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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /dom/canvas/WebGL2ContextSamplers.cpp | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/WebGL2ContextSamplers.cpp')
-rw-r--r-- | dom/canvas/WebGL2ContextSamplers.cpp | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/dom/canvas/WebGL2ContextSamplers.cpp b/dom/canvas/WebGL2ContextSamplers.cpp new file mode 100644 index 0000000000..9656e52471 --- /dev/null +++ b/dom/canvas/WebGL2ContextSamplers.cpp @@ -0,0 +1,103 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "WebGL2Context.h" +#include "WebGLSampler.h" +#include "GLContext.h" + +namespace mozilla { + +RefPtr<WebGLSampler> WebGL2Context::CreateSampler() { + const FuncScope funcScope(*this, "createSampler"); + if (IsContextLost()) return nullptr; + + return new WebGLSampler(this); +} + +void WebGL2Context::BindSampler(GLuint unit, WebGLSampler* sampler) { + FuncScope funcScope(*this, "bindSampler"); + if (IsContextLost()) return; + funcScope.mBindFailureGuard = true; + + if (sampler && !ValidateObject("sampler", *sampler)) return; + + if (unit >= mBoundSamplers.Length()) + return ErrorInvalidValue("unit must be < %u", mBoundSamplers.Length()); + + //// + + gl->fBindSampler(unit, sampler ? sampler->mGLName : 0); + + mBoundSamplers[unit] = sampler; + + funcScope.mBindFailureGuard = false; +} + +void WebGL2Context::SamplerParameteri(WebGLSampler& sampler, GLenum pname, + GLint param) { + const FuncScope funcScope(*this, "samplerParameteri"); + if (IsContextLost()) return; + + if (!ValidateObject("sampler", sampler)) return; + + sampler.SamplerParameter(pname, FloatOrInt(param)); +} + +void WebGL2Context::SamplerParameterf(WebGLSampler& sampler, GLenum pname, + GLfloat param) { + const FuncScope funcScope(*this, "samplerParameterf"); + if (IsContextLost()) return; + + if (!ValidateObject("sampler", sampler)) return; + + sampler.SamplerParameter(pname, FloatOrInt(param)); +} + +Maybe<double> WebGL2Context::GetSamplerParameter(const WebGLSampler& sampler, + GLenum pname) const { + const FuncScope funcScope(*this, "getSamplerParameter"); + if (IsContextLost()) return {}; + + if (!ValidateObject("sampler", sampler)) return {}; + + //// + + const auto fnAsFloat = [&]() { + GLfloat param = 0; + gl->fGetSamplerParameterfv(sampler.mGLName, pname, ¶m); + return param; + }; + + switch (pname) { + case LOCAL_GL_TEXTURE_MIN_FILTER: + case LOCAL_GL_TEXTURE_MAG_FILTER: + case LOCAL_GL_TEXTURE_WRAP_S: + case LOCAL_GL_TEXTURE_WRAP_T: + case LOCAL_GL_TEXTURE_WRAP_R: + case LOCAL_GL_TEXTURE_COMPARE_MODE: + case LOCAL_GL_TEXTURE_COMPARE_FUNC: { + GLint param = 0; + gl->fGetSamplerParameteriv(sampler.mGLName, pname, ¶m); + return Some(param); + } + case LOCAL_GL_TEXTURE_MIN_LOD: + case LOCAL_GL_TEXTURE_MAX_LOD: + return Some(fnAsFloat()); + + case LOCAL_GL_TEXTURE_MAX_ANISOTROPY: + if (!IsExtensionEnabled( + WebGLExtensionID::EXT_texture_filter_anisotropic)) { + break; + } + return Some(fnAsFloat()); + + default: + break; + } + ErrorInvalidEnumInfo("pname", pname); + return {}; +} + +} // namespace mozilla |