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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /dom/svg/DOMSVGPathSeg.h
parentInitial commit. (diff)
downloadfirefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz
firefox-26a029d407be480d791972afb5975cf62c9360a6.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/svg/DOMSVGPathSeg.h')
-rw-r--r--dom/svg/DOMSVGPathSeg.h639
1 files changed, 639 insertions, 0 deletions
diff --git a/dom/svg/DOMSVGPathSeg.h b/dom/svg/DOMSVGPathSeg.h
new file mode 100644
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+++ b/dom/svg/DOMSVGPathSeg.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef DOM_SVG_DOMSVGPATHSEG_H_
+#define DOM_SVG_DOMSVGPATHSEG_H_
+
+#include "DOMSVGPathSegList.h"
+#include "nsCycleCollectionParticipant.h"
+#include "nsWrapperCache.h"
+#include "SVGPathSegUtils.h"
+#include "mozilla/dom/SVGPathSegBinding.h"
+
+#define MOZ_SVG_LIST_INDEX_BIT_COUNT 31
+
+namespace mozilla::dom {
+
+class SVGElement;
+
+#define CHECK_ARG_COUNT_IN_SYNC(segType) \
+ MOZ_ASSERT( \
+ ArrayLength(mArgs) == \
+ SVGPathSegUtils::ArgCountForType(uint32_t(segType)) || \
+ uint32_t(segType) == dom::SVGPathSeg_Binding::PATHSEG_CLOSEPATH, \
+ "Arg count/array size out of sync")
+
+#define IMPL_SVGPATHSEG_SUBCLASS_COMMON(segName, segType) \
+ explicit DOMSVGPathSeg##segName(const float* aArgs) : DOMSVGPathSeg() { \
+ CHECK_ARG_COUNT_IN_SYNC(segType); \
+ memcpy( \
+ mArgs, aArgs, \
+ SVGPathSegUtils::ArgCountForType(uint32_t(segType)) * sizeof(float)); \
+ } \
+ DOMSVGPathSeg##segName(DOMSVGPathSegList* aList, uint32_t aListIndex, \
+ bool aIsAnimValItem) \
+ : DOMSVGPathSeg(aList, aListIndex, aIsAnimValItem) { \
+ CHECK_ARG_COUNT_IN_SYNC(segType); \
+ } \
+ /* From DOMSVGPathSeg: */ \
+ uint32_t Type() const override { return segType; } \
+ DOMSVGPathSeg* Clone() override { \
+ /* InternalItem() + 1, because we're skipping the encoded seg type */ \
+ float* args = IsInList() ? InternalItem() + 1 : mArgs; \
+ return new DOMSVGPathSeg##segName(args); \
+ } \
+ float* PtrToMemberArgs() override { return mArgs; } \
+ \
+ JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) \
+ override { \
+ return dom::SVGPathSeg##segName##_Binding::Wrap(aCx, this, aGivenProto); \
+ }
+
+/**
+ * Class DOMSVGPathSeg
+ *
+ * This class is the base class of the classes that create the DOM objects that
+ * wrap the internal path segments that are encoded in an SVGPathData. Its
+ * sub-classes are also used to create the objects returned by
+ * SVGPathElement.createSVGPathSegXxx().
+ *
+ * See the architecture comment in DOMSVGPathSegList.h for an overview of the
+ * important points regarding these DOM wrapper structures.
+ *
+ * See the architecture comment in DOMSVGLength.h (yes, LENGTH) for an overview
+ * of the important points regarding how this specific class works.
+ *
+ * The main differences between this class and DOMSVGLength is that we have
+ * sub-classes (it does not), and the "internal counterpart" that we provide a
+ * DOM wrapper for is a list of floats, not an instance of an internal class.
+ */
+class DOMSVGPathSeg : public nsWrapperCache {
+ template <class T>
+ friend class AutoChangePathSegListNotifier;
+
+ public:
+ NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(DOMSVGPathSeg)
+ NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(DOMSVGPathSeg)
+
+ /**
+ * Unlike the other list classes, we hide our ctor (because no one should be
+ * creating instances of this class directly). This factory method in exposed
+ * instead to take care of creating instances of the correct sub-class.
+ */
+ static DOMSVGPathSeg* CreateFor(DOMSVGPathSegList* aList, uint32_t aListIndex,
+ bool aIsAnimValItem);
+
+ /**
+ * Create an unowned copy of this object. The caller is responsible for the
+ * first AddRef()!
+ */
+ virtual DOMSVGPathSeg* Clone() = 0;
+
+ bool IsInList() const { return !!mList; }
+
+ /**
+ * Returns true if our attribute is animating (in which case our animVal is
+ * not simply a mirror of our baseVal).
+ */
+ bool AttrIsAnimating() const { return mList && mList->AttrIsAnimating(); }
+
+ /**
+ * In future, if this class is used for non-list segments, this will be
+ * different to IsInList().
+ */
+ bool HasOwner() const { return !!mList; }
+
+ /**
+ * This method is called to notify this DOM object that it is being inserted
+ * into a list, and give it the information it needs as a result.
+ *
+ * This object MUST NOT already belong to a list when this method is called.
+ * That's not to say that script can't move these DOM objects between
+ * lists - it can - it's just that the logic to handle that (and send out
+ * the necessary notifications) is located elsewhere (in DOMSVGPathSegList).)
+ */
+ void InsertingIntoList(DOMSVGPathSegList* aList, uint32_t aListIndex,
+ bool aIsAnimValItem);
+
+ static uint32_t MaxListIndex() {
+ return (1U << MOZ_SVG_LIST_INDEX_BIT_COUNT) - 1;
+ }
+
+ /// This method is called to notify this object that its list index changed.
+ void UpdateListIndex(uint32_t aListIndex) { mListIndex = aListIndex; }
+
+ /**
+ * This method is called to notify this DOM object that it is about to be
+ * removed from its current DOM list so that it can first make a copy of its
+ * internal counterpart's values. (If it didn't do this, then it would
+ * "lose" its value on being removed.)
+ */
+ void RemovingFromList();
+
+ /**
+ * This method converts the segment to a string of floats as found in
+ * SVGPathData (i.e. the first float contains the type of the segment,
+ * encoded into a float, followed by its arguments in the same order as they
+ * are given in the <path> element's 'd' attribute).
+ */
+ void ToSVGPathSegEncodedData(float* aRaw);
+
+ /**
+ * The type of this path segment.
+ */
+ virtual uint32_t Type() const = 0;
+
+ // WebIDL
+ DOMSVGPathSegList* GetParentObject() { return mList; }
+ uint16_t PathSegType() const { return Type(); }
+ void GetPathSegTypeAsLetter(nsAString& aPathSegTypeAsLetter) {
+ aPathSegTypeAsLetter = SVGPathSegUtils::GetPathSegTypeAsLetter(Type());
+ }
+ virtual JSObject* WrapObject(JSContext* aCx,
+ JS::Handle<JSObject*> aGivenProto) override = 0;
+
+ protected:
+ /**
+ * Generic ctor for DOMSVGPathSeg objects that are created for an attribute.
+ */
+ DOMSVGPathSeg(DOMSVGPathSegList* aList, uint32_t aListIndex,
+ bool aIsAnimValItem);
+
+ /**
+ * Ctor for creating the objects returned by
+ * SVGPathElement.createSVGPathSegXxx(), which do not initially belong to an
+ * attribute.
+ */
+ DOMSVGPathSeg();
+
+ virtual ~DOMSVGPathSeg() {
+ // Our mList's weak ref to us must be nulled out when we die. If GC has
+ // unlinked us using the cycle collector code, then that has already
+ // happened, and mList is null.
+ if (mList) {
+ mList->ItemAt(mListIndex) = nullptr;
+ }
+ }
+
+ dom::SVGElement* Element() { return mList->Element(); }
+
+ /**
+ * Get a reference to the internal SVGPathSeg list item that this DOM wrapper
+ * object currently wraps.
+ *
+ * To simplify the code we just have this one method for obtaining both
+ * baseVal and animVal internal items. This means that animVal items don't
+ * get const protection, but then our setter methods guard against changing
+ * animVal items.
+ */
+ float* InternalItem();
+
+ virtual float* PtrToMemberArgs() = 0;
+
+#ifdef DEBUG
+ bool IndexIsValid();
+#endif
+
+ RefPtr<DOMSVGPathSegList> mList;
+
+ // Bounds for the following are checked in the ctor, so be sure to update
+ // that if you change the capacity of any of the following.
+
+ uint32_t mListIndex : MOZ_SVG_LIST_INDEX_BIT_COUNT;
+ uint32_t mIsAnimValItem : 1; // uint32_t because MSVC won't pack otherwise
+};
+
+class DOMSVGPathSegClosePath : public DOMSVGPathSeg {
+ public:
+ DOMSVGPