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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /dom/animation/EffectCompositor.cpp
parentInitial commit. (diff)
downloadfirefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz
firefox-26a029d407be480d791972afb5975cf62c9360a6.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/animation/EffectCompositor.cpp')
-rw-r--r--dom/animation/EffectCompositor.cpp951
1 files changed, 951 insertions, 0 deletions
diff --git a/dom/animation/EffectCompositor.cpp b/dom/animation/EffectCompositor.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "EffectCompositor.h"
+
+#include "mozilla/dom/Animation.h"
+#include "mozilla/dom/Element.h"
+#include "mozilla/dom/KeyframeEffect.h"
+#include "mozilla/AnimationComparator.h"
+#include "mozilla/AnimationPerformanceWarning.h"
+#include "mozilla/AnimationTarget.h"
+#include "mozilla/AnimationUtils.h"
+#include "mozilla/AutoRestore.h"
+#include "mozilla/ComputedStyleInlines.h"
+#include "mozilla/EffectSet.h"
+#include "mozilla/LayerAnimationInfo.h"
+#include "mozilla/PresShell.h"
+#include "mozilla/PresShellInlines.h"
+#include "mozilla/RestyleManager.h"
+#include "mozilla/ServoBindings.h" // Servo_GetProperties_Overriding_Animation
+#include "mozilla/ServoStyleSet.h"
+#include "mozilla/StaticPrefs_layers.h"
+#include "mozilla/StyleAnimationValue.h"
+#include "nsContentUtils.h"
+#include "nsCSSPropertyIDSet.h"
+#include "nsCSSProps.h"
+#include "nsDisplayItemTypes.h"
+#include "nsLayoutUtils.h"
+#include "nsTArray.h"
+
+using mozilla::dom::Animation;
+using mozilla::dom::Element;
+using mozilla::dom::KeyframeEffect;
+
+namespace mozilla {
+
+NS_IMPL_CYCLE_COLLECTION_CLASS(EffectCompositor)
+
+NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(EffectCompositor)
+ for (auto& elementSet : tmp->mElementsToRestyle) {
+ elementSet.Clear();
+ }
+NS_IMPL_CYCLE_COLLECTION_UNLINK_END
+
+NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(EffectCompositor)
+ for (const auto& elementSet : tmp->mElementsToRestyle) {
+ for (const auto& key : elementSet.Keys()) {
+ CycleCollectionNoteChild(cb, key.mElement,
+ "EffectCompositor::mElementsToRestyle[]",
+ cb.Flags());
+ }
+ }
+NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
+
+/* static */
+bool EffectCompositor::AllowCompositorAnimationsOnFrame(
+ const nsIFrame* aFrame,
+ AnimationPerformanceWarning::Type& aWarning /* out */) {
+ if (aFrame->RefusedAsyncAnimation()) {
+ return false;
+ }
+
+ if (!nsLayoutUtils::AreAsyncAnimationsEnabled()) {
+ if (StaticPrefs::layers_offmainthreadcomposition_log_animations()) {
+ nsCString message;
+ message.AppendLiteral(
+ "Performance warning: Async animations are "
+ "disabled");
+ AnimationUtils::LogAsyncAnimationFailure(message);
+ }
+ return false;
+ }
+
+ // Disable async animations if we have a rendering observer that
+ // depends on our content (svg masking, -moz-element etc) so that
+ // it gets updated correctly.
+ nsIContent* content = aFrame->GetContent();
+ while (content) {
+ if (content->HasRenderingObservers()) {
+ aWarning = AnimationPerformanceWarning::Type::HasRenderingObserver;
+ return false;
+ }
+ content = content->GetParent();
+ }
+
+ return true;
+}
+
+// Helper function to factor out the common logic from
+// GetAnimationsForCompositor and HasAnimationsForCompositor.
+//
+// Takes an optional array to fill with eligible animations.
+//
+// Returns true if there are eligible animations, false otherwise.
+bool FindAnimationsForCompositor(
+ const nsIFrame* aFrame, const nsCSSPropertyIDSet& aPropertySet,
+ nsTArray<RefPtr<dom::Animation>>* aMatches /*out*/) {
+ // Do not process any animations on the compositor when in print or print
+ // preview.
