual uint32_t EmbeddedChildCount() override;
+
+ /**
+ * Return embedded accessible child at the given index.
+ */
+ virtual Accessible* EmbeddedChildAt(uint32_t aIndex) override;
+
+ virtual int32_t IndexOfEmbeddedChild(Accessible* aChild) override;
+
+ /**
+ * Return number of content children/content child at index. The content
+ * child is created from markup in contrast to it's never constructed by its
+ * parent accessible (like treeitem accessibles for XUL trees).
+ */
+ uint32_t ContentChildCount() const { return mChildren.Length(); }
+ LocalAccessible* ContentChildAt(uint32_t aIndex) const {
+ return mChildren.ElementAt(aIndex);
+ }
+
+ /**
+ * Return true if the accessible is attached to tree.
+ */
+ bool IsBoundToParent() const { return !!mParent; }
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Miscellaneous methods
+
+ /**
+ * Handle accessible event, i.e. process it, notifies observers and fires
+ * platform specific event.
+ */
+ virtual nsresult HandleAccEvent(AccEvent* aAccEvent);
+
+ /**
+ * Return true if the accessible is an acceptable child.
+ */
+ virtual bool IsAcceptableChild(nsIContent* aEl) const {
+ return aEl &&
+ !aEl->IsAnyOfHTMLElements(nsGkAtoms::option, nsGkAtoms::optgroup);
+ }
+
+ virtual void AppendTextTo(nsAString& aText, uint32_t aStartOffset = 0,
+ uint32_t aLength = UINT32_MAX) override;
+
+ virtual nsRect BoundsInAppUnits() const override;
+
+ virtual LayoutDeviceIntRect Bounds() const override;
+
+ /**
+ * Return boundaries rect relative the bounding frame.
+ */
+ virtual nsRect RelativeBounds(nsIFrame** aRelativeFrame) const;
+
+ /**
+ * Return boundaries rect relative to the frame of the parent accessible.
+ * The returned bounds are the same regardless of whether the parent is
+ * scrolled. This means the scroll position must be later subtracted to
+ * calculate absolute coordinates.
+ */
+ virtual nsRect ParentRelativeBounds();
+
+ /**
+ * Selects the accessible within its container if applicable.
+ */
+ virtual void SetSelected(bool aSelect) override;
+
+ /**
+ * Select the accessible within its container.
+ */
+ virtual void TakeSelection() override;
+
+ /**
+ * Focus the accessible.
+ */
+ MOZ_CAN_RUN_SCRIPT_BOUNDARY virtual void TakeFocus() const override;
+
+ MOZ_CAN_RUN_SCRIPT
+ virtual void ScrollTo(uint32_t aHow) const override;
+
+ virtual void ScrollToPoint(uint32_t aCoordinateType, int32_t aX,
+ int32_t aY) override;
+
+ /**
+ * Get a pointer to accessibility interface for this node, which is specific
+ * to the OS/accessibility toolkit we're running on.
+ */
+ virtual void GetNativeInterface(void** aNativeAccessible);
+
+ virtual Maybe<int32_t> GetIntARIAAttr(nsAtom* aAttrName) const override;
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Downcasting and types
+
+ inline bool IsAbbreviation() const {
+ return mContent &&
+ mContent->IsAnyOfHTMLElements(nsGkAtoms::abbr, nsGkAtoms::acronym);
+ }
+
+ ApplicationAccessible* AsApplication();
+
+ DocAccessible* AsDoc();
+
+ HyperTextAccessible* AsHyperText();
+ virtual HyperTextAccessibleBase* AsHyperTextBase() override;
+
+ HTMLLIAccessible* AsHTMLListItem();
+
+ HTMLLinkAccessible* AsHTMLLink();
+
+ ImageAccessible* AsImage();
+
+ HTMLImageMapAccessible* AsImageMap();
+
+ OuterDocAccessible* AsOuterDoc();
+
+ a11y::RootAccessible* AsRoot();
+
+ virtual TableAccessible* AsTable() override;
+ virtual TableCellAccessible* AsTableCell() override;
+
+ TextLeafAccessible* AsTextLeaf();
+
+ XULLabelAccessible* AsXULLabel();
+
+ XULTreeAccessible* AsXULTree();
+
+ //////////////////////////////////////////////////////////////////////////////
+ // ActionAccessible
+
+ virtual bool HasPrimaryAction() const override;
+
+ virtual uint8_t ActionCount() const override;
+
+ virtual void ActionNameAt(uint8_t aIndex, nsAString& aName) override;
+
+ virtual bool DoAction(uint8_t aIndex) const override;
+
+ virtual KeyBinding AccessKey() const override;
+
+ /**
+ * Return global keyboard shortcut for default action, such as Ctrl+O for
+ * Open file menuitem.
