diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 01:13:27 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 01:13:27 +0000 |
commit | 40a355a42d4a9444dc753c04c6608dade2f06a23 (patch) | |
tree | 871fc667d2de662f171103ce5ec067014ef85e61 /dom/canvas/WebGLContextGL.cpp | |
parent | Adding upstream version 124.0.1. (diff) | |
download | firefox-upstream/125.0.1.tar.xz firefox-upstream/125.0.1.zip |
Adding upstream version 125.0.1.upstream/125.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/WebGLContextGL.cpp')
-rw-r--r-- | dom/canvas/WebGLContextGL.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/dom/canvas/WebGLContextGL.cpp b/dom/canvas/WebGLContextGL.cpp index 7411cec02f..ef068c8999 100644 --- a/dom/canvas/WebGLContextGL.cpp +++ b/dom/canvas/WebGLContextGL.cpp @@ -1280,7 +1280,7 @@ void WebGLContext::StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, void WebGLContext::UniformData( const uint32_t loc, const bool transpose, - const Range<const webgl::UniformDataVal>& data) const { + const Span<const webgl::UniformDataVal>& data) const { const FuncScope funcScope(*this, "uniform setter"); if (!IsWebGL2() && transpose) { @@ -1306,13 +1306,13 @@ void WebGLContext::UniformData( // - - const auto lengthInType = data.length(); + const auto lengthInType = data.size(); const auto elemCount = lengthInType / channels; if (elemCount > 1 && !validationInfo.isArray) { GenerateError( LOCAL_GL_INVALID_OPERATION, "(uniform %s) `values` length (%u) must exactly match size of %s.", - activeInfo.name.c_str(), lengthInType, + activeInfo.name.c_str(), (uint32_t)lengthInType, EnumString(activeInfo.elemType).c_str()); return; } @@ -1321,9 +1321,9 @@ void WebGLContext::UniformData( const auto& samplerInfo = locInfo->samplerInfo; if (samplerInfo) { - const auto idata = reinterpret_cast<const uint32_t*>(data.begin().get()); + const auto idata = ReinterpretToSpan<const uint32_t>::From(data); const auto maxTexUnits = GLMaxTextureUnits(); - for (const auto& val : Range<const uint32_t>(idata, elemCount)) { + for (const auto& val : idata) { if (val >= maxTexUnits) { ErrorInvalidValue( "This uniform location is a sampler, but %d" @@ -1337,7 +1337,7 @@ void WebGLContext::UniformData( // - // This is a little galaxy-brain, sorry! - const auto ptr = static_cast<const void*>(data.begin().get()); + const auto ptr = static_cast<const void*>(data.data()); (*pfn)(*gl, static_cast<GLint>(loc), elemCount, transpose, ptr); // - @@ -1345,12 +1345,12 @@ void WebGLContext::UniformData( if (samplerInfo) { auto& texUnits = samplerInfo->texUnits; - const auto srcBegin = reinterpret_cast<const uint32_t*>(data.begin().get()); + const auto srcBegin = reinterpret_cast<const uint32_t*>(data.data()); auto destIndex = locInfo->indexIntoUniform; if (destIndex < texUnits.length()) { // Only sample as many indexes as available tex units allow. const auto destCount = std::min(elemCount, texUnits.length() - destIndex); - for (const auto& val : Range<const uint32_t>(srcBegin, destCount)) { + for (const auto& val : Span<const uint32_t>(srcBegin, destCount)) { texUnits[destIndex] = AssertedCast<uint8_t>(val); destIndex += 1; } |