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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /dom/media/AudioSegment.cpp
parentInitial commit. (diff)
downloadfirefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz
firefox-26a029d407be480d791972afb5975cf62c9360a6.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r--dom/media/AudioSegment.cpp292
1 files changed, 292 insertions, 0 deletions
diff --git a/dom/media/AudioSegment.cpp b/dom/media/AudioSegment.cpp
new file mode 100644
index 0000000000..243cdffd0e
--- /dev/null
+++ b/dom/media/AudioSegment.cpp
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "AudioSegment.h"
+#include "AudioMixer.h"
+#include "AudioChannelFormat.h"
+#include "MediaTrackGraph.h" // for nsAutoRefTraits<SpeexResamplerState>
+#include <speex/speex_resampler.h>
+
+namespace mozilla {
+
+const uint8_t
+ SilentChannel::gZeroChannel[MAX_AUDIO_SAMPLE_SIZE *
+ SilentChannel::AUDIO_PROCESSING_FRAMES] = {0};
+
+template <>
+const float* SilentChannel::ZeroChannel<float>() {
+ return reinterpret_cast<const float*>(SilentChannel::gZeroChannel);
+}
+
+template <>
+const int16_t* SilentChannel::ZeroChannel<int16_t>() {
+ return reinterpret_cast<const int16_t*>(SilentChannel::gZeroChannel);
+}
+
+void AudioSegment::ApplyVolume(float aVolume) {
+ for (ChunkIterator ci(*this); !ci.IsEnded(); ci.Next()) {
+ ci->mVolume *= aVolume;
+ }
+}
+
+template <typename T>
+void AudioSegment::Resample(nsAutoRef<SpeexResamplerState>& aResampler,
+ uint32_t* aResamplerChannelCount, uint32_t aInRate,
+ uint32_t aOutRate) {
+ mDuration = 0;
+
+ for (ChunkIterator ci(*this); !ci.IsEnded(); ci.Next()) {
+ AutoTArray<nsTArray<T>, GUESS_AUDIO_CHANNELS> output;
+ AutoTArray<const T*, GUESS_AUDIO_CHANNELS> bufferPtrs;
+ AudioChunk& c = *ci;
+ // If this chunk is null, don't bother resampling, just alter its duration
+ if (c.IsNull()) {
+ c.mDuration = (c.mDuration * aOutRate) / aInRate;
+ mDuration += c.mDuration;
+ continue;
+ }
+ uint32_t channels = c.mChannelData.Length();
+ // This might introduce a discontinuity, but a channel count change in the
+ // middle of a stream is not that common. This also initializes the
+ // resampler as late as possible.
+ if (channels != *aResamplerChannelCount) {
+ SpeexResamplerState* state =
+ speex_resampler_init(channels, aInRate, aOutRate,
+ SPEEX_RESAMPLER_QUALITY_DEFAULT, nullptr);
+ MOZ_ASSERT(state);
+ aResampler.own(state);
+ *aResamplerChannelCount = channels;
+ }
+ output.SetLength(channels);
+ bufferPtrs.SetLength(channels);
+ uint32_t inFrames = c.mDuration;
+ // Round up to allocate; the last frame may not be used.
+ NS_ASSERTION((UINT64_MAX - aInRate + 1) / c.mDuration >= aOutRate,
+ "Dropping samples");
+ uint32_t outSize =
+ (static_cast<uint64_t>(c.mDuration) * aOutRate + aInRate - 1) / aInRate;
+ for (uint32_t i = 0; i < channels; i++) {
+ T* out = output[i].AppendElements(outSize);
+ uint32_t outFrames = outSize;
+
+ const T* in = static_cast<const T*>(c.mChannelData[i]);
+ dom::WebAudioUtils::SpeexResamplerProcess(aResampler.get(), i, in,
+ &inFrames, out, &outFrames);
+ MOZ_ASSERT(inFrames == c.mDuration);
+
+ bufferPtrs[i] = out;
+ output[i].SetLength(outFrames);
+ }
+ MOZ_ASSERT(channels > 0);
+ c.mDuration = output[0].Length();
+ c.mBuffer = new mozilla::SharedChannelArrayBuffer<T>(std::move(output));
+ for (uint32_t i = 0; i < channels; i++) {
+ c.mChannelData[i] = bufferPtrs[i];
+ }
+ mDuration += c.mDuration;
+ }
+}
+
+void AudioSegment::ResampleChunks(nsAutoRef<SpeexResamplerState>& aResampler,
+ uint32_t* aResamplerChannelCount,
+ uint32_t aInRate, uint32_t aOutRate) {
+ if (mChunks.IsEmpty()) {
+ return;
+ }
+
+ AudioSampleFormat format = AUDIO_FORMAT_SILENCE;
+ for (ChunkIterator ci(*this); !ci.IsEnded(); ci.Next()) {
+ if (ci->mBufferFormat != AUDIO_FORMAT_SILENCE) {
+ format = ci->mBufferFormat;
+ }
+ }
+
+ switch (format) {
+ // If the format is silence at this point, all the chunks are silent. The
+ // actual function we use does not matter, it's just a matter of changing
+ // the chunks duration.
