summaryrefslogtreecommitdiffstats
path: root/dom/animation/test/testcommon.js
diff options
context:
space:
mode:
authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /dom/animation/test/testcommon.js
parentInitial commit. (diff)
downloadfirefox-upstream/124.0.1.tar.xz
firefox-upstream/124.0.1.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/animation/test/testcommon.js')
-rw-r--r--dom/animation/test/testcommon.js512
1 files changed, 512 insertions, 0 deletions
diff --git a/dom/animation/test/testcommon.js b/dom/animation/test/testcommon.js
new file mode 100644
index 0000000000..81232c5a81
--- /dev/null
+++ b/dom/animation/test/testcommon.js
@@ -0,0 +1,512 @@
+/* Any copyright is dedicated to the Public Domain.
+ * http://creativecommons.org/publicdomain/zero/1.0/ */
+
+/**
+ * Use this variable if you specify duration or some other properties
+ * for script animation.
+ * E.g., div.animate({ opacity: [0, 1] }, 100 * MS_PER_SEC);
+ *
+ * NOTE: Creating animations with short duration may cause intermittent
+ * failures in asynchronous test. For example, the short duration animation
+ * might be finished when animation.ready has been fulfilled because of slow
+ * platforms or busyness of the main thread.
+ * Setting short duration to cancel its animation does not matter but
+ * if you don't want to cancel the animation, consider using longer duration.
+ */
+const MS_PER_SEC = 1000;
+
+/* The recommended minimum precision to use for time values[1].
+ *
+ * [1] https://drafts.csswg.org/web-animations/#precision-of-time-values
+ */
+var TIME_PRECISION = 0.0005; // ms
+
+/*
+ * Allow implementations to substitute an alternative method for comparing
+ * times based on their precision requirements.
+ */
+function assert_times_equal(actual, expected, description) {
+ assert_approx_equals(actual, expected, TIME_PRECISION * 2, description);
+}
+
+/*
+ * Compare a time value based on its precision requirements with a fixed value.
+ */
+function assert_time_equals_literal(actual, expected, description) {
+ assert_approx_equals(actual, expected, TIME_PRECISION, description);
+}
+
+/*
+ * Compare matrix string like 'matrix(1, 0, 0, 1, 100, 0)'.
+ * This function allows error, 0.01, because on Android when we are scaling down
+ * the document, it results in some errors.
+ */
+function assert_matrix_equals(actual, expected, description) {
+ var matrixRegExp = /^matrix\((.+),(.+),(.+),(.+),(.+),(.+)\)/;
+ assert_regexp_match(actual, matrixRegExp, "Actual value should be a matrix");
+ assert_regexp_match(
+ expected,
+ matrixRegExp,
+ "Expected value should be a matrix"
+ );
+
+ var actualMatrixArray = actual.match(matrixRegExp).slice(1).map(Number);
+ var expectedMatrixArray = expected.match(matrixRegExp).slice(1).map(Number);
+
+ assert_equals(
+ actualMatrixArray.length,
+ expectedMatrixArray.length,
+ "Array lengths should be equal (got '" +
+ expected +
+ "' and '" +
+ actual +
+ "'): " +
+ description
+ );
+ for (var i = 0; i < actualMatrixArray.length; i++) {
+ assert_approx_equals(
+ actualMatrixArray[i],
+ expectedMatrixArray[i],
+ 0.01,
+ "Matrix array should be equal (got '" +
+ expected +
+ "' and '" +
+ actual +
+ "'): " +
+ description
+ );
+ }
+}
+
+/**
+ * Compare given values which are same format of
+ * KeyframeEffectReadonly::GetProperties.
+ */
+function assert_properties_equal(actual, expected) {
+ assert_equals(actual.length, expected.length);
+
+ const compareProperties = (a, b) =>
+ a.property == b.property ? 0 : a.property < b.property ? -1 : 1;
+
+ const sortedActual = actual.sort(compareProperties);
+ const sortedExpected = expected.sort(compareProperties);
+
+ const serializeValues = values =>
+ values
+ .map(
+ value =>
+ "{ " +
+ ["offset", "value", "easing", "composite"]
+ .map(member => `${member}: ${value[member]}`)
+ .join(", ") +
+ " }"
+ )
+ .join(", ");
+
+ for (let i = 0; i < sortedActual.length; i++) {
+ assert_equals(
+ sortedActual[i].property,
+ sortedExpected[i].property,
+ "CSS property name should match"
+ );
+ assert_equals(
+ serializeValues(sortedActual[i].values),
+ serializeValues(sortedExpected[i].values),
+ `Values arrays do not match for ` + `${sortedActual[i].property} property`
+ );
+ }
+}
+
+/**
+ * Construct a object which is same to a value of
+ * KeyframeEffectReadonly::GetProperties().
