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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /dom/canvas/WebGLExtensions.h | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/WebGLExtensions.h')
-rw-r--r-- | dom/canvas/WebGLExtensions.h | 299 |
1 files changed, 299 insertions, 0 deletions
diff --git a/dom/canvas/WebGLExtensions.h b/dom/canvas/WebGLExtensions.h new file mode 100644 index 0000000000..c8b4fda22d --- /dev/null +++ b/dom/canvas/WebGLExtensions.h @@ -0,0 +1,299 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef WEBGL_EXTENSIONS_H_ +#define WEBGL_EXTENSIONS_H_ + +#include "mozilla/AlreadyAddRefed.h" +#include "nsString.h" +#include "nsTArray.h" +#include "nsWrapperCache.h" +#include "WebGLObjectModel.h" +#include "WebGLTypes.h" +#include "WebGLFormats.h" + +namespace mozilla { +class ErrorResult; + +namespace dom { +template <typename> +struct Nullable; +template <typename> +class Sequence; +} // namespace dom + +namespace webgl { +class FormatUsageAuthority; +} // namespace webgl + +class WebGLContext; +class WebGLQuery; +class WebGLShader; +class WebGLTexture; +class WebGLVertexArray; + +class WebGLExtensionBase { + protected: + WebGLContext* const mContext; + + private: + bool mIsExplicit = false; + + protected: + explicit WebGLExtensionBase(WebGLContext* context) : mContext(context) {} + + public: + virtual ~WebGLExtensionBase() = default; + + private: + virtual void OnSetExplicit() {} + + public: + void SetExplicit() { + mIsExplicit = true; + OnSetExplicit(); + } + + bool IsExplicit() const { return mIsExplicit; } +}; + +//// + +class WebGLExtensionCompressedTextureASTC : public WebGLExtensionBase { + public: + explicit WebGLExtensionCompressedTextureASTC(WebGLContext* webgl); + static bool IsSupported(const WebGLContext* webgl); +}; + +class WebGLExtensionCompressedTextureBPTC final : public WebGLExtensionBase { + public: + explicit WebGLExtensionCompressedTextureBPTC(WebGLContext* webgl); + static bool IsSupported(const WebGLContext* webgl); +}; + +class WebGLExtensionCompressedTextureES3 : public WebGLExtensionBase { + public: + explicit WebGLExtensionCompressedTextureES3(WebGLContext*); +}; + +class WebGLExtensionCompressedTextureETC1 : public WebGLExtensionBase { + public: + explicit WebGLExtensionCompressedTextureETC1(WebGLContext*); +}; + +class WebGLExtensionCompressedTexturePVRTC : public WebGLExtensionBase { + public: + explicit WebGLExtensionCompressedTexturePVRTC(WebGLContext*); +}; + +class WebGLExtensionCompressedTextureRGTC final : public WebGLExtensionBase { + public: + explicit WebGLExtensionCompressedTextureRGTC(WebGLContext* webgl); + static bool IsSupported(const WebGLContext* webgl); +}; + +class WebGLExtensionCompressedTextureS3TC : public WebGLExtensionBase { + public: + explicit WebGLExtensionCompressedTextureS3TC(WebGLContext*); + static bool IsSupported(const WebGLContext*); +}; + +class WebGLExtensionCompressedTextureS3TC_SRGB : public WebGLExtensionBase { + public: + explicit WebGLExtensionCompressedTextureS3TC_SRGB(WebGLContext*); + static bool IsSupported(const WebGLContext*); +}; + +class WebGLExtensionDebugRendererInfo : public WebGLExtensionBase { + public: + explicit WebGLExtensionDebugRendererInfo(WebGLContext* webgl) + : WebGLExtensionBase(webgl) {} +}; + +class WebGLExtensionDebugShaders : public WebGLExtensionBase { + public: + explicit WebGLExtensionDebugShaders(WebGLContext* webgl) + : WebGLExtensionBase(webgl) {} +}; + +class WebGLExtensionDepthTexture : public WebGLExtensionBase { + public: + explicit WebGLExtensionDepthTexture(WebGLContext*); + static bool IsSupported(const WebGLContext*); +}; + +class WebGLExtensionDrawBuffersIndexed : public WebGLExtensionBase { + public: + explicit WebGLExtensionDrawBuffersIndexed(WebGLContext* webgl) + : WebGLExtensionBase(webgl) {} +}; + +class WebGLExtensionElementIndexUint : public WebGLExtensionBase { + public: + explicit WebGLExtensionElementIndexUint(WebGLContext* webgl) + : WebGLExtensionBase(webgl) {} +}; + +class WebGLExtensionExplicitPresent : public WebGLExtensionBase { + public: + explicit WebGLExtensionExplicitPresent(WebGLContext*); + static bool IsSupported(const WebGLContext*); +}; + +class WebGLExtensionEXTColorBufferFloat : public WebGLExtensionBase { + public: + explicit WebGLExtensionEXTColorBufferFloat(WebGLContext*); + static bool IsSupported(const WebGLContext*); +}; + +class WebGLExtensionFBORenderMipmap : public WebGLExtensionBase { + public: + explicit