+ if (aFrame->PresContext()->IsPrintingOrPrintPreview()) {
+ return false;
+ }
+
+ MOZ_ASSERT(
+ aPropertySet.IsSubsetOf(LayerAnimationInfo::GetCSSPropertiesFor(
+ DisplayItemType::TYPE_TRANSFORM)) ||
+ aPropertySet.IsSubsetOf(LayerAnimationInfo::GetCSSPropertiesFor(
+ DisplayItemType::TYPE_OPACITY)) ||
+ aPropertySet.IsSubsetOf(LayerAnimationInfo::GetCSSPropertiesFor(
+ DisplayItemType::TYPE_BACKGROUND_COLOR)),
+ "Should be the subset of transform-like properties, or opacity, "
+ "or background color");
+
+ MOZ_ASSERT(!aMatches || aMatches->IsEmpty(),
+ "Matches array, if provided, should be empty");
+
+ EffectSet* effects = EffectSet::GetForFrame(aFrame, aPropertySet);
+ if (!effects || effects->IsEmpty()) {
+ return false;
+ }
+
+ AnimationPerformanceWarning::Type warning =
+ AnimationPerformanceWarning::Type::None;
+ if (!EffectCompositor::AllowCompositorAnimationsOnFrame(aFrame, warning)) {
+ if (warning != AnimationPerformanceWarning::Type::None) {
+ EffectCompositor::SetPerformanceWarning(
+ aFrame, aPropertySet, AnimationPerformanceWarning(warning));
+ }
+ return false;
+ }
+
+ // The animation cascade will almost always be up-to-date by this point
+ // but there are some cases such as when we are restoring the refresh driver
+ // from test control after seeking where it might not be the case.
+ //
+ // Those cases are probably not important but just to be safe, let's make
+ // sure the cascade is up to date since if it *is* up to date, this is
+ // basically a no-op.
+ Maybe<NonOwningAnimationTarget> pseudoElement =
+ EffectCompositor::GetAnimationElementAndPseudoForFrame(
+ nsLayoutUtils::GetStyleFrame(aFrame));
+ MOZ_ASSERT(pseudoElement,
+ "We have a valid element for the frame, if we don't we should "
+ "have bailed out at above the call to EffectSet::Get");
+ EffectCompositor::MaybeUpdateCascadeResults(pseudoElement->mElement,
+ pseudoElement->mPseudoType);
+
+ bool foundRunningAnimations = false;
+ for (KeyframeEffect* effect : *effects) {
+ auto effectWarning = AnimationPerformanceWarning::Type::None;
+ KeyframeEffect::MatchForCompositor matchResult =
+ effect->IsMatchForCompositor(aPropertySet, aFrame, *effects,
+ effectWarning);
+ if (effectWarning != AnimationPerformanceWarning::Type::None) {
+ EffectCompositor::SetPerformanceWarning(
+ aFrame, aPropertySet, AnimationPerformanceWarning(effectWarning));
+ }
+
+ if (matchResult ==
+ KeyframeEffect::MatchForCompositor::NoAndBlockThisProperty) {
+ // For a given |aFrame|, we don't want some animations of |aPropertySet|
+ // to run on the compositor and others to run on the main thread, so if
+ // any need to be synchronized with the main thread, run them all there.
+ if (aMatches) {
+ aMatches->Clear();
+ }
+ return false;
+ }
+
+ if (matchResult == KeyframeEffect::MatchForCompositor::No) {
+ continue;
+ }
+
+ if (aMatches) {
+ aMatches->AppendElement(effect->GetAnimation());
+ }
+
+ if (matchResult == KeyframeEffect::MatchForCompositor::Yes) {
+ foundRunningAnimations = true;
+ }
+ }
+
+ // If all animations we added were not currently playing animations, don't
+ // send them to the compositor.
+ if (aMatches && !foundRunningAnimations) {
+ aMatches->Clear();
+ }
+
+ MOZ_ASSERT(!foundRunningAnimations || !aMatches || !aMatches->IsEmpty(),
+ "If return value is true, matches array should be non-empty");
+
+ if (aMatches && foundRunningAnimations) {
+ aMatches->Sort(AnimationPtrComparator<RefPtr<dom::Animation>>());
+ }
+
+ return foundRunningAnimations;
+}
+
+void EffectCompositor::RequestRestyle(dom::Element* aElement,
+ PseudoStyleType aPseudoType,
+ RestyleType aRestyleType,
+ CascadeLevel aCascadeLevel) {
+ if (!mPresContext) {
+ // Pres context will be null after the effect compositor is disconnected.
+ return;
+ }
+
+ // Ignore animations on orphaned elements and elements in documents without
+ // a pres shell (e.g. XMLHttpRequest responseXML documents).
+ if (!nsContentUtils::GetPresShellForContent(aElement)) {
+ return;
+ }
+
+ auto& elementsToRestyle = mElementsToRestyle[aCascadeLevel];
+ PseudoElementHashEntry::KeyType key = {aElement, aPseudoType};
+
+ bool& restyleEntry = elementsToRestyle.LookupOrInsert(key, false);
+ if (aRestyleType == RestyleType::Throttled) {
+ mPresContext->PresShell()->SetNeedThrottledAnimationFlush();
+ } else {
+ // Update hashtable first in case PostRestyleForAnimation mutates it
+ // and invalidates the restyleEntry reference.
+ // (It shouldn't, but just to be sure.)
