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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /dom/canvas/test/webgl-conf/checkout/conformance2/programs
parentInitial commit. (diff)
downloadfirefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz
firefox-26a029d407be480d791972afb5975cf62c9360a6.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/programs')
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance2/programs/00_test_list.txt4
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance2/programs/active-built-in-attribs.html86
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance2/programs/get-uniform-indices.html121
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance2/programs/gl-get-frag-data-location.html121
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance2/programs/sampler-uniforms.html111
5 files changed, 443 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/programs/00_test_list.txt b/dom/canvas/test/webgl-conf/checkout/conformance2/programs/00_test_list.txt
new file mode 100644
index 0000000000..c88d255dab
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance2/programs/00_test_list.txt
@@ -0,0 +1,4 @@
+active-built-in-attribs.html
+--min-version 2.0.1 get-uniform-indices.html
+gl-get-frag-data-location.html
+--min-version 2.0.1 sampler-uniforms.html
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/programs/active-built-in-attribs.html b/dom/canvas/test/webgl-conf/checkout/conformance2/programs/active-built-in-attribs.html
new file mode 100644
index 0000000000..68b62cdcf2
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance2/programs/active-built-in-attribs.html
@@ -0,0 +1,86 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL Conformance Tests: Verify validation for active built-in attribs</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/desktop-gl-constants.js"></script>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<canvas id="canvas" style="width: 64px; height: 64px;"> </canvas>
+<div id="console"></div>
+<script id="vs" type="x-shader/x-vertex">#version 300 es
+void main() {
+ gl_Position = vec4(gl_VertexID % 2, (gl_VertexID/2) % 2, 0, 1);
+}
+</script>
+
+<script id="fs" type="x-shader/x-fragment">#version 300 es
+precision mediump float;
+out vec4 fragColor;
+void main() {
+ fragColor = vec4(0, 1, 0, 1);
+}
+</script>
+
+<script>
+"use strict";
+description("This test verifies validation for active built-in attribs.");
+
+debug("");
+
+var wtu = WebGLTestUtils;
+var canvas = document.getElementById("canvas");
+var gl = wtu.create3DContext(canvas, null, 2);
+
+if (!gl) {
+ testFailed("WebGL context does not exist");
+} else {
+ testPassed("WebGL context exists");
+ runTests();
+}
+
+var activeInfo, attribLoc;
+
+function runTests() {
+ var prog = wtu.setupProgram(gl, ["vs", "fs"]);
+ if (!prog) {
+ testFailed("Set up program failed");
+ return;
+ }
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "No GL error from set up");
+
+ var numActive = gl.getProgramParameter(prog, gl.ACTIVE_ATTRIBUTES);
+ if (numActive != 1) {
+ testFailed('ACTIVE_ATTRIBUTES should be 1.');
+ return;
+ }
+ testPassed('ACTIVE_ATTRIBUTES should be 1.');
+
+ activeInfo = gl.getActiveAttrib(prog, 0);
+ if (!activeInfo) {
+ testFailed('getActiveAttrib should return an info object.');
+ return;
+ }
+
+ shouldBe('activeInfo.name', '"gl_VertexID"');
+ attribLoc = gl.getAttribLocation(prog, 'gl_VertexID');
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be able to request the location of a built-in.");
+ shouldBe('attribLoc', '-1');
+}
+
+var successfullyParsed = true;
+</script>
+<script src="../../js/js-test-post.js"></script>
+
+</body>
+</html>
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/programs/get-uniform-indices.html b/dom/canvas/test/webgl-conf/checkout/conformance2/programs/get-uniform-indices.html