+ */
+ virtual KeyBinding KeyboardShortcut() const;
+
+ //////////////////////////////////////////////////////////////////////////////
+ // HyperLinkAccessible (any embedded object in text can implement HyperLink,
+ // which helps determine where it is located within containing text).
+
+ /**
+ * Return true if the accessible is hyper link accessible.
+ */
+ virtual bool IsLink() const override;
+
+ //////////////////////////////////////////////////////////////////////////////
+ // SelectAccessible
+
+ /**
+ * Return an array of selected items.
+ */
+ virtual void SelectedItems(nsTArray<Accessible*>* aItems) override;
+
+ /**
+ * Return the number of selected items.
+ */
+ virtual uint32_t SelectedItemCount() override;
+
+ /**
+ * Return selected item at the given index.
+ */
+ virtual Accessible* GetSelectedItem(uint32_t aIndex) override;
+
+ /**
+ * Determine if item at the given index is selected.
+ */
+ virtual bool IsItemSelected(uint32_t aIndex) override;
+
+ /**
+ * Add item at the given index the selection. Return true if success.
+ */
+ virtual bool AddItemToSelection(uint32_t aIndex) override;
+
+ /**
+ * Remove item at the given index from the selection. Return if success.
+ */
+ virtual bool RemoveItemFromSelection(uint32_t aIndex) override;
+
+ /**
+ * Select all items. Return true if success.
+ */
+ virtual bool SelectAll() override;
+
+ /**
+ * Unselect all items. Return true if success.
+ */
+ virtual bool UnselectAll() override;
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Value (numeric value interface)
+
+ virtual double MaxValue() const override;
+ virtual double MinValue() const override;
+ virtual double CurValue() const override;
+ virtual double Step() const override;
+ virtual bool SetCurValue(double aValue) override;
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Widgets
+
+ /**
+ * Return true if accessible is a widget, i.e. control or accessible that
+ * manages its items. Note, being a widget the accessible may be a part of
+ * composite widget.
+ */
+ virtual bool IsWidget() const;
+
+ /**
+ * Return true if the widget is active, i.e. has a focus within it.
+ */
+ virtual bool IsActiveWidget() const;
+
+ /**
+ * Return true if the widget has items and items are operable by user and
+ * can be activated.
+ */
+ virtual bool AreItemsOperable() const;
+
+ /**
+ * Return the current item of the widget, i.e. an item that has or will have
+ * keyboard focus when widget gets active.
+ */
+ virtual LocalAccessible* CurrentItem() const;
+
+ /**
+ * Set the current item of the widget.
+ */
+ virtual void SetCurrentItem(const LocalAccessible* aItem);
+
+ /**
+ * Return container widget this accessible belongs to.
+ */
+ virtual LocalAccessible* ContainerWidget() const;
+
+ bool IsActiveDescendant(LocalAccessible** aWidget = nullptr) const;
+
+ /**
+ * Return true if the accessible is defunct.
+ */
+ inline bool IsDefunct() const;
+
+ /**
+ * Return false if the accessible is no longer in the document.
+ */
+ bool IsInDocument() const { return !(mStateFlags & eIsNotInDocument); }
+
+ /**
+ * Return true if the accessible should be contained by document node map.
+ */
+ bool IsNodeMapEntry() const {
+ return HasOwnContent() && !(mStateFlags & eNotNodeMapEntry);
+ }
+
+ /**
+ * Return true if the accessible has associated DOM content.
+ */
+ bool HasOwnContent() const {
+ return mContent && !(mStateFlags & eSharedNode);
+ }
+
+ /**
+ * Return true if native markup has a numeric value.
+ */
+ inline bool NativeHasNumericValue() const;
+
+ /**
+ * Return true if ARIA specifies support for a numeric value.
+ */
+ inline bool ARIAHasNumericValue() const;
+
+ /**
+ * Return true if the accessible has a numeric value.
+ */
+ virtual bool HasNumericValue() const override;
+
+ /**
+ * Return true if the accessible state change is processed by handling proper
+ * DOM UI event, if otherwise then false. For example, CheckboxAccessible
+ * created for HTML:input@type="checkbox" will process
+ * nsIDocumentObserver::ElementStateChanged instead of 'CheckboxStateChange'
+ * event.
+ */
+ bool NeedsDOMUIEvent() const { return !(mStateFlags & eIgnoreDOMUIEvent); }
+
+ /**
+ * Get/set repositioned bit indicating that the accessible was moved in
+ * the accessible tree, i.e. the accessible tree structure differs from DOM.