+ * The method returns undefined as a value in case of missing keyframe.
+ * Therefor, we can use undefined for |value| and |easing| parameter.
+ * @param offset - keyframe offset. e.g. 0.1
+ * @param value - any keyframe value. e.g. undefined '1px', 'center', 0.5
+ * @param composite - 'replace', 'add', 'accumulate'
+ * @param easing - e.g. undefined, 'linear', 'ease' and so on
+ * @return Object -
+ * e.g. { offset: 0.1, value: '1px', composite: 'replace', easing: 'ease'}
+ */
+function valueFormat(offset, value, composite, easing) {
+ return { offset, value, easing, composite };
+}
+
+/**
+ * Appends a div to the document body and creates an animation on the div.
+ * NOTE: This function asserts when trying to create animations with durations
+ * shorter than 100s because the shorter duration may cause intermittent
+ * failures. If you are not sure how long it is suitable, use 100s; it's
+ * long enough but shorter than our test framework timeout (330s).
+ * If you really need to use shorter durations, use animate() function directly.
+ *
+ * @param t The testharness.js Test object. If provided, this will be used
+ * to register a cleanup callback to remove the div when the test
+ * finishes.
+ * @param attrs A dictionary object with attribute names and values to set on
+ * the div.
+ * @param frames The keyframes passed to Element.animate().
+ * @param options The options passed to Element.animate().
+ */
+function addDivAndAnimate(t, attrs, frames, options) {
+ let animDur = typeof options === "object" ? options.duration : options;
+ assert_greater_than_equal(
+ animDur,
+ 100 * MS_PER_SEC,
+ "Clients of this addDivAndAnimate API must request a duration " +
+ "of at least 100s, to avoid intermittent failures from e.g." +
+ "the main thread being busy for an extended period"
+ );
+
+ return addDiv(t, attrs).animate(frames, options);
+}
+
+/**
+ * Appends a div to the document body.
+ *
+ * @param t The testharness.js Test object. If provided, this will be used
+ * to register a cleanup callback to remove the div when the test
+ * finishes.
+ *
+ * @param attrs A dictionary object with attribute names and values to set on
+ * the div.
+ */
+function addDiv(t, attrs) {
+ var div = document.createElement("div");
+ if (attrs) {
+ for (var attrName in attrs) {
+ div.setAttribute(attrName, attrs[attrName]);
+ }
+ }
+ document.body.appendChild(div);
+ if (t && typeof t.add_cleanup === "function") {
+ t.add_cleanup(function () {
+ if (div.parentNode) {
+ div.remove();
+ }
+ });
+ }
+ return div;
+}
+
+/**
+ * Appends a style div to the document head.
+ *
+ * @param t The testharness.js Test object. If provided, this will be used
+ * to register a cleanup callback to remove the style element
+ * when the test finishes.
+ *
+ * @param rules A dictionary object with selector names and rules to set on
+ * the style sheet.
+ */
+function addStyle(t, rules) {
+ var extraStyle = document.createElement("style");
+ document.head.appendChild(extraStyle);
+ if (rules) {
+ var sheet = extraStyle.sheet;
+ for (var selector in rules) {
+ sheet.insertRule(
+ selector + "{" + rules[selector] + "}",
+ sheet.cssRules.length
+ );
+ }
+ }
+
+ if (t && typeof t.add_cleanup === "function") {
+ t.add_cleanup(function () {
+ extraStyle.remove();
+ });
+ }
+}
+
+/**
+ * Takes a CSS property (e.g. margin-left) and returns the equivalent IDL
+ * name (e.g. marginLeft).
+ */
+function propertyToIDL(property) {
+ var prefixMatch = property.match(/^-(\w+)-/);
+ if (prefixMatch) {
+ var prefix = prefixMatch[1] === "moz" ? "Moz" : prefixMatch[1];
+ property = prefix + property.substring(prefixMatch[0].length - 1);
+ }
+ // https://drafts.csswg.org/cssom/#css-property-to-idl-attribute
+ return property.replace(/-([a-z])/gi, function (str, group) {
+ return group.toUpperCase();
+ });
+}
+
+/**
+ * Promise wrapper for requestAnimationFrame.
