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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /dom/media/webaudio/PannerNode.cpp | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/media/webaudio/PannerNode.cpp')
-rw-r--r-- | dom/media/webaudio/PannerNode.cpp | 730 |
1 files changed, 730 insertions, 0 deletions
diff --git a/dom/media/webaudio/PannerNode.cpp b/dom/media/webaudio/PannerNode.cpp new file mode 100644 index 0000000000..c6a17e5943 --- /dev/null +++ b/dom/media/webaudio/PannerNode.cpp @@ -0,0 +1,730 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim:set ts=2 sw=2 sts=2 et cindent: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "PannerNode.h" +#include "AlignmentUtils.h" +#include "AudioDestinationNode.h" +#include "AudioNodeEngine.h" +#include "AudioNodeTrack.h" +#include "AudioListener.h" +#include "PanningUtils.h" +#include "AudioBufferSourceNode.h" +#include "PlayingRefChangeHandler.h" +#include "blink/HRTFPanner.h" +#include "blink/HRTFDatabaseLoader.h" +#include "Tracing.h" + +using WebCore::HRTFDatabaseLoader; +using WebCore::HRTFPanner; + +namespace mozilla::dom { + +NS_IMPL_CYCLE_COLLECTION_CLASS(PannerNode) +NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN_INHERITED(PannerNode, AudioNode) + NS_IMPL_CYCLE_COLLECTION_UNLINK(mPositionX, mPositionY, mPositionZ, + mOrientationX, mOrientationY, mOrientationZ) +NS_IMPL_CYCLE_COLLECTION_UNLINK_END +NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN_INHERITED(PannerNode, AudioNode) + NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mPositionX, mPositionY, mPositionZ, + mOrientationX, mOrientationY, mOrientationZ) +NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END + +NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(PannerNode) +NS_INTERFACE_MAP_END_INHERITING(AudioNode) + +NS_IMPL_ADDREF_INHERITED(PannerNode, AudioNode) +NS_IMPL_RELEASE_INHERITED(PannerNode, AudioNode) + +class PannerNodeEngine final : public AudioNodeEngine { + public: + explicit PannerNodeEngine(AudioNode* aNode, + AudioDestinationNode* aDestination, + AudioListenerEngine* aListenerEngine) + : AudioNodeEngine(aNode), + mDestination(aDestination->Track()), + mListenerEngine(aListenerEngine) + // Please keep these default values consistent with + // PannerNode::PannerNode below. + , + mPanningModelFunction(&PannerNodeEngine::EqualPowerPanningFunction), + mDistanceModelFunction(&PannerNodeEngine::InverseGainFunction), + mPositionX(0.), + mPositionY(0.), + mPositionZ(0.), + mOrientationX(1.), + mOrientationY(0.), + mOrientationZ(0.), + mRefDistance(1.), + mMaxDistance(10000.), + mRolloffFactor(1.), + mConeInnerAngle(360.), + mConeOuterAngle(360.), + mConeOuterGain(0.), + mLeftOverData(INT_MIN) {} + + void RecvTimelineEvent(uint32_t aIndex, AudioParamEvent& aEvent) override { + MOZ_ASSERT(mDestination); + aEvent.ConvertToTicks(mDestination); + switch (aIndex) { + case PannerNode::POSITIONX: + mPositionX.InsertEvent<int64_t>(aEvent); + break; + case PannerNode::POSITIONY: + mPositionY.InsertEvent<int64_t>(aEvent); + break; + case PannerNode::POSITIONZ: + mPositionZ.InsertEvent<int64_t>(aEvent); + break; + case PannerNode::ORIENTATIONX: + mOrientationX.InsertEvent<int64_t>(aEvent); + break; + case PannerNode::ORIENTATIONY: + mOrientationY.InsertEvent<int64_t>(aEvent); + break; + case PannerNode::ORIENTATIONZ: + mOrientationZ.InsertEvent<int64_t>(aEvent); + break; + default: + NS_ERROR("Bad PannerNode TimelineParameter"); + } + } + + void CreateHRTFPanner() { + MOZ_ASSERT(NS_IsMainThread()); + if (mHRTFPanner) { + return; + } + // HRTFDatabaseLoader needs to be fetched on the main thread. + RefPtr<HRTFDatabaseLoader> loader = + HRTFDatabaseLoader::createAndLoadAsynchronouslyIfNecessary( + NodeMainThread()->Context()->SampleRate()); + mHRTFPanner = MakeUnique<HRTFPanner>( + NodeMainThread()->Context()->SampleRate(), loader.forget()); + } + + void SetInt32Parameter(uint32_t aIndex, int32_t aParam) override { + switch (aIndex) { + case PannerNode::PANNING_MODEL: + switch (PanningModelType(aParam)) { + case PanningModelType::Equalpower: + mPanningModelFunction = + &PannerNodeEngine::EqualPowerPanningFunction; + break; + case PanningModelType::HRTF: + mPanningModelFunction = &PannerNodeEngine::HRTFPanningFunction; + break; + default: + MOZ_ASSERT_UNREACHABLE("We should never see alternate names here"); + break; + } + break; + case PannerNode::DISTANCE_MODEL: + switch (DistanceModelType(aParam)) { + case DistanceModelType::Inverse: + mDistanceModelFunction = &PannerNodeEngine::InverseGainFunction; + break; + case DistanceModelType::Linear: + mDistanceModelFunction = &PannerNodeEngine::LinearGainFunction; + break; + case DistanceModelType::Exponential: + mDistanceModelFunction = &PannerNodeEngine::ExponentialGainFunction; + break; + default: + MOZ_ASSERT_UNREACHABLE("We should never see alternate names here"); + break; + } + break; + default: + NS_ERROR("Bad PannerNodeEngine Int32Parameter"); + } + } + void SetDoubleParameter(uint32_t aIndex, double aParam) override { + switch (aIndex) { + case PannerNode::REF_DISTANCE: + mRefDistance = aParam; + break; + case PannerNode::MAX_DISTANCE: + mMaxDistance = aParam; + break; + case PannerNode::ROLLOFF_FACTOR: + mRolloffFactor = aParam; + break; + case PannerNode::CONE_INNER_ANGLE: + mConeInnerAngle = aParam; + break; + case PannerNode::CONE_OUTER_ANGLE: + mConeOuterAngle = aParam; + break; + case PannerNode::CONE_OUTER_GAIN: + mConeOuterGain = aParam; + break; + default: + NS_ERROR("Bad PannerNodeEngine DoubleParameter"); + } + } + + void ProcessBlock(AudioNodeTrack* aTrack, GraphTime aFrom, + const AudioBlock& aInput, AudioBlock* aOutput, + bool* aFinished) override { + TRACE("PannerNodeEngine::ProcessBlock"); + + if (aInput.IsNull()) { + // mLeftOverData != INT_MIN means that the panning model was HRTF and a + // tail-time reference was added. Even if the model is now equalpower, + // the reference will need to be removed. + if (mLeftOverData > 0 && + mPanningModelFunction == &PannerNodeEngine::HRTFPanningFunction) { + mLeftOverData -= WEBAUDIO_BLOCK_SIZE; + } else { + if (mLeftOverData != INT_MIN) { + mLeftOverData = INT_MIN; + aTrack->ScheduleCheckForInactive(); + mHRTFPanner->reset(); + + RefPtr<PlayingRefChangeHandler> refchanged = + new PlayingRefChangeHandler(aTrack, + PlayingRefChangeHandler::RELEASE); + aTrack->Graph()->DispatchToMainThreadStableState(refchanged.forget()); + } + aOutput->SetNull(WEBAUDIO_BLOCK_SIZE); + return; + } + } else if (mPanningModelFunction == + &PannerNodeEngine::HRTFPanningFunction) { + if (mLeftOverData == INT_MIN) { + RefPtr<PlayingRefChangeHandler> refchanged = + new PlayingRefChangeHandler(aTrack, + PlayingRefChangeHandler::ADDREF); + aTrack->Graph()->DispatchToMainThreadStableState(refchanged.forget()); + } + mLeftOverData = mHRTFPanner->maxTailFrames(); + } + + TrackTime tick = mDestination->GraphTimeToTrackTime(aFrom); + (this->*mPanningModelFunction)(aInput, aOutput, tick); + } + + bool IsActive() const override { return mLeftOverData != INT_MIN; } + + void