+ case AUDIO_FORMAT_SILENCE:
+ case AUDIO_FORMAT_FLOAT32:
+ Resample<float>(aResampler, aResamplerChannelCount, aInRate, aOutRate);
+ break;
+ case AUDIO_FORMAT_S16:
+ Resample<int16_t>(aResampler, aResamplerChannelCount, aInRate, aOutRate);
+ break;
+ default:
+ MOZ_ASSERT(false);
+ break;
+ }
+}
+
+size_t AudioSegment::WriteToInterleavedBuffer(nsTArray<AudioDataValue>& aBuffer,
+ uint32_t aChannels) const {
+ size_t offset = 0;
+ if (GetDuration() <= 0) {
+ MOZ_ASSERT(GetDuration() == 0);
+ return offset;
+ }
+
+ // Calculate how many samples in this segment
+ size_t frames = static_cast<size_t>(GetDuration());
+ CheckedInt<size_t> samples(frames);
+ samples *= static_cast<size_t>(aChannels);
+ MOZ_ASSERT(samples.isValid());
+ if (!samples.isValid()) {
+ return offset;
+ }
+
+ // Enlarge buffer space if needed
+ if (samples.value() > aBuffer.Capacity()) {
+ aBuffer.SetCapacity(samples.value());
+ }
+ aBuffer.SetLengthAndRetainStorage(samples.value());
+ aBuffer.ClearAndRetainStorage();
+
+ // Convert the de-interleaved chunks into an interleaved buffer. Note that
+ // we may upmix or downmix the audio data if the channel in the chunks
+ // mismatch with aChannels
+ for (ConstChunkIterator ci(*this); !ci.IsEnded(); ci.Next()) {
+ const AudioChunk& c = *ci;
+ size_t samplesInChunk = static_cast<size_t>(c.mDuration) * aChannels;
+ switch (c.mBufferFormat) {
+ case AUDIO_FORMAT_S16:
+ WriteChunk<int16_t>(c, aChannels, c.mVolume,
+ aBuffer.Elements() + offset);
+ break;
+ case AUDIO_FORMAT_FLOAT32:
+ WriteChunk<float>(c, aChannels, c.mVolume, aBuffer.Elements() + offset);
+ break;
+ case AUDIO_FORMAT_SILENCE:
+ PodZero(aBuffer.Elements() + offset, samplesInChunk);
+ break;
+ default:
+ MOZ_ASSERT_UNREACHABLE("Unknown format");
+ PodZero(aBuffer.Elements() + offset, samplesInChunk);
+ break;
+ }
+ offset += samplesInChunk;
+ }
+ MOZ_DIAGNOSTIC_ASSERT(samples.value() == offset,
+ "Segment's duration is incorrect");
+ aBuffer.SetLengthAndRetainStorage(offset);
+ return offset;
+}
+
+// This helps to to safely get a pointer to the position we want to start
+// writing a planar audio buffer, depending on the channel and the offset in the
+// buffer.
+static AudioDataValue* PointerForOffsetInChannel(AudioDataValue* aData,
+ size_t aLengthSamples,
+ uint32_t aChannelCount,
+ uint32_t aChannel,
+ uint32_t aOffsetSamples) {
+ size_t samplesPerChannel = aLengthSamples / aChannelCount;
+ size_t beginningOfChannel = samplesPerChannel * aChannel;
+ MOZ_ASSERT(aChannel * samplesPerChannel + aOffsetSamples < aLengthSamples,
+ "Offset request out of bounds.");
+ return aData + beginningOfChannel + aOffsetSamples;
+}
+
+template <typename SrcT>
+static void DownMixChunk(const AudioChunk& aChunk,
+ Span<AudioDataValue* const> aOutputChannels) {
+ Span<const SrcT* const> channelData = aChunk.ChannelData<SrcT>();
+ uint32_t frameCount = aChunk.mDuration;
+ if (channelData.Length() > aOutputChannels.Length()) {
+ // Down mix.
