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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /dom/canvas/test/webgl-conf/checkout/conformance/uniforms/gl-uniform-struct-unused.html | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/uniforms/gl-uniform-struct-unused.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/uniforms/gl-uniform-struct-unused.html | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/uniforms/gl-uniform-struct-unused.html b/dom/canvas/test/webgl-conf/checkout/conformance/uniforms/gl-uniform-struct-unused.html new file mode 100644 index 0000000000..b755e59ee2 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/uniforms/gl-uniform-struct-unused.html @@ -0,0 +1,83 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL uniform struct Conformance Test</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<canvas id="example" width="2" height="2"> </canvas> + +<script id="vshader" type="x-shader/x-vertex"> +attribute vec4 vPosition; +uniform vec4 u0; +struct MyStruct { + vec4 var1; + vec4 var2; + vec4 var3; + vec4 var4; +}; +uniform MyStruct u1; +uniform vec4 u2; +varying vec4 v_color; +void main() +{ + gl_Position = vPosition; + v_color = (u0 + u2 + u1.var1) - vec4(2.0); +} +</script> + +<script id="fshader" type="x-shader/x-fragment"> +precision mediump float; +varying vec4 v_color; +void main() +{ + gl_FragColor = v_color; +} +</script> + +<script> +"use strict"; +description("This test ensures WebGL implementations handle unused members at the end of structs correctly."); + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext(); +var c = document.getElementById("console"); +program = wtu.setupProgram(gl, ["vshader", "fshader"], [ "vPosition"]); + +wtu.setupUnitQuad(gl, [0, 1]); +var white = [1.0, 1.0, 1.0, 1.0]; +var black = [0.0, 0.0, 0.0, 0.0]; +gl.uniform4fv(gl.getUniformLocation(program, "u0"), white); +gl.uniform4fv(gl.getUniformLocation(program, "u1.var1"), white); +gl.uniform4fv(gl.getUniformLocation(program, "u1.var2"), black); +gl.uniform4fv(gl.getUniformLocation(program, "u1.var3"), black); +gl.uniform4fv(gl.getUniformLocation(program, "u1.var4"), black); +gl.uniform4fv(gl.getUniformLocation(program, "u2"), white); +wtu.clearAndDrawUnitQuad(gl); +wtu.checkCanvas(gl, [255, 255, 255, 255], "should be white", 0); +gl.uniform4fv(gl.getUniformLocation(program, "u1.var2"), black); +gl.uniform4fv(gl.getUniformLocation(program, "u1.var3"), black); +gl.uniform4fv(gl.getUniformLocation(program, "u1.var4"), black); +wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 0]); +wtu.checkCanvas(gl, [255, 255, 255, 255], "should still be white", 0); + +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no GL errors"); +debug(""); +var successfullyParsed = true; + +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> |