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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /devtools/client/debugger/src/reducers/sources.js
parentInitial commit. (diff)
downloadfirefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz
firefox-26a029d407be480d791972afb5975cf62c9360a6.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at <http://mozilla.org/MPL/2.0/>. */
+
+/**
+ * Sources reducer
+ * @module reducers/sources
+ */
+
+import { originalToGeneratedId } from "devtools/client/shared/source-map-loader/index";
+import { prefs } from "../utils/prefs";
+import { createPendingSelectedLocation } from "../utils/location";
+
+export const UNDEFINED_LOCATION = Symbol("Undefined location");
+export const NO_LOCATION = Symbol("No location");
+
+export function initialSourcesState(state) {
+ /* eslint sort-keys: "error" */
+ return {
+ /**
+ * List of all breakpoint positions for all sources (generated and original).
+ * Map of source id (string) to dictionary object whose keys are line numbers
+ * and values of array of positions.
+ * A position is an object made with two attributes:
+ * location and generatedLocation. Both refering to breakpoint positions
+ * in original and generated sources.
+ * In case of generated source, the two location will be the same.
+ *
+ * Map(source id => Dictionary(int => array<Position>))
+ */
+ mutableBreakpointPositions: new Map(),
+
+ /**
+ * List of all breakable lines for original sources only.
+ *
+ * Map(source id => array<int : breakable line numbers>)
+ */
+ mutableOriginalBreakableLines: new Map(),
+
+ /**
+ * Map of the source id's to one or more related original source id's
+ * Only generated sources which have related original sources will be maintained here.
+ *
+ * Map(source id => array<Original Source ID>)
+ */
+ mutableOriginalSources: new Map(),
+
+ /**
+ * List of override objects whose sources texts have been locally overridden.
+ *
+ * Object { sourceUrl, path }
+ */
+ mutableOverrideSources: state?.mutableOverrideSources || new Map(),
+
+ /**
+ * Mapping of source id's to one or more source-actor's.
+ * Dictionary whose keys are source id's and values are arrays
+ * made of all the related source-actor's.
+ * Note: The source mapped here are only generated sources.
+ *
+ * "source" are the objects stored in this reducer, in the `sources` attribute.
+ * "source-actor" are the objects stored in the "source-actors.js" reducer, in its `sourceActors` attribute.
+ *
+ * Map(source id => array<Source Actor object>)
+ */
+ mutableSourceActors: new Map(),
+
+ /**
+ * All currently available sources.
+ *
+ * See create.js: `createSourceObject` method for the description of stored objects.
+ */
+ mutableSources: new Map(),
+
+ /**
+ * All sources associated with a given URL. When using source maps, multiple
+ * sources can have the same URL.
+ *
+ * Map(url => array<source>)
+ */
+ mutableSourcesPerUrl: new Map(),
+
+ /**
+ * When we want to select a source that isn't available yet, use this.
+ * The location object should have a url attribute instead of a sourceId.
+ *
+ * See `createPendingSelectedLocation` for the definition of this object.
+ */
+ pendingSelectedLocation: prefs.pendingSelectedLocation,
+
+ /**
+ * The actual currently selected location.
+ * Only set if the related source is already registered in the sources reducer.
+ * Otherwise, pendingSelectedLocation should be used. Typically for sources
+ * which are about to be created.
+ *
+ * It also includes line and column information.
+ *
+ * See `createLocation` for the definition of this object.
+ */
+ selectedLocation: undefined,
+
+ /**
+ * When selectedLocation refers to a generated source mapping to an original source
+ * via a source-map, refers to the related original location.
+ *
+ * This is UNDEFINED_LOCATION by default and will switch to NO_LOCATION asynchronously after location
+ * selection if there is no valid original location to map to.
+ */
+ selectedOriginalLocation: UNDEFINED_LOCATION,
+
+ /**
+ * By default, the `selectedLocation` should be highlighted in the editor with a special background.
+ * On demand, this flag can be set to false in order to prevent this.
+ * The location will be shown, but not highlighted.
+ */
+ shouldHighlightSelectedLocation: true,
+
+ /**
+ * By default, if we have a source-mapped source, we would automatically try
+ * to select and show the content of the original source. But, if we explicitly
+ * select a generated source, we remember this choice. That, until we explicitly
+ * select an original source.
+ * Note that selections related to non-source-mapped sources should never
+ * change this setting.
