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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /dom/canvas/WebGLTextureUpload.cpp
parentInitial commit. (diff)
downloadfirefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz
firefox-26a029d407be480d791972afb5975cf62c9360a6.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/WebGLTextureUpload.cpp')
-rw-r--r--dom/canvas/WebGLTextureUpload.cpp1902
1 files changed, 1902 insertions, 0 deletions
diff --git a/dom/canvas/WebGLTextureUpload.cpp b/dom/canvas/WebGLTextureUpload.cpp
new file mode 100644
index 0000000000..6686c34178
--- /dev/null
+++ b/dom/canvas/WebGLTextureUpload.cpp
@@ -0,0 +1,1902 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "WebGLTextureUpload.h"
+#include "WebGLTexture.h"
+
+#include <algorithm>
+#include <limits>
+
+#include "CanvasUtils.h"
+#include "ClientWebGLContext.h"
+#include "GLBlitHelper.h"
+#include "GLContext.h"
+#include "mozilla/Casting.h"
+#include "mozilla/gfx/2D.h"
+#include "mozilla/gfx/Logging.h"
+#include "mozilla/dom/HTMLCanvasElement.h"
+#include "mozilla/dom/HTMLVideoElement.h"
+#include "mozilla/dom/ImageBitmap.h"
+#include "mozilla/dom/ImageData.h"
+#include "mozilla/dom/OffscreenCanvas.h"
+#include "mozilla/MathAlgorithms.h"
+#include "mozilla/ScopeExit.h"
+#include "mozilla/StaticPrefs_webgl.h"
+#include "mozilla/Unused.h"
+#include "nsLayoutUtils.h"
+#include "ScopedGLHelpers.h"
+#include "TexUnpackBlob.h"
+#include "WebGLBuffer.h"
+#include "WebGLContext.h"
+#include "WebGLContextUtils.h"
+#include "WebGLFramebuffer.h"
+#include "WebGLTexelConversions.h"
+
+namespace mozilla {
+namespace webgl {
+
+// The canvas spec says that drawImage should draw the first frame of
+// animated images. The webgl spec doesn't mention the issue, so we do the
+// same as drawImage.
+static constexpr uint32_t kDefaultSurfaceFromElementFlags =
+ nsLayoutUtils::SFE_WANT_FIRST_FRAME_IF_IMAGE |
+ nsLayoutUtils::SFE_USE_ELEMENT_SIZE_IF_VECTOR |
+ nsLayoutUtils::SFE_EXACT_SIZE_SURFACE |
+ nsLayoutUtils::SFE_ALLOW_NON_PREMULT;
+
+Maybe<TexUnpackBlobDesc> FromImageBitmap(const GLenum target, Maybe<uvec3> size,
+ const dom::ImageBitmap& imageBitmap,
+ ErrorResult* const out_rv) {
+ if (imageBitmap.IsWriteOnly()) {
+ out_rv->Throw(NS_ERROR_DOM_SECURITY_ERR);
+ return {};
+ }
+
+ const auto cloneData = imageBitmap.ToCloneData();
+ if (!cloneData) {
+ return {};
+ }
+
+ const RefPtr<gfx::DataSourceSurface> surf = cloneData->mSurface;
+ const auto imageSize = *uvec2::FromSize(surf->GetSize());
+ if (!size) {
+ size.emplace(imageSize.x, imageSize.y, 1);
+ }
+
+ // WhatWG "HTML Living Standard" (30 October 2015):
+ // "The getImageData(sx, sy, sw, sh) method [...] Pixels must be returned as
+ // non-premultiplied alpha values."
+ return Some(TexUnpackBlobDesc{target,
+ size.value(),
+ cloneData->mAlphaType,
+ {},
+ {},
+ Some(imageSize),
+ nullptr,
+ {},
+ surf,
+ {},
+ false});
+}
+
+static layers::SurfaceDescriptor Flatten(const layers::SurfaceDescriptor& sd) {
+ const auto sdType = sd.type();
+ if (sdType != layers::SurfaceDescriptor::TSurfaceDescriptorGPUVideo) {
+ return sd;
+ }
+ const auto& sdv = sd.get_SurfaceDescriptorGPUVideo();
+ const auto& sdvType = sdv.type();
+ if (sdvType !=
+ layers::SurfaceDescriptorGPUVideo::TSurfaceDescriptorRemoteDecoder) {
+ return sd;
+ }
+
+ const auto& sdrd = sdv.get_SurfaceDescriptorRemoteDecoder();
+ const auto& subdesc = sdrd.subdesc();
+ const auto& subdescType = subdesc.type();
+ switch (subdescType) {
+ case layers::RemoteDecoderVideoSubDescriptor::T__None:
+ case layers::RemoteDecoderVideoSubDescriptor::Tnull_t:
+ return sd;
+
+ case layers::RemoteDecoderVideoSubDescriptor::TSurfaceDescriptorD3D10:
+ return subdesc.get_SurfaceDescriptorD3D10();
+ case layers::RemoteDecoderVideoSubDescriptor::TSurfaceDescriptorDXGIYCbCr:
+ return subdesc.get_SurfaceDescriptorDXGIYCbCr();
+ case layers::RemoteDecoderVideoSubDescriptor::TSurfaceDescriptorDMABuf:
+ return subdesc.get_SurfaceDescriptorDMABuf();
+ case layers::RemoteDecoderVideoSubDescriptor::
+ TSurfaceDescriptorMacIOSurface:
+ return subdesc.get_SurfaceDescriptorMacIOSurface();
+ case layers::RemoteDecoderVideoSubDescriptor::
+ TSurfaceDescriptorDcompSurface:
+ return subdesc.get_SurfaceDescriptorDcompSurface();
+ }
+ MOZ_CRASH("unreachable");
+}
+
+Maybe<webgl::TexUnpackBlobDesc> FromOffscreenCanvas(
+ const ClientWebGLContext& webgl, const GLenum target, Maybe<uvec3> size,
+ const dom::OffscreenCanvas& canvas, ErrorResult* const out_error) {
+ if (canvas.IsWriteOnly()) {
+ webgl.EnqueueWarning(
+ "OffscreenCanvas is write-only, thus cannot be uploaded.");
+ out_error->ThrowSecurityError(
+ "OffscreenCanvas is write-only, thus cannot be uploaded.");
+ return {};
+ }
+
+ auto sfer = nsLayoutUtils::SurfaceFromOffscreenCanvas(
+ const_cast<dom::OffscreenCanvas*>(&canvas),
+ kDefaultSurfaceFromElementFlags);
+ return FromSurfaceFromElementResult(webgl, target, size, sfer, out_error);
+}
+
+Maybe<webgl::TexUnpackBlobDesc> FromVideoFrame(
+ const ClientWebGLContext& webgl, const GLenum target, Maybe<uvec3> size,
+ const dom::VideoFrame& videoFrame, ErrorResult* const out_error) {
+ auto sfer = nsLayoutUtils::SurfaceFromVideoFrame(
+ const_cast<dom::VideoFrame*>(&videoFrame),
+ kDefaultSurfaceFromElementFlags);
+ return FromSurfaceFromElementResult(webgl, target, size, sfer, out_error);
+}
+
+Maybe<webgl::TexUnpackBlobDesc> FromDomElem(const ClientWebGLContext& webgl,
+ const GLenum target,
+ Maybe<uvec3> size,
+ const dom::Element& elem,
+ ErrorResult* const out_error) {
+ if (elem.IsHTMLElement(nsGkAtoms::canvas)) {
+ const dom::HTMLCanvasElement* srcCanvas =
+ static_cast<const dom::HTMLCanvasElement*>(&elem);
+ if (srcCanvas->IsWriteOnly()) {
+ out_error->Throw(NS_ERROR_DOM_SECURITY_ERR);
+ return {};
+ }
+ }
+
+ uint32_t flags = kDefaultSurfaceFromElementFlags;
+ const auto& unpacking = webgl.State().mPixelUnpackState;
+ if (unpacking.colorspaceConversion == LOCAL_GL_NONE) {
+ flags |= nsLayoutUtils::SFE_NO_COLORSPACE_CONVERSION;
+ }
+
+ RefPtr<gfx::DrawTarget> idealDrawTarget = nullptr; // Don't care for now.
+ auto sfer = nsLayoutUtils::SurfaceFromElement(
+ const_cast<dom::Element*>(&elem), flags, idealDrawTarget);
+ return FromSurfaceFromElementResult(webgl, target, size, sfer, out_error);
+}
+
+Maybe<webgl::TexUnpackBlobDesc> FromSurfaceFromElementResult(
+ const ClientWebGLContext& webgl, const GLenum target, Maybe<uvec3> size,
+ SurfaceFromElementResult& sfer, ErrorResult* const out_error) {
+ uvec2 elemSize;
+
+ const auto& layersImage = sfer.mLayersImage;
+ Maybe<layers::SurfaceDescriptor> sd;
+ if (layersImage) {
+ elemSize = *uvec2::FromSize(layersImage->GetSize());
+
+ sd = layersImage->GetDesc();
+ if (sd) {
+ sd = Some(Flatten(*sd));
+ }
+ if (!sd) {
+ NS_WARNING("No SurfaceDescriptor for layers::Image!");
+ }
+ }
+
+ RefPtr<gfx::DataSourceSurface> dataSurf;
+ if (!sd && sfer.GetSourceSurface()) {
+ const auto surf = sfer.GetSourceSurface();
+ elemSize = *uvec2::FromSize(surf->GetSize());
+
+ // WARNING: OSX can lose our MakeCurrent here.