+ */
+ bool IsRelocated() const { return mStateFlags & eRelocated; }
+ void SetRelocated(bool aRelocated) {
+ if (aRelocated) {
+ mStateFlags |= eRelocated;
+ } else {
+ mStateFlags &= ~eRelocated;
+ }
+ }
+
+ /**
+ * Return true if the accessible allows accessible children from subtree of
+ * a DOM element of this accessible.
+ */
+ bool KidsFromDOM() const { return !(mStateFlags & eNoKidsFromDOM); }
+
+ /**
+ * Return true if this accessible has a parent, relation or ancestor with a
+ * relation whose name depends on this accessible.
+ */
+ bool HasNameDependent() const { return mContextFlags & eHasNameDependent; }
+
+ /**
+ * Return true if this accessible has a parent, relation or ancestor with a
+ * relation whose description depends on this accessible.
+ */
+ bool HasDescriptionDependent() const {
+ return mContextFlags & eHasDescriptionDependent;
+ }
+
+ /**
+ * Return true if the element is inside an alert.
+ */
+ bool IsInsideAlert() const { return mContextFlags & eInsideAlert; }
+
+ /**
+ * Return true if there is a pending reorder event for this accessible.
+ */
+ bool ReorderEventTarget() const { return mReorderEventTarget; }
+
+ /**
+ * Return true if there is a pending show event for this accessible.
+ */
+ bool ShowEventTarget() const { return mShowEventTarget; }
+
+ /**
+ * Return true if there is a pending hide event for this accessible.
+ */
+ bool HideEventTarget() const { return mHideEventTarget; }
+
+ /**
+ * Set if there is a pending reorder event for this accessible.
+ */
+ void SetReorderEventTarget(bool aTarget) { mReorderEventTarget = aTarget; }
+
+ /**
+ * Set if this accessible is a show event target.
+ */
+ void SetShowEventTarget(bool aTarget) { mShowEventTarget = aTarget; }
+
+ /**
+ * Set if this accessible is a hide event target.
+ */
+ void SetHideEventTarget(bool aTarget) { mHideEventTarget = aTarget; }
+
+ void Announce(const nsAString& aAnnouncement, uint16_t aPriority);
+
+ virtual bool IsRemote() const override { return false; }
+
+ already_AddRefed<AccAttributes> BundleFieldsForCache(
+ uint64_t aCacheDomain, CacheUpdateType aUpdateType);
+
+ /**
+ * Push fields to cache.
+ * aCacheDomain - describes which fields to bundle and ultimately send
+ * aUpdate - describes whether this is an initial or subsequent update
+ */
+ void SendCache(uint64_t aCacheDomain, CacheUpdateType aUpdate);
+
+ void MaybeQueueCacheUpdateForStyleChanges();
+
+ virtual nsAtom* TagName() const override;
+
+ virtual already_AddRefed<nsAtom> InputType() const override;
+
+ virtual already_AddRefed<nsAtom> DisplayStyle() const override;
+
+ virtual float Opacity() const override;
+
+ virtual void DOMNodeID(nsString& aID) const override;
+
+ virtual void LiveRegionAttributes(nsAString* aLive, nsAString* aRelevant,
+ Maybe<bool>* aAtomic,
+ nsAString* aBusy) const override;
+
+ virtual Maybe<bool> ARIASelected() const override;
+
+ protected:
+ virtual ~LocalAccessible();
+
+ /**
+ * Return the accessible name provided by native markup. It doesn't take
+ * into account ARIA markup used to specify the name.
+ */
+ virtual mozilla::a11y::ENameValueFlag NativeName(nsString& aName) const;
+
+ /**
+ * Return the accessible description provided by native markup. It doesn't
+ * take into account ARIA markup used to specify the description.
+ */
+ void NativeDescription(nsString& aDescription) const;
+
+ /**
+ * Return object attributes provided by native markup. It doesn't take into
+ * account ARIA.
+ */
+ virtual already_AddRefed<AccAttributes> NativeAttributes();
+
+ /**
+ * The given attribute has the potential of changing the accessible's state.
+ * This is used to capture the state before the attribute change and compare
+ * it with the state after.
+ */
+ virtual bool AttributeChangesState(nsAtom* aAttribute);
+
+ /**
+ * Notify accessible that a DOM attribute on its associated content has
+ * changed. This allows the accessible to update its state and emit any
+ * relevant events.
+ */
+ virtual void DOMAttributeChanged(int32_t aNameSpaceID, nsAtom* aAttribute,
+ int32_t aModType,
+ const nsAttrValue* aOldValue,
+ uint64_t aOldState);
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Initializing, cache and tree traverse methods
+
+ /**
+ * Destroy the object.