+ */
+function waitForFrame() {
+ return new Promise(function (resolve, reject) {
+ window.requestAnimationFrame(resolve);
+ });
+}
+
+/**
+ * Waits for a requestAnimationFrame callback in the next refresh driver tick.
+ */
+function waitForNextFrame(aWindow = window) {
+ const timeAtStart = aWindow.document.timeline.currentTime;
+ return new Promise(resolve => {
+ aWindow.requestAnimationFrame(() => {
+ if (timeAtStart === aWindow.document.timeline.currentTime) {
+ aWindow.requestAnimationFrame(resolve);
+ } else {
+ resolve();
+ }
+ });
+ });
+}
+
+/**
+ * Returns a Promise that is resolved after the given number of consecutive
+ * animation frames have occured (using requestAnimationFrame callbacks).
+ *
+ * @param aFrameCount The number of animation frames.
+ * @param aOnFrame An optional function to be processed in each animation frame.
+ * @param aWindow An optional window object to be used for requestAnimationFrame.
+ */
+function waitForAnimationFrames(aFrameCount, aOnFrame, aWindow = window) {
+ const timeAtStart = aWindow.document.timeline.currentTime;
+ return new Promise(function (resolve, reject) {
+ function handleFrame() {
+ if (aOnFrame && typeof aOnFrame === "function") {
+ aOnFrame();
+ }
+ if (
+ timeAtStart != aWindow.document.timeline.currentTime &&
+ --aFrameCount <= 0
+ ) {
+ resolve();
+ } else {
+ aWindow.requestAnimationFrame(handleFrame); // wait another frame
+ }
+ }
+ aWindow.requestAnimationFrame(handleFrame);
+ });
+}
+
+/**
+ * Promise wrapper for requestIdleCallback.
+ */
+function waitForIdle() {
+ return new Promise(resolve => {
+ requestIdleCallback(resolve);
+ });
+}
+
+/**
+ * Wrapper that takes a sequence of N animations and returns:
+ *
+ * Promise.all([animations[0].ready, animations[1].ready, ... animations[N-1].ready]);
+ */
+function waitForAllAnimations(animations) {
+ return Promise.all(
+ animations.map(function (animation) {
+ return animation.ready;
+ })
+ );
+}
+
+/**
+ * Flush the computed style for the given element. This is useful, for example,
+ * when we are testing a transition and need the initial value of a property
+ * to be computed so that when we synchronouslyet set it to a different value
+ * we actually get a transition instead of that being the initial value.
+ */
+function flushComputedStyle(elem) {
+ var cs = getComputedStyle(elem);
+ cs.marginLeft;
+}
+
+if (opener) {
+ for (var funcName of [
+ "async_test",
+ "assert_not_equals",
+ "assert_equals",
+ "assert_approx_equals",
+ "assert_less_than",
+ "assert_less_than_equal",
+ "assert_greater_than",
+ "assert_between_inclusive",
+ "assert_true",
+ "assert_false",
+ "assert_class_string",
+ "assert_throws",
+ "assert_unreached",
+ "assert_regexp_match",
+ "promise_test",
+ "test",
+ ]) {
+ if (opener[funcName]) {
+ window[funcName] = opener[funcName].bind(opener);
+ }
+ }
+
+ window.EventWatcher = opener.EventWatcher;
+
+ function done() {
+ opener.add_completion_callback(function () {
+ self.close();
+ });
+ opener.done();
+ }
+}
+
+/*
+ * Returns a promise that is resolved when the document has finished loading.
+ */
+function waitForDocumentLoad() {
+ return new Promise(function (resolve, reject) {
+ if (document.readyState === "complete") {
+ resolve();
+ } else {
+ window.addEventListener("load", resolve);
+ }
+ });
+}
+
+/*
+ * Enters test refresh mode, and restores the mode when |t| finishes.
+ */
+function useTestRefreshMode(t) {
+ function ensureNoSuppressedPaints() {
+ return new Promise(resolve => {
+ function checkSuppressedPaints() {
+ if (!SpecialPowers.DOMWindowUtils.paintingSuppressed) {
+ resolve();
+ } else {
+ window.requestAnimationFrame(checkSuppressedPaints);
+ }
+ }
+ checkSuppressedPaints();
+ });
+ }
+
+ return ensureNoSuppressedPaints().then(() => {
+ SpecialPowers.DOMWindowUtils.advanceTimeAndRefresh(0);
+ t.add_cleanup(() => {
+ SpecialPowers.DOMWindowUtils.restoreNormalRefresh();
+ });
+ });
+}
+
+/**
+ * Returns true if off-main-thread animations.