+ dataSurf = surf->GetDataSurface();
+ }
+
+ //////
+
+ if (!size) {
+ size.emplace(elemSize.x, elemSize.y, 1);
+ }
+
+ ////
+
+ if (!sd && !dataSurf) {
+ webgl.EnqueueWarning("Resource has no data (yet?). Uploading zeros.");
+ if (!size) {
+ size.emplace(0, 0, 1);
+ }
+ return Some(
+ TexUnpackBlobDesc{target, size.value(), gfxAlphaType::NonPremult});
+ }
+
+ //////
+
+ // While it's counter-intuitive, the shape of the SFEResult API means that we
+ // should try to pull out a surface first, and then, if we do pull out a
+ // surface, check CORS/write-only/etc..
+
+ if (!sfer.mCORSUsed) {
+ auto& srcPrincipal = sfer.mPrincipal;
+ nsIPrincipal* dstPrincipal = webgl.PrincipalOrNull();
+ if (!dstPrincipal || !dstPrincipal->Subsumes(srcPrincipal)) {
+ webgl.EnqueueWarning("Cross-origin elements require CORS.");
+ out_error->Throw(NS_ERROR_DOM_SECURITY_ERR);
+ return {};
+ }
+ }
+
+ if (sfer.mIsWriteOnly) {
+ // mIsWriteOnly defaults to true, and so will be true even if SFE merely
+ // failed. Thus we must test mIsWriteOnly after successfully retrieving an
+ // Image or SourceSurface.
+ webgl.EnqueueWarning("Element is write-only, thus cannot be uploaded.");
+ out_error->Throw(NS_ERROR_DOM_SECURITY_ERR);
+ return {};
+ }
+
+ //////
+ // Ok, we're good!
+
+ return Some(TexUnpackBlobDesc{target,
+ size.value(),
+ sfer.mAlphaType,
+ {},
+ {},
+ Some(elemSize),
+ layersImage,
+ sd,
+ dataSurf});
+}
+
+} // namespace webgl
+
+//////////////////////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////////////////
+
+static bool ValidateTexImage(WebGLContext* webgl, WebGLTexture* texture,
+ TexImageTarget target, uint32_t level,
+ webgl::ImageInfo** const out_imageInfo) {
+ // Check level
+ if (level >= WebGLTexture::kMaxLevelCount) {
+ webgl->ErrorInvalidValue("`level` is too large.");
+ return false;
+ }
+
+ auto& imageInfo = texture->ImageInfoAt(target, level);
+ *out_imageInfo = &imageInfo;
+ return true;
+}
+
+// For *TexImage*
+bool WebGLTexture::ValidateTexImageSpecification(
+ TexImageTarget target, uint32_t level, const uvec3& size,
+ webgl::ImageInfo** const out_imageInfo) {
+ if (mImmutable) {
+ mContext->ErrorInvalidOperation("Specified texture is immutable.");
+ return false;
+ }
+
+ // Do this early to validate `level`.
+ webgl::ImageInfo* imageInfo;
+ if (!ValidateTexImage(mContext, this, target, level, &imageInfo))
+ return false;
+
+ if (mTarget == LOCAL_GL_TEXTURE_CUBE_MAP && size.x != size.y) {
+ mContext->ErrorInvalidValue("Cube map images must be square.");
+ return false;
+ }
+
+ /* GLES 3.0.4, p133-134:
+ * GL_MAX_TEXTURE_SIZE is *not* the max allowed texture size. Rather, it is
+ * the max (width/height) size guaranteed not to generate an INVALID_VALUE for
+ * too-large dimensions. Sizes larger than GL_MAX_TEXTURE_SIZE *may or may
+ * not* result in an INVALID_VALUE, or possibly GL_OOM.
+ *
+ * However, we have needed to set our maximums lower in the past to prevent
+ * resource corruption. Therefore we have limits.maxTex2dSize, which is
+ * neither necessarily lower nor higher than MAX_TEXTURE_SIZE.
+ *
+ * Note that limits.maxTex2dSize must be >= than the advertized
+ * MAX_TEXTURE_SIZE. For simplicity, we advertize MAX_TEXTURE_SIZE as
+ * limits.maxTex2dSize.
+ */
+
+ uint32_t maxWidthHeight = 0;
+ uint32_t maxDepth = 0;
+ uint32_t maxLevel = 0;
+
+ const auto& limits = mContext->Limits();
+ MOZ_ASSERT(level <= 31);
+ switch (target.get()) {
+ case LOCAL_GL_TEXTURE_2D:
+ maxWidthHeight = limits.maxTex2dSize >> level;
+ maxDepth = 1;
+ maxLevel = CeilingLog2(limits.maxTex2dSize);
+ break;
+
+ case LOCAL_GL_TEXTURE_3D:
+ maxWidthHeight = limits.maxTex3dSize >> level;
+ maxDepth = maxWidthHeight;
+ maxLevel = CeilingLog2(limits.maxTex3dSize);
+ break;
+
+ case LOCAL_GL_TEXTURE_2D_ARRAY:
+ maxWidthHeight = limits.maxTex2dSize >> level;
+ // "The maximum number of layers for two-dimensional array textures
+ // (depth) must be at least MAX_ARRAY_TEXTURE_LAYERS for all levels."
+ maxDepth = limits.maxTexArrayLayers;
+ maxLevel = CeilingLog2(limits.maxTex2dSize);
+ break;
+
+ default: // cube maps
+ MOZ_ASSERT(IsCubeMap());
+ maxWidthHeight = limits.maxTexCubeSize >> level;
+ maxDepth = 1;
+ maxLevel = CeilingLog2(limits.maxTexCubeSize);
+ break;
+ }
+
+ if (level > maxLevel) {
+ mContext->ErrorInvalidValue("Requested level is not supported for target.");
+ return false;
+ }
+
+ if (size.x > maxWidthHeight || size.y > maxWidthHeight || size.z > maxDepth) {
+ mContext->ErrorInvalidValue("Requested size at this level is unsupported.");
+ return false;
+ }
+
+ {
+ /* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification
+ * "If level is greater than zero, and either width or
+ * height is not a power-of-two, the error INVALID_VALUE is
+ * generated."
+ *
+ * This restriction does not apply to GL ES Version 3.0+.
+ */
+ bool requirePOT = (!mContext->IsWebGL2() && level != 0);
+
+ if (requirePOT) {
+ if (!IsPowerOfTwo(size.x) || !IsPowerOfTwo(size.y)) {
+ mContext->ErrorInvalidValue(
+ "For level > 0, width and height must be"
+ " powers of two.");
+ return false;
+ }
+ }
+ }
+
+ *out_imageInfo = imageInfo;
+ return true;
+}
+
+// For *TexSubImage*
+bool WebGLTexture::ValidateTexImageSelection(
+ TexImageTarget target, uint32_t level, const uvec3& offset,
+ const uvec3& size, webgl::ImageInfo** const out_imageInfo) {
+ webgl::ImageInfo* imageInfo;
+ if (!ValidateTexImage(mContext, this, target, level, &imageInfo))
+ return false;
+
+ if (!imageInfo->IsDefined()) {
+ mContext->ErrorInvalidOperation(
+ "The specified TexImage has not yet been"
+ " specified.");
+ return false;
+ }
+
+ const auto totalX = CheckedUint32(offset.x) + size.x;
+ const auto totalY = CheckedUint32(offset.y) + size.y;
+ const auto totalZ = CheckedUint32(offset.z) + size.z;
+
+ if (!totalX.isValid() || totalX.value() > imageInfo->mWidth ||
+ !totalY.isValid() || totalY.value() > imageInfo->mHeight ||
+ !totalZ.isValid() || totalZ.value() > imageInfo->mDepth) {
+ mContext->ErrorInvalidValue(
+ "Offset+size must be <= the size of the existing"
+ " specified image.");
+ return false;
+ }
+
+ *out_imageInfo = imageInfo;
+ return true;
+}
+
+static bool ValidateCompressedTexUnpack(WebGLContext* webgl, const uvec3& size,
+ const webgl::FormatInfo* format,
+ size_t dataSize) {
+ auto compression = format->compression;
+
+ auto bytesPerBlock = compression->bytesPerBlock;
+ auto blockWidth = compression->blockWidth;
+ auto blockHeight = compression->blockHeight;
+
+ auto widthInBlocks = CheckedUint32(size.x) / blockWidth;
+ auto heightInBlocks = CheckedUint32(size.y) / blockHeight;
+ if (size.x % blockWidth) widthInBlocks += 1;
+ if (size.y % blockHeight) heightInBlocks += 1;
+
+ const CheckedUint32 blocksPerImage = widthInBlocks * heightInBlocks;
+ const CheckedUint32 bytesPerImage = bytesPerBlock * blocksPerImage;
+ const CheckedUint32 bytesNeeded = bytesPerImage * size.z;
+
+ if (!bytesNeeded.isValid()) {
+ webgl->ErrorOutOfMemory("Overflow while computing the needed buffer size.");
+ return false;
+ }
+
+ if (dataSize != bytesNeeded.value()) {
+ webgl->ErrorInvalidValue(
+ "Provided buffer's size must match expected size."
