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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /devtools/server/devtools-server.js
parentInitial commit. (diff)
downloadfirefox-upstream/124.0.1.tar.xz
firefox-upstream/124.0.1.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'devtools/server/devtools-server.js')
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diff --git a/devtools/server/devtools-server.js b/devtools/server/devtools-server.js
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+"use strict";
+
+var {
+ ActorRegistry,
+} = require("resource://devtools/server/actors/utils/actor-registry.js");
+var DevToolsUtils = require("resource://devtools/shared/DevToolsUtils.js");
+var { dumpn } = DevToolsUtils;
+
+loader.lazyRequireGetter(
+ this,
+ "DevToolsServerConnection",
+ "resource://devtools/server/devtools-server-connection.js",
+ true
+);
+loader.lazyRequireGetter(
+ this,
+ "Authentication",
+ "resource://devtools/shared/security/auth.js"
+);
+loader.lazyRequireGetter(
+ this,
+ "LocalDebuggerTransport",
+ "resource://devtools/shared/transport/local-transport.js",
+ true
+);
+loader.lazyRequireGetter(
+ this,
+ "ChildDebuggerTransport",
+ "resource://devtools/shared/transport/child-transport.js",
+ true
+);
+loader.lazyRequireGetter(
+ this,
+ "JsWindowActorTransport",
+ "resource://devtools/shared/transport/js-window-actor-transport.js",
+ true
+);
+loader.lazyRequireGetter(
+ this,
+ "WorkerThreadWorkerDebuggerTransport",
+ "resource://devtools/shared/transport/worker-transport.js",
+ true
+);
+
+const CONTENT_PROCESS_SERVER_STARTUP_SCRIPT =
+ "resource://devtools/server/startup/content-process.js";
+
+loader.lazyRequireGetter(
+ this,
+ "EventEmitter",
+ "resource://devtools/shared/event-emitter.js"
+);
+
+/**
+ * DevToolsServer is a singleton that has several responsibilities. It will
+ * register the DevTools server actors that are relevant to the context.
+ * It can also create other DevToolsServer, that will live in the same
+ * environment as the debugged target (content page, worker...).
+ *
+ * For instance a regular Toolbox will be linked to DevToolsClient connected to
+ * a DevToolsServer running in the same process as the Toolbox (main process).
+ * But another DevToolsServer will be created in the same process as the page
+ * targeted by the Toolbox.
+ *
+ * Despite being a singleton, the DevToolsServer still has a lifecycle and a
+ * state. When a consumer needs to spawn a DevToolsServer, the init() method
+ * should be called. Then you should either call registerAllActors or
+ * registerActors to setup the server.
+ * When the server is no longer needed, destroy() should be called.
+ *
+ */
+var DevToolsServer = {
+ _listeners: [],
+ _initialized: false,
+ // Map of global actor names to actor constructors.
+ globalActorFactories: {},
+ // Map of target-scoped actor names to actor constructors.
+ targetScopedActorFactories: {},
+
+ LONG_STRING_LENGTH: 10000,
+ LONG_STRING_INITIAL_LENGTH: 1000,
+ LONG_STRING_READ_LENGTH: 65 * 1024,
+
+ /**
+ * The windowtype of the chrome window to use for actors that use the global
+ * window (i.e the global style editor). Set this to your main window type,
+ * for example "navigator:browser".
+ */
+ chromeWindowType: "navigator:browser",
+
+ /**
+ * Allow debugging chrome of (parent or child) processes.
+ */
+ allowChromeProcess: false,
+
+ /**
+ * Flag used to check if the server can be destroyed when all connections have been
+ * removed. Firefox on Android runs a single shared DevToolsServer, and should not be
+ * closed even if no client is connected.
+ */
+ keepAlive: false,
+
+ /**
+ * We run a special server in child process whose main actor is an instance
+ * of WindowGlobalTargetActor, but that isn't a root actor. Instead there is no root
+ * actor registered on DevToolsServer.
+ */
+ get rootlessServer() {
+ return !this.createRootActor;
+ },
+
+ /**
+ * Initialize the devtools server.