ComputeAzimuthAndElevation(const ThreeDPoint& position, float& aAzimuth, + float& aElevation); + float ComputeConeGain(const ThreeDPoint& position, + const ThreeDPoint& orientation); + // Compute how much the distance contributes to the gain reduction. + double ComputeDistanceGain(const ThreeDPoint& position); + + void EqualPowerPanningFunction(const AudioBlock& aInput, AudioBlock* aOutput, + TrackTime tick); + void HRTFPanningFunction(const AudioBlock& aInput, AudioBlock* aOutput, + TrackTime tick); + + float LinearGainFunction(double aDistance); + float InverseGainFunction(double aDistance); + float ExponentialGainFunction(double aDistance); + + ThreeDPoint ConvertAudioParamTimelineTo3DP(AudioParamTimeline& aX, + AudioParamTimeline& aY, + AudioParamTimeline& aZ, + TrackTime& tick); + + size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const override { + size_t amount = AudioNodeEngine::SizeOfExcludingThis(aMallocSizeOf); + if (mHRTFPanner) { + amount += mHRTFPanner->sizeOfIncludingThis(aMallocSizeOf); + } + + return amount; + } + + size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override { + return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf); + } + + RefPtr<AudioNodeTrack> mDestination; + // This member is set on the main thread, but is not accessed on the rendering + // thread untile mPanningModelFunction has changed, and this happens strictly + // later, via a MediaTrackGraph ControlMessage. + UniquePtr<HRTFPanner> mHRTFPanner; + RefPtr<AudioListenerEngine> mListenerEngine; + using PanningModelFunction = void (PannerNodeEngine::*)(const AudioBlock&, + AudioBlock*, + TrackTime); + PanningModelFunction mPanningModelFunction; + using DistanceModelFunction = float (PannerNodeEngine::*)(double); + DistanceModelFunction mDistanceModelFunction; + AudioParamTimeline mPositionX; + AudioParamTimeline mPositionY; + AudioParamTimeline mPositionZ; + AudioParamTimeline mOrientationX; + AudioParamTimeline mOrientationY; + AudioParamTimeline mOrientationZ; + double mRefDistance; + double mMaxDistance; + double mRolloffFactor; + double mConeInnerAngle; + double mConeOuterAngle; + double mConeOuterGain; + int mLeftOverData; +}; + +PannerNode::PannerNode(AudioContext* aContext) + : AudioNode(aContext, 2, ChannelCountMode::Clamped_max, + ChannelInterpretation::Speakers) + // Please keep these default values consistent with + // PannerNodeEngine::PannerNodeEngine above. + , + mPanningModel(PanningModelType::Equalpower), + mDistanceModel(DistanceModelType::Inverse), + mRefDistance(1.), + mMaxDistance(10000.), + mRolloffFactor(1.), + mConeInnerAngle(360.), + mConeOuterAngle(360.), + mConeOuterGain(0.) { + mPositionX = CreateAudioParam(PannerNode::POSITIONX, u"PositionX"_ns, 0.f); + mPositionY = CreateAudioParam(PannerNode::POSITIONY, u"PositionY"_ns, 0.f); + mPositionZ = CreateAudioParam(PannerNode::POSITIONZ, u"PositionZ"_ns, 0.f); + mOrientationX = + CreateAudioParam(PannerNode::ORIENTATIONX, u"OrientationX"_ns, 1.0f); + mOrientationY = + CreateAudioParam(PannerNode::ORIENTATIONY, u"OrientationY"_ns, 0.f); + mOrientationZ = + CreateAudioParam(PannerNode::ORIENTATIONZ, u"OrientationZ"_ns, 0.f); + mTrack = AudioNodeTrack::Create( + aContext, + new PannerNodeEngine(this, aContext->Destination(), + aContext->Listener()->Engine()), + AudioNodeTrack::NO_TRACK_FLAGS, aContext->Graph()); +} + +/* static */ +already_AddRefed<PannerNode> PannerNode::Create(AudioContext& aAudioContext, + const PannerOptions& aOptions, + ErrorResult& aRv) { + RefPtr<PannerNode> audioNode = new PannerNode(&aAudioContext); + + audioNode->Initialize(aOptions, aRv); + if (NS_WARN_IF(aRv.Failed())) { + return nullptr; + } + + audioNode->SetPanningModel(aOptions.mPanningModel); + audioNode->SetDistanceModel(aOptions.mDistanceModel); + audioNode->mPositionX->SetInitialValue(aOptions.mPositionX); + audioNode->mPositionY->SetInitialValue(aOptions.mPositionY); + audioNode->mPositionZ->SetInitialValue(aOptions.mPositionZ); + audioNode->mOrientationX->SetInitialValue(aOptions.mOrientationX); + audioNode->mOrientationY->SetInitialValue(aOptions.mOrientationY); + audioNode->mOrientationZ->SetInitialValue(aOptions.mOrientationZ); + audioNode->SetRefDistance(aOptions.mRefDistance, aRv); + if (NS_WARN_IF(aRv.Failed())) { + return nullptr; + } + audioNode->SetMaxDistance(aOptions.mMaxDistance, aRv); + if (NS_WARN_IF(aRv.Failed())) { + return nullptr; + } + audioNode->SetRolloffFactor(aOptions.mRolloffFactor, aRv); + if (NS_WARN_IF(aRv.Failed())) { + return nullptr; + } + audioNode->SetConeInnerAngle(aOptions.mConeInnerAngle); + audioNode->SetConeOuterAngle(aOptions.mConeOuterAngle); + audioNode->SetConeOuterGain(aOptions.mConeOuterGain, aRv); + if (NS_WARN_IF(aRv.Failed())) { + return nullptr; + } + + return audioNode.forget(); +} + +void PannerNode::SetPanningModel(PanningModelType aPanningModel) { + mPanningModel = aPanningModel; + if (mPanningModel == PanningModelType::HRTF) { + // We can set the engine's `mHRTFPanner` member here from the main thread, + // because the engine will not touch it from the MediaTrackGraph + // thread until the PANNING_MODEL message sent below is received. + static_cast<PannerNodeEngine*>(mTrack->Engine())->CreateHRTFPanner(); + } + SendInt32ParameterToTrack(PANNING_MODEL, int32_t(mPanningModel)); +} + +static bool SetParamFromDouble(AudioParam* aParam, double aValue, + const char (&aParamName)[2], ErrorResult& aRv) { + float value = static_cast<float>(aValue); + if (!std::isfinite(value)) { + aRv.ThrowTypeError<MSG_NOT_FINITE>(aParamName); + return false; + } + aParam->SetValue(value, aRv); + return !aRv.Failed(); +} + +void PannerNode::SetPosition(double aX, double aY, double aZ, + ErrorResult& aRv) { + if (!SetParamFromDouble(mPositionX, aX, "x", aRv)) { + return; + } + if (!SetParamFromDouble(mPositionY, aY, "y", aRv)) { + return; + } + SetParamFromDouble(mPositionZ, aZ, "z", aRv); +} + +void PannerNode::SetOrientation(double aX, double aY, double aZ, + ErrorResult& aRv) { + if (!SetParamFromDouble(mOrientationX, aX, "x", aRv)) { + return; + } + if (!SetParamFromDouble(mOrientationY, aY, "y", aRv)) { + return; + } + SetParamFromDouble(mOrientationZ, aZ, "z", aRv); +} + +size_t PannerNode::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const { + return AudioNode::SizeOfExcludingThis(aMallocSizeOf); +} + +size_t PannerNode::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const { + return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf); +} + +JSObject* PannerNode::WrapObject(JSContext* aCx, + JS::Handle<JSObject*> aGivenProto) { + return PannerNode_Binding::Wrap(aCx, this, aGivenProto); +} + +// Those three functions are described in the spec. +float PannerNodeEngine::LinearGainFunction(double aDistance) { + double clampedRollof = std::clamp(mRolloffFactor, 0.0, 1.0); + return AssertedCast<float>( + 1.0 - clampedRollof * + (std::max(std::min(aDistance, mMaxDistance), mRefDistance) - + mRefDistance) / + (mMaxDistance - mRefDistance)); +} + +float PannerNodeEngine::InverseGainFunction(double aDistance) { + return