new file mode 100644
index 0000000000..d42add065c
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance2/programs/get-uniform-indices.html
@@ -0,0 +1,121 @@
+<!--
+Copyright (c) 2022 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+
+<script>
+"use strict";
+description("This test verifies getUniformIndices behaviors.");
+
+debug("");
+
+var wtu = WebGLTestUtils;
+
+const e_canvas = document.createElement('canvas');
+const gl = e_canvas.getContext('webgl2');
+
+const VSRC = `\
+ #version 300 es
+ precision mediump float;
+ uniform float u_vert_scalar;
+ uniform float u_vert_arr[3];
+ uniform float u_both_scalar;
+ uniform float u_both_arr[3];
+ void main() {
+ gl_Position = vec4(0, 0, 0, 1);
+ gl_Position.r += u_vert_scalar;
+ gl_Position.r += u_vert_arr[1];
+ gl_Position.r += u_both_scalar;
+ gl_Position.r += u_both_arr[1];
+ }
+`;
+
+const FSRC = `\
+ #version 300 es
+ precision mediump float;
+ uniform float u_frag_scalar;
+ uniform float u_frag_arr[3];
+ uniform float u_both_scalar;
+ uniform float u_both_arr[3];
+ out vec4 o_frag_color;
+ void main() {
+ o_frag_color = vec4(0, 0, 0, 1);
+ o_frag_color.r += u_frag_scalar;
+ o_frag_color.r += u_frag_arr[1];
+ o_frag_color.r += u_both_scalar;
+ o_frag_color.r += u_both_arr[1];
+ }
+`;
+
+(() => {
+ if (!gl) {
+ testFailed("WebGL context does not exist");
+ return;
+ }
+
+ window.prog = wtu.setupProgram(gl, [VSRC, FSRC]);
+ if (!prog) {
+ testFailed("Setting up program failed");
+ return;
+ }
+ let err = gl.getError();
+ if (err) throw err;
+
+ const IS_ACTIVE_BY_NAME = {
+ 'u_vert_scalar' : true,
+ 'u_vert_scalar[0]': false,
+ 'u_vert_arr' : true,
+ 'u_vert_arr[0]' : true, // Even if the [0] is unused, the name enumerated
+ // via getActiveUniforms for this array is 'u_vert_arr[0]'.
+ 'u_vert_arr[1]' : false,
+
+ 'u_frag_scalar' : true,
+ 'u_frag_scalar[0]': false,
+ 'u_frag_arr' : true,
+ 'u_frag_arr[0]' : true,
+ 'u_frag_arr[1]' : false,
+
+ 'u_both_scalar' : true,
+ 'u_both_scalar[0]': false,
+ 'u_both_arr' : true,
+ 'u_both_arr[0]' : true,
+ 'u_both_arr[1]' : false,
+ };
+ const NAMES = Object.keys(IS_ACTIVE_BY_NAME);
+ const active_ids = gl.getUniformIndices(prog, NAMES);
+
+ err = gl.getError();
+ if (err) throw err;
+
+ NAMES.forEach((name, i) => {
+ const active_id_was = active_ids[i];
+ const is_active_expected = IS_ACTIVE_BY_NAME[name];
+ const is_active_was = active_id_was != gl.INVALID_INDEX;
+ expectTrue(is_active_was == is_active_expected,
+ `getUniformIndices([, '${name}' ,]) -> [, ${active_id_was} ,], should be [, ${is_active_expected ? '0<=N<INVALID_INDEX' : 'INVALID_INDEX'} ,]`);
+ if (is_active_was) {
+ const info = gl.getActiveUniform(prog, active_id_was);
+ expectTrue(info.name.startsWith(name), `'${info.name}'.startsWith('${name}')`);
+ }
+ });
+})();
+
+var successfullyParsed = true;
+</script>
+<script src="../../js/js-test-post.js"></script>
+
+</body>
+</html>
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/programs/gl-get-frag-data-location.html b/dom/canvas/test/webgl-conf/checkout/conformance2/programs/gl-get-frag-data-location.html
new file mode 100644
index 0000000000..1e006ebd28
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance2/programs/gl-get-frag-data-location.html
@@ -0,0 +1,121 @@
+<!--
+Copyright (c) 2021 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL Conformance Tests: Verify getFragDataLocation</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/desktop-gl-constants.js"></script>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<canvas id="canvas" style="width: 4px; height: 4px;"> </canvas>
+<div id="console"></div>
+<script id="vs" type="x-shader/x-vertex">#version 300 es
+void main() {
+ gl_Position = vec4(0, 0, 0, 1);
+}
+</script>
+