+ */
+function isOMTAEnabled() {
+ const OMTAPrefKey = "layers.offmainthreadcomposition.async-animations";
+ return (
+ SpecialPowers.DOMWindowUtils.layerManagerRemote &&
+ SpecialPowers.getBoolPref(OMTAPrefKey)
+ );
+}
+
+/**
+ * Append an SVG element to the target element.
+ *
+ * @param target The element which want to append.
+ * @param attrs A array object with attribute name and values to set on
+ * the SVG element.
+ * @return An SVG outer element.
+ */
+function addSVGElement(target, tag, attrs) {
+ if (!target) {
+ return null;
+ }
+ var element = document.createElementNS("http://www.w3.org/2000/svg", tag);
+ if (attrs) {
+ for (var attrName in attrs) {
+ element.setAttributeNS(null, attrName, attrs[attrName]);
+ }
+ }
+ target.appendChild(element);
+ return element;
+}
+
+/*
+ * Get Animation distance between two specified values for a specific property.
+ *
+ * @param target The target element.
+ * @param prop The CSS property.
+ * @param v1 The first property value.
+ * @param v2 The Second property value.
+ *
+ * @return The distance between |v1| and |v2| for |prop| on |target|.
+ */
+function getDistance(target, prop, v1, v2) {
+ if (!target) {
+ return 0.0;
+ }
+ return SpecialPowers.DOMWindowUtils.computeAnimationDistance(
+ target,
+ prop,
+ v1,
+ v2
+ );
+}
+
+/*
+ * A promise wrapper for waiting MozAfterPaint.
+ */
+function waitForPaints() {
+ // FIXME: Bug 1415065. Instead waiting for two requestAnimationFrames, we
+ // should wait for MozAfterPaint once after MozAfterPaint is fired properly
+ // (bug 1341294).
+ return waitForAnimationFrames(2);
+}
+
+// Returns true if |aAnimation| begins at the current timeline time. We
+// sometimes need to detect this case because if we started an animation
+// asynchronously (e.g. using play()) and then ended up running the next frame
+// at precisely the time the animation started (due to aligning with vsync
+// refresh rate) then we won't end up restyling in that frame.
+function animationStartsRightNow(aAnimation) {
+ return (
+ aAnimation.startTime === aAnimation.timeline.currentTime &&
+ aAnimation.currentTime === 0
+ );
+}
+
+// Waits for a given animation being ready to restyle.
+async function waitForAnimationReadyToRestyle(aAnimation) {
+ await aAnimation.ready;
+ // If |aAnimation| begins at the current timeline time, we will not process
+ // restyling in the initial frame because of aligning with the refresh driver,
+ // the animation frame in which the ready promise is resolved happens to
+ // coincide perfectly with the start time of the animation. In this case no
+ // restyling is needed in the frame so we have to wait one more frame.
+ if (animationStartsRightNow(aAnimation)) {
+ await waitForNextFrame(aAnimation.ownerGlobal);
+ }
+}
+
+// Returns the animation restyle markers observed during |frameCount| refresh
+// driver ticks in this `window`. This function is typically used to count the
+// number of restyles that take place as part of the style update that happens
+// on each refresh driver tick, as opposed to synchronous restyles triggered by
+// script.
+//
+// For the latter observeAnimSyncStyling (below) should be used.
+function observeStyling(frameCount, onFrame) {
+ return observeStylingInTargetWindow(window, frameCount, onFrame);
+}
+
+// As with observeStyling but applied to target window |aWindow|.
+function observeStylingInTargetWindow(aWindow, aFrameCount, aOnFrame) {
+ let priorAnimationTriggeredRestyles =
+ SpecialPowers.wrap(aWindow).windowUtils.animationTriggeredRestyles;
+
+ return new Promise(resolve => {
+ return waitForAnimationFrames(aFrameCount, aOnFrame, aWindow).then(() => {
+ let restyleCount =
+ SpecialPowers.wrap(aWindow).windowUtils.animationTriggeredRestyles -
+ priorAnimationTriggeredRestyles;
+
+ resolve(restyleCount);
+ });
+ });
+}