+ " (needs %u, has %zu)",
+ bytesNeeded.value(), dataSize);
+ return false;
+ }
+
+ return true;
+}
+
+static bool DoChannelsMatchForCopyTexImage(const webgl::FormatInfo* srcFormat,
+ const webgl::FormatInfo* dstFormat) {
+ // GLES 3.0.4 p140 Table 3.16 "Valid CopyTexImage source
+ // framebuffer/destination texture base internal format combinations."
+
+ switch (srcFormat->unsizedFormat) {
+ case webgl::UnsizedFormat::RGBA:
+ switch (dstFormat->unsizedFormat) {
+ case webgl::UnsizedFormat::A:
+ case webgl::UnsizedFormat::L:
+ case webgl::UnsizedFormat::LA:
+ case webgl::UnsizedFormat::R:
+ case webgl::UnsizedFormat::RG:
+ case webgl::UnsizedFormat::RGB:
+ case webgl::UnsizedFormat::RGBA:
+ return true;
+ default:
+ return false;
+ }
+
+ case webgl::UnsizedFormat::RGB:
+ switch (dstFormat->unsizedFormat) {
+ case webgl::UnsizedFormat::L:
+ case webgl::UnsizedFormat::R:
+ case webgl::UnsizedFormat::RG:
+ case webgl::UnsizedFormat::RGB:
+ return true;
+ default:
+ return false;
+ }
+
+ case webgl::UnsizedFormat::RG:
+ switch (dstFormat->unsizedFormat) {
+ case webgl::UnsizedFormat::L:
+ case webgl::UnsizedFormat::R:
+ case webgl::UnsizedFormat::RG:
+ return true;
+ default:
+ return false;
+ }
+
+ case webgl::UnsizedFormat::R:
+ switch (dstFormat->unsizedFormat) {
+ case webgl::UnsizedFormat::L:
+ case webgl::UnsizedFormat::R:
+ return true;
+ default:
+ return false;
+ }
+
+ default:
+ return false;
+ }
+}
+
+static bool EnsureImageDataInitializedForUpload(
+ WebGLTexture* tex, TexImageTarget target, uint32_t level,
+ const uvec3& offset, const uvec3& size, webgl::ImageInfo* imageInfo,
+ bool* const out_expectsInit = nullptr) {
+ if (out_expectsInit) {
+ *out_expectsInit = false;
+ }
+ if (!imageInfo->mUninitializedSlices) return true;
+
+ if (size.x == imageInfo->mWidth && size.y == imageInfo->mHeight) {
+ bool expectsInit = false;
+ auto& isSliceUninit = *imageInfo->mUninitializedSlices;
+ for (const auto z : IntegerRange(offset.z, offset.z + size.z)) {
+ if (!isSliceUninit[z]) continue;
+ expectsInit = true;
+ isSliceUninit[z] = false;
+ }
+ if (out_expectsInit) {
+ *out_expectsInit = expectsInit;
+ }
+
+ if (!expectsInit) return true;
+
+ bool hasUninitialized = false;
+ for (const auto z : IntegerRange(imageInfo->mDepth)) {
+ hasUninitialized |= isSliceUninit[z];
+ }
+ if (!hasUninitialized) {
+ imageInfo->mUninitializedSlices = Nothing();
+ }
+ return true;
+ }
+
+ WebGLContext* webgl = tex->mContext;
+ webgl->GenerateWarning(
+ "Texture has not been initialized prior to a"
+ " partial upload, forcing the browser to clear it."
+ " This may be slow.");
+ if (!tex->EnsureImageDataInitialized(target, level)) {
+ MOZ_ASSERT(false, "Unexpected failure to init image data.");
+ return false;
+ }
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////////////////
+// Actual calls
+
+static inline GLenum DoTexStorage(gl::GLContext* gl, TexTarget target,
+ GLsizei levels, GLenum sizedFormat,
+ GLsizei width, GLsizei height,
+ GLsizei depth) {
+ gl::GLContext::LocalErrorScope errorScope(*gl);
+
+ switch (target.get()) {
+ case LOCAL_GL_TEXTURE_2D:
+ case LOCAL_GL_TEXTURE_CUBE_MAP:
+ MOZ_ASSERT(depth == 1);
+ gl->fTexStorage2D(target.get(), levels, sizedFormat, width, height);
+ break;
+
+ case LOCAL_GL_TEXTURE_3D:
+ case LOCAL_GL_TEXTURE_2D_ARRAY:
+ gl->fTexStorage3D(target.get(), levels, sizedFormat, width, height,
+ depth);
+ break;
+
+ default:
+ MOZ_CRASH("GFX: bad target");
+ }
+
+ return errorScope.GetError();
+}
+
+bool IsTarget3D(TexImageTarget target) {
+ switch (target.get()) {
+ case LOCAL_GL_TEXTURE_2D:
+ case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ return false;
+
+ case LOCAL_GL_TEXTURE_3D:
+ case LOCAL_GL_TEXTURE_2D_ARRAY:
+ return true;
+
+ default:
+ MOZ_CRASH("GFX: bad target");
+ }
+}
+
+GLenum DoTexImage(gl::GLContext* gl, TexImageTarget target, GLint level,
+ const webgl::DriverUnpackInfo* dui, GLsizei width,
+ GLsizei height, GLsizei depth, const void* data) {
+ const GLint border = 0;
+
+ gl::GLContext::LocalErrorScope errorScope(*gl);
+
+ if (IsTarget3D(target)) {
+ gl->fTexImage3D(target.get(), level, dui->internalFormat, width, height,
+ depth, border, dui->unpackFormat, dui->unpackType, data);
+ } else {
+ MOZ_ASSERT(depth == 1);
+ gl->fTexImage2D(target.get(), level, dui->internalFormat, width, height,
+ border, dui->unpackFormat, dui->unpackType, data);
+ }
+
+ return errorScope.GetError();
+}
+
+GLenum DoTexSubImage(gl::GLContext* gl, TexImageTarget target, GLint level,
+ GLint xOffset, GLint yOffset, GLint zOffset, GLsizei width,
+ GLsizei height, GLsizei depth,
+ const webgl::PackingInfo& pi, const void* data) {
+ gl::GLContext::LocalErrorScope errorScope(*gl);
+
+ if (IsTarget3D(target)) {
+ gl->fTexSubImage3D(target.get(), level, xOffset, yOffset, zOffset, width,
+ height, depth, pi.format, pi.type, data);
+ } else {
+ MOZ_ASSERT(zOffset == 0);
+ MOZ_ASSERT(depth == 1);
+ gl->fTexSubImage2D(target.get(), level, xOffset, yOffset, width, height,
+ pi.format, pi.type, data);
+ }
+
+ return errorScope.GetError();
+}
+
+static inline GLenum DoCompressedTexImage(gl::GLContext* gl,
+ TexImageTarget target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLsizei dataSize, const void* data) {
+ const GLint border = 0;
+
+ gl::GLContext::LocalErrorScope errorScope(*gl);
+
+ if (IsTarget3D(target)) {
+ gl->fCompressedTexImage3D(target.get(), level, internalFormat, width,
+ height, depth, border, dataSize, data);
+ } else {
+ MOZ_ASSERT(depth == 1);
+ gl->fCompressedTexImage2D(target.get(), level, internalFormat, width,
+ height, border, dataSize, data);
+ }
+
+ return errorScope.GetError();
+}
+
+GLenum DoCompressedTexSubImage(gl::GLContext* gl, TexImageTarget target,
+ GLint level, GLint xOffset, GLint yOffset,
+ GLint zOffset, GLsizei width, GLsizei height,
+ GLsizei depth, GLenum sizedUnpackFormat,
+ GLsizei dataSize, const void* data) {
+ gl::GLContext::LocalErrorScope errorScope(*gl);
+
+ if (IsTarget3D(target)) {
+ gl->fCompressedTexSubImage3D(target.get(), level, xOffset, yOffset, zOffset,
+ width, height, depth, sizedUnpackFormat,
+ dataSize, data);
+ } else {
+ MOZ_ASSERT(zOffset == 0);
+ MOZ_ASSERT(depth == 1);
+ gl->fCompressedTexSubImage2D(target.get(), level, xOffset, yOffset, width,
+ height, sizedUnpackFormat, dataSize, data);
+ }
+
+ return errorScope.GetError();
+}
+
+static inline GLenum DoCopyTexSubImage(gl::GLContext* gl, TexImageTarget target,
+ GLint level, GLint xOffset,
+ GLint yOffset, GLint zOffset, GLint x,
+ GLint y, GLsizei width, GLsizei height) {
+ gl::GLContext::LocalErrorScope errorScope(*gl);
+
+ if (IsTarget3D(target)) {
+ gl->fCopyTexSubImage3D(target.get(), level, xOffset, yOffset, zOffset, x, y,
+ width, height);
+ } else {
+ MOZ_ASSERT(zOffset == 0);
+ gl->fCopyTexSubImage2D(target.get(), level, xOffset, yOffset, x, y, width,
+ height);
+ }
+
+ return errorScope.GetError();
+}
+
+//////////////////////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////////////////
+// Actual (mostly generic) function implementations
+
+static bool ValidateCompressedTexImageRestrictions(
+ const WebGLContext* webgl, TexImageTarget target, uint32_t level,
+ const webgl::FormatInfo* format, const uvec3& size) {
+ const auto fnIsDimValid_S3TC = [&](const char* const name, uint32_t levelSize,
+ uint32_t blockSize) {
+ const auto impliedBaseSize = levelSize << level;
+ if (impliedBaseSize % blockSize == 0) return true;
+ webgl->ErrorInvalidOperation(
+ "%u is never a valid %s for level %u, because it implies a base mip %s "
+ "of %u."