+<script id="fs" type="x-shader/x-fragment">#version 300 es
+precision mediump float;
+layout(location = 2) out vec4 fragColor0;
+layout(location = 0) out vec4 fragColor1;
+void main() {
+ fragColor0 = vec4(0, 1, 0, 1);
+ fragColor1 = vec4(1, 0, 0, 1);
+}
+</script>
+
+<script id="fs-array" type="x-shader/x-fragment">#version 300 es
+precision mediump float;
+out vec4 fragColor[2];
+void main() {
+ fragColor[0] = vec4(0, 1, 0, 1);
+ fragColor[1] = vec4(1, 0, 0, 1);
+}
+</script>
+
+<script id="vs-es2" type="x-shader/x-vertex">
+void main() {
+ gl_Position = vec4(0, 0, 0, 1);
+}
+</script>
+<script id="fs-es2" type="x-shader/x-fragment">
+precision mediump float;
+void main() {
+ gl_FragColor = vec4(0, 1, 0, 1);
+}
+</script>
+
+<script>
+"use strict";
+description("This test verifies getFragDataLocation behaviors.");
+
+debug("");
+
+var wtu = WebGLTestUtils;
+var canvas = document.getElementById("canvas");
+var gl = wtu.create3DContext(canvas, null, 2);
+
+if (!gl) {
+ testFailed("WebGL context does not exist");
+} else {
+ testPassed("WebGL context exists");
+ runTests();
+}
+
+function runTests() {
+ window.program = wtu.setupProgram(gl, ["vs", "fs"]);
+ window.programArray = wtu.setupProgram(gl, ["vs", "fs-array"]);
+ window.programEs2 = wtu.setupProgram(gl, ["vs-es2", "fs-es2"]);
+ if (!program || !programArray || !programEs2) {
+ testFailed("Set up program failed");
+ return;
+ }
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "No GL error from set up");
+
+ shouldBe("gl.getFragDataLocation(program, 'gl_FragColor')", "-1");
+ shouldBe("gl.getFragDataLocation(programArray, 'gl_FragColor')", "-1");
+ shouldBe("gl.getFragDataLocation(programEs2, 'gl_FragColor')", "-1");
+ shouldBe("gl.getFragDataLocation(program, 'gl_FragData')", "-1");
+ shouldBe("gl.getFragDataLocation(programArray, 'gl_FragData')", "-1");
+ shouldBe("gl.getFragDataLocation(programEs2, 'gl_FragData')", "-1");
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "No GL error from gl_* queries");
+
+ var loc0 = gl.getFragDataLocation(program, "fragColor0");
+ var loc1 = gl.getFragDataLocation(program, "fragColor1");
+ if (loc0 != 2 || loc1 != 0) {
+ testFailed("Fail to query scalar output variable locations, " +
+ "expected: fragColor0->2, fragColor1->0, " +
+ "got: fragColor0->" + loc0 + ", fragColor1->" + loc1);
+ } else {
+ testPassed("getFragDataLocation on scalar variables works fine");
+ }
+
+ var loc = gl.getFragDataLocation(programArray, "fragColor");
+ loc0 = gl.getFragDataLocation(programArray, "fragColor[0]");
+ loc1 = gl.getFragDataLocation(programArray, "fragColor[1]");
+ if (loc < 0 || loc0 < 0 || loc1 < 0 || loc != loc0 || loc0 + 1 != loc1) {
+ testFailed("Fail to query scalar output variable locations, " +
+ "expected: fragColor->0, fragColor[0]->0, fragColor[1]->1, " +
+ "got: fragColor->" + loc + ", fragColor[0]->" + loc0 + ", fragColor[1]->" + loc1);
+ } else {
+ testPassed("getFragDataLocation on variable arrays works fine");
+ }
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "No GL error from testing");
+}
+
+var successfullyParsed = true;
+</script>
+<script src="../../js/js-test-post.js"></script>
+
+</body>
+</html>
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/programs/sampler-uniforms.html b/dom/canvas/test/webgl-conf/checkout/conformance2/programs/sampler-uniforms.html
new file mode 100644
index 0000000000..4df60d3ee3
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance2/programs/sampler-uniforms.html
@@ -0,0 +1,111 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL2 getActiveUniform conformance test.</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"> </script>
+</head>
+<body>
+<canvas id="example" width="16" height="16"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vshader" type="x-shader/x-vertex">#version 300 es