+ */
+ shouldSelectOriginalLocation: true,
+ };
+ /* eslint-disable sort-keys */
+}
+
+function update(state = initialSourcesState(), action) {
+ switch (action.type) {
+ case "ADD_SOURCES":
+ return addSources(state, action.sources);
+
+ case "ADD_ORIGINAL_SOURCES":
+ return addSources(state, action.originalSources);
+
+ case "INSERT_SOURCE_ACTORS":
+ return insertSourceActors(state, action);
+
+ case "SET_SELECTED_LOCATION": {
+ let pendingSelectedLocation = null;
+
+ if (action.location.source.url) {
+ pendingSelectedLocation = createPendingSelectedLocation(
+ action.location
+ );
+ prefs.pendingSelectedLocation = pendingSelectedLocation;
+ }
+
+ return {
+ ...state,
+ selectedLocation: action.location,
+ selectedOriginalLocation: UNDEFINED_LOCATION,
+ pendingSelectedLocation,
+ shouldSelectOriginalLocation: action.shouldSelectOriginalLocation,
+ shouldHighlightSelectedLocation: action.shouldHighlightSelectedLocation,
+ };
+ }
+
+ case "CLEAR_SELECTED_LOCATION": {
+ const pendingSelectedLocation = { url: "" };
+ prefs.pendingSelectedLocation = pendingSelectedLocation;
+
+ return {
+ ...state,
+ selectedLocation: null,
+ selectedOriginalLocation: UNDEFINED_LOCATION,
+ pendingSelectedLocation,
+ };
+ }
+
+ case "SET_ORIGINAL_SELECTED_LOCATION": {
+ if (action.location != state.selectedLocation) {
+ return state;
+ }
+ return {
+ ...state,
+ selectedOriginalLocation: action.originalLocation,
+ };
+ }
+
+ case "SET_PENDING_SELECTED_LOCATION": {
+ const pendingSelectedLocation = {
+ url: action.url,
+ line: action.line,
+ column: action.column,
+ };
+
+ prefs.pendingSelectedLocation = pendingSelectedLocation;
+ return { ...state, pendingSelectedLocation };
+ }
+
+ case "SET_ORIGINAL_BREAKABLE_LINES": {
+ state.mutableOriginalBreakableLines.set(
+ action.source.id,
+ action.breakableLines
+ );
+
+ return {
+ ...state,
+ };
+ }
+
+ case "ADD_BREAKPOINT_POSITIONS": {
+ // Merge existing and new reported position if some where already stored
+ let positions = state.mutableBreakpointPositions.get(action.source.id);
+ if (positions) {
+ positions = { ...positions, ...action.positions };
+ } else {
+ positions = action.positions;
+ }
+
+ state.mutableBreakpointPositions.set(action.source.id, positions);
+
+ return {
+ ...state,
+ };
+ }
+
+ case "REMOVE_THREAD": {
+ return removeSourcesAndActors(state, action);
+ }
+
+ case "SET_OVERRIDE": {
+ state.mutableOverrideSources.set(action.url, action.path);
+ return state;
+ }
+
+ case "REMOVE_OVERRIDE": {
+ if (state.mutableOverrideSources.has(action.url)) {
+ state.mutableOverrideSources.delete(action.url);
+ }
+ return state;
+ }
+ }
+
+ return state;
+}
+
+/*
+ * Add sources to the sources store
+ * - Add the source to the sources store
+ * - Add the source URL to the source url map
+ */
+function addSources(state, sources) {
+ for (const source of sources) {
+ state.mutableSources.set(source.id, source);
+
+ // Update the source url map
+ const existing = state.mutableSourcesPerUrl.get(source.url);
+ if (existing) {
+ // We never return this array from selectors as-is,
+ // we either return the first entry or lookup for a precise entry
+ // so we can mutate it.
+ existing.push(source);
+ } else {
+ state.mutableSourcesPerUrl.set(source.url, [source]);
+ }
+
+ // In case of original source, maintain the mapping of generated source to original sources map.