+ " %s requires that base mip levels have a %s multiple of %u.",
+ levelSize, name, level, name, impliedBaseSize, format->name, name,
+ blockSize);
+ return false;
+ };
+
+ switch (format->compression->family) {
+ case webgl::CompressionFamily::ASTC:
+ if (target == LOCAL_GL_TEXTURE_3D &&
+ !webgl->gl->IsExtensionSupported(
+ gl::GLContext::KHR_texture_compression_astc_hdr)) {
+ webgl->ErrorInvalidOperation("TEXTURE_3D requires ASTC's hdr profile.");
+ return false;
+ }
+ break;
+
+ case webgl::CompressionFamily::PVRTC:
+ if (!IsPowerOfTwo(size.x) || !IsPowerOfTwo(size.y)) {
+ webgl->ErrorInvalidValue("%s requires power-of-two width and height.",
+ format->name);
+ return false;
+ }
+ break;
+
+ case webgl::CompressionFamily::BPTC:
+ case webgl::CompressionFamily::RGTC:
+ case webgl::CompressionFamily::S3TC:
+ if (!fnIsDimValid_S3TC("width", size.x,
+ format->compression->blockWidth) ||
+ !fnIsDimValid_S3TC("height", size.y,
+ format->compression->blockHeight)) {
+ return false;
+ }
+ break;
+
+ // Default: There are no restrictions on CompressedTexImage.
+ case webgl::CompressionFamily::ES3:
+ case webgl::CompressionFamily::ETC1:
+ break;
+ }
+
+ return true;
+}
+
+static bool ValidateFormatAndSize(const WebGLContext* webgl,
+ TexImageTarget target,
+ const webgl::FormatInfo* format,
+ const uvec3& size) {
+ // Check if texture size will likely be rejected by the driver and give a more
+ // meaningful error message.
+ auto baseImageSize = CheckedInt<uint64_t>(format->estimatedBytesPerPixel) *
+ (uint32_t)size.x * (uint32_t)size.y * (uint32_t)size.z;
+ if (target == LOCAL_GL_TEXTURE_CUBE_MAP) {
+ baseImageSize *= 6;
+ }
+ if (!baseImageSize.isValid() ||
+ baseImageSize.value() >
+ (uint64_t)StaticPrefs::webgl_max_size_per_texture_mib() *
+ (1024 * 1024)) {
+ webgl->ErrorOutOfMemory(
+ "Texture size too large; base image mebibytes > "
+ "webgl.max-size-per-texture-mib");
+ return false;
+ }
+
+ // GLES 3.0.4 p127:
+ // "Textures with a base internal format of DEPTH_COMPONENT or DEPTH_STENCIL
+ // are supported by texture image specification commands only if `target` is
+ // TEXTURE_2D, TEXTURE_2D_ARRAY, or TEXTURE_CUBE_MAP. Using these formats in
+ // conjunction with any other `target` will result in an INVALID_OPERATION
+ // error."
+ const bool ok = [&]() {
+ if (bool(format->d) & (target == LOCAL_GL_TEXTURE_3D)) return false;
+
+ if (format->compression) {
+ switch (format->compression->family) {
+ case webgl::CompressionFamily::ES3:
+ case webgl::CompressionFamily::S3TC:
+ if (target == LOCAL_GL_TEXTURE_3D) return false;
+ break;
+
+ case webgl::CompressionFamily::ETC1:
+ case webgl::CompressionFamily::PVRTC:
+ case webgl::CompressionFamily::RGTC:
+ if (target == LOCAL_GL_TEXTURE_3D ||
+ target == LOCAL_GL_TEXTURE_2D_ARRAY) {
+ return false;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ return true;
+ }();
+ if (!ok) {
+ webgl->ErrorInvalidOperation("Format %s cannot be used with target %s.",
+ format->name, GetEnumName(target.get()));
+ return false;
+ }
+
+ return true;
+}
+
+void WebGLTexture::TexStorage(TexTarget target, uint32_t levels,
+ GLenum sizedFormat, const uvec3& size) {
+ // Check levels
+ if (levels < 1) {
+ mContext->ErrorInvalidValue("`levels` must be >= 1.");
+ return;
+ }
+
+ if (!size.x || !size.y || !size.z) {
+ mContext->ErrorInvalidValue("Dimensions must be non-zero.");
+ return;
+ }
+
+ const TexImageTarget testTarget =
+ IsCubeMap() ? LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X : target.get();
+ webgl::ImageInfo* baseImageInfo;
+ if (!ValidateTexImageSpecification(testTarget, 0, size, &baseImageInfo)) {
+ return;
+ }
+ MOZ_ALWAYS_TRUE(baseImageInfo);
+
+ auto dstUsage = mContext->mFormatUsage->GetSizedTexUsage(sizedFormat);
+ if (!dstUsage) {
+ mContext->ErrorInvalidEnumInfo("internalformat", sizedFormat);
+ return;
+ }
+ auto dstFormat = dstUsage->format;
+
+ if (!ValidateFormatAndSize(mContext, testTarget, dstFormat, size)) return;
+
+ if (dstFormat->compression) {
+ if (!ValidateCompressedTexImageRestrictions(mContext, testTarget, 0,
+ dstFormat, size)) {
+ return;
+ }
+ }
+
+ ////////////////////////////////////
+
+ const bool levelsOk = [&]() {
+ // Right-shift is only defined for bits-1, which is too large anyways.
+ const auto lastLevel = uint32_t(levels - 1);
+ if (lastLevel > 31) return false;
+
+ const auto lastLevelWidth = uint32_t(size.x) >> lastLevel;
+ const auto lastLevelHeight = uint32_t(size.y) >> lastLevel;
+
+ // If these are all zero, then some earlier level was the final 1x1(x1)
+ // level.
+ bool ok = lastLevelWidth || lastLevelHeight;
+ if (target == LOCAL_GL_TEXTURE_3D) {
+ const auto lastLevelDepth = uint32_t(size.z) >> lastLevel;
+ ok |= bool(lastLevelDepth);
+ }
+ return ok;
+ }();
+ if (!levelsOk) {
+ mContext->ErrorInvalidOperation(
+ "Too many levels requested for the given"
+ " dimensions. (levels: %u, width: %u, height: %u,"
+ " depth: %u)",
+ levels, size.x, size.y, size.z);
+ return;
+ }
+
+ ////////////////////////////////////
+ // Do the thing!
+
+ GLenum error = DoTexStorage(mContext->gl, target.get(), levels, sizedFormat,
+ size.x, size.y, size.z);
+
+ mContext->OnDataAllocCall();
+
+ if (error == LOCAL_GL_OUT_OF_MEMORY) {
+ mContext->ErrorOutOfMemory("Ran out of memory during texture allocation.");
+ Truncate();
+ return;
+ }
+ if (error) {
+ mContext->GenerateError(error, "Unexpected error from driver.");
+ const nsPrintfCString call(
+ "DoTexStorage(0x%04x, %i, 0x%04x, %i,%i,%i) -> 0x%04x", target.get(),
+ levels, sizedFormat, size.x, size.y, size.z, error);
+ gfxCriticalError() << "Unexpected error from driver: "
+ << call.BeginReading();
+ return;
+ }
+
+ ////////////////////////////////////
+ // Update our specification data.
