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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /dom/canvas/WebGLBuffer.cpp | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/WebGLBuffer.cpp')
-rw-r--r-- | dom/canvas/WebGLBuffer.cpp | 439 |
1 files changed, 439 insertions, 0 deletions
diff --git a/dom/canvas/WebGLBuffer.cpp b/dom/canvas/WebGLBuffer.cpp new file mode 100644 index 0000000000..86ba035195 --- /dev/null +++ b/dom/canvas/WebGLBuffer.cpp @@ -0,0 +1,439 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "WebGLBuffer.h" + +#include "GLContext.h" +#include "mozilla/dom/WebGLRenderingContextBinding.h" +#include "WebGLContext.h" + +namespace mozilla { + +WebGLBuffer::WebGLBuffer(WebGLContext* webgl, GLuint buf) + : WebGLContextBoundObject(webgl), mGLName(buf) {} + +WebGLBuffer::~WebGLBuffer() { + mByteLength = 0; + mFetchInvalidator.InvalidateCaches(); + + mIndexCache.reset(); + mIndexRanges.clear(); + + if (!mContext) return; + mContext->gl->fDeleteBuffers(1, &mGLName); +} + +void WebGLBuffer::SetContentAfterBind(GLenum target) { + if (mContent != Kind::Undefined) return; + + switch (target) { + case LOCAL_GL_ELEMENT_ARRAY_BUFFER: + mContent = Kind::ElementArray; + break; + + case LOCAL_GL_ARRAY_BUFFER: + case LOCAL_GL_PIXEL_PACK_BUFFER: + case LOCAL_GL_PIXEL_UNPACK_BUFFER: + case LOCAL_GL_UNIFORM_BUFFER: + case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER: + case LOCAL_GL_COPY_READ_BUFFER: + case LOCAL_GL_COPY_WRITE_BUFFER: + mContent = Kind::OtherData; + break; + + default: + MOZ_CRASH("GFX: invalid target"); + } +} + +//////////////////////////////////////// + +static bool ValidateBufferUsageEnum(WebGLContext* webgl, GLenum usage) { + switch (usage) { + case LOCAL_GL_STREAM_DRAW: + case LOCAL_GL_STATIC_DRAW: + case LOCAL_GL_DYNAMIC_DRAW: + return true; + + case LOCAL_GL_DYNAMIC_COPY: + case LOCAL_GL_DYNAMIC_READ: + case LOCAL_GL_STATIC_COPY: + case LOCAL_GL_STATIC_READ: + case LOCAL_GL_STREAM_COPY: + case LOCAL_GL_STREAM_READ: + if (MOZ_LIKELY(webgl->IsWebGL2())) return true; + break; + + default: + break; + } + + webgl->ErrorInvalidEnumInfo("usage", usage); + return false; +} + +void WebGLBuffer::BufferData(const GLenum target, const uint64_t size, + const void* const maybeData, const GLenum usage, + bool allowUninitialized) { + // The driver knows only GLsizeiptr, which is int32_t on 32bit! + bool sizeValid = CheckedInt<GLsizeiptr>(size).isValid(); + + if (mContext->gl->WorkAroundDriverBugs()) { + // Bug 790879 +#if defined(XP_MACOSX) || defined(MOZ_WIDGET_GTK) + sizeValid &= CheckedInt<int32_t>(size).isValid(); +#endif + + // Bug 1610383 + if (mContext->gl->IsANGLE()) { + // While ANGLE seems to support up to `unsigned int`, UINT32_MAX-4 causes + // GL_OUT_OF_MEMORY in glFlush?? + sizeValid &= CheckedInt<int32_t>(size).isValid(); + } + } + + if (!sizeValid) { + mContext->ErrorOutOfMemory("Size not valid for platform: %" PRIu64, size); + return; + } + + // - + + if (!ValidateBufferUsageEnum(mContext, usage)) return; + + const void* uploadData = maybeData; + UniqueBuffer maybeCalloc; + if (!uploadData && !allowUninitialized) { + maybeCalloc = UniqueBuffer::Take(calloc(1, AssertedCast<size_t>(size))); + if (!maybeCalloc) { + mContext->ErrorOutOfMemory("Failed to alloc zeros."); + return; + } + uploadData = maybeCalloc.get(); + } + MOZ_ASSERT(uploadData || allowUninitialized); + + UniqueBuffer newIndexCache; + const bool needsIndexCache = mContext->mNeedsIndexValidation || + mContext->mMaybeNeedsLegacyVertexAttrib0Handling; + if (target == LOCAL_GL_ELEMENT_ARRAY_BUFFER && needsIndexCache) { + newIndexCache = UniqueBuffer::Take(malloc(AssertedCast<size_t>(size))); + if (!newIndexCache) { + mContext->ErrorOutOfMemory("Failed to alloc index cache."); + return; + } + // memcpy out of SharedArrayBuffers can be racey, and should generally use + // memcpySafeWhenRacy. But it's safe here: + // * We only memcpy in one place. + // * We only read out of the single copy, and only after copying. + // * If we get data value corruption from racing read-during-write, that's + // fine. + memcpy(newIndexCache.get(), uploadData, size); + uploadData = newIndexCache.get(); + } + + const auto& gl = mContext->gl; + const ScopedLazyBind lazyBind(gl, target, this); + + const bool sizeChanges = (size != ByteLength()); + if (sizeChanges) { + gl::GLContext::LocalErrorScope errorScope(*gl); + gl->fBufferData(target, size, uploadData, usage); + const auto error = errorScope.GetError(); + + if (error) { + MOZ_ASSERT(error == LOCAL_GL_OUT_OF_MEMORY); + mContext->ErrorOutOfMemory("Error from driver: 0x%04x", error); + + // Truncate + mByteLength = 0; + mFetchInvalidator.InvalidateCaches(); + mIndexCache.reset(); + return; + } + } else { + gl->fBufferData(target, size, uploadData, usage); + } + + mContext->OnDataAllocCall(); + + mUsage = usage; + mByteLength = size; + mFetchInvalidator.InvalidateCaches(); + mIndexCache = std::move(newIndexCache); + + if (mIndexCache) { + if (!mIndexRanges.empty()) { + mContext->GeneratePerfWarning("[%p] Invalidating %u ranges.", this, + uint32_t(mIndexRanges.size())); + mIndexRanges.clear(); + } + } + + ResetLastUpdateFenceId(); +} + +void WebGLBuffer::BufferSubData(GLenum target, uint64_t rawDstByteOffset, + uint64_t rawDataLen, const void* data, + bool unsynchronized) const { + if (!ValidateRange(rawDstByteOffset, rawDataLen)) return; + + const CheckedInt<GLintptr> dstByteOffset = rawDstByteOffset; + const CheckedInt<GLsizeiptr> dataLen = rawDataLen; + if (!dstByteOffset.isValid() || !dataLen.isValid()) { + return mContext->ErrorOutOfMemory("offset or size too large for platform."); + } + + //// + + if (!rawDataLen) return; // With validation successful, nothing else to do. + + const void* uploadData = data; + if (mIndexCache) { + auto* const cachedDataBegin = + (uint8_t*)mIndexCache.get() + rawDstByteOffset; + memcpy(cachedDataBegin, data, dataLen.value()); + uploadData = cachedDataBegin; + + InvalidateCacheRange(dstByteOffset.value(), dataLen.value()); + } + + //// + + const auto& gl = mContext->gl; + const ScopedLazyBind lazyBind(gl, target, this); + + void* mapping = nullptr; + // Repeated calls to glMapBufferRange is slow on ANGLE, so fall back to the + // glBufferSubData path. See bug 1827047. + if (unsynchronized && gl->IsSupported(gl::GLFeature::map_buffer_range) && + !gl->IsANGLE()) { + GLbitfield access = LOCAL_GL_MAP_WRITE_BIT | + LOCAL_GL_MAP_UNSYNCHRONIZED_BIT | + LOCAL_GL_MAP_INVALIDATE_RANGE_BIT; + // On some devices there are known performance issues with the combination + // of GL_MAP_UNSYNCHRONIZED_BIT and GL_MAP_INVALIDATE_RANGE_BIT, so omit the + // latter. + if (gl->Renderer() == gl::GLRenderer::MaliT || + gl->Vendor() == gl::GLVendor::Qualcomm) { + access &= ~LOCAL_GL_MAP_INVALIDATE_RANGE_BIT; + } + mapping = gl->fMapBufferRange(target, dstByteOffset.value(), + dataLen.value(), access); + } + + if (mapping) { + memcpy(mapping, uploadData, dataLen.value()); + gl->fUnmapBuffer(target); + } else { + gl->fBufferSubData(target, dstByteOffset.value(), dataLen.value(), + uploadData); + } + + ResetLastUpdateFenceId(); +} + +bool WebGLBuffer::ValidateRange(size_t byteOffset, size_t byteLen) const { + auto availLength = mByteLength; + if (byteOffset > availLength) { + mContext->ErrorInvalidValue("Offset passes the end of the buffer."); + return false; + } + availLength -= byteOffset; + + if (byteLen > availLength) { + mContext->ErrorInvalidValue("Offset+size passes the end of the buffer."); + return false; + } + + return true; +} + +//////////////////////////////////////// + +static uint8_t IndexByteSizeByType(GLenum type) { + switch (type) { + case LOCAL_GL_UNSIGNED_BYTE: + return 1; + case LOCAL_GL_UNSIGNED_SHORT: + return 2; + case LOCAL_GL_UNSIGNED_INT: + return 4; + default: + MOZ_CRASH(); + } +} + +void WebGLBuffer::InvalidateCacheRange(uint64_t byteOffset, + uint64_t byteLength) const { + MOZ_ASSERT(mIndexCache); + + std::vector<IndexRange> invalids; + const uint64_t updateBegin = byteOffset; + const uint64_t updateEnd = updateBegin + byteLength; + for (const auto& cur : mIndexRanges) { + const auto& range = cur.first; + const auto& indexByteSize = IndexByteSizeByType(range.type); + const auto rangeBegin = range.byteOffset * indexByteSize; + const auto rangeEnd = + rangeBegin + uint64_t(range.indexCount) * indexByteSize; + if (rangeBegin >= updateEnd || rangeEnd <= updateBegin) continue; + invalids.push_back(range); + } + + if (!invalids.empty()) { + mContext->GeneratePerfWarning("[%p] Invalidating %u/%u ranges.", this, + uint32_t(invalids.size()), + uint32_t(mIndexRanges.size())); + + for (const auto& cur : invalids) { + mIndexRanges.erase(cur); + } + } +} + +size_t WebGLBuffer::SizeOfIncludingThis( + mozilla::MallocSizeOf mallocSizeOf) const { + size_t size = mallocSizeOf(this); + if (mIndexCache) { + size += mByteLength; + } + return size; +} + +template <typename T> +static Maybe<uint32_t> MaxForRange(const void* const start, + const uint32_t count, + const Maybe<uint32_t>& untypedIgnoredVal) { + const Maybe<T> ignoredVal = + (untypedIgnoredVal ? Some(T(untypedIgnoredVal.value())) : Nothing()); + Maybe<uint32_t> maxVal; + + auto itr = (const T*)start; + const auto end = itr + count; + + for (; itr != end; ++itr) { + const auto& val = *itr; + if (ignoredVal && val == ignoredVal.value()) continue; + + if (maxVal && val <= maxVal.value()) continue; + + maxVal = Some(val); + } + + return maxVal; +} + +static const uint32_t kMaxIndexRanges = 256; + +Maybe<uint32_t> WebGLBuffer::GetIndexedFetchMaxVert( + const GLenum type, const uint64_t byteOffset, + const uint32_t indexCount) const { + if (!mIndexCache) return Nothing(); + + const IndexRange range = {type, byteOffset, indexCount}; + auto res = mIndexRanges.insert({range, Nothing()}); + if (mIndexRanges.size() > kMaxIndexRanges) { + mContext->GeneratePerfWarning( + "[%p] Clearing mIndexRanges after exceeding %u.", this, + kMaxIndexRanges); + mIndexRanges.clear(); + res = mIndexRanges.insert({range, Nothing()}); + } + + const auto& itr = res.first; + const auto& didInsert = res.second; + + auto& maxFetchIndex = itr->second; + if (didInsert) { + const auto& data = mIndexCache.get(); + + const auto start = (const uint8_t*)data + byteOffset; + + Maybe<uint32_t> ignoredVal; + if (mContext->IsWebGL2()) { + ignoredVal = Some(UINT32_MAX); + } + + switch (type) { + case LOCAL_GL_UNSIGNED_BYTE: + maxFetchIndex = MaxForRange<uint8_t>(start, indexCount, ignoredVal); + break; + case LOCAL_GL_UNSIGNED_SHORT: + maxFetchIndex = MaxForRange<uint16_t>(start, indexCount, ignoredVal); + break; + case LOCAL_GL_UNSIGNED_INT: + maxFetchIndex = MaxForRange<uint32_t>(start, indexCount, ignoredVal); + break; + default: + MOZ_CRASH(); + } + const auto displayMaxVertIndex = + maxFetchIndex ? int64_t(maxFetchIndex.value()) : -1; + mContext->GeneratePerfWarning("[%p] New range #%u: (0x%04x, %" PRIu64 + ", %u):" + " %" PRIi64, + this, uint32_t(mIndexRanges.size()), + range.type, range.byteOffset, + range.indexCount, displayMaxVertIndex); + } + + return maxFetchIndex; +} + +//// + +bool WebGLBuffer::ValidateCanBindToTarget(GLenum target) { + /* https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.1 + * + * In the WebGL 2 API, buffers have their WebGL buffer type + * initially set to undefined. Calling bindBuffer, bindBufferRange + * or bindBufferBase with the target argument set to any buffer + * binding point except COPY_READ_BUFFER or COPY_WRITE_BUFFER will + * then set the WebGL buffer type of the buffer being bound + * according to the table above. + * + * Any call to one of these functions which attempts to bind a + * WebGLBuffer that has the element array WebGL buffer type to a + * binding point that falls under other data, or bind a + * WebGLBuffer which has the other data WebGL buffer type to + * ELEMENT_ARRAY_BUFFER will generate an INVALID_OPERATION error, + * and the state of the binding point will remain untouched. + */ + + if (mContent == WebGLBuffer::Kind::Undefined) return true; + + switch (target) { + case LOCAL_GL_COPY_READ_BUFFER: + case LOCAL_GL_COPY_WRITE_BUFFER: + return true; + + case LOCAL_GL_ELEMENT_ARRAY_BUFFER: + if (mContent == WebGLBuffer::Kind::ElementArray) return true; + break; + + case LOCAL_GL_ARRAY_BUFFER: + case LOCAL_GL_PIXEL_PACK_BUFFER: + case LOCAL_GL_PIXEL_UNPACK_BUFFER: + case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER: + case LOCAL_GL_UNIFORM_BUFFER: + if (mContent == WebGLBuffer::Kind::OtherData) return true; + break; + + default: + MOZ_CRASH(); + } + + const auto dataType = + (mContent == WebGLBuffer::Kind::OtherData) ? "other" : "element"; + mContext->ErrorInvalidOperation("Buffer already contains %s data.", dataType); + return false; +} + +void WebGLBuffer::ResetLastUpdateFenceId() const { + mLastUpdateFenceId = mContext->mNextFenceId; +} + +} // namespace mozilla |