+ */
+ init() {
+ if (this.initialized) {
+ return;
+ }
+
+ this._connections = {};
+ ActorRegistry.init(this._connections);
+ this._nextConnID = 0;
+
+ this._initialized = true;
+ this._onSocketListenerAccepted = this._onSocketListenerAccepted.bind(this);
+
+ if (!isWorker) {
+ // Mochitests watch this observable in order to register the custom actor
+ // highlighter-test-actor.js.
+ // Services.obs is not available in workers.
+ const subject = { wrappedJSObject: ActorRegistry };
+ Services.obs.notifyObservers(subject, "devtools-server-initialized");
+ }
+ },
+
+ get protocol() {
+ return require("resource://devtools/shared/protocol.js");
+ },
+
+ get initialized() {
+ return this._initialized;
+ },
+
+ hasConnection() {
+ return this._connections && !!Object.keys(this._connections).length;
+ },
+
+ hasConnectionForPrefix(prefix) {
+ return this._connections && !!this._connections[prefix + "/"];
+ },
+ /**
+ * Performs cleanup tasks before shutting down the devtools server. Such tasks
+ * include clearing any actor constructors added at runtime. This method
+ * should be called whenever a devtools server is no longer useful, to avoid
+ * memory leaks. After this method returns, the devtools server must be
+ * initialized again before use.
+ */
+ destroy() {
+ if (!this._initialized) {
+ return;
+ }
+ this._initialized = false;
+
+ for (const connection of Object.values(this._connections)) {
+ connection.close();
+ }
+
+ ActorRegistry.destroy();
+ this.closeAllSocketListeners();
+
+ // Unregister all listeners
+ this.off("connectionchange");
+
+ dumpn("DevTools server is shut down.");
+ },
+
+ /**
+ * Raises an exception if the server has not been properly initialized.
+ */
+ _checkInit() {
+ if (!this._initialized) {
+ throw new Error("DevToolsServer has not been initialized.");
+ }
+
+ if (!this.rootlessServer && !this.createRootActor) {
+ throw new Error(
+ "Use DevToolsServer.setRootActor() to add a root actor " +
+ "implementation."
+ );
+ }
+ },
+
+ /**
+ * Register different type of actors. Only register the one that are not already
+ * registered.
+ *
+ * @param root boolean
+ * Registers the root actor from webbrowser module, which is used to
+ * connect to and fetch any other actor.
+ * @param browser boolean
+ * Registers all the parent process actors useful for debugging the
+ * runtime itself, like preferences and addons actors.
+ * @param target boolean
+ * Registers all the target-scoped actors like console, script, etc.
+ * for debugging a target context.
+ */
+ registerActors({ root, browser, target }) {
+ if (browser) {
+ ActorRegistry.addBrowserActors();
+ }
+
+ if (root) {
+ const {
+ createRootActor,
+ } = require("resource://devtools/server/actors/webbrowser.js");
+ this.setRootActor(createRootActor);
+ }
+
+ if (target) {
+ ActorRegistry.addTargetScopedActors();
+ }
+ },
+
+ /**
+ * Register all possible actors for this DevToolsServer.
+ */
+ registerAllActors() {
+ this.registerActors({ root: true, browser: true, target: true });
+ },
+
+ get listeningSockets() {
+ return this._listeners.length;
+ },
+
+ /**
+ * Add a SocketListener instance to the server's set of active
+ * SocketListeners. This is called by a SocketListener after it is opened.
+ */
+ addSocketListener(listener) {
+ if (!Services.prefs.getBoolPref("devtools.debugger.remote-enabled")) {
+ throw new Error("Can't add a SocketListener, remote debugging disabled");
+ }
+ this._checkInit();
+
+ listener.on("accepted", this._onSocketListenerAccepted);
+ this._listeners.push(listener);
+ },
+
+ /**
+ * Remove a SocketListener instance from the server's set of active
+ * SocketListeners. This is called by a SocketListener after it is closed.
+ */
+ removeSocketListener(listener) {
+ // Remove connections that were accepted in the listener.
+ for (const connID of Object.getOwnPropertyNames(this._connections)) {
+ const connection = this._connections[connID];
+ if (connection.isAcceptedBy(listener)) {
+ connection.close();
+ }
+ }
+
+ this._listeners = this._listeners.filter(l => l !== listener);
+ listener.off("accepted", this._onSocketListenerAccepted);
+ },
+
+ /**
+ * Closes and forgets all previously opened listeners.