+ AudioChannelsDownMix(channelData, aOutputChannels, frameCount);
+ for (AudioDataValue* outChannel : aOutputChannels) {
+ ScaleAudioSamples(outChannel, frameCount, aChunk.mVolume);
+ }
+ } else {
+ // The channel count is already what we want.
+ for (uint32_t channel = 0; channel < aOutputChannels.Length(); channel++) {
+ ConvertAudioSamplesWithScale(channelData[channel],
+ aOutputChannels[channel], frameCount,
+ aChunk.mVolume);
+ }
+ }
+}
+
+void AudioChunk::DownMixTo(
+ Span<AudioDataValue* const> aOutputChannelPtrs) const {
+ switch (mBufferFormat) {
+ case AUDIO_FORMAT_FLOAT32:
+ DownMixChunk<float>(*this, aOutputChannelPtrs);
+ return;
+ case AUDIO_FORMAT_S16:
+ DownMixChunk<int16_t>(*this, aOutputChannelPtrs);
+ return;
+ case AUDIO_FORMAT_SILENCE:
+ for (AudioDataValue* outChannel : aOutputChannelPtrs) {
+ std::fill_n(outChannel, mDuration, static_cast<AudioDataValue>(0));
+ }
+ return;
+ // Avoid `default:` so that `-Wswitch` catches missing enumerators at
+ // compile time.
+ }
+ MOZ_ASSERT_UNREACHABLE("buffer format");
+}
+
+void AudioSegment::Mix(AudioMixer& aMixer, uint32_t aOutputChannels,
+ uint32_t aSampleRate) {
+ AutoTArray<AudioDataValue,
+ SilentChannel::AUDIO_PROCESSING_FRAMES * GUESS_AUDIO_CHANNELS>
+ buf;
+ AudioChunk upMixChunk;
+ uint32_t offsetSamples = 0;
+ uint32_t duration = GetDuration();
+
+ if (duration <= 0) {
+ MOZ_ASSERT(duration == 0);
+ return;
+ }
+
+ uint32_t outBufferLength = duration * aOutputChannels;
+ buf.SetLength(outBufferLength);
+
+ AutoTArray<AudioDataValue*, GUESS_AUDIO_CHANNELS> outChannelPtrs;
+ outChannelPtrs.SetLength(aOutputChannels);
+
+ uint32_t frames;
+ for (ChunkIterator ci(*this); !ci.IsEnded();
+ ci.Next(), offsetSamples += frames) {
+ const AudioChunk& c = *ci;
+ frames = c.mDuration;
+ for (uint32_t channel = 0; channel < aOutputChannels; channel++) {
+ outChannelPtrs[channel] =
+ PointerForOffsetInChannel(buf.Elements(), outBufferLength,
+ aOutputChannels, channel, offsetSamples);
+ }
+
+ // If the chunk is silent, simply write the right number of silence in the
+ // buffers.
+ if (c.mBufferFormat == AUDIO_FORMAT_SILENCE) {
+ for (AudioDataValue* outChannel : outChannelPtrs) {
+ PodZero(outChannel, frames);
+ }
+ continue;
+ }
+ // We need to upmix and downmix appropriately, depending on the
+ // desired input and output channels.
+ const AudioChunk* downMixInput = &c;
+ if (c.ChannelCount() < aOutputChannels) {
+ // Up-mix.
+ upMixChunk = c;
+ AudioChannelsUpMix<void>(&upMixChunk.mChannelData, aOutputChannels,
+ SilentChannel::gZeroChannel);
+ downMixInput = &upMixChunk;
+ }
+ downMixInput->DownMixTo(outChannelPtrs);
+ }
+
+ if (offsetSamples) {
+ MOZ_ASSERT(offsetSamples == outBufferLength / aOutputChannels,
+ "We forgot to write some samples?");
+ aMixer.Mix(buf.Elements(), aOutputChannels, offsetSamples, aSampleRate);
+ }
+}
+
+} // namespace mozilla