+ */
+ void LastRelease();
+
+ /**
+ * Set accessible parent and index in parent.
+ */
+ void BindToParent(LocalAccessible* aParent, uint32_t aIndexInParent);
+ void UnbindFromParent();
+
+ /**
+ * Return sibling accessible at the given offset.
+ */
+ virtual LocalAccessible* GetSiblingAtOffset(int32_t aOffset,
+ nsresult* aError = nullptr) const;
+
+ void ModifySubtreeContextFlags(uint32_t aContextFlags, bool aAdd);
+
+ /**
+ * Flags used to describe the state of this accessible.
+ */
+ enum StateFlags {
+ eIsDefunct = 1 << 0, // accessible is defunct
+ eIsNotInDocument = 1 << 1, // accessible is not in document
+ eSharedNode = 1 << 2, // accessible shares DOM node from another accessible
+ eNotNodeMapEntry = 1 << 3, // accessible shouldn't be in document node map
+ eGroupInfoDirty = 1 << 4, // accessible needs to update group info
+ eKidsMutating = 1 << 5, // subtree is being mutated
+ eIgnoreDOMUIEvent = 1 << 6, // don't process DOM UI events for a11y events
+ eRelocated = 1 << 7, // accessible was moved in tree
+ eNoKidsFromDOM = 1 << 8, // accessible doesn't allow children from DOM
+ eHasTextKids = 1 << 9, // accessible have a text leaf in children
+ eOldFrameHasValidTransformStyle =
+ 1 << 10, // frame prior to most recent style change both has transform
+ // styling and supports transforms
+
+ eLastStateFlag = eOldFrameHasValidTransformStyle
+ };
+
+ /**
+ * Flags used for contextual information about the accessible.
+ */
+ enum ContextFlags {
+ eHasNameDependent = 1 << 0, // See HasNameDependent().
+ eInsideAlert = 1 << 1,
+ eHasDescriptionDependent = 1 << 2, // See HasDescriptionDependent().
+
+ eLastContextFlag = eHasDescriptionDependent
+ };
+
+ protected:
+ //////////////////////////////////////////////////////////////////////////////
+ // Miscellaneous helpers
+
+ /**
+ * Return ARIA role (helper method).
+ */
+ mozilla::a11y::role ARIATransformRole(mozilla::a11y::role aRole) const;
+
+ /**
+ * Return the minimum role that should be used as a last resort if the element
+ * does not have a more specific role.
+ */
+ mozilla::a11y::role GetMinimumRole(mozilla::a11y::role aRole) const;
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Name helpers
+
+ /**
+ * Returns the accessible name specified by ARIA.
+ */
+ void ARIAName(nsString& aName) const;
+
+ /**
+ * Returns the accessible description specified by ARIA.
+ */
+ void ARIADescription(nsString& aDescription) const;
+
+ /**
+ * Returns the accessible name specified for this control using XUL
+ * <label control="id" ...>.
+ */
+ static void NameFromAssociatedXULLabel(DocAccessible* aDocument,
+ nsIContent* aElm, nsString& aName);
+
+ /**
+ * Return the name for XUL element.
+ */
+ static void XULElmName(DocAccessible* aDocument, nsIContent* aElm,
+ nsString& aName);
+
+ // helper method to verify frames
+ static nsresult GetFullKeyName(const nsAString& aModifierName,
+ const nsAString& aKeyName,
+ nsAString& aStringOut);
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Action helpers
+
+ /**
+ * Prepares click action that will be invoked in timeout.
+ *
+ * @note DoCommand() prepares an action in timeout because when action
+ * command opens a modal dialog/window, it won't return until the
+ * dialog/window is closed. If executing action command directly in
+ * nsIAccessible::DoAction() method, it will block AT tools (e.g. GOK) that
+ * invoke action of mozilla accessibles direclty (see bug 277888 for
+ * details).
+ *
+ * @param aContent [in, optional] element to click
+ * @param aActionIndex [in, optional] index of accessible action
+ */
+ void DoCommand(nsIContent* aContent = nullptr,
+ uint32_t aActionIndex = 0) const;
+
+ /**
+ * Dispatch click event.
+ */
+ MOZ_CAN_RUN_SCRIPT
+ virtual void DispatchClickEvent(nsIContent* aContent,
+ uint32_t aActionIndex) const;
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Helpers
+
+ /**
+ * Get the container node for an atomic region, defined by aria-atomic="true"
+ * @return the container node
+ */
+ nsIContent* GetAtomicRegion() const;
+
+ /**
+ * Return numeric value of the given ARIA attribute, NaN if not applicable.