+void main()
+{
+ gl_Position = vec4(0, 0, 0, 1);
+}
+</script>
+<script id="fshader" type="x-shader/x-fragment">#version 300 es
+precision mediump float;
+uniform mediump $type uniform0;
+out vec4 myFragColor;
+void main()
+{
+ myFragColor = vec4(0,$access,0,1);
+}
+</script>
+<script>
+"use strict";
+description("Tests getActiveUniform for various types");
+
+var wtu = WebGLTestUtils;
+var gl = wtu.create3DContext("example", undefined, 2);
+
+var tests = [
+ { glType: gl.SAMPLER_2D, size: 1, type: 'sampler2D', access: 'texture(uniform0, vec2(0,0)).x'},
+ { glType: gl.SAMPLER_CUBE, size: 1, type: 'samplerCube', access: 'texture(uniform0, vec3(0,1,0)).x'},
+ { glType: gl.SAMPLER_3D, size: 1, type: 'sampler3D', access: 'texture(uniform0, vec3(0,1,0)).x'},
+ { glType: gl.SAMPLER_2D_ARRAY, size: 1, type: 'sampler2DArray', access: 'texture(uniform0, vec3(0,1,0)).x'},
+
+ { glType: gl.SAMPLER_2D_SHADOW, size: 1, type: 'sampler2DShadow', access: 'texture(uniform0, vec3(0,1,0))'},
+ { glType: gl.SAMPLER_CUBE_SHADOW, size: 1, type: 'samplerCubeShadow', access: 'texture(uniform0, vec4(0,1,0,0))'},
+ { glType: gl.SAMPLER_2D_ARRAY_SHADOW, size: 1, type: 'sampler2DArrayShadow', access: 'texture(uniform0, vec4(0,1,0,0))'},
+
+ { glType: gl.INT_SAMPLER_2D, size: 1, type: 'isampler2D', access: 'texture(uniform0, vec2(0,0)).x'},
+ { glType: gl.INT_SAMPLER_CUBE, size: 1, type: 'isamplerCube', access: 'texture(uniform0, vec3(0,1,0)).x'},
+ { glType: gl.INT_SAMPLER_3D, size: 1, type: 'isampler3D', access: 'texture(uniform0, vec3(0,1,0)).x'},
+ { glType: gl.INT_SAMPLER_2D_ARRAY, size: 1, type: 'isampler2DArray', access: 'texture(uniform0, vec3(0,1,0)).x'},
+
+ { glType: gl.UNSIGNED_INT_SAMPLER_2D, size: 1, type: 'usampler2D', access: 'texture(uniform0, vec2(0,0)).x'},
+ { glType: gl.UNSIGNED_INT_SAMPLER_CUBE, size: 1, type: 'usamplerCube', access: 'texture(uniform0, vec3(0,1,0)).x'},
+ { glType: gl.UNSIGNED_INT_SAMPLER_3D, size: 1, type: 'usampler3D', access: 'texture(uniform0, vec3(0,1,0)).x'},
+ { glType: gl.UNSIGNED_INT_SAMPLER_2D_ARRAY, size: 1, type: 'usampler2DArray', access: 'texture(uniform0, vec3(0,1,0)).x'},
+];
+
+var vs = wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER);
+var source = document.getElementById('fshader').text;
+
+function createProgram(type, access) {
+ var fs = wtu.loadShader(
+ gl,
+ source.replace('$type', type).replace('$access', access),
+ gl.FRAGMENT_SHADER);
+ var program = wtu.setupProgram(gl, [vs, fs]);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no errors from setup");
+ return program;
+}
+
+for (var tt = 0; tt < tests.length; ++tt) {
+ var t = tests[tt];
+ debug("");
+ debug("Testing uniform sampler type : " + t.type);
+ var program = createProgram(t.type, t.access);
+ var numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
+ assertMsg(numUniforms >= 1, "at least 1 sampler uniform");
+ var found = false;
+ for (var ii = 0; ii < numUniforms; ++ii) {
+ var info = gl.getActiveUniform(program, ii);
+ if (info.name == 'uniform0') {
+ found = true;
+ assertMsg(info.type == t.glType,
+ "type must be " + wtu.glEnumToString(gl, t.glType) + " was " +
+ wtu.glEnumToString(gl, info.type));
+ assertMsg(info.size == t.size,
+ "size must be " + t.size + ' was ' + info.size);
+ }
+ }
+ assertMsg(found, "uniform 'uniform0' should exist");
+ var loc = gl.getUniformLocation(program, 'uniform0');
+ assertMsg(loc != null, "getUniformLocation must return non null");
+ gl.uniform1i(loc, tt + 1);
+ var val = gl.getUniform(program, loc);
+ assertMsg(val == tt + 1, "getUniform must return set value");
+}
+
+debug("");
+wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no errors running the tests");
+
+var successfullyParsed = true;
+</script>
+<script src="../../js/js-test-post.js"></script>
+
+</body>
+</html>