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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /dom/canvas/DrawTargetWebglInternal.h | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/DrawTargetWebglInternal.h')
-rw-r--r-- | dom/canvas/DrawTargetWebglInternal.h | 476 |
1 files changed, 476 insertions, 0 deletions
diff --git a/dom/canvas/DrawTargetWebglInternal.h b/dom/canvas/DrawTargetWebglInternal.h new file mode 100644 index 0000000000..b36538653c --- /dev/null +++ b/dom/canvas/DrawTargetWebglInternal.h @@ -0,0 +1,476 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef _MOZILLA_GFX_DRAWTARGETWEBGL_INTERNAL_H +#define _MOZILLA_GFX_DRAWTARGETWEBGL_INTERNAL_H + +#include "DrawTargetWebgl.h" + +#include "mozilla/HashFunctions.h" +#include "mozilla/gfx/PathSkia.h" +#include "mozilla/gfx/WPFGpuRaster.h" + +namespace mozilla::gfx { + +// TexturePacker implements a bin-packing algorithm for 2D rectangles. It uses +// a binary tree that partitions the space of a node at a given split. This +// produces two children, one on either side of the split. This subdivision +// proceeds recursively as necessary. +class TexturePacker { + public: + explicit TexturePacker(const IntRect& aBounds, bool aAvailable = true) + : mBounds(aBounds), + mAvailable(aAvailable ? std::min(aBounds.width, aBounds.height) : 0) {} + + Maybe<IntPoint> Insert(const IntSize& aSize); + + bool Remove(const IntRect& aBounds); + + const IntRect& GetBounds() const { return mBounds; } + + private: + bool IsLeaf() const { return !mChildren; } + bool IsFullyAvailable() const { return IsLeaf() && mAvailable > 0; } + + void DiscardChildren() { mChildren.reset(); } + + // If applicable, the two children produced by picking a single axis split + // within the node's bounds and subdividing the bounds there. + UniquePtr<TexturePacker[]> mChildren; + // The bounds enclosing this node and any children within it. + IntRect mBounds; + // For a leaf node, specifies the size of the smallest dimension available to + // allocate. For a branch node, specifies largest potential available size of + // all children. This can be used during the allocation process to rapidly + // reject certain sub-trees without having to search all the way to a leaf + // node if we know that largest available size within the sub-tree wouldn't + // fit the requested size. + int mAvailable = 0; +}; + +// CacheEnty is a generic interface for various items that need to be cached to +// a texture. +class CacheEntry : public RefCounted<CacheEntry> { + public: + MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(CacheEntry) + + CacheEntry(const Matrix& aTransform, const IntRect& aBounds, HashNumber aHash) + : mTransform(aTransform), mBounds(aBounds), mHash(aHash) {} + virtual ~CacheEntry() = default; + + void Link(const RefPtr<TextureHandle>& aHandle); + void Unlink(); + + const RefPtr<TextureHandle>& GetHandle() const { return mHandle; } + + const Matrix& GetTransform() const { return mTransform; } + const IntRect& GetBounds() const { return mBounds; } + HashNumber GetHash() const { return mHash; } + + virtual bool IsValid() const { return true; } + + protected: + virtual void RemoveFromList() = 0; + + // The handle of the rendered cache item. + RefPtr<TextureHandle> mHandle; + // The transform that was used to render the entry. This is necessary as + // the geometry might only be correctly rendered in device space after + // the transform is applied, so in general we can't cache untransformed + // geometry. + Matrix mTransform; + // The device space bounds of the rendered geometry. + IntRect mBounds; + // A hash of the geometry that may be used for quickly rejecting entries. + HashNumber mHash; +}; + +// CacheEntryImpl provides type-dependent boilerplate code for implementations +// of CacheEntry. +template <typename T> +class CacheEntryImpl : public CacheEntry, public LinkedListElement<RefPtr<T>> { + typedef LinkedListElement<RefPtr<T>> ListType; + + public: + CacheEntryImpl(const Matrix& aTransform, const IntRect& aBounds, + HashNumber aHash) + : CacheEntry(aTransform, aBounds, aHash) {} + + void RemoveFromList() override { + if (ListType::isInList()) { + ListType::remove(); + } + } +}; + +// CacheImpl manages a list of CacheEntry. +template <typename T, bool BIG> +class CacheImpl { + protected: + typedef LinkedList<RefPtr<T>> ListType; + + // Whether the cache should be small and space-efficient or prioritize speed. + static constexpr size_t kNumChains = BIG ? 