mRefDistance / + (mRefDistance + + mRolloffFactor * (std::max(aDistance, mRefDistance) - mRefDistance)); +} + +float PannerNodeEngine::ExponentialGainFunction(double aDistance) { + return fdlibm_pow(std::max(aDistance, mRefDistance) / mRefDistance, + -mRolloffFactor); +} + +void PannerNodeEngine::HRTFPanningFunction(const AudioBlock& aInput, + AudioBlock* aOutput, + TrackTime tick) { + // The output of this node is always stereo, no matter what the inputs are. + aOutput->AllocateChannels(2); + + float azimuth, elevation; + + ThreeDPoint position = + ConvertAudioParamTimelineTo3DP(mPositionX, mPositionY, mPositionZ, tick); + ThreeDPoint orientation = ConvertAudioParamTimelineTo3DP( + mOrientationX, mOrientationY, mOrientationZ, tick); + if (!orientation.IsZero()) { + orientation.Normalize(); + } + ComputeAzimuthAndElevation(position, azimuth, elevation); + + AudioBlock input = aInput; + // Gain is applied before the delay and convolution of the HRTF. + input.mVolume *= + ComputeConeGain(position, orientation) * ComputeDistanceGain(position); + + mHRTFPanner->pan(azimuth, elevation, &input, aOutput); +} + +ThreeDPoint PannerNodeEngine::ConvertAudioParamTimelineTo3DP( + AudioParamTimeline& aX, AudioParamTimeline& aY, AudioParamTimeline& aZ, + TrackTime& tick) { + return ThreeDPoint(aX.GetValueAtTime(tick), aY.GetValueAtTime(tick), + aZ.GetValueAtTime(tick)); +} + +void PannerNodeEngine::EqualPowerPanningFunction(const AudioBlock& aInput, + AudioBlock* aOutput, + TrackTime tick) { + float azimuth, elevation, gainL, gainR, normalizedAzimuth, distanceGain, + coneGain; + int inputChannels = aInput.ChannelCount(); + + // Optimize the case where the position and orientation is constant for this + // processing block: we can just apply a constant gain on the left and right + // channel + if (mPositionX.HasSimpleValue() && mPositionY.HasSimpleValue() && + mPositionZ.HasSimpleValue() && mOrientationX.HasSimpleValue() && + mOrientationY.HasSimpleValue() && mOrientationZ.HasSimpleValue()) { + ThreeDPoint position(mPositionX.GetValue(), mPositionY.GetValue(), + mPositionZ.GetValue()); + ThreeDPoint orientation(mOrientationX.GetValue(), mOrientationY.GetValue(), + mOrientationZ.GetValue()); + if (!orientation.IsZero()) { + orientation.Normalize(); + } + + // For a stereo source, when both the listener and the panner are in + // the same spot, and no cone gain is specified, this node is noop. + if (inputChannels == 2 && mListenerEngine->Position() == position && + mConeInnerAngle == 360 && mConeOuterAngle == 360) { + *aOutput = aInput; + return; + } + + ComputeAzimuthAndElevation(position, azimuth, elevation); + coneGain = ComputeConeGain(position, orientation); + + // The following algorithm is described in the spec. + // Clamp azimuth in the [-90, 90] range. + azimuth = std::min(180.f, std::max(-180.f, azimuth)); + + // Wrap around + if (azimuth < -90.f) { + azimuth = -180.f - azimuth; + } else if (azimuth > 90) { + azimuth = 180.f - azimuth; + } + + // Normalize the value in the [0, 1] range. + if (inputChannels == 1) { + normalizedAzimuth = (azimuth + 90.f) / 180.f; + } else { + if (azimuth <= 0) { + normalizedAzimuth = (azimuth + 90.f) / 90.f; + } else { + normalizedAzimuth = azimuth / 90.f; + } + } + + distanceGain = ComputeDistanceGain(position); + + // Actually compute the left and right gain. + gainL = fdlibm_cos(0.5 * M_PI * normalizedAzimuth); + gainR = fdlibm_sin(0.5 * M_PI * normalizedAzimuth); + + // Compute the output. + ApplyStereoPanning(aInput, aOutput, gainL, gainR, azimuth <= 0); + + aOutput->mVolume *= distanceGain * coneGain; + } else { + float positionX[WEBAUDIO_BLOCK_SIZE]; + float positionY[WEBAUDIO_BLOCK_SIZE]; + float positionZ[WEBAUDIO_BLOCK_SIZE]; + float orientationX[WEBAUDIO_BLOCK_SIZE]; + float orientationY[WEBAUDIO_BLOCK_SIZE]; + float orientationZ[WEBAUDIO_BLOCK_SIZE]; + + if (!mPositionX.HasSimpleValue()) { + mPositionX.GetValuesAtTime(tick, positionX, WEBAUDIO_BLOCK_SIZE); + } else { + positionX[0] = mPositionX.GetValue(); + } + if (!mPositionY.HasSimpleValue()) { + mPositionY.GetValuesAtTime(tick, positionY, WEBAUDIO_BLOCK_SIZE); + } else { + positionY[0] = mPositionY.GetValue(); + } + if (!mPositionZ.HasSimpleValue()) { + mPositionZ.GetValuesAtTime(tick, positionZ, WEBAUDIO_BLOCK_SIZE); + } else { + positionZ[0] = mPositionZ.GetValue(); + } + if (!mOrientationX.HasSimpleValue()) { + mOrientationX.GetValuesAtTime(tick, orientationX, WEBAUDIO_BLOCK_SIZE); + } else { + orientationX[0] = mOrientationX.GetValue(); + } + if (!mOrientationY.HasSimpleValue()) { + mOrientationY.GetValuesAtTime(tick, orientationY, WEBAUDIO_BLOCK_SIZE); + } else { + orientationY[0] = mOrientationY.GetValue(); + } + if (!mOrientationZ.HasSimpleValue()) { + mOrientationZ.GetValuesAtTime(tick, orientationZ, WEBAUDIO_BLOCK_SIZE); + } else { + orientationZ[0] = mOrientationZ.GetValue(); + } + + float buffer[3 * WEBAUDIO_BLOCK_SIZE + 4]; + bool onLeft[WEBAUDIO_BLOCK_SIZE]; + + float* alignedPanningL = ALIGNED16(buffer); + float* alignedPanningR = alignedPanningL + WEBAUDIO_BLOCK_SIZE; + float* alignedGain = alignedPanningR + WEBAUDIO_BLOCK_SIZE; + ASSERT_ALIGNED16(alignedPanningL); + ASSERT_ALIGNED16(alignedPanningR); + ASSERT_ALIGNED16(alignedGain); + + for (size_t counter = 0; counter < WEBAUDIO_BLOCK_SIZE; ++counter) { + ThreeDPoint position( + mPositionX.HasSimpleValue() ? positionX[0] : positionX[counter], + mPositionY.HasSimpleValue() ? positionY[0] : positionY[counter], + mPositionZ.HasSimpleValue() ? positionZ[0] : positionZ[counter]); + ThreeDPoint orientation( + mOrientationX.HasSimpleValue() ? orientationX[0] + : orientationX[counter], + mOrientationY.HasSimpleValue() ? orientationY[0] + : orientationY[counter], + mOrientationZ.HasSimpleValue() ? orientationZ[0] + : orientationZ[counter]); + if (!orientation.IsZero()) { + orientation.Normalize(); + } + + ComputeAzimuthAndElevation(position, azimuth, elevation); + coneGain = ComputeConeGain(position, orientation); + + // The following algorithm is described in the spec. + // Clamp azimuth in the [-90, 90] range. + azimuth = std::min(180.f, std::max(-180.f, azimuth)); + + // Wrap around + if (azimuth < -90.f) { + azimuth = -180.f - azimuth; + } else if (azimuth > 90) { + azimuth = 180.f - azimuth; + } + + // Normalize the value in the [0, 1] range. + if (inputChannels == 1) { + normalizedAzimuth = (azimuth + 90.f) / 180.f; + } else { + if (azimuth <= 0) { + normalizedAzimuth = (azimuth + 90.f) / 90.f; + } else { + normalizedAzimuth = azimuth / 90.f; + } + } + + distanceGain = ComputeDistanceGain(position); + + // Actually compute the left and right gain. + float gainL = fdlibm_cos(0.5 * M_PI * normalizedAzimuth); + float gainR = fdlibm_sin(0.5 * M_PI * normalizedAzimuth); + + alignedPanningL[counter] = gainL; + alignedPanningR[counter] = gainR; + alignedGain[counter] = distanceGain * coneGain; + onLeft[counter] = azimuth <= 0; + } + + // Apply the panning to the output buffer + ApplyStereoPanning(aInput, aOutput, alignedPanningL, alignedPanningR, + onLeft); + + // Apply