+ if (source.isOriginal) {
+ const generatedSourceId = originalToGeneratedId(source.id);
+ let originalSourceIds =
+ state.mutableOriginalSources.get(generatedSourceId);
+ if (!originalSourceIds) {
+ originalSourceIds = [];
+ state.mutableOriginalSources.set(generatedSourceId, originalSourceIds);
+ }
+ // We never return this array out of selectors, so mutate the list
+ originalSourceIds.push(source.id);
+ }
+ }
+
+ return { ...state };
+}
+
+function removeSourcesAndActors(state, action) {
+ const {
+ mutableSourcesPerUrl,
+ mutableSources,
+ mutableOriginalSources,
+ mutableSourceActors,
+ mutableOriginalBreakableLines,
+ mutableBreakpointPositions,
+ } = state;
+
+ const newState = { ...state };
+
+ for (const removedSource of action.sources) {
+ const sourceId = removedSource.id;
+
+ // Clear the urls Map
+ const sourceUrl = removedSource.url;
+ if (sourceUrl) {
+ const sourcesForSameUrl = (
+ mutableSourcesPerUrl.get(sourceUrl) || []
+ ).filter(s => s != removedSource);
+ if (!sourcesForSameUrl.length) {
+ // All sources with this URL have been removed
+ mutableSourcesPerUrl.delete(sourceUrl);
+ } else {
+ // There are other sources still alive with the same URL
+ mutableSourcesPerUrl.set(sourceUrl, sourcesForSameUrl);
+ }
+ }
+
+ mutableSources.delete(sourceId);
+
+ // Note that the caller of this method queried the reducer state
+ // to aggregate the related original sources.
+ // So if we were having related original sources, they will be
+ // in `action.sources`.
+ mutableOriginalSources.delete(sourceId);
+
+ // If a source is removed, immediately remove all its related source actors.
+ // It can speed-up the following for loop cleaning actors.
+ mutableSourceActors.delete(sourceId);
+
+ if (removedSource.isOriginal) {
+ mutableOriginalBreakableLines.delete(sourceId);
+ }
+
+ mutableBreakpointPositions.delete(sourceId);
+
+ if (newState.selectedLocation?.source == removedSource) {
+ newState.selectedLocation = null;
+ newState.selectedOriginalLocation = UNDEFINED_LOCATION;
+ }
+ }
+
+ for (const removedActor of action.actors) {
+ const sourceId = removedActor.source;
+ const actorsForSource = mutableSourceActors.get(sourceId);
+ // actors may have already been cleared by the previous for..loop
+ if (!actorsForSource) {
+ continue;
+ }
+ const idx = actorsForSource.indexOf(removedActor);
+ if (idx != -1) {
+ actorsForSource.splice(idx, 1);
+ // While the Map is mutable, we expect new array instance on each new change
+ mutableSourceActors.set(sourceId, [...actorsForSource]);
+ }
+
+ // Remove the entry in the Map if there is no more actors for that source
+ if (!actorsForSource.length) {
+ mutableSourceActors.delete(sourceId);
+ }
+
+ if (newState.selectedLocation?.sourceActor == removedActor) {
+ newState.selectedLocation = null;
+ newState.selectedOriginalLocation = UNDEFINED_LOCATION;
+ }
+ }
+
+ return newState;
+}
+
+function insertSourceActors(state, action) {
+ const { sourceActors } = action;
+
+ const { mutableSourceActors } = state;
+ // The `sourceActor` objects are defined from `newGeneratedSources` action:
+ // https://searchfox.org/mozilla-central/rev/4646b826a25d3825cf209db890862b45fa09ffc3/devtools/client/debugger/src/actions/sources/newSources.js#300-314
+ for (const sourceActor of sourceActors) {
+ const sourceId = sourceActor.source;
+ // We always clone the array of source actors as we return it from selectors.
+ // So the map is mutable, but its values are considered immutable and will change
+ // anytime there is a new actor added per source ID.
+ const existing = mutableSourceActors.get(sourceId);
+ if (existing) {
+ mutableSourceActors.set(sourceId, [...existing, sourceActor]);
+ } else {
+ mutableSourceActors.set(sourceId, [sourceActor]);
+ }
+ }
+
+ const scriptActors = sourceActors.filter(
+ item => item.introductionType === "scriptElement"
+ );
+ if (scriptActors.length) {
+ // If new HTML sources are being added, we need to clear the breakpoint
+ // positions since the new source is a <script> with new breakpoints.
+ for (const { source } of scriptActors) {
+ state.mutableBreakpointPositions.delete(source);
+ }
+ }
+
+ return { ...state };
+}
+
+export default update;