+ *
+ * @param aARIAProperty [in] the ARIA property we're using
+ * @return a numeric value
+ */
+ double AttrNumericValue(nsAtom* aARIAAttr) const;
+
+ /**
+ * Return the action rule based on ARIA enum constants EActionRule
+ * (see ARIAMap.h). Used by ActionCount() and ActionNameAt().
+ */
+ uint32_t GetActionRule() const;
+
+ virtual AccGroupInfo* GetGroupInfo() const override;
+
+ virtual AccGroupInfo* GetOrCreateGroupInfo() override;
+
+ virtual void ARIAGroupPosition(int32_t* aLevel, int32_t* aSetSize,
+ int32_t* aPosInSet) const override;
+
+ // Data Members
+ // mContent can be null in a DocAccessible if the document has no body or
+ // root element, or if the initial tree hasn't been constructed yet.
+ nsCOMPtr<nsIContent> mContent;
+ RefPtr<DocAccessible> mDoc;
+
+ LocalAccessible* mParent;
+ nsTArray<LocalAccessible*> mChildren;
+ int32_t mIndexInParent;
+
+ // These are used to determine whether to send cache updates.
+ Maybe<nsRect> mBounds;
+ int32_t mFirstLineStart;
+
+ /**
+ * Maintain a reference to the ComputedStyle of our frame so we can
+ * send cache updates when style changes are observed.
+ *
+ * This RefPtr is initialised in BundleFieldsForCache to the ComputedStyle
+ * for our initial frame.
+ * Style changes are observed in one of two ways:
+ * 1. Style changes on the same frame are observed in
+ * nsIFrame::DidSetComputedStyle.
+ * 2. Style changes for reconstructed frames are handled in
+ * DocAccessible::PruneOrInsertSubtree.
+ * In both cases, we call into MaybeQueueCacheUpdateForStyleChanges. There, we
+ * compare a11y-relevant properties in mOldComputedStyle with the current
+ * ComputedStyle fetched from GetFrame()->Style(). Finally, we send cache
+ * updates for attributes affected by the style change and update
+ * mOldComputedStyle to the style of our current frame.
+ */
+ RefPtr<const ComputedStyle> mOldComputedStyle;
+
+ static const uint8_t kStateFlagsBits = 11;
+ static const uint8_t kContextFlagsBits = 3;
+
+ /**
+ * Keep in sync with StateFlags, ContextFlags, and AccTypes.
+ */
+ mutable uint32_t mStateFlags : kStateFlagsBits;
+ uint32_t mContextFlags : kContextFlagsBits;
+ uint32_t mReorderEventTarget : 1;
+ uint32_t mShowEventTarget : 1;
+ uint32_t mHideEventTarget : 1;
+
+ void StaticAsserts() const;
+
+#ifdef A11Y_LOG
+ friend void logging::Tree(const char* aTitle, const char* aMsgText,
+ LocalAccessible* aRoot,
+ logging::GetTreePrefix aPrefixFunc,
+ void* aGetTreePrefixData);
+ friend void logging::TreeSize(const char* aTitle, const char* aMsgText,
+ LocalAccessible* aRoot);
+#endif
+ friend class DocAccessible;
+ friend class xpcAccessible;
+ friend class TreeMutation;
+
+ UniquePtr<mozilla::a11y::EmbeddedObjCollector> mEmbeddedObjCollector;
+ int32_t mIndexOfEmbeddedChild;
+
+ friend class EmbeddedObjCollector;
+
+ mutable AccGroupInfo* mGroupInfo;
+ friend class AccGroupInfo;
+
+ private:
+ LocalAccessible() = delete;
+ LocalAccessible(const LocalAccessible&) = delete;
+ LocalAccessible& operator=(const LocalAccessible&) = delete;
+
+ /**
+ * Traverses the accessible's parent chain in search of an accessible with
+ * a frame. Returns the frame when found. Includes special handling for
+ * OOP iframe docs and tab documents.
+ */
+ nsIFrame* FindNearestAccessibleAncestorFrame();
+
+ LocalAccessible* GetPopoverTargetDetailsRelation() const;
+};
+
+NS_DEFINE_STATIC_IID_ACCESSOR(LocalAccessible, NS_ACCESSIBLE_IMPL_IID)
+
+////////////////////////////////////////////////////////////////////////////////
+// LocalAccessible downcasting method
+
+inline LocalAccessible* Accessible::AsLocal() {
+ return IsLocal() ? static_cast<LocalAccessible*>(this) : nullptr;
+}
+
+} // namespace a11y
+} // namespace mozilla
+
+#endif