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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-equality.html | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-equality.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-equality.html | 240 |
1 files changed, 240 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-equality.html b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-equality.html new file mode 100644 index 0000000000..dcffa2c0a3 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-equality.html @@ -0,0 +1,240 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>GLSL array equality test</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<script src="../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="fshaderSimple" type="x-shader/x-fragment">#version 300 es +precision mediump float; + +out vec4 my_FragColor; + +void main() { + // This simple test uses the ESSL1 style array initialization in order + // to be able to test array equality independently of array constructors. + int a[3]; + int b[3]; + int c[3]; + for (int i = 0; i < 3; ++i) { + a[i] = i; + b[i] = i; + c[i] = i + 1; + } + bool success = (a == b) && (a != c); + my_FragColor = vec4(0.0, (success ? 1.0 : 0.0), 0.0, 1.0); +} +</script> +<script id="fshaderArrayOfStructs" type="x-shader/x-fragment">#version 300 es +precision mediump float; + +out vec4 my_FragColor; + +struct S { + int foo; +}; + +void main() { + // This simple test uses the ESSL1 style array initialization in order + // to be able to test array equality independently of array constructors. + S a[3]; + S b[3]; + S c[3]; + for (int i = 0; i < 3; ++i) { + a[i].foo = i; + b[i].foo = i; + c[i].foo = i + 1; + } + bool success = (a == b) && (a != c); + my_FragColor = vec4(0.0, (success ? 1.0 : 0.0), 0.0, 1.0); +} +</script> +<script id="simple-float-array-fs" type="x-shader/x-fragment">#version 300 es +precision mediump float; + +uniform float a[3]; +uniform float b[3]; + +out vec4 fragColor; + +void main(void) { + fragColor = vec4(0.0, 0.0, 0.0, 1.0); + + if (a == b) { + fragColor.g = 1.0; + } +} +</script> +<script id="simple-vec-array-fs" type="x-shader/x-fragment">#version 300 es +precision mediump float; + +uniform vec3 a[3]; +uniform vec3 b[3]; + +out vec4 fragColor; + +void main(void) { + fragColor = vec4(0.0, 0.0, 0.0, 1.0); + + if (a == b) { + fragColor.g = 1.0; + } +} +</script> +<script id="simple-mat-array-fs" type="x-shader/x-fragment">#version 300 es +precision mediump float; + +uniform mat3 a[3]; +uniform mat3 b[3]; + +out vec4 fragColor; + +void main(void) { + fragColor = vec4(0.0, 0.0, 0.0, 1.0); + + if (a == b) { + fragColor.g = 1.0; + } +} +</script> +<script type="application/javascript"> +"use strict"; +description("Comparing arrays should work."); + +GLSLConformanceTester.runRenderTests([ +{ + fShaderId: 'fshaderSimple', + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Arrays of integers' +}, +{ + fShaderId: 'fshaderArrayOfStructs', + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Arrays of structs' +}, +{ + fShaderId: "simple-float-array-fs", + fShaderSuccess: true, + linkSuccess: true, + render: true, + passMsg: "Simple float array with default values", +}, +{ + fShaderId: "simple-float-array-fs", + fShaderSuccess: true, + linkSuccess: true, + render: true, + renderColor: [0, 0, 0, 255], + uniforms: [ + { name: 'a', functionName: 'uniform1fv', value: [1, 2, 3]}, + { name: 'b', functionName: 'uniform1fv', value: [1, 2, 4]}, + ], + passMsg: "Simple float array with different values", +}, +{ + fShaderId: "simple-float-array-fs", + fShaderSuccess: true, + linkSuccess: true, + render: true, + uniforms: [ + { name: 'a', functionName: 'uniform1fv', value: [1, 2, 3]}, + { name: 'b', functionName: 'uniform1fv', value: [1, 2, 3]}, + ], + passMsg: "Simple float array with same values", +}, +{ + fShaderId: "simple-vec-array-fs", + fShaderSuccess: true, + linkSuccess: true, + render: true, + passMsg: "Simple vec array with default values", +}, +{ + fShaderId: "simple-vec-array-fs", + fShaderSuccess: true, + linkSuccess: true, + render: true, + renderColor: [0, 0, 0, 255], + uniforms: [ + { name: 'a', functionName: 'uniform3fv', value: [1, 2, 3, 4, 5, 6, 7, 8, 9]}, + { name: 'b', functionName: 'uniform3fv', value: [1, 2, 3, 4, 5, 6, 7, 8, 10]}, + ], + passMsg: "Simple vec array with different values", +}, +{ + fShaderId: "simple-vec-array-fs", + fShaderSuccess: true, + linkSuccess: true, + render: true, + uniforms: [ + { name: 'a', functionName: 'uniform3fv', value: [1, 2, 3, 4, 5, 6, 7, 8, 9]}, + { name: 'b', functionName: 'uniform3fv', value: [1, 2, 3, 4, 5, 6, 7, 8, 9]}, + ], + passMsg: "Simple vec array with same values", +}, +{ +// "simple-mat-array-fs" + fShaderId: "simple-mat-array-fs", + fShaderSuccess: true, + linkSuccess: true, + render: true, + passMsg: "Simple mat array with default values", +}, +{ + fShaderId: "simple-mat-array-fs", + fShaderSuccess: true, + linkSuccess: true, + render: true, + renderColor: [0, 0, 0, 255], + uniforms: [ + { name: 'a', functionName: 'uniformMatrix3fv', value: [ + 11, 12, 13, 14, 15, 16, 17, 18, 19, + 21, 22, 23, 24, 25, 26, 27, 28, 29, + 31, 32, 33, 34, 35, 36, 37, 38, 39, + ]}, + { name: 'b', functionName: 'uniformMatrix3fv', value: [ + 11, 12, 13, 14, 15, 16, 17, 18, 19, + 21, 22, 23, 24, 25, 26, 27, 28, 29, + 31, 32, 33, 34, 35, 36, 37, 30, 39, + ]}, + ], + passMsg: "Simple vec array with different values", +}, +{ + fShaderId: "simple-mat-array-fs", + fShaderSuccess: true, + linkSuccess: true, + render: true, + uniforms: [ + { name: 'a', functionName: 'uniformMatrix3fv', value: [ + 11, 12, 13, 14, 15, 16, 17, 18, 19, + 21, 22, 23, 24, 25, 26, 27, 28, 29, + 31, 32, 33, 34, 35, 36, 37, 38, 39, + ]}, + { name: 'b', functionName: 'uniformMatrix3fv', value: [ + 11, 12, 13, 14, 15, 16, 17, 18, 19, + 21, 22, 23, 24, 25, 26, 27, 28, 29, + 31, 32, 33, 34, 35, 36, 37, 38, 39, + ]}, + ], + passMsg: "Simple vec array with same values", +}, +], 2); +</script> +</body> +</html> + |