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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/temp-expressions-should-not-crash.html | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/temp-expressions-should-not-crash.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/temp-expressions-should-not-crash.html | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/temp-expressions-should-not-crash.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/temp-expressions-should-not-crash.html new file mode 100644 index 0000000000..c28db1daad --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/temp-expressions-should-not-crash.html @@ -0,0 +1,100 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Driver Bug - temp experssions should not crash</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<canvas id="example" width="40" height="40"> </canvas> +<div id="description"></div> +<div id="console"></div> +<script id="vshader" type="x-shader/x-vertex"> +void main(){ + gl_Position = vec4(0, 0, 0, 1); +} +</script> +<script id="fshaderUniformTest" type="x-shader/x-fragment"> +precision mediump float; +uniform vec4 u_uniform; +void main() +{ + vec4 temp = vec4(0, 0, 0, 0); +$(code) + gl_FragColor = temp; +} +</script> +<script> +"use strict"; +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext(); + +var fUniformTestSource = wtu.getScript("fshaderUniformTest"); + +var tests = [ +]; +var counts = [ + { count:100, + mustPass: true, + }, + { count: 1000, + mustPass: false, + }, + { count: 10000, + mustPass: false, + }, +]; +var operators = ["+", "-", "/", "*"]; +counts.forEach(function(info) { + var generateCode = function(numVars) { + var codes = []; + var count = 0; + var step = 10; + for (var uu = 0; uu < numVars; uu += step) { + var subCodes = [""]; + for (var vv = 0; vv < step; ++vv) { + subCodes.push(operators[(count++) % operators.length]); + } + subCodes.push(""); + codes.push(" temp += " + subCodes.join("\n u_uniform ") + ";"); + } + return { + code: codes.join("\n"), + }; + }; + + var subs = generateCode(info.count); + tests.push({ + vShaderId: "vshader", + vShaderSuccess: true, + fShaderSource: wtu.replaceParams(fUniformTestSource, subs), + fShaderSuccess: true, + linkSuccess: true, + ignoreResults: !info.mustPass, + passMsg: "shader with uniform with " + info.count + " operators in temp expressions in multiple lines", + }); + subs.code = subs.code.replace(/\n +/g, " ") + tests.push({ + vShaderId: "vshader", + vShaderSuccess: true, + fShaderSource: wtu.replaceParams(fUniformTestSource, subs), + fShaderSuccess: true, + linkSuccess: true, + ignoreResults: !info.mustPass, + passMsg: "shader with uniform with " + info.count + " operators in temp expressions in one line", + }); +}); +GLSLConformanceTester.runTests(tests); +</script> +</body> +</html> + |