the input volume, cone and distance gain to the output buffer. + float* outputL = aOutput->ChannelFloatsForWrite(0); + float* outputR = aOutput->ChannelFloatsForWrite(1); + AudioBlockInPlaceScale(outputL, alignedGain); + AudioBlockInPlaceScale(outputR, alignedGain); + } +} + +// This algorithm is specified in the webaudio spec. +void PannerNodeEngine::ComputeAzimuthAndElevation(const ThreeDPoint& position, + float& aAzimuth, + float& aElevation) { + ThreeDPoint sourceListener = position - mListenerEngine->Position(); + if (sourceListener.IsZero()) { + aAzimuth = 0.0; + aElevation = 0.0; + return; + } + + sourceListener.Normalize(); + + // Project the source-listener vector on the x-z plane. + const ThreeDPoint& listenerFront = mListenerEngine->FrontVector(); + const ThreeDPoint& listenerRight = mListenerEngine->RightVector(); + ThreeDPoint up = listenerRight.CrossProduct(listenerFront); + + double upProjection = sourceListener.DotProduct(up); + aElevation = 90 - 180 * fdlibm_acos(upProjection) / M_PI; + + if (aElevation > 90) { + aElevation = 180 - aElevation; + } else if (aElevation < -90) { + aElevation = -180 - aElevation; + } + + ThreeDPoint projectedSource = sourceListener - up * upProjection; + if (projectedSource.IsZero()) { + // source - listener direction is up or down. + aAzimuth = 0.0; + return; + } + projectedSource.Normalize(); + + // Actually compute the angle, and convert to degrees + double projection = projectedSource.DotProduct(listenerRight); + aAzimuth = 180 * fdlibm_acos(projection) / M_PI; + + // Compute whether the source is in front or behind the listener. + double frontBack = projectedSource.DotProduct(listenerFront); + if (frontBack < 0) { + aAzimuth = 360 - aAzimuth; + } + // Rotate the azimuth so it is relative to the listener front vector instead + // of the right vector. + if ((aAzimuth >= 0) && (aAzimuth <= 270)) { + aAzimuth = 90 - aAzimuth; + } else { + aAzimuth = 450 - aAzimuth; + } +} + +// This algorithm is described in the WebAudio spec. +float PannerNodeEngine::ComputeConeGain(const ThreeDPoint& position, + const ThreeDPoint& orientation) { + // Omnidirectional source + if (orientation.IsZero() || + ((mConeInnerAngle == 360) && (mConeOuterAngle == 360))) { + return 1; + } + + // Normalized source-listener vector + ThreeDPoint sourceToListener = mListenerEngine->Position() - position; + sourceToListener.Normalize(); + + // Angle between the source orientation vector and the source-listener vector + double dotProduct = sourceToListener.DotProduct(orientation); + double angle = 180 * fdlibm_acos(dotProduct) / M_PI; + double absAngle = fabs(angle); + + // Divide by 2 here since API is entire angle (not half-angle) + double absInnerAngle = fabs(mConeInnerAngle) / 2; + double absOuterAngle = fabs(mConeOuterAngle) / 2; + double gain = 1; + + if (absAngle <= absInnerAngle) { + // No attenuation + gain = 1; + } else if (absAngle >= absOuterAngle) { + // Max attenuation + gain = mConeOuterGain; + } else { + // Between inner and outer cones + // inner -> outer, x goes from 0 -> 1 + double x = (absAngle - absInnerAngle) / (absOuterAngle - absInnerAngle); + gain = (1 - x) + mConeOuterGain * x; + } + + return gain; +} + +double PannerNodeEngine::ComputeDistanceGain(const ThreeDPoint& position) { + ThreeDPoint distanceVec = position - mListenerEngine->Position(); + float distance = sqrt(distanceVec.DotProduct(distanceVec)); + return std::max(0.0f, (this->*mDistanceModelFunction)(distance)); +} + +} // namespace mozilla::dom |