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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /devtools/server/tests/browser/browser_animation_playPauseSeveral.js
parentInitial commit. (diff)
downloadfirefox-upstream/124.0.1.tar.xz
firefox-upstream/124.0.1.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'devtools/server/tests/browser/browser_animation_playPauseSeveral.js')
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1 files changed, 67 insertions, 0 deletions
diff --git a/devtools/server/tests/browser/browser_animation_playPauseSeveral.js b/devtools/server/tests/browser/browser_animation_playPauseSeveral.js
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+/* Any copyright is dedicated to the Public Domain.
+ http://creativecommons.org/publicdomain/zero/1.0/ */
+
+"use strict";
+
+// Check that the AnimationsActor can pause/play a given list of animations at once.
+
+// List of selectors that match "all" animated nodes in the test page.
+// This list misses a bunch of animated nodes on purpose. Only the ones that
+// have infinite animations are listed. This is done to avoid intermittents
+// caused when finite animations are already done playing by the time the test
+// runs.
+const ALL_ANIMATED_NODES = [
+ ".simple-animation",
+ ".multiple-animations",
+ ".delayed-animation",
+];
+
+add_task(async function () {
+ const { target, walker, animations } = await initAnimationsFrontForUrl(
+ MAIN_DOMAIN + "animation.html"
+ );
+
+ info("Pause all animations in the test document");
+ await toggleAndCheckStates(walker, animations, ALL_ANIMATED_NODES, "paused");
+
+ info("Play all animations in the test document");
+ await toggleAndCheckStates(walker, animations, ALL_ANIMATED_NODES, "running");
+
+ await target.destroy();
+ gBrowser.removeCurrentTab();
+});
+
+async function toggleAndCheckStates(walker, animations, selectors, playState) {
+ info(
+ "Checking the playState of all the nodes that have infinite running " +
+ "animations"
+ );
+
+ for (const selector of selectors) {
+ const players = await getPlayersFor(walker, animations, selector);
+
+ if (playState === "paused") {
+ await animations.pauseSome(players);
+ } else {
+ await animations.playSome(players);
+ }
+
+ info("Getting the AnimationPlayerFront for node " + selector);
+ const player = players[0];
+ await checkPlayState(player, selector, playState);
+ }
+}
+
+async function getPlayersFor(walker, animations, selector) {
+ const node = await walker.querySelector(walker.rootNode, selector);
+ return animations.getAnimationPlayersForNode(node);
+}
+
+async function checkPlayState(player, selector, expectedState) {
+ const state = await player.getCurrentState();
+ is(
+ state.playState,
+ expectedState,
+ "The playState of node " + selector + " is " + expectedState
+ );
+}