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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /dom/canvas/WebGLVertexArray.h
parentInitial commit. (diff)
downloadfirefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz
firefox-26a029d407be480d791972afb5975cf62c9360a6.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/WebGLVertexArray.h')
-rw-r--r--dom/canvas/WebGLVertexArray.h127
1 files changed, 127 insertions, 0 deletions
diff --git a/dom/canvas/WebGLVertexArray.h b/dom/canvas/WebGLVertexArray.h
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+++ b/dom/canvas/WebGLVertexArray.h
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef WEBGL_VERTEX_ARRAY_H_
+#define WEBGL_VERTEX_ARRAY_H_
+
+#include <array>
+#include <bitset>
+#include <vector>
+
+#include "mozilla/IntegerRange.h"
+
+#include "CacheInvalidator.h"
+#include "WebGLObjectModel.h"
+#include "WebGLStrongTypes.h"
+
+namespace mozilla {
+
+class WebGLBuffer;
+class WebGLVertexArrayFake;
+
+namespace webgl {
+struct LinkedProgramInfo;
+
+struct VertAttribLayoutData final {
+ // Keep this packed tightly!
+ uint32_t divisor = 0;
+ bool isArray = false;
+ uint8_t byteSize = 0;
+ uint8_t byteStride = 1; // Non-zero, at-most 255
+ webgl::AttribBaseType baseType = webgl::AttribBaseType::Float;
+ uint64_t byteOffset = 0;
+};
+
+struct VertAttribBindingData final {
+ VertAttribLayoutData layout;
+ RefPtr<WebGLBuffer> buffer;
+};
+
+} // namespace webgl
+
+void DoVertexAttribPointer(gl::GLContext&, uint32_t index,
+ const webgl::VertAttribPointerDesc&);
+
+class WebGLVertexArray : public WebGLContextBoundObject {
+ friend class ScopedDrawHelper;
+ friend class WebGLContext;
+ friend class WebGLVertexArrayFake;
+ friend class WebGL2Context;
+ friend struct webgl::LinkedProgramInfo;
+
+ static constexpr size_t kMaxAttribs = 32; // gpuinfo.org says so
+
+ MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(WebGLVertexArray, override)
+
+ RefPtr<WebGLBuffer> mElementArrayBuffer;
+
+ std::array<webgl::VertAttribBindingData, kMaxAttribs> mBindings; // Hot data.
+ std::array<webgl::VertAttribPointerDesc, kMaxAttribs>
+ mDescs; // cold data, parallel to mBindings.
+
+ std::bitset<kMaxAttribs> mAttribIsArrayWithNullBuffer;
+ bool mHasBeenBound = false;
+
+ public:
+ static WebGLVertexArray* Create(WebGLContext* webgl);
+
+ protected:
+ explicit WebGLVertexArray(WebGLContext* webgl);
+ ~WebGLVertexArray();
+
+ public:
+ virtual void BindVertexArray() = 0;
+
+ void SetAttribIsArray(const uint32_t index, const bool val) {
+ auto& binding = mBindings.at(index);
+ binding.layout.isArray = val;
+ mAttribIsArrayWithNullBuffer[index] =
+ binding.layout.isArray && !binding.buffer;
+ }
+
+ void AttribDivisor(const uint32_t index, const uint32_t val) {
+ auto& binding = mBindings.at(index);
+ binding.layout.divisor = val;
+ }
+
+ void AttribPointer(const uint32_t index, WebGLBuffer* const buffer,
+ const webgl::VertAttribPointerDesc& desc,
+ const webgl::VertAttribPointerCalculated& calc) {
+ mDescs[index] = desc;
+
+ auto& binding = mBindings.at(index);
+ binding.buffer = buffer;
+ binding.layout.byteSize = calc.byteSize;
+ binding.layout.byteStride = calc.byteStride;
+ binding.layout.baseType = calc.baseType;
+ binding.layout.byteOffset = desc.byteOffset;
+
+ mAttribIsArrayWithNullBuffer[index] =
+ binding.layout.isArray && !binding.buffer;
+ }
+
+ const auto& AttribBinding(const uint32_t index) const {
+ return mBindings.at(index);
+ }
+ const auto& AttribDesc(const uint32_t index) const {
+ return mDescs.at(index);
+ }
+
+ Maybe<uint32_t> GetAttribIsArrayWithNullBuffer() const {
+ const auto& bitset = mAttribIsArrayWithNullBuffer;
+ if (MOZ_LIKELY(bitset.none())) return {};
+ for (const auto i : IntegerRange(bitset.size())) {
+ if (bitset[i]) return Some(i);
+ }
+ MOZ_CRASH();
+ }
+
+ Maybe<double> GetVertexAttrib(uint32_t index, GLenum pname) const;
+ void DoVertexAttrib(uint32_t index, uint32_t vertOffset = 0) const;
+};
+
+} // namespace mozilla
+
+#endif // WEBGL_VERTEX_ARRAY_H_