+ *
+ * @return boolean
+ * Whether any listeners were actually closed.
+ */
+ closeAllSocketListeners() {
+ if (!this.listeningSockets) {
+ return false;
+ }
+
+ for (const listener of this._listeners) {
+ listener.close();
+ }
+
+ return true;
+ },
+
+ _onSocketListenerAccepted(transport, listener) {
+ this._onConnection(transport, null, false, listener);
+ },
+
+ /**
+ * Creates a new connection to the local debugger speaking over a fake
+ * transport. This connection results in straightforward calls to the onPacket
+ * handlers of each side.
+ *
+ * @param prefix string [optional]
+ * If given, all actors in this connection will have names starting
+ * with |prefix + '/'|.
+ * @returns a client-side DebuggerTransport for communicating with
+ * the newly-created connection.
+ */
+ connectPipe(prefix) {
+ this._checkInit();
+
+ const serverTransport = new LocalDebuggerTransport();
+ const clientTransport = new LocalDebuggerTransport(serverTransport);
+ serverTransport.other = clientTransport;
+ const connection = this._onConnection(serverTransport, prefix);
+
+ // I'm putting this here because I trust you.
+ //
+ // There are times, when using a local connection, when you're going
+ // to be tempted to just get direct access to the server. Resist that
+ // temptation! If you succumb to that temptation, you will make the
+ // fine developers that work on Fennec and Firefox OS sad. They're
+ // professionals, they'll try to act like they understand, but deep
+ // down you'll know that you hurt them.
+ //
+ // This reference allows you to give in to that temptation. There are
+ // times this makes sense: tests, for example, and while porting a
+ // previously local-only codebase to the remote protocol.
+ //
+ // But every time you use this, you will feel the shame of having
+ // used a property that starts with a '_'.
+ clientTransport._serverConnection = connection;
+
+ return clientTransport;
+ },
+
+ /**
+ * In a content child process, create a new connection that exchanges
+ * nsIMessageSender messages with our parent process.
+ *
+ * @param prefix
+ * The prefix we should use in our nsIMessageSender message names and
+ * actor names. This connection will use messages named
+ * "debug:<prefix>:packet", and all its actors will have names
+ * beginning with "<prefix>/".
+ */
+ connectToParent(prefix, scopeOrManager) {
+ this._checkInit();
+
+ const transport = isWorker
+ ? new WorkerThreadWorkerDebuggerTransport(scopeOrManager, prefix)
+ : new ChildDebuggerTransport(scopeOrManager, prefix);
+
+ return this._onConnection(transport, prefix, true);
+ },
+
+ connectToParentWindowActor(jsWindowChildActor, forwardingPrefix) {
+ this._checkInit();
+ const transport = new JsWindowActorTransport(
+ jsWindowChildActor,
+ forwardingPrefix
+ );
+
+ return this._onConnection(transport, forwardingPrefix, true);
+ },
+
+ /**
+ * Check if the server is running in the child process.
+ */
+ get isInChildProcess() {
+ return (
+ Services.appinfo.processType != Ci.nsIXULRuntime.PROCESS_TYPE_DEFAULT
+ );
+ },
+
+ /**
+ * Create a new debugger connection for the given transport. Called after
+ * connectPipe(), from connectToParent, or from an incoming socket
+ * connection handler.
+ *
+ * If present, |forwardingPrefix| is a forwarding prefix that a parent
+ * server is using to recognizes messages intended for this server. Ensure
+ * that all our actors have names beginning with |forwardingPrefix + '/'|.
+ * In particular, the root actor's name will be |forwardingPrefix + '/root'|.
+ */
+ _onConnection(
+ transport,
+ forwardingPrefix,
+ noRootActor = false,
+ socketListener = null
+ ) {
+ let connID;
+ if (forwardingPrefix) {
+ connID = forwardingPrefix + "/";
+ } else {
+ // Multiple servers can be started at the same time, and when that's the
+ // case, they are loaded in separate devtools loaders.