+
+ auto uninitializedSlices = Some(std::vector<bool>(size.z, true));
+ const webgl::ImageInfo newInfo{dstUsage, size.x, size.y, size.z,
+ std::move(uninitializedSlices)};
+
+ {
+ const auto base_level = mBaseMipmapLevel;
+ mBaseMipmapLevel = 0;
+
+ ImageInfoAtFace(0, 0) = newInfo;
+ PopulateMipChain(levels - 1);
+
+ mBaseMipmapLevel = base_level;
+ }
+
+ mImmutable = true;
+ mImmutableLevelCount = AutoAssertCast(levels);
+ ClampLevelBaseAndMax();
+}
+
+////////////////////////////////////////
+// Tex(Sub)Image
+
+// TexSubImage iff `!respectFormat`
+void WebGLTexture::TexImage(uint32_t level, GLenum respecFormat,
+ const uvec3& offset, const webgl::PackingInfo& pi,
+ const webgl::TexUnpackBlobDesc& src) {
+ Maybe<RawBuffer<>> cpuDataView;
+ if (src.cpuData) {
+ cpuDataView = Some(RawBuffer<>{src.cpuData->Data()});
+ }
+ const auto srcViewDesc = webgl::TexUnpackBlobDesc{src.imageTarget,
+ src.size,
+ src.srcAlphaType,
+ std::move(cpuDataView),
+ src.pboOffset,
+ src.structuredSrcSize,
+ src.image,
+ src.sd,
+ src.dataSurf,
+ src.unpacking,
+ src.applyUnpackTransforms};
+
+ const auto blob = webgl::TexUnpackBlob::Create(srcViewDesc);
+ if (!blob) {
+ MOZ_ASSERT(false);
+ return;
+ }
+
+ const auto imageTarget = blob->mDesc.imageTarget;
+ auto size = blob->mDesc.size;
+
+ if (!IsTarget3D(imageTarget)) {
+ size.z = 1;
+ }
+
+ ////////////////////////////////////
+ // Get dest info
+
+ const auto& fua = mContext->mFormatUsage;
+ const auto fnValidateUnpackEnums = [&]() {
+ if (!fua->AreUnpackEnumsValid(pi.format, pi.type)) {
+ mContext->ErrorInvalidEnum("Invalid unpack format/type: %s/%s",
+ EnumString(pi.format).c_str(),
+ EnumString(pi.type).c_str());
+ return false;
+ }
+ return true;
+ };
+
+ webgl::ImageInfo* imageInfo;
+ const webgl::FormatUsageInfo* dstUsage;
+ if (respecFormat) {
+ if (!ValidateTexImageSpecification(imageTarget, level, size, &imageInfo))
+ return;
+ MOZ_ASSERT(imageInfo);
+
+ if (!fua->IsInternalFormatEnumValid(respecFormat)) {
+ mContext->ErrorInvalidValue("Invalid internalformat: 0x%04x",
+ respecFormat);
+ return;
+ }
+
+ dstUsage = fua->GetSizedTexUsage(respecFormat);
+ if (!dstUsage) {
+ if (respecFormat != pi.format) {
+ /* GL ES Version 3.0.4 - 3.8.3 Texture Image Specification
+ * "Specifying a combination of values for format, type, and
+ * internalformat that is not listed as a valid combination
+ * in tables 3.2 or 3.3 generates the error INVALID_OPERATION."
+ */
+ if (!fnValidateUnpackEnums()) return;
+ mContext->ErrorInvalidOperation(
+ "Unsized internalFormat must match"
+ " unpack format.");
+ return;
+ }
+
+ dstUsage = fua->GetUnsizedTexUsage(pi);
+ }
+
+ if (!dstUsage) {
+ if (!fnValidateUnpackEnums()) return;
+ mContext->ErrorInvalidOperation(
+ "Invalid internalformat/format/type:"
+ " 0x%04x/0x%04x/0x%04x",
+ respecFormat, pi.format, pi.type);
+ return;
+ }
+
+ const auto& dstFormat = dstUsage->format;
+ if (!ValidateFormatAndSize(mContext, imageTarget, dstFormat, size)) return;
+
+ if (!mContext->IsWebGL2() && dstFormat->d) {
+ if (imageTarget != LOCAL_GL_TEXTURE_2D || blob->HasData() || level != 0) {
+ mContext->ErrorInvalidOperation(
+ "With format %s, this function may only"
+ " be called with target=TEXTURE_2D,"
+ " data=null, and level=0.",
+ dstFormat->name);
+ return;
+ }
+ }
+ } else {
+ if (!ValidateTexImageSelection(imageTarget, level, offset, size,
+ &imageInfo)) {
+ return;
+ }
+ MOZ_ASSERT(imageInfo);
+ dstUsage = imageInfo->mFormat;
+
+ const auto& dstFormat = dstUsage->format;
+ if (!mContext->IsWebGL2() && dstFormat->d) {
+ mContext->ErrorInvalidOperation(
+ "Function may not be called on a texture of"
+ " format %s.",
+ dstFormat->name);
+ return;
+ }
+ }
+
+ ////////////////////////////////////
+ // Get source info
+
+ const webgl::DriverUnpackInfo* driverUnpackInfo;
+ if (!dstUsage->IsUnpackValid(pi, &driverUnpackInfo)) {
+ if (!fnValidateUnpackEnums()) return;
+ mContext->ErrorInvalidOperation(
+ "Mismatched internalFormat and format/type:"
+ " 0x%04x and 0x%04x/0x%04x",
+ respecFormat, pi.format, pi.type);
+ return;
+ }
+
+ if (!blob->Validate(mContext, pi)) return;
+
+ ////////////////////////////////////
+ // Do the thing!
+
+ Maybe<webgl::ImageInfo> newImageInfo;
+ bool isRespec = false;
+ if (respecFormat) {
+ // It's tempting to do allocation first, and TexSubImage second, but this is
+ // generally slower.
+ newImageInfo = Some(webgl::ImageInfo{dstUsage, size.x, size.y, size.z});
+ if (!blob->HasData()) {
+ newImageInfo->mUninitializedSlices =
+ Some(std::vector<bool>(size.z, true));
+ }
+
+ isRespec = (imageInfo->mWidth != newImageInfo->mWidth ||
+ imageInfo->mHeight != newImageInfo->mHeight ||
+ imageInfo->mDepth != newImageInfo->mDepth ||
+ imageInfo->mFormat != newImageInfo->mFormat);
+ } else {
+ if (!blob->HasData()) {
+ mContext->ErrorInvalidValue("`source` cannot be null.");
+ return;
+ }
+ if (!EnsureImageDataInitializedForUpload(this, imageTarget, level, offset,
+ size, imageInfo)) {
+ return;
+ }
+ }
+
+ webgl::PixelPackingState{}.AssertCurrentUnpack(*mContext->gl,
+ mContext->IsWebGL2());
+
+ blob->mDesc.unpacking.ApplyUnpack(*mContext->gl, mContext->IsWebGL2(), size);
+ const auto revertUnpacking = MakeScopeExit([&]() {
+ webgl::PixelPackingState{}.ApplyUnpack(*mContext->gl, mContext->IsWebGL2(),
+ size);
+ });
+
+ const bool isSubImage = !respecFormat;
+ GLenum glError = 0;
+ if (!blob->TexOrSubImage(isSubImage, isRespec, this, level, driverUnpackInfo,
+ offset.x, offset.y, offset.z, pi, &glError)) {
+ return;
+ }
+
+ if (glError == LOCAL_GL_OUT_OF_MEMORY) {
+ mContext->ErrorOutOfMemory("Driver ran out of memory during upload.");
+ Truncate();
+ return;
+ }
+
+ if (glError) {
+ const auto enumStr = EnumString(glError);
+ const nsPrintfCString dui(
+ "Unexpected error %s during upload. (dui: %x/%x/%x)", enumStr.c_str(),
+ driverUnpackInfo->internalFormat, driverUnpackInfo->unpackFormat,
+ driverUnpackInfo->unpackType);
+ mContext->ErrorInvalidOperation("%s", dui.BeginReading());
+ gfxCriticalError() << mContext->FuncName() << ": " << dui.BeginReading();
+ return;
+ }
+
+ ////////////////////////////////////
+ // Update our specification data?