+ bool skipRestyle = std::exchange(restyleEntry, true);
+ if (!skipRestyle) {
+ PostRestyleForAnimation(aElement, aPseudoType, aCascadeLevel);
+ }
+ }
+
+ if (aRestyleType == RestyleType::Layer) {
+ mPresContext->RestyleManager()->IncrementAnimationGeneration();
+ if (auto* effectSet = EffectSet::Get(aElement, aPseudoType)) {
+ effectSet->UpdateAnimationGeneration(mPresContext);
+ }
+ }
+}
+
+void EffectCompositor::PostRestyleForAnimation(dom::Element* aElement,
+ PseudoStyleType aPseudoType,
+ CascadeLevel aCascadeLevel) {
+ if (!mPresContext) {
+ return;
+ }
+
+ // FIXME: Bug 1615083 KeyframeEffect::SetTarget() and
+ // KeyframeEffect::SetPseudoElement() may set a non-existing pseudo element,
+ // and we still have to update its style, based on the wpt. However, we don't
+ // have the generated element here, so we failed the wpt.
+ //
+ // See wpt for more info: web-animations/interfaces/KeyframeEffect/target.html
+ Element* element =
+ AnimationUtils::GetElementForRestyle(aElement, aPseudoType);
+ if (!element) {
+ return;
+ }
+
+ RestyleHint hint = aCascadeLevel == CascadeLevel::Transitions
+ ? RestyleHint::RESTYLE_CSS_TRANSITIONS
+ : RestyleHint::RESTYLE_CSS_ANIMATIONS;
+
+ MOZ_ASSERT(NS_IsMainThread(),
+ "Restyle request during restyling should be requested only on "
+ "the main-thread. e.g. after the parallel traversal");
+ if (ServoStyleSet::IsInServoTraversal() || mIsInPreTraverse) {
+ MOZ_ASSERT(hint == RestyleHint::RESTYLE_CSS_ANIMATIONS ||
+ hint == RestyleHint::RESTYLE_CSS_TRANSITIONS);
+
+ // We can't call Servo_NoteExplicitHints here since AtomicRefCell does not
+ // allow us mutate ElementData of the |aElement| in SequentialTask.
+ // Instead we call Servo_NoteExplicitHints for the element in PreTraverse()
+ // which will be called right before the second traversal that we do for
+ // updating CSS animations.
+ // In that case PreTraverse() will return true so that we know to do the
+ // second traversal so we don't need to post any restyle requests to the
+ // PresShell.
+ return;
+ }
+
+ MOZ_ASSERT(!mPresContext->RestyleManager()->IsInStyleRefresh());
+
+ mPresContext->PresShell()->RestyleForAnimation(element, hint);
+}
+
+void EffectCompositor::PostRestyleForThrottledAnimations() {
+ for (size_t i = 0; i < kCascadeLevelCount; i++) {
+ CascadeLevel cascadeLevel = CascadeLevel(i);
+ auto& elementSet = mElementsToRestyle[cascadeLevel];
+
+ for (auto iter = elementSet.Iter(); !iter.Done(); iter.Next()) {
+ bool& postedRestyle = iter.Data();
+ if (postedRestyle) {
+ continue;
+ }
+
+ PostRestyleForAnimation(iter.Key().mElement, iter.Key().mPseudoType,
+ cascadeLevel);
+ postedRestyle = true;
+ }
+ }
+}
+
+void EffectCompositor::ClearRestyleRequestsFor(Element* aElement) {
+ MOZ_ASSERT(aElement);
+
+ auto& elementsToRestyle = mElementsToRestyle[CascadeLevel::Animations];
+
+ PseudoStyleType pseudoType = aElement->GetPseudoElementType();
+ if (pseudoType == PseudoStyleType::NotPseudo) {
+ PseudoElementHashEntry::KeyType notPseudoKey = {aElement,
+ PseudoStyleType::NotPseudo};
+ PseudoElementHashEntry::KeyType beforePseudoKey = {aElement,
+ PseudoStyleType::before};
+ PseudoElementHashEntry::KeyType afterPseudoKey = {aElement,
+ PseudoStyleType::after};
+ PseudoElementHashEntry::KeyType markerPseudoKey = {aElement,
+ PseudoStyleType::marker};
+
+ elementsToRestyle.Remove(notPseudoKey);
+ elementsToRestyle.Remove(beforePseudoKey);
+ elementsToRestyle.Remove(afterPseudoKey);
+ elementsToRestyle.Remove(markerPseudoKey);
+ } else if (AnimationUtils::IsSupportedPseudoForAnimations(pseudoType)) {
+ Element* parentElement = aElement->GetParentElement();
+ MOZ_ASSERT(parentElement);
+ PseudoElementHashEntry::KeyType key = {parentElement, pseudoType};
+ elementsToRestyle.Remove(key);
+ }
+}
+
+void EffectCompositor::UpdateEffectProperties(const ComputedStyle* aStyle,
+ Element* aElement,
+ PseudoStyleType aPseudoType) {
+ EffectSet* effectSet = EffectSet::Get(aElement, aPseudoType);
+ if (!effectSet) {
+ return;
+ }
+
+ // Style context (Gecko) or computed values (Stylo) change might cause CSS
+ // cascade level, e.g removing !important, so we should update the cascading
+ // result.
