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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /dom/canvas/WebGL2ContextState.cpp | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/WebGL2ContextState.cpp')
-rw-r--r-- | dom/canvas/WebGL2ContextState.cpp | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/dom/canvas/WebGL2ContextState.cpp b/dom/canvas/WebGL2ContextState.cpp new file mode 100644 index 0000000000..b97592b570 --- /dev/null +++ b/dom/canvas/WebGL2ContextState.cpp @@ -0,0 +1,117 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "WebGL2Context.h" + +#include "GLContext.h" +#include "WebGLBuffer.h" +#include "WebGLContextUtils.h" +#include "WebGLFramebuffer.h" +#include "WebGLSampler.h" +#include "WebGLTransformFeedback.h" +#include "WebGLVertexArray.h" + +namespace mozilla { + +Maybe<double> WebGL2Context::GetParameter(GLenum pname) { + const FuncScope funcScope(*this, "getParameter"); + // The following cases are handled in WebGLContext::GetParameter(): + // case LOCAL_GL_MAX_COLOR_ATTACHMENTS: + // case LOCAL_GL_MAX_DRAW_BUFFERS: + // case LOCAL_GL_DRAW_BUFFERi: + + if (IsContextLost()) return Nothing(); + + switch (pname) { + /* GLboolean */ + case LOCAL_GL_RASTERIZER_DISCARD: + case LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE: + case LOCAL_GL_SAMPLE_COVERAGE: { + realGLboolean b = 0; + gl->fGetBooleanv(pname, &b); + return Some(bool(b)); + } + + case LOCAL_GL_TRANSFORM_FEEDBACK_ACTIVE: + return Some(mBoundTransformFeedback->mIsActive); + case LOCAL_GL_TRANSFORM_FEEDBACK_PAUSED: + return Some(mBoundTransformFeedback->mIsPaused); + + /* GLenum */ + case LOCAL_GL_READ_BUFFER: { + if (!mBoundReadFramebuffer) return Some(mDefaultFB_ReadBuffer); + + if (!mBoundReadFramebuffer->ColorReadBuffer()) return Some(LOCAL_GL_NONE); + + return Some(mBoundReadFramebuffer->ColorReadBuffer()->mAttachmentPoint); + } + + case LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT: + /* fall through */ + + /* GLint */ + case LOCAL_GL_MAX_COMBINED_UNIFORM_BLOCKS: + case LOCAL_GL_MAX_ELEMENTS_INDICES: + case LOCAL_GL_MAX_ELEMENTS_VERTICES: + case LOCAL_GL_MAX_FRAGMENT_INPUT_COMPONENTS: + case LOCAL_GL_MAX_FRAGMENT_UNIFORM_BLOCKS: + case LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: + case LOCAL_GL_MAX_PROGRAM_TEXEL_OFFSET: + case LOCAL_GL_MAX_SAMPLES: + case LOCAL_GL_MAX_TEXTURE_LOD_BIAS: + case LOCAL_GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: + case LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: + case LOCAL_GL_MAX_VERTEX_OUTPUT_COMPONENTS: + case LOCAL_GL_MAX_VERTEX_UNIFORM_BLOCKS: + case LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS: + case LOCAL_GL_MIN_PROGRAM_TEXEL_OFFSET: { + GLint val; + gl->fGetIntegerv(pname, &val); + return Some(val); + } + + case LOCAL_GL_MAX_VARYING_COMPONENTS: { + // On OS X Core Profile this is buggy. The spec says that the + // value is 4 * GL_MAX_VARYING_VECTORS + GLint val; + gl->fGetIntegerv(LOCAL_GL_MAX_VARYING_VECTORS, &val); + return Some(4 * val); + } + + /* GLint64 */ + case LOCAL_GL_MAX_CLIENT_WAIT_TIMEOUT_WEBGL: + return Some(kMaxClientWaitSyncTimeoutNS); + + case LOCAL_GL_MAX_ELEMENT_INDEX: + // GL_MAX_ELEMENT_INDEX becomes available in GL 4.3 or via ES3 + // compatibility + if (!gl->IsSupported(gl::GLFeature::ES3_compatibility)) + return Some(UINT32_MAX); + + /*** fall through to fGetInteger64v ***/ + [[fallthrough]]; + + case LOCAL_GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: + case LOCAL_GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: + case LOCAL_GL_MAX_UNIFORM_BLOCK_SIZE: { + GLint64 val; + gl->fGetInteger64v(pname, &val); + return Some(static_cast<double>(val)); + } + + /* GLuint64 */ + case LOCAL_GL_MAX_SERVER_WAIT_TIMEOUT: { + GLuint64 val; + gl->fGetInteger64v(pname, (GLint64*)&val); + return Some(static_cast<double>(val)); + } + + default: + return WebGLContext::GetParameter(pname); + } +} + +} // namespace mozilla |