+
+ if (respecFormat) {
+ mContext->OnDataAllocCall();
+ *imageInfo = *newImageInfo;
+ InvalidateCaches();
+ }
+}
+
+////////////////////////////////////////
+// CompressedTex(Sub)Image
+
+static inline bool IsSubImageBlockAligned(
+ const webgl::CompressedFormatInfo* compression,
+ const webgl::ImageInfo* imageInfo, GLint xOffset, GLint yOffset,
+ uint32_t width, uint32_t height) {
+ if (xOffset % compression->blockWidth != 0 ||
+ yOffset % compression->blockHeight != 0) {
+ return false;
+ }
+
+ if (width % compression->blockWidth != 0 &&
+ xOffset + width != imageInfo->mWidth)
+ return false;
+
+ if (height % compression->blockHeight != 0 &&
+ yOffset + height != imageInfo->mHeight)
+ return false;
+
+ return true;
+}
+
+// CompressedTexSubImage iff `sub`
+void WebGLTexture::CompressedTexImage(bool sub, GLenum imageTarget,
+ uint32_t level, GLenum formatEnum,
+ const uvec3& offset, const uvec3& size,
+ const Range<const uint8_t>& src,
+ const uint32_t pboImageSize,
+ const Maybe<uint64_t>& pboOffset) {
+ auto imageSize = pboImageSize;
+ if (pboOffset) {
+ const auto& buffer =
+ mContext->ValidateBufferSelection(LOCAL_GL_PIXEL_UNPACK_BUFFER);
+ if (!buffer) return;
+ auto availBytes = buffer->ByteLength();
+ if (*pboOffset > availBytes) {
+ mContext->GenerateError(
+ LOCAL_GL_INVALID_OPERATION,
+ "`offset` (%llu) must be <= PIXEL_UNPACK_BUFFER size (%llu).",
+ *pboOffset, availBytes);
+ return;
+ }
+ availBytes -= *pboOffset;
+ if (availBytes < pboImageSize) {
+ mContext->GenerateError(
+ LOCAL_GL_INVALID_OPERATION,
+ "PIXEL_UNPACK_BUFFER size minus `offset` (%llu) too small for"
+ " `pboImageSize` (%u).",
+ availBytes, pboImageSize);
+ return;
+ }
+ } else {
+ if (mContext->mBoundPixelUnpackBuffer) {
+ mContext->GenerateError(LOCAL_GL_INVALID_OPERATION,
+ "PIXEL_UNPACK_BUFFER is non-null.");
+ return;
+ }
+ imageSize = src.length();
+ }
+
+ // -
+
+ const auto usage = mContext->mFormatUsage->GetSizedTexUsage(formatEnum);
+ if (!usage || !usage->format->compression) {
+ mContext->ErrorInvalidEnumArg("format", formatEnum);
+ return;
+ }
+
+ webgl::ImageInfo* imageInfo;
+ if (!sub) {
+ if (!ValidateTexImageSpecification(imageTarget, level, size, &imageInfo)) {
+ return;
+ }
+ MOZ_ASSERT(imageInfo);
+
+ if (!ValidateFormatAndSize(mContext, imageTarget, usage->format, size))
+ return;
+ if (!ValidateCompressedTexImageRestrictions(mContext, imageTarget, level,
+ usage->format, size)) {
+ return;
+ }
+ } else {
+ if (!ValidateTexImageSelection(imageTarget, level, offset, size,
+ &imageInfo))
+ return;
+ MOZ_ASSERT(imageInfo);
+
+ const auto dstUsage = imageInfo->mFormat;
+ if (usage != dstUsage) {
+ mContext->ErrorInvalidOperation(
+ "`format` must match the format of the"
+ " existing texture image.");
+ return;
+ }
+
+ const auto& format = usage->format;
+ switch (format->compression->family) {
+ // Forbidden:
+ case webgl::CompressionFamily::ETC1:
+ mContext->ErrorInvalidOperation(
+ "Format does not allow sub-image"
+ " updates.");
+ return;
+
+ // Block-aligned:
+ case webgl::CompressionFamily::ES3: // Yes, the ES3 formats don't match
+ // the ES3
+ case webgl::CompressionFamily::S3TC: // default behavior.
+ case webgl::CompressionFamily::BPTC:
+ case webgl::CompressionFamily::RGTC:
+ if (!IsSubImageBlockAligned(format->compression, imageInfo, offset.x,
+ offset.y, size.x, size.y)) {
+ mContext->ErrorInvalidOperation(
+ "Format requires block-aligned sub-image"
+ " updates.");
+ return;
+ }
+ break;
+
+ // Full-only: (The ES3 default)
+ case webgl::CompressionFamily::ASTC:
+ case webgl::CompressionFamily::PVRTC:
+ if (offset.x || offset.y || size.x != imageInfo->mWidth ||
+ size.y != imageInfo->mHeight) {
+ mContext->ErrorInvalidOperation(
+ "Format does not allow partial sub-image"
+ " updates.");
+ return;
+ }
+ break;
+ }
+ }
+
+ switch (usage->format->compression->family) {
+ case webgl::CompressionFamily::BPTC:
+ case webgl::CompressionFamily::RGTC:
+ if (level == 0) {
+ if (size.x % 4 != 0 || size.y % 4 != 0) {
+ mContext->ErrorInvalidOperation(
+ "For level == 0, width and height must be multiples of 4.");
+ return;
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ if (!ValidateCompressedTexUnpack(mContext, size, usage->format, imageSize))
+ return;
+
+ ////////////////////////////////////
+ // Do the thing!
+
+ if (sub) {
+ if (!EnsureImageDataInitializedForUpload(this, imageTarget, level, offset,
+ size, imageInfo)) {
+ return;
+ }
+ }
+
+ const ScopedLazyBind bindPBO(mContext->gl, LOCAL_GL_PIXEL_UNPACK_BUFFER,
+ mContext->mBoundPixelUnpackBuffer);
+ GLenum error;
+ const void* ptr;
+ if (pboOffset) {
+ ptr = reinterpret_cast<const void*>(*pboOffset);
+ } else {
+ ptr = reinterpret_cast<const void*>(src.begin().get());
+ }
+
+ if (!sub) {
+ error = DoCompressedTexImage(mContext->gl, imageTarget, level, formatEnum,
+ size.x, size.y, size.z, imageSize, ptr);
+ } else {
+ error = DoCompressedTexSubImage(mContext->gl, imageTarget, level, offset.x,
+ offset.y, offset.z, size.x, size.y, size.z,
+ formatEnum, imageSize, ptr);
+ }
+ if (error == LOCAL_GL_OUT_OF_MEMORY) {
+ mContext->ErrorOutOfMemory("Ran out of memory during upload.");
+ Truncate();
+ return;
+ }
+ if (error) {
+ mContext->GenerateError(error, "Unexpected error from driver.");
+ nsCString call;
+ if (!sub) {
+ call = nsPrintfCString(
+ "DoCompressedTexImage(0x%04x, %u, 0x%04x, %u,%u,%u, %u, %p)",
+ imageTarget, level, formatEnum, size.x, size.y, size.z, imageSize,
+ ptr);
+ } else {
+ call = nsPrintfCString(
+ "DoCompressedTexSubImage(0x%04x, %u, %u,%u,%u, %u,%u,%u, 0x%04x, %u, "
+ "%p)",
+ imageTarget, level, offset.x, offset.y, offset.z, size.x, size.y,
+ size.z, formatEnum, imageSize, ptr);
+ }
+ gfxCriticalError() << "Unexpected error " << gfx::hexa(error)
+ << " from driver: " << call.BeginReading();
+ return;
+ }
+
+ ////////////////////////////////////
+ // Update our specification data?
+
+ if (!sub) {
+ const auto uninitializedSlices = Nothing();
+ const webgl::ImageInfo newImageInfo{usage, size.x, size.y, size.z,
+ uninitializedSlices};
+ *imageInfo = newImageInfo;
+ InvalidateCaches();
+ }
+}
+
+////////////////////////////////////////
+// CopyTex(Sub)Image
+
+static bool ValidateCopyTexImageFormats(WebGLContext* webgl,
+ const webgl::FormatInfo* srcFormat,
+ const webgl::FormatInfo* dstFormat) {
+ MOZ_ASSERT(!srcFormat->compression);
+ if (dstFormat->compression) {
+ webgl->ErrorInvalidEnum(
+ "Specified destination must not have a compressed"
+ " format.");
+ return false;
+ }
+
+ if (dstFormat->effectiveFormat == webgl::EffectiveFormat::RGB9_E5) {
+ webgl->ErrorInvalidOperation(
+ "RGB9_E5 is an invalid destination for"
+ " CopyTex(Sub)Image. (GLES 3.0.4 p145)");
+ return false;
+ }
+
+ if (!DoChannelsMatchForCopyTexImage(srcFormat, dstFormat)) {
+ webgl->ErrorInvalidOperation(
+ "Destination channels must be compatible with"
+ " source channels. (GLES 3.0.4 p140 Table 3.16)");
+ return false;
+ }
+
+ return true;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
+class ScopedCopyTexImageSource {
+ WebGLContext* const mWebGL;
+ GLuint mRB;
+ GLuint mFB;
+
+ public:
+ ScopedCopyTexImageSource(WebGLContext* webgl, uint32_t srcWidth,
+ uint32_t srcHeight,
+ const webgl::FormatInfo* srcFormat,
+ const webgl::FormatUsageInfo* dstUsage);
+ ~ScopedCopyTexImageSource();
+};
+
+ScopedCopyTexImageSource::ScopedCopyTexImageSource(
+ WebGLContext* webgl, uint32_t srcWidth, uint32_t srcHeight,
+ const webgl::FormatInfo* srcFormat, const webgl::FormatUsageInfo* dstUsage)
+ : mWebGL(webgl), mRB(0), mFB(0) {
+ switch (dstUsage->format->unsizedFormat) {
+ case webgl::UnsizedFormat::L:
+ case webgl::UnsizedFormat::A:
+ case webgl::UnsizedFormat::LA:
+ webgl->GenerateWarning(
+ "Copying to a LUMINANCE, ALPHA, or LUMINANCE_ALPHA"
+ " is deprecated, and has severely reduced performance"
+ " on some platforms.");
+ break;
+
+ default:
+ MOZ_ASSERT(!dstUsage->textureSwizzleRGBA);
+ return;
+ }
+
+ if (!dstUsage->textureSwizzleRGBA) return;
+
+ gl::GLContext* gl = webgl->gl;
+
+ GLenum sizedFormat;
+
+ switch (srcFormat->componentType) {
+ case webgl::ComponentType::NormUInt:
+ sizedFormat = LOCAL_GL_RGBA8;
+ break;
+
+ case webgl::ComponentType::Float:
+ if (webgl->IsExtensionEnabled(
+ WebGLExtensionID::WEBGL_color_buffer_float)) {
+ sizedFormat = LOCAL_GL_RGBA32F;
+ webgl->WarnIfImplicit(WebGLExtensionID::WEBGL_color_buffer_float);
+ break;
+ }
+
+ if (webgl->IsExtensionEnabled(
+ WebGLExtensionID::EXT_color_buffer_half_float)) {
+ sizedFormat = LOCAL_GL_RGBA16F;
+ webgl->WarnIfImplicit(WebGLExtensionID::EXT_color_buffer_half_float);
+ break;
+ }
+ MOZ_CRASH("GFX: Should be able to request CopyTexImage from Float.");
+
+ default:
+ MOZ_CRASH("GFX: Should be able to request CopyTexImage from this type.");
+ }
+
+ gl::ScopedTexture scopedTex(gl);
+ gl::ScopedBindTexture scopedBindTex(gl, scopedTex.Texture(),
+ LOCAL_GL_TEXTURE_2D);
+
+ gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER,
+ LOCAL_GL_NEAREST);
+ gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER,
+ LOCAL_GL_NEAREST);
+
+ GLint blitSwizzle[4] = {LOCAL_GL_ZERO};
+ switch (dstUsage->format->unsizedFormat) {
+ case webgl::UnsizedFormat::L:
+ blitSwizzle[0] = LOCAL_GL_RED;
+ break;
+
+ case webgl::UnsizedFormat::A:
+ blitSwizzle[0] = LOCAL_GL_ALPHA;
+ break;
+
+ case webgl::UnsizedFormat::LA:
+ blitSwizzle[0] = LOCAL_GL_RED;
+ blitSwizzle[1] = LOCAL_GL_ALPHA;
+ break;
+
+ default:
+ MOZ_CRASH("GFX: Unhandled unsizedFormat.");
+ }
+
+ gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_SWIZZLE_R,
+ blitSwizzle[0]);
+ gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_SWIZZLE_G,
+ blitSwizzle[1]);
+ gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_SWIZZLE_B,
+ blitSwizzle[2]);
+ gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_SWIZZLE_A,
+ blitSwizzle[3]);
+
+ gl->fCopyTexImage2D(LOCAL_GL_TEXTURE_2D, 0, sizedFormat, 0, 0, srcWidth,
+ srcHeight, 0);
+
+ // Now create the swizzled FB we'll be exposing.