+ effectSet->MarkCascadeNeedsUpdate();
+
+ for (KeyframeEffect* effect : *effectSet) {
+ effect->UpdateProperties(aStyle);
+ }
+}
+
+namespace {
+class EffectCompositeOrderComparator {
+ public:
+ bool Equals(const KeyframeEffect* a, const KeyframeEffect* b) const {
+ return a == b;
+ }
+
+ bool LessThan(const KeyframeEffect* a, const KeyframeEffect* b) const {
+ MOZ_ASSERT(a->GetAnimation() && b->GetAnimation());
+ MOZ_ASSERT(
+ Equals(a, b) ||
+ a->GetAnimation()->HasLowerCompositeOrderThan(*b->GetAnimation()) !=
+ b->GetAnimation()->HasLowerCompositeOrderThan(*a->GetAnimation()));
+ return a->GetAnimation()->HasLowerCompositeOrderThan(*b->GetAnimation());
+ }
+};
+} // namespace
+
+static void ComposeSortedEffects(
+ const nsTArray<KeyframeEffect*>& aSortedEffects,
+ const EffectSet* aEffectSet, EffectCompositor::CascadeLevel aCascadeLevel,
+ StyleAnimationValueMap* aAnimationValues) {
+ const bool isTransition =
+ aCascadeLevel == EffectCompositor::CascadeLevel::Transitions;
+ nsCSSPropertyIDSet propertiesToSkip;
+ // Transitions should be overridden by running animations of the same
+ // property per https://drafts.csswg.org/css-transitions/#application:
+ //
+ // > Implementations must add this value to the cascade if and only if that
+ // > property is not currently undergoing a CSS Animation on the same element.
+ //
+ // FIXME(emilio, bug 1606176): This should assert that
+ // aEffectSet->PropertiesForAnimationsLevel() is up-to-date, and it may not
+ // follow the spec in those cases. There are various places where we get style
+ // without flushing that would trigger the below assertion.
+ //
+ // MOZ_ASSERT_IF(aEffectSet, !aEffectSet->CascadeNeedsUpdate());
+ if (aEffectSet) {
+ propertiesToSkip =
+ isTransition ? aEffectSet->PropertiesForAnimationsLevel()
+ : aEffectSet->PropertiesForAnimationsLevel().Inverse();
+ }
+
+ for (KeyframeEffect* effect : aSortedEffects) {
+ auto* animation = effect->GetAnimation();
+ MOZ_ASSERT(!isTransition || animation->CascadeLevel() == aCascadeLevel);
+ animation->ComposeStyle(*aAnimationValues, propertiesToSkip);
+ }
+}
+
+bool EffectCompositor::GetServoAnimationRule(
+ const dom::Element* aElement, PseudoStyleType aPseudoType,
+ CascadeLevel aCascadeLevel, StyleAnimationValueMap* aAnimationValues) {
+ MOZ_ASSERT(aAnimationValues);
+ // Gecko_GetAnimationRule should have already checked this
+ MOZ_ASSERT(nsContentUtils::GetPresShellForContent(aElement),
+ "Should not be trying to run animations on elements in documents"
+ " without a pres shell (e.g. XMLHttpRequest documents)");
+
+ EffectSet* effectSet = EffectSet::Get(aElement, aPseudoType);
+ if (!effectSet) {
+ return false;
+ }
+
+ const bool isTransition = aCascadeLevel == CascadeLevel::Transitions;
+
+ // Get a list of effects sorted by composite order.
+ nsTArray<KeyframeEffect*> sortedEffectList(effectSet->Count());
+ for (KeyframeEffect* effect : *effectSet) {
+ if (isTransition &&
+ effect->GetAnimation()->CascadeLevel() != aCascadeLevel) {
+ // We may need to use transition rules for the animations level for the
+ // case of missing keyframes in animations, but we don't ever need to look
+ // at non-transition levels to build a transition rule. When the effect
+ // set information is out of date (see above), this avoids creating bogus
+ // transition rules, see bug 1605610.
+ continue;
+ }
+ sortedEffectList.AppendElement(effect);
+ }
+
+ if (sortedEffectList.IsEmpty()) {
+ return false;
+ }
+
+ sortedEffectList.Sort(EffectCompositeOrderComparator());
+
+ ComposeSortedEffects(sortedEffectList, effectSet, aCascadeLevel,
+ aAnimationValues);
+
+ MOZ_ASSERT(effectSet == EffectSet::Get(aElement, aPseudoType),
+ "EffectSet should not change while composing style");
+
+ return true;
+}
+
+bool EffectCompositor::ComposeServoAnimationRuleForEffect(
+ KeyframeEffect& aEffect, CascadeLevel aCascadeLevel,
+ StyleAnimationValueMap* aAnimationValues) {
+ MOZ_ASSERT(aAnimationValues);
+ MOZ_ASSERT(mPresContext && mPresContext->IsDynamic(),
+ "Should not be in print preview");
+
+ NonOwningAnimationTarget target = aEffect.GetAnimationTarget();
+ if (!target) {
+ return false;
+ }
+
+ // Don't try to compose animations for elements in documents without a pres
+ // shell (e.g. XMLHttpRequest documents).