499 : 17; + + public: + ~CacheImpl() { + for (auto& chain : mChains) { + while (RefPtr<T> entry = chain.popLast()) { + entry->Unlink(); + } + } + } + + protected: + ListType& GetChain(HashNumber aHash) { return mChains[aHash % kNumChains]; } + + void Insert(T* aEntry) { GetChain(aEntry->GetHash()).insertFront(aEntry); } + + ListType mChains[kNumChains]; +}; + +// BackingTexture provides information about the shared or standalone texture +// that is backing a texture handle. +class BackingTexture { + public: + BackingTexture(const IntSize& aSize, SurfaceFormat aFormat, + const RefPtr<WebGLTexture>& aTexture); + + SurfaceFormat GetFormat() const { return mFormat; } + IntSize GetSize() const { return mSize; } + + static inline size_t UsedBytes(SurfaceFormat aFormat, const IntSize& aSize) { + return size_t(BytesPerPixel(aFormat)) * size_t(aSize.width) * + size_t(aSize.height); + } + + size_t UsedBytes() const { return UsedBytes(GetFormat(), GetSize()); } + + const RefPtr<WebGLTexture>& GetWebGLTexture() const { return mTexture; } + + bool IsInitialized() const { return mFlags & INITIALIZED; } + void MarkInitialized() { mFlags |= INITIALIZED; } + + bool IsRenderable() const { return mFlags & RENDERABLE; } + void MarkRenderable() { mFlags |= RENDERABLE; } + + protected: + IntSize mSize; + SurfaceFormat mFormat; + RefPtr<WebGLTexture> mTexture; + + private: + enum Flags : uint8_t { + INITIALIZED = 1 << 0, + RENDERABLE = 1 << 1, + }; + + uint8_t mFlags = 0; +}; + +// TextureHandle is an abstract base class for supplying textures to drawing +// commands that may be backed by different resource types (such as a shared +// or standalone texture). It may be further linked to use-specific metadata +// such as for shadow drawing or for cached entries in the glyph cache. +class TextureHandle : public RefCounted<TextureHandle>, + public LinkedListElement<RefPtr<TextureHandle>> { + public: + MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(TextureHandle) + + enum Type { SHARED, STANDALONE }; + + virtual Type GetType() const = 0; + virtual IntRect GetBounds() const = 0; + IntSize GetSize() const { return GetBounds().Size(); } + virtual SurfaceFormat GetFormat() const = 0; + + virtual BackingTexture* GetBackingTexture() = 0; + + size_t UsedBytes() const { + return BackingTexture::UsedBytes(GetFormat(), GetSize()); + } + + virtual void UpdateSize(const IntSize& aSize) {} + + virtual void Cleanup(SharedContextWebgl& aContext) {} + + virtual ~TextureHandle() {} + + bool IsValid() const { return mValid; } + void Invalidate() { mValid = false; } + + void ClearSurface() { mSurface = nullptr; } + void SetSurface(const RefPtr<SourceSurface>& aSurface) { + mSurface = aSurface; + } + already_AddRefed<SourceSurface> GetSurface() const { + RefPtr<SourceSurface> surface(mSurface); + return surface.forget(); + } + + float GetSigma() const { return mSigma; } + void SetSigma(float aSigma) { mSigma = aSigma; } + bool IsShadow() const { return mSigma >= 0.0f; } + + void SetSamplingOffset(const IntPoint& aSamplingOffset) { + mSamplingOffset = aSamplingOffset; + } + const IntPoint& GetSamplingOffset() const { return mSamplingOffset; } + IntRect GetSamplingRect() const { + return IntRect(GetSamplingOffset(), GetSize()); + } + + const RefPtr<CacheEntry>& GetCacheEntry() const { return mCacheEntry; } + void SetCacheEntry(const RefPtr<CacheEntry>& aEntry) { mCacheEntry = aEntry; } + + // Note as used if there is corresponding surface or cache entry. + bool IsUsed() const { + return !mSurface.IsDead() || (mCacheEntry && mCacheEntry->IsValid()); + } + + private: + bool mValid = true; + // If applicable, weak pointer to the SourceSurface that is linked to this + // TextureHandle. + ThreadSafeWeakPtr<SourceSurface> mSurface; + // If this TextureHandle stores a cached shadow, then we