+
+ GLuint rgbaRB = 0;
+ GLuint rgbaFB = 0;
+ {
+ gl->fGenRenderbuffers(1, &rgbaRB);
+ gl::ScopedBindRenderbuffer scopedRB(gl, rgbaRB);
+ gl->fRenderbufferStorage(LOCAL_GL_RENDERBUFFER, sizedFormat, srcWidth,
+ srcHeight);
+
+ gl->fGenFramebuffers(1, &rgbaFB);
+ gl->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, rgbaFB);
+ gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER,
+ LOCAL_GL_COLOR_ATTACHMENT0,
+ LOCAL_GL_RENDERBUFFER, rgbaRB);
+
+ const GLenum status = gl->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
+ if (status != LOCAL_GL_FRAMEBUFFER_COMPLETE) {
+ MOZ_CRASH("GFX: Temp framebuffer is not complete.");
+ }
+ }
+
+ // Draw-blit rgbaTex into rgbaFB.
+ const gfx::IntSize srcSize(srcWidth, srcHeight);
+ {
+ const gl::ScopedBindFramebuffer bindFB(gl, rgbaFB);
+ gl->BlitHelper()->DrawBlitTextureToFramebuffer(scopedTex.Texture(), srcSize,
+ srcSize);
+ }
+
+ // Leave RB and FB alive, and FB bound.
+ mRB = rgbaRB;
+ mFB = rgbaFB;
+}
+
+template <typename T>
+static inline GLenum ToGLHandle(const T& obj) {
+ return (obj ? obj->mGLName : 0);
+}
+
+ScopedCopyTexImageSource::~ScopedCopyTexImageSource() {
+ if (!mFB) {
+ MOZ_ASSERT(!mRB);
+ return;
+ }
+ MOZ_ASSERT(mRB);
+
+ gl::GLContext* gl = mWebGL->gl;
+
+ // If we're swizzling, it's because we're on a GL core (3.2+) profile, which
+ // has split framebuffer support.
+ gl->fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER,
+ ToGLHandle(mWebGL->mBoundDrawFramebuffer));
+ gl->fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER,
+ ToGLHandle(mWebGL->mBoundReadFramebuffer));
+
+ gl->fDeleteFramebuffers(1, &mFB);
+ gl->fDeleteRenderbuffers(1, &mRB);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
+static bool GetUnsizedFormatForCopy(GLenum internalFormat,
+ webgl::UnsizedFormat* const out) {
+ switch (internalFormat) {
+ case LOCAL_GL_RED:
+ *out = webgl::UnsizedFormat::R;
+ break;
+ case LOCAL_GL_RG:
+ *out = webgl::UnsizedFormat::RG;
+ break;
+ case LOCAL_GL_RGB:
+ *out = webgl::UnsizedFormat::RGB;
+ break;
+ case LOCAL_GL_RGBA:
+ *out = webgl::UnsizedFormat::RGBA;
+ break;
+ case LOCAL_GL_LUMINANCE:
+ *out = webgl::UnsizedFormat::L;
+ break;
+ case LOCAL_GL_ALPHA:
+ *out = webgl::UnsizedFormat::A;
+ break;
+ case LOCAL_GL_LUMINANCE_ALPHA:
+ *out = webgl::UnsizedFormat::LA;
+ break;
+
+ default:
+ return false;
+ }
+
+ return true;
+}
+
+static const webgl::FormatUsageInfo* ValidateCopyDestUsage(
+ WebGLContext* webgl, const webgl::FormatInfo* srcFormat,
+ GLenum internalFormat) {
+ const auto& fua = webgl->mFormatUsage;
+
+ switch (internalFormat) {
+ case LOCAL_GL_R8_SNORM:
+ case LOCAL_GL_RG8_SNORM:
+ case LOCAL_GL_RGB8_SNORM:
+ case LOCAL_GL_RGBA8_SNORM:
+ webgl->ErrorInvalidEnum("SNORM formats are invalid for CopyTexImage.");
+ return nullptr;
+ }
+
+ auto dstUsage = fua->GetSizedTexUsage(internalFormat);
+ if (!dstUsage) {
+ // Ok, maybe it's unsized.
+ webgl::UnsizedFormat unsizedFormat;
+ if (!GetUnsizedFormatForCopy(internalFormat, &unsizedFormat)) {
+ webgl->ErrorInvalidEnumInfo("internalFormat", internalFormat);
+ return nullptr;
+ }
+
+ const auto dstFormat = srcFormat->GetCopyDecayFormat(unsizedFormat);
+ if (dstFormat) {
+ dstUsage = fua->GetUsage(dstFormat->effectiveFormat);
+ }
+ if (!dstUsage) {
+ webgl->ErrorInvalidOperation(
+ "0x%04x is not a valid unsized format for"
+ " source format %s.",
+ internalFormat, srcFormat->name);
+ return nullptr;
+ }
+
+ return dstUsage;
+ }
+ // Alright, it's sized.
+
+ const auto dstFormat = dstUsage->format;
+
+ if (dstFormat->componentType != srcFormat->componentType) {
+ webgl->ErrorInvalidOperation(
+ "For sized internalFormats, source and dest"
+ " component types must match. (source: %s, dest:"
+ " %s)",
+ srcFormat->name, dstFormat->name);
+ return nullptr;
+ }
+
+ bool componentSizesMatch = true;
+ if (dstFormat->r) {
+ componentSizesMatch &= (dstFormat->r == srcFormat->r);
+ }
+ if (dstFormat->g) {
+ componentSizesMatch &= (dstFormat->g == srcFormat->g);
+ }
+ if (dstFormat->b) {
+ componentSizesMatch &= (dstFormat->b == srcFormat->b);
+ }
+ if (dstFormat->a) {
+ componentSizesMatch &= (dstFormat->a == srcFormat->a);
+ }
+
+ if (!componentSizesMatch) {
+ webgl->ErrorInvalidOperation(
+ "For sized internalFormats, source and dest"
+ " component sizes must match exactly. (source: %s,"
+ " dest: %s)",
+ srcFormat->name, dstFormat->name);
+ return nullptr;
+ }
+
+ return dstUsage;
+}
+
+static bool ValidateCopyTexImageForFeedback(const WebGLContext& webgl,
+ const WebGLTexture& tex,
+ const uint32_t mipLevel,
+ const uint32_t zLayer) {
+ const auto& fb = webgl.BoundReadFb();
+ if (fb) {
+ MOZ_ASSERT(fb->ColorReadBuffer());
+ const auto& attach = *fb->ColorReadBuffer();
+ MOZ_ASSERT(attach.ZLayerCount() ==
+ 1); // Multiview invalid for copyTexImage.