WebGLExtensionFBORenderMipmap(WebGLContext* webgl); + static bool IsSupported(const WebGLContext*); +}; + +class WebGLExtensionFloatBlend : public WebGLExtensionBase { + public: + explicit WebGLExtensionFloatBlend(WebGLContext* webgl); + static bool IsSupported(const WebGLContext*); +}; + +class WebGLExtensionFragDepth : public WebGLExtensionBase { + public: + explicit WebGLExtensionFragDepth(WebGLContext*); + static bool IsSupported(const WebGLContext* context); +}; + +class WebGLExtensionLoseContext : public WebGLExtensionBase { + public: + explicit WebGLExtensionLoseContext(WebGLContext* webgl) + : WebGLExtensionBase(webgl) {} +}; + +class WebGLExtensionMultiview : public WebGLExtensionBase { + public: + explicit WebGLExtensionMultiview(WebGLContext*); + static bool IsSupported(const WebGLContext*); +}; + +class WebGLExtensionProvokingVertex : public WebGLExtensionBase { + public: + explicit WebGLExtensionProvokingVertex(WebGLContext* webgl) + : WebGLExtensionBase(webgl) {} +}; + +class WebGLExtensionSRGB : public WebGLExtensionBase { + public: + explicit WebGLExtensionSRGB(WebGLContext*); + static bool IsSupported(const WebGLContext* context); +}; + +class WebGLExtensionStandardDerivatives : public WebGLExtensionBase { + public: + explicit WebGLExtensionStandardDerivatives(WebGLContext* webgl) + : WebGLExtensionBase(webgl) {} +}; + +class WebGLExtensionShaderTextureLod : public WebGLExtensionBase { + public: + explicit WebGLExtensionShaderTextureLod(WebGLContext*); + static bool IsSupported(const WebGLContext* context); +}; + +class WebGLExtensionTextureFilterAnisotropic : public WebGLExtensionBase { + public: + explicit WebGLExtensionTextureFilterAnisotropic(WebGLContext* webgl) + : WebGLExtensionBase(webgl) {} +}; + +class WebGLExtensionTextureFloat : public WebGLExtensionBase { + public: + static void InitWebGLFormats(webgl::FormatUsageAuthority* authority); + + explicit WebGLExtensionTextureFloat(WebGLContext*); + static bool IsSupported(const WebGLContext*); +}; + +class WebGLExtensionTextureFloatLinear : public WebGLExtensionBase { + public: + explicit WebGLExtensionTextureFloatLinear(WebGLContext*); +}; + +class WebGLExtensionTextureHalfFloat : public WebGLExtensionBase { + public: + static void InitWebGLFormats(webgl::FormatUsageAuthority* authority); + + explicit WebGLExtensionTextureHalfFloat(WebGLContext*); + static bool IsSupported(const WebGLContext*); +}; + +class WebGLExtensionTextureHalfFloatLinear : public WebGLExtensionBase { + public: + explicit WebGLExtensionTextureHalfFloatLinear(WebGLContext*); +}; + +class WebGLExtensionTextureNorm16 : public WebGLExtensionBase { + public: + static bool IsSupported(const WebGLContext*); + explicit WebGLExtensionTextureNorm16(WebGLContext*); +}; + +class WebGLExtensionColorBufferFloat : public WebGLExtensionBase { + public: + explicit WebGLExtensionColorBufferFloat(WebGLContext*); + static bool IsSupported(const WebGLContext*); + + void SetRenderable(const webgl::FormatRenderableState); + void OnSetExplicit() override; +}; + +class WebGLExtensionColorBufferHalfFloat : public WebGLExtensionBase { + public: + explicit WebGLExtensionColorBufferHalfFloat(WebGLContext*); + static bool IsSupported(const WebGLContext*); + + void SetRenderable(const webgl::FormatRenderableState); + void OnSetExplicit() override; +}; + +class WebGLExtensionDrawBuffers : public WebGLExtensionBase { + public: + explicit WebGLExtensionDrawBuffers(WebGLContext*); + static bool IsSupported(const WebGLContext*); +}; + +class WebGLExtensionVertexArray : public WebGLExtensionBase { + public: + explicit WebGLExtensionVertexArray(WebGLContext* webgl) + : WebGLExtensionBase(webgl) {} +}; + +class WebGLExtensionInstancedArrays : public WebGLExtensionBase { + public: + explicit WebGLExtensionInstancedArrays(WebGLContext* webgl); + static bool IsSupported(const WebGLContext* webgl); +}; + +class WebGLExtensionBlendMinMax : public WebGLExtensionBase { + public: + explicit WebGLExtensionBlendMinMax(WebGLContext* webgl); + static bool IsSupported(const WebGLContext*); +}; + +class WebGLExtensionDisjointTimerQuery : public WebGLExtensionBase { + public: + explicit WebGLExtensionDisjointTimerQuery(WebGLContext* webgl); + static bool IsSupported(const WebGLContext*); +}; + +class WebGLExtensionMOZDebug final : public WebGLExtensionBase { + public: + explicit WebGLExtensionMOZDebug(WebGLContext* webgl) + : WebGLExtensionBase(webgl) {} +}; + +} // namespace mozilla + +#endif // WEBGL_EXTENSIONS_H_ |