+ if (!nsContentUtils::GetPresShellForContent(target.mElement)) {
+ return false;
+ }
+
+ // GetServoAnimationRule is called as part of the regular style resolution
+ // where the cascade results are updated in the pre-traversal as needed.
+ // This function, however, is only called when committing styles so we
+ // need to ensure the cascade results are up-to-date manually.
+ MaybeUpdateCascadeResults(target.mElement, target.mPseudoType);
+
+ EffectSet* effectSet = EffectSet::Get(target.mElement, target.mPseudoType);
+
+ // Get a list of effects sorted by composite order up to and including
+ // |aEffect|, even if it is not in the EffectSet.
+ auto comparator = EffectCompositeOrderComparator();
+ nsTArray<KeyframeEffect*> sortedEffectList(effectSet ? effectSet->Count() + 1
+ : 1);
+ if (effectSet) {
+ for (KeyframeEffect* effect : *effectSet) {
+ if (comparator.LessThan(effect, &aEffect)) {
+ sortedEffectList.AppendElement(effect);
+ }
+ }
+ sortedEffectList.Sort(comparator);
+ }
+ sortedEffectList.AppendElement(&aEffect);
+
+ ComposeSortedEffects(sortedEffectList, effectSet, aCascadeLevel,
+ aAnimationValues);
+
+ MOZ_ASSERT(effectSet == EffectSet::Get(target.mElement, target.mPseudoType),
+ "EffectSet should not change while composing style");
+
+ return true;
+}
+
+bool EffectCompositor::HasPendingStyleUpdates() const {
+ for (auto& elementSet : mElementsToRestyle) {
+ if (elementSet.Count()) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+/* static */
+bool EffectCompositor::HasAnimationsForCompositor(const nsIFrame* aFrame,
+ DisplayItemType aType) {
+ return FindAnimationsForCompositor(
+ aFrame, LayerAnimationInfo::GetCSSPropertiesFor(aType), nullptr);
+}
+
+/* static */
+nsTArray<RefPtr<dom::Animation>> EffectCompositor::GetAnimationsForCompositor(
+ const nsIFrame* aFrame, const nsCSSPropertyIDSet& aPropertySet) {
+ nsTArray<RefPtr<dom::Animation>> result;
+
+#ifdef DEBUG
+ bool foundSome =
+#endif
+ FindAnimationsForCompositor(aFrame, aPropertySet, &result);
+ MOZ_ASSERT(!foundSome || !result.IsEmpty(),
+ "If return value is true, matches array should be non-empty");
+
+ return result;
+}
+
+/* static */
+void EffectCompositor::ClearIsRunningOnCompositor(const nsIFrame* aFrame,
+ DisplayItemType aType) {
+ EffectSet* effects = EffectSet::GetForFrame(aFrame, aType);
+ if (!effects) {
+ return;
+ }
+
+ const nsCSSPropertyIDSet& propertySet =
+ LayerAnimationInfo::GetCSSPropertiesFor(aType);
+ for (KeyframeEffect* effect : *effects) {
+ effect->SetIsRunningOnCompositor(propertySet, false);
+ }
+}
+
+/* static */
+void EffectCompositor::MaybeUpdateCascadeResults(Element* aElement,
+ PseudoStyleType aPseudoType) {
+ EffectSet* effects = EffectSet::Get(aElement, aPseudoType);
+ if (!effects || !effects->CascadeNeedsUpdate()) {
+ return;
+ }
+
+ UpdateCascadeResults(*effects, aElement, aPseudoType);
+
+ MOZ_ASSERT(!effects->CascadeNeedsUpdate(), "Failed to update cascade state");
+}
+
+/* static */
+Maybe<NonOwningAnimationTarget>
+EffectCompositor::GetAnimationElementAndPseudoForFrame(const nsIFrame* aFrame) {
+ // Always return the same object to benefit from return-value optimization.
+ Maybe<NonOwningAnimationTarget> result;
+
+ PseudoStyleType pseudoType = aFrame->Style()->GetPseudoType();
+
+ if (pseudoType != PseudoStyleType::NotPseudo &&
+ !AnimationUtils::IsSupportedPseudoForAnimations(pseudoType)) {
+ return result;
+ }
+
+ nsIContent* content = aFrame->GetContent();
+ if (!content) {
+ return result;
+ }
+
+ if (AnimationUtils::IsSupportedPseudoForAnimations(pseudoType)) {
+ content = content->GetParent();
+ if (!content) {
+ return result;
+ }
+ }
+
+ if (!content->IsElement()) {
+ return result;
+ }
+
+ result.emplace(content->AsElement(), pseudoType);
+
+ return result;
+}
+
+/* static */
+nsCSSPropertyIDSet EffectCompositor::GetOverriddenProperties(
+ EffectSet& aEffectSet, Element* aElement, PseudoStyleType aPseudoType) {
+ MOZ_ASSERT(aElement, "Should have an element to get style data from");
+
+ nsCSSPropertyIDSet result;
+
+ Element* elementForRestyle =
+ AnimationUtils::GetElementForRestyle(aElement, aPseudoType);
+ if (!elementForRestyle) {
+ return result;
+ }
+
+ static constexpr size_t compositorAnimatableCount =
+ nsCSSPropertyIDSet::CompositorAnimatableCount();
+ AutoTArray<nsCSSPropertyID, compositorAnimatableCount> propertiesToTrack;
+ {
+ nsCSSPropertyIDSet propertiesToTrackAsSet;
+ for (KeyframeEffect* effect : aEffectSet) {
+ for (const AnimationProperty& property : effect->Properties()) {
+ if (property.mProperty.IsCustom()) {
+ continue;
+ }
+ if (nsCSSProps::PropHasFlags(property.mProperty.mID,
+ CSSPropFlags::CanAnimateOnCompositor) &&
+ !propertiesToTrackAsSet.HasProperty(property.mProperty.mID)) {
+ propertiesToTrackAsSet.AddProperty(property.mProperty.mID);
+ propertiesToTrack.AppendElement(property.mProperty.mID);
+ }
+ }
+ // Skip iterating over the rest of the effects if we've already
+ // found all the compositor-animatable properties.