+
+ if (attach.Texture() == &tex && attach.Layer() == zLayer &&
+ attach.MipLevel() == mipLevel) {
+ // Note that the TexImageTargets *don't* have to match for this to be
+ // undefined per GLES 3.0.4 p211, thus an INVALID_OP in WebGL.
+ webgl.ErrorInvalidOperation(
+ "Feedback loop detected, as this texture"
+ " is already attached to READ_FRAMEBUFFER's"
+ " READ_BUFFER-selected COLOR_ATTACHMENT%u.",
+ attach.mAttachmentPoint);
+ return false;
+ }
+ }
+ return true;
+}
+
+static bool DoCopyTexOrSubImage(WebGLContext* webgl, bool isSubImage,
+ bool needsInit, WebGLTexture* const tex,
+ const TexImageTarget target, GLint level,
+ GLint xWithinSrc, GLint yWithinSrc,
+ uint32_t srcTotalWidth, uint32_t srcTotalHeight,
+ const webgl::FormatUsageInfo* srcUsage,
+ GLint xOffset, GLint yOffset, GLint zOffset,
+ uint32_t dstWidth, uint32_t dstHeight,
+ const webgl::FormatUsageInfo* dstUsage) {
+ const auto& gl = webgl->gl;
+
+ ////
+
+ int32_t readX, readY;
+ int32_t writeX, writeY;
+ int32_t rwWidth, rwHeight;
+ if (!Intersect(srcTotalWidth, xWithinSrc, dstWidth, &readX, &writeX,
+ &rwWidth) ||
+ !Intersect(srcTotalHeight, yWithinSrc, dstHeight, &readY, &writeY,
+ &rwHeight)) {
+ webgl->ErrorOutOfMemory("Bad subrect selection.");
+ return false;
+ }
+
+ writeX += xOffset;
+ writeY += yOffset;
+
+ ////
+
+ GLenum error = 0;
+ nsCString errorText;
+ do {
+ const auto& idealUnpack = dstUsage->idealUnpack;
+ const auto& pi = idealUnpack->ToPacking();
+
+ UniqueBuffer zeros;
+ const bool fullOverwrite =
+ (uint32_t(rwWidth) == dstWidth && uint32_t(rwHeight) == dstHeight);
+ if (needsInit && !fullOverwrite) {
+ CheckedInt<size_t> byteCount = BytesPerPixel(pi);
+ byteCount *= dstWidth;
+ byteCount *= dstHeight;
+
+ if (byteCount.isValid()) {
+ zeros = UniqueBuffer::Take(calloc(1u, byteCount.value()));
+ }
+
+ if (!zeros.get()) {
+ webgl->ErrorOutOfMemory("Ran out of memory allocating zeros.");
+ return false;
+ }
+ }
+
+ if (!isSubImage || zeros) {
+ webgl::PixelPackingState{}.AssertCurrentUnpack(*gl, webgl->IsWebGL2());
+
+ gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 1);
+ const auto revert = MakeScopeExit(
+ [&]() { gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 4); });
+ if (!isSubImage) {
+ error = DoTexImage(gl, target, level, idealUnpack, dstWidth, dstHeight,
+ 1, nullptr);
+ if (error) {
+ errorText = nsPrintfCString(
+ "DoTexImage(0x%04x, %i, {0x%04x, 0x%04x, 0x%04x}, %u,%u,1) -> "
+ "0x%04x",
+ target.get(), level, idealUnpack->internalFormat,
+ idealUnpack->unpackFormat, idealUnpack->unpackType, dstWidth,
+ dstHeight, error);
+ break;
+ }
+ }
+ if (zeros) {
+ error = DoTexSubImage(gl, target, level, xOffset, yOffset, zOffset,
+ dstWidth, dstHeight, 1, pi, zeros.get());
+ if (error) {
+ errorText = nsPrintfCString(
+ "DoTexSubImage(0x%04x, %i, %i,%i,%i, %u,%u,1, {0x%04x, 0x%04x}) "
+ "-> "
+ "0x%04x",
+ target.get(), level, xOffset, yOffset, zOffset, dstWidth,
+ dstHeight, idealUnpack->unpackFormat, idealUnpack->unpackType,
+ error);
+ break;
+ }
+ }
+ }
+
+ if (!rwWidth || !rwHeight) {
+ // There aren't any pixels to copy, so we're 'done'.
+ return true;
+ }
+
+ const auto& srcFormat = srcUsage->format;
+ ScopedCopyTexImageSource maybeSwizzle(webgl, srcTotalWidth, srcTotalHeight,
+ srcFormat, dstUsage);
+
+ error = DoCopyTexSubImage(gl, target, level, writeX, writeY, zOffset, readX,
+ readY, rwWidth, rwHeight);
+ if (error) {
+ errorText = nsPrintfCString(
+ "DoCopyTexSubImage(0x%04x, %i, %i,%i,%i, %i,%i, %u,%u) -> 0x%04x",
+ target.get(), level, writeX, writeY, zOffset, readX, readY, rwWidth,
+ rwHeight, error);
+ break;
+ }
+
+ return true;
+ } while (false);
+
+ if (error == LOCAL_GL_OUT_OF_MEMORY) {
+ webgl->ErrorOutOfMemory("Ran out of memory during texture copy.");
+ tex->Truncate();
+ return false;
+ }
+
+ if (gl->IsANGLE() && error == LOCAL_GL_INVALID_OPERATION) {
+ webgl->ErrorImplementationBug(
+ "ANGLE is particular about CopyTexSubImage"
+ " formats matching exactly.");
+ return false;
+ }
+
+ webgl->GenerateError(error, "Unexpected error from driver.");
+ gfxCriticalError() << "Unexpected error from driver: "
+ << errorText.BeginReading();
+ return false;
+}
+
+// CopyTexSubImage if `!respecFormat`
+void WebGLTexture::CopyTexImage(GLenum imageTarget, uint32_t level,
+ GLenum respecFormat, const uvec3& dstOffset,
+ const ivec2& srcOffset, const uvec2& size2) {
+ ////////////////////////////////////
+ // Get source info
+
+ const webgl::FormatUsageInfo* srcUsage;
+ uint32_t srcTotalWidth;
+ uint32_t srcTotalHeight;
+ if (!mContext->BindCurFBForColorRead(&srcUsage, &srcTotalWidth,
+ &srcTotalHeight)) {
+ return;
+ }
+ const auto& srcFormat = srcUsage->format;
+
+ if (!ValidateCopyTexImageForFeedback(*mContext, *this, level, dstOffset.z))
+ return;
+
+ const auto size = uvec3{size2.x, size2.y, 1};
+
+ ////////////////////////////////////
+ // Get dest info
+
+ webgl::ImageInfo* imageInfo;
+ const webgl::FormatUsageInfo* dstUsage;
+ if (respecFormat) {
+ if (!ValidateTexImageSpecification(imageTarget, level, size, &imageInfo))
+ return;
+ MOZ_ASSERT(imageInfo);
+
+ dstUsage = ValidateCopyDestUsage(mContext, srcFormat, respecFormat);
+ if (!dstUsage) return;
+
+ if (!ValidateFormatAndSize(mContext, imageTarget, dstUsage->format, size))
+ return;
+ } else {
+ if (!ValidateTexImageSelection(imageTarget, level, dstOffset, size,
+ &imageInfo)) {
+ return;
+ }
+ MOZ_ASSERT(imageInfo);
+
+ dstUsage = imageInfo->mFormat;
+ MOZ_ASSERT(dstUsage);
+ }
+
+ const auto& dstFormat = dstUsage->format;
+ if (!mContext->IsWebGL2() && dstFormat->d) {
+ mContext->ErrorInvalidOperation(
+ "Function may not be called with format %s.", dstFormat->name);
+ return;
+ }
+
+ ////////////////////////////////////
+ // Check that source and dest info are compatible
+
+ if (!ValidateCopyTexImageFormats(mContext, srcFormat, dstFormat)) return;
+
+ ////////////////////////////////////
+ // Do the thing!
+
+ const bool isSubImage = !respecFormat;
+ bool expectsInit = true;
+ if (isSubImage) {
+ if (!EnsureImageDataInitializedForUpload(this, imageTarget, level,
+ dstOffset, size, imageInfo,
+ &expectsInit)) {
+ return;
+ }
+ }
+
+ if (!DoCopyTexOrSubImage(mContext, isSubImage, expectsInit, this, imageTarget,
+ level, srcOffset.x, srcOffset.y, srcTotalWidth,
+ srcTotalHeight, srcUsage, dstOffset.x, dstOffset.y,
+ dstOffset.z, size.x, size.y, dstUsage)) {
+ Truncate();
+ return;
+ }
+
+ mContext->OnDataAllocCall();
+
+ ////////////////////////////////////
+ // Update our specification data?
+
+ if (respecFormat) {
+ const auto uninitializedSlices = Nothing();
+ const webgl::ImageInfo newImageInfo{dstUsage, size.x, size.y, size.z,
+ uninitializedSlices};
+ *imageInfo = newImageInfo;
+ InvalidateCaches();
+ }
+}
+
+} // namespace mozilla