need to remember the + // blur sigma used to produce the shadow. + float mSigma = -1.0f; + // If the originating surface requested a sampling rect, then we need to know + // the offset of the subrect within the surface for texture coordinates. + IntPoint mSamplingOffset; + // If applicable, the CacheEntry that is linked to this TextureHandle. + RefPtr<CacheEntry> mCacheEntry; +}; + +class SharedTextureHandle; + +// SharedTexture is a large slab texture that is subdivided (by using a +// TexturePacker) to hold many small SharedTextureHandles. This avoids needing +// to allocate many WebGL textures for every single small Canvas 2D texture. +class SharedTexture : public RefCounted<SharedTexture>, public BackingTexture { + public: + MOZ_DECLARE_REFCOUNTED_TYPENAME(SharedTexture) + + SharedTexture(const IntSize& aSize, SurfaceFormat aFormat, + const RefPtr<WebGLTexture>& aTexture); + + already_AddRefed<SharedTextureHandle> Allocate(const IntSize& aSize); + bool Free(const SharedTextureHandle& aHandle); + + bool HasAllocatedHandles() const { return mAllocatedHandles > 0; } + + private: + TexturePacker mPacker; + size_t mAllocatedHandles = 0; +}; + +// SharedTextureHandle is an allocated region within a large SharedTexture page +// that owns it. +class SharedTextureHandle : public TextureHandle { + friend class SharedTexture; + + public: + MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(SharedTextureHandle, override) + + SharedTextureHandle(const IntRect& aBounds, SharedTexture* aTexture); + + Type GetType() const override { return Type::SHARED; } + + IntRect GetBounds() const override { return mBounds; } + + SurfaceFormat GetFormat() const override { return mTexture->GetFormat(); } + + BackingTexture* GetBackingTexture() override { return mTexture.get(); } + + void Cleanup(SharedContextWebgl& aContext) override; + + const RefPtr<SharedTexture>& GetOwner() const { return mTexture; } + + private: + IntRect mBounds; + RefPtr<SharedTexture> mTexture; +}; + +// StandaloneTexture is a texture that can not be effectively shared within +// a SharedTexture page, such that it is better to assign it its own WebGL +// texture. +class StandaloneTexture : public TextureHandle, public BackingTexture { + public: + MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(StandaloneTexture, override) + + StandaloneTexture(const IntSize& aSize, SurfaceFormat aFormat, + const RefPtr<WebGLTexture>& aTexture); + + Type GetType() const override { return Type::STANDALONE; } + + IntRect GetBounds() const override { + return IntRect(IntPoint(0, 0), BackingTexture::GetSize()); + } + + SurfaceFormat GetFormat() const override { + return BackingTexture::GetFormat(); + } + + using BackingTexture::UsedBytes; + + BackingTexture* GetBackingTexture() override { return this; } + + void UpdateSize(const IntSize& aSize) override { mSize = aSize; } + + void Cleanup(SharedContextWebgl& aContext) override; +}; + +// GlyphCacheEntry stores rendering metadata for a rendered text run, as well +// the handle to the texture it was rendered into, so that it can be located +// for reuse under similar rendering circumstances. +class GlyphCacheEntry : public CacheEntryImpl<GlyphCacheEntry> { + public: + MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GlyphCacheEntry, override) + + GlyphCacheEntry(const GlyphBuffer& aBuffer, const DeviceColor& aColor, + const Matrix& aTransform, const IntPoint& aQuantizeScale, + const IntRect& aBounds, const IntRect& aFullBounds, + HashNumber aHash, + StoredStrokeOptions* aStrokeOptions = nullptr); + ~GlyphCacheEntry(); + + const GlyphBuffer& GetGlyphBuffer() const { return mBuffer; } + + bool MatchesGlyphs(const GlyphBuffer& aBuffer, const DeviceColor& aColor, + const Matrix& aTransform, const IntPoint& aQuantizeOffset, + const IntPoint& aBoundsOffset, const IntRect& aClipRect, + HashNumber aHash, const StrokeOptions* aStrokeOptions); + + static HashNumber HashGlyphs(const GlyphBuffer& aBuffer, + const Matrix& aTransform, + const IntPoint& aQuantizeScale); + + private: + // The glyph keys used to render the text run. + GlyphBuffer mBuffer = {nullptr, 0}; + // The color of the text run. + DeviceColor mColor; + // The full bounds of the text run without any clipping applied. + IntRect mFullBounds; + // Stroke options for the text run. + UniquePtr<StoredStrokeOptions> mStrokeOptions; +}; + +// GlyphCache maintains a list of GlyphCacheEntry's representing previously +// rendered text runs. The cache is searched to see if a given incoming text +// run has already been rendered to a texture, and if so, just reuses it. +// Otherwise, the text run will be rendered to a new texture handle and +// inserted into a new GlyphCacheEntry to represent it. +class GlyphCache : public LinkedListElement<GlyphCache>, + public CacheImpl<GlyphCacheEntry, false> { + public: + explicit GlyphCache(ScaledFont* aFont); + + ScaledFont* GetFont() const { return mFont; } + + already_AddRefed<GlyphCacheEntry> FindEntry(const GlyphBuffer& aBuffer, + const DeviceColor& aColor, + const Matrix& aTransform, + const IntPoint& aQuantizeScale, + const IntRect& aClipRect, + HashNumber aHash, + const StrokeOptions* aOptions); + + already_AddRefed<GlyphCacheEntry> InsertEntry( + const GlyphBuffer& aBuffer, const DeviceColor& aColor, + const Matrix& aTransform, const IntPoint& aQuantizeScale, + const IntRect& aBounds, const IntRect& aFullBounds, HashNumber aHash, + const StrokeOptions* aOptions); + + private: + // Weak pointer to the owning font + ScaledFont* mFont; +}; + +struct QuantizedPath { + explicit QuantizedPath(const WGR::Path& aPath); + // Ensure the path can only be moved, but not copied. + QuantizedPath(QuantizedPath&&) noexcept; + QuantizedPath(const QuantizedPath&) = delete; + ~QuantizedPath(); + + bool operator==(const QuantizedPath&) const; + + WGR::Path mPath; +}; + +struct PathVertexRange { + uint32_t mOffset; + uint32_t mLength; + + PathVertexRange() : mOffset(0), mLength(0) {} + PathVertexRange(uint32_t aOffset, uint32_t aLength) + : mOffset(aOffset), mLength(aLength) {} + + bool IsValid() const { return mLength > 0; } +}; + +// PathCacheEntry stores a rasterized version of a supplied path with a given +// pattern. +class PathCacheEntry : public CacheEntryImpl<PathCacheEntry> { + public: + MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PathCacheEntry, override) + + PathCacheEntry(QuantizedPath&& aPath, Pattern* aPattern, + StoredStrokeOptions* aStrokeOptions, const Matrix& aTransform, + const IntRect& aBounds, const Point& aOrigin, HashNumber aHash, + float aSigma = -1.0f); + + bool MatchesPath(const QuantizedPath& aPath, const Pattern* aPattern, + const StrokeOptions* aStrokeOptions, + const Matrix& aTransform, const IntRect& aBounds, + const Point& aOrigin, HashNumber aHash, float aSigma); + + static HashNumber HashPath(const QuantizedPath& aPath, + const Pattern* aPattern, const Matrix& aTransform, + const IntRect& aBounds, const Point& aOrigin); + + const QuantizedPath& GetPath() const { return mPath; } + + const Point& GetOrigin() const { return mOrigin; } + + // Valid if either a mask (no pattern) or there is valid pattern. + bool IsValid() const override { return !mPattern || mPattern->IsValid(); } + + const PathVertexRange& GetVertexRange() const { return mVertexRange; } + void SetVertexRange(const PathVertexRange& aRange) { mVertexRange = aRange; } + + private: + // The actual path geometry supplied + QuantizedPath mPath; + // The transformed origin of the path + Point mOrigin; + // The pattern used to rasterize the path, if not a mask + UniquePtr<Pattern> mPattern; + // The StrokeOptions used for stroked paths, if applicable + UniquePtr<StoredStrokeOptions> mStrokeOptions; + // The shadow blur sigma + float mSigma; + // If the path has cached geometry in the vertex buffer. + PathVertexRange mVertexRange; +}; + +class PathCache : public CacheImpl<PathCacheEntry, true> { + public: + PathCache() = default; + + already_AddRefed<PathCacheEntry> FindOrInsertEntry( + QuantizedPath aPath, const Pattern* aPattern, + const StrokeOptions* aStrokeOptions, const Matrix& aTransform, + const IntRect& aBounds, const Point& aOrigin, float aSigma = -1.0f); + + void ClearVertexRanges(); +}; + +} // namespace mozilla::gfx + +#endif // _MOZILLA_GFX_DRAWTARGETWEBGL_INTERNAL_H |