+ if (propertiesToTrack.Length() == compositorAnimatableCount) {
+ break;
+ }
+ }
+ }
+
+ if (propertiesToTrack.IsEmpty()) {
+ return result;
+ }
+
+ Servo_GetProperties_Overriding_Animation(elementForRestyle,
+ &propertiesToTrack, &result);
+ return result;
+}
+
+/* static */
+void EffectCompositor::UpdateCascadeResults(EffectSet& aEffectSet,
+ Element* aElement,
+ PseudoStyleType aPseudoType) {
+ MOZ_ASSERT(EffectSet::Get(aElement, aPseudoType) == &aEffectSet,
+ "Effect set should correspond to the specified (pseudo-)element");
+ if (aEffectSet.IsEmpty()) {
+ aEffectSet.MarkCascadeUpdated();
+ return;
+ }
+
+ // Get a list of effects sorted by composite order.
+ nsTArray<KeyframeEffect*> sortedEffectList(aEffectSet.Count());
+ for (KeyframeEffect* effect : aEffectSet) {
+ sortedEffectList.AppendElement(effect);
+ }
+ sortedEffectList.Sort(EffectCompositeOrderComparator());
+
+ // Get properties that override the *animations* level of the cascade.
+ //
+ // We only do this for properties that we can animate on the compositor
+ // since we will apply other properties on the main thread where the usual
+ // cascade applies.
+ nsCSSPropertyIDSet overriddenProperties =
+ GetOverriddenProperties(aEffectSet, aElement, aPseudoType);
+
+ nsCSSPropertyIDSet& propertiesWithImportantRules =
+ aEffectSet.PropertiesWithImportantRules();
+ nsCSSPropertyIDSet& propertiesForAnimationsLevel =
+ aEffectSet.PropertiesForAnimationsLevel();
+
+ static constexpr nsCSSPropertyIDSet compositorAnimatables =
+ nsCSSPropertyIDSet::CompositorAnimatables();
+ // Record which compositor-animatable properties were originally set so we can
+ // compare for changes later.
+ nsCSSPropertyIDSet prevCompositorPropertiesWithImportantRules =
+ propertiesWithImportantRules.Intersect(compositorAnimatables);
+
+ nsCSSPropertyIDSet prevPropertiesForAnimationsLevel =
+ propertiesForAnimationsLevel;
+
+ propertiesWithImportantRules.Empty();
+ propertiesForAnimationsLevel.Empty();
+
+ nsCSSPropertyIDSet propertiesForTransitionsLevel;
+
+ for (const KeyframeEffect* effect : sortedEffectList) {
+ MOZ_ASSERT(effect->GetAnimation(),
+ "Effects on a target element should have an Animation");
+ CascadeLevel cascadeLevel = effect->GetAnimation()->CascadeLevel();
+
+ for (const AnimationProperty& prop : effect->Properties()) {
+ if (prop.mProperty.IsCustom()) {
+ continue;
+ }
+ if (overriddenProperties.HasProperty(prop.mProperty.mID)) {
+ propertiesWithImportantRules.AddProperty(prop.mProperty.mID);
+ }
+
+ switch (cascadeLevel) {
+ case EffectCompositor::CascadeLevel::Animations:
+ propertiesForAnimationsLevel.AddProperty(prop.mProperty.mID);
+ break;
+ case EffectCompositor::CascadeLevel::Transitions:
+ propertiesForTransitionsLevel.AddProperty(prop.mProperty.mID);
+ break;
+ }
+ }
+ }
+
+ aEffectSet.MarkCascadeUpdated();
+
+ nsPresContext* presContext = nsContentUtils::GetContextForContent(aElement);
+ if (!presContext) {
+ return;
+ }
+
+ // If properties for compositor are newly overridden by !important rules, or
+ // released from being overridden by !important rules, we need to update
+ // layers for animations level because it's a trigger to send animations to
+ // the compositor or pull animations back from the compositor.