+ // So, use the current loader ID to prefix the connection ID and make it
+ // unique.
+ connID = "server" + loader.id + ".conn" + this._nextConnID++ + ".";
+ }
+
+ // Notify the platform code that DevTools is running in the current process
+ // when we are wiring the very first connection
+ if (!this.hasConnection()) {
+ ChromeUtils.notifyDevToolsOpened();
+ }
+
+ const conn = new DevToolsServerConnection(
+ connID,
+ transport,
+ socketListener
+ );
+ this._connections[connID] = conn;
+
+ // Create a root actor for the connection and send the hello packet.
+ if (!noRootActor) {
+ conn.rootActor = this.createRootActor(conn);
+ if (forwardingPrefix) {
+ conn.rootActor.actorID = forwardingPrefix + "/root";
+ } else {
+ conn.rootActor.actorID = "root";
+ }
+ conn.addActor(conn.rootActor);
+ transport.send(conn.rootActor.sayHello());
+ }
+ transport.ready();
+
+ this.emit("connectionchange", "opened", conn);
+ return conn;
+ },
+
+ /**
+ * Remove the connection from the debugging server.
+ */
+ _connectionClosed(connection) {
+ delete this._connections[connection.prefix];
+ this.emit("connectionchange", "closed", connection);
+
+ const hasConnection = this.hasConnection();
+
+ // Notify the platform code that we stopped running DevTools code in the current process
+ if (!hasConnection) {
+ ChromeUtils.notifyDevToolsClosed();
+ }
+
+ // If keepAlive isn't explicitely set to true, destroy the server once its
+ // last connection closes. Multiple JSWindowActor may use the same DevToolsServer
+ // and in this case, let the server destroy itself once the last connection closes.
+ // Otherwise we set keepAlive to true when starting a listening server, receiving
+ // client connections. Typically when running server on phones, or on desktop
+ // via `--start-debugger-server`.
+ if (hasConnection || this.keepAlive) {
+ return;
+ }
+
+ this.destroy();
+ },
+
+ // DevToolsServer extension API.
+
+ setRootActor(actorFactory) {
+ this.createRootActor = actorFactory;
+ },
+
+ /**
+ * Called when DevTools are unloaded to remove the contend process server startup script
+ * for the list of scripts loaded for each new content process. Will also remove message
+ * listeners from already loaded scripts.
+ */
+ removeContentServerScript() {
+ Services.ppmm.removeDelayedProcessScript(
+ CONTENT_PROCESS_SERVER_STARTUP_SCRIPT
+ );
+ try {
+ Services.ppmm.broadcastAsyncMessage("debug:close-content-server");
+ } catch (e) {
+ // Nothing to do
+ }
+ },
+
+ /**
+ * Searches all active connections for an actor matching an ID.
+ *
+ * ⚠ TO BE USED ONLY FROM SERVER CODE OR TESTING ONLY! ⚠`
+ *
+ * This is helpful for some tests which depend on reaching into the server to check some
+ * properties of an actor, and it is also used by the actors related to the
+ * DevTools WebExtensions API to be able to interact with the actors created for the
+ * panels natively provided by the DevTools Toolbox.
+ */
+ searchAllConnectionsForActor(actorID) {
+ // NOTE: the actor IDs are generated with the following format:
+ //
+ // `server${loaderID}.conn${ConnectionID}${ActorPrefix}${ActorID}`
+ //
+ // as an optimization we can come up with a regexp to query only
+ // the right connection via its id.
+ for (const connID of Object.getOwnPropertyNames(this._connections)) {
+ const actor = this._connections[connID].getActor(actorID);
+ if (actor) {
+ return actor;
+ }
+ }
+ return null;
+ },
+};
+
+// Expose these to save callers the trouble of importing DebuggerSocket
+DevToolsUtils.defineLazyGetter(DevToolsServer, "Authenticators", () => {
+ return Authentication.Authenticators;
+});
+DevToolsUtils.defineLazyGetter(DevToolsServer, "AuthenticationResult", () => {
+ return Authentication.AuthenticationResult;
+});
+
+EventEmitter.decorate(DevToolsServer);
+
+exports.DevToolsServer = DevToolsServer;