+ if (!prevCompositorPropertiesWithImportantRules.Equals(
+ propertiesWithImportantRules.Intersect(compositorAnimatables))) {
+ presContext->EffectCompositor()->RequestRestyle(
+ aElement, aPseudoType, EffectCompositor::RestyleType::Layer,
+ EffectCompositor::CascadeLevel::Animations);
+ }
+
+ // If we have transition properties and if the same propery for animations
+ // level is newly added or removed, we need to update the transition level
+ // rule since the it will be added/removed from the rule tree.
+ nsCSSPropertyIDSet changedPropertiesForAnimationLevel =
+ prevPropertiesForAnimationsLevel.Xor(propertiesForAnimationsLevel);
+ nsCSSPropertyIDSet commonProperties = propertiesForTransitionsLevel.Intersect(
+ changedPropertiesForAnimationLevel);
+ if (!commonProperties.IsEmpty()) {
+ EffectCompositor::RestyleType restyleType =
+ changedPropertiesForAnimationLevel.Intersects(compositorAnimatables)
+ ? EffectCompositor::RestyleType::Standard
+ : EffectCompositor::RestyleType::Layer;
+ presContext->EffectCompositor()->RequestRestyle(
+ aElement, aPseudoType, restyleType,
+ EffectCompositor::CascadeLevel::Transitions);
+ }
+}
+
+/* static */
+void EffectCompositor::SetPerformanceWarning(
+ const nsIFrame* aFrame, const nsCSSPropertyIDSet& aPropertySet,
+ const AnimationPerformanceWarning& aWarning) {
+ EffectSet* effects = EffectSet::GetForFrame(aFrame, aPropertySet);
+ if (!effects) {
+ return;
+ }
+
+ for (KeyframeEffect* effect : *effects) {
+ effect->SetPerformanceWarning(aPropertySet, aWarning);
+ }
+}
+
+bool EffectCompositor::PreTraverse(ServoTraversalFlags aFlags) {
+ return PreTraverseInSubtree(aFlags, nullptr);
+}
+
+bool EffectCompositor::PreTraverseInSubtree(ServoTraversalFlags aFlags,
+ Element* aRoot) {
+ MOZ_ASSERT(NS_IsMainThread());
+ MOZ_ASSERT(!aRoot || nsContentUtils::GetPresShellForContent(aRoot),
+ "Traversal root, if provided, should be bound to a display "
+ "document");
+
+ // Convert the root element to the parent element if the root element is
+ // pseudo since we check each element in mElementsToRestyle is in the subtree
+ // of the root element later in this function, but for pseudo elements the
+ // element in mElementsToRestyle is the parent of the pseudo.
+ if (aRoot && (aRoot->IsGeneratedContentContainerForBefore() ||
+ aRoot->IsGeneratedContentContainerForAfter() ||
+ aRoot->IsGeneratedContentContainerForMarker())) {
+ aRoot = aRoot->GetParentElement();
+ }
+
+ AutoRestore<bool> guard(mIsInPreTraverse);
+ mIsInPreTraverse = true;
+
+ // We need to force flush all throttled animations if we also have
+ // non-animation restyles (since we'll want the up-to-date animation style
+ // when we go to process them so we can trigger transitions correctly), and
+ // if we are currently flushing all throttled animation restyles.
+ bool flushThrottledRestyles =
+ (aRoot && aRoot->HasDirtyDescendantsForServo()) ||
+ (aFlags & ServoTraversalFlags::FlushThrottledAnimations);
+
+ using ElementsToRestyleIterType =
+ nsTHashMap<PseudoElementHashEntry, bool>::ConstIterator;
+ auto getNeededRestyleTarget =
+ [&](const ElementsToRestyleIterType& aIter) -> NonOwningAnimationTarget {
+ NonOwningAnimationTarget returnTarget;
+
+ // If aIter.Data() is false, the element only requested a throttled
+ // (skippable) restyle, so we can skip it if flushThrottledRestyles is not
+ // true.
+ if (!flushThrottledRestyles && !aIter.Data()) {
+ return returnTarget;
+ }
+
+ const NonOwningAnimationTarget& target = aIter.Key();
+
+ // Skip elements in documents without a pres shell. Normally we filter out
+ // such elements in RequestRestyle but it can happen that, after adding
+ // them to mElementsToRestyle, they are transferred to a different document.
+ //
+ // We will drop them from mElementsToRestyle at the end of the next full
+ // document restyle (at the end of this function) but for consistency with
+ // how we treat such elements in RequestRestyle, we just ignore them here.
+ if (!nsContentUtils::GetPresShellForContent(target.mElement)) {
+ return returnTarget;
+ }
+
+ // Ignore restyles that aren't in the flattened tree subtree rooted at
+ // aRoot.
+ if (aRoot && !nsContentUtils::ContentIsFlattenedTreeDescendantOfForStyle(
+ target.mElement, aRoot)) {
+ return returnTarget;
+ }
+
+ returnTarget = target;
+ return returnTarget;
+ };
+
+ bool foundElementsNeedingRestyle = false;
+
+ nsTArray<NonOwningAnimationTarget> elementsWithCascadeUpdates;
+ for (size_t i = 0; i < kCascadeLevelCount; ++i) {
+ CascadeLevel cascadeLevel = CascadeLevel(i);
+ auto& elementSet = mElementsToRestyle[cascadeLevel];
+ for (auto iter = elementSet.ConstIter(); !iter.Done(); iter.Next()) {
+ const NonOwningAnimationTarget& target = getNeededRestyleTarget(iter);
+ if (!target.mElement) {
+ continue;
+ }
+
+ EffectSet* effects = EffectSet::Get(target.mElement, target.mPseudoType);
+ if (!effects || !effects->CascadeNeedsUpdate()) {
+ continue;
+ }
+
+ elementsWithCascadeUpdates.AppendElement(target);
+ }
+ }
+
+ for (const NonOwningAnimationTarget& target : elementsWithCascadeUpdates) {
+ MaybeUpdateCascadeResults(target.mElement, target.mPseudoType);
+ }
+ elementsWithCascadeUpdates.Clear();
+
+ for (size_t i = 0; i < kCascadeLevelCount; ++i) {
+ CascadeLevel cascadeLevel = CascadeLevel(i);
+ auto& elementSet = mElementsToRestyle[cascadeLevel];
+ for (auto iter = elementSet.Iter(); !iter.Done(); iter.Next()) {
+ const NonOwningAnimationTarget& target = getNeededRestyleTarget(iter);
+ if (!target.mElement) {
+ continue;
+ }
+
+ if (target.mElement->GetComposedDoc() != mPresContext->Document()) {
+ iter.Remove();
+ continue;
+ }
+
+ // We need to post restyle hints even if the target is not in EffectSet to
+ // ensure the final restyling for removed animations.
+ // We can't call PostRestyleEvent directly here since we are still in the
+ // middle of the servo traversal.
+ mPresContext->RestyleManager()->PostRestyleEventForAnimations(
+ target.mElement, target.mPseudoType,
+ cascadeLevel == CascadeLevel::Transitions
+ ? RestyleHint::RESTYLE_CSS_TRANSITIONS
+ : RestyleHint::RESTYLE_CSS_ANIMATIONS);
+
+ foundElementsNeedingRestyle = true;
+
+ auto* effects = EffectSet::Get(target.mElement, target.mPseudoType);
+ if (!effects) {
+ // Drop EffectSets that have been destroyed.
+ iter.Remove();
+ continue;
+ }
+
+ for (KeyframeEffect* effect : *effects) {
+ effect->GetAnimation()->WillComposeStyle();
+ }
+
+ // Remove the element from the list of elements to restyle since we are
+ // about to restyle it.
+ iter.Remove();
+ }
+
+ // If this is a full document restyle, then unconditionally clear
+ // elementSet in case there are any elements that didn't match above
+ // because they were moved to a document without a pres shell after
+ // posting an animation restyle.
+ if (!aRoot && flushThrottledRestyles) {
+ elementSet.Clear();
+ }
+ }
+
+ return foundElementsNeedingRestyle;
+}
+
+void EffectCompositor::NoteElementForReducing(
+ const NonOwningAnimationTarget& aTarget) {
+ Unused << mElementsToReduce.put(
+ OwningAnimationTarget{aTarget.mElement, aTarget.mPseudoType});
+}
+
+static void ReduceEffectSet(EffectSet& aEffectSet) {
+ // Get a list of effects sorted by composite order.
+ nsTArray<KeyframeEffect*> sortedEffectList(aEffectSet.Count());
+ for (KeyframeEffect* effect : aEffectSet) {
+ sortedEffectList.AppendElement(effect);
+ }
+ sortedEffectList.Sort(EffectCompositeOrderComparator());
+
+ AnimatedPropertyIDSet setProperties;
+
+ // Iterate in reverse
+ for (auto iter = sortedEffectList.rbegin(); iter != sortedEffectList.rend();
+ ++iter) {
+ MOZ_ASSERT(*iter && (*iter)->GetAnimation(),
+ "Effect in an EffectSet should have an animation");
+ KeyframeEffect& effect = **iter;
+ Animation& animation = *effect.GetAnimation();
+ if (animation.IsRemovable() &&
+ effect.GetPropertySet().IsSubsetOf(setProperties)) {
+ animation.Remove();
+ } else if (animation.IsReplaceable()) {
+ setProperties.AddProperties(effect.GetPropertySet());
+ }
+ }
+}
+
+void EffectCompositor::ReduceAnimations() {
+ for (auto iter = mElementsToReduce.iter(); !iter.done(); iter.next()) {
+ const OwningAnimationTarget& target = iter.get();
+ auto* effectSet = EffectSet::Get(target.mElement, target.mPseudoType);
+ if (effectSet) {
+ ReduceEffectSet(*effectSet);
+ }
+ }
+
+ mElementsToReduce.clear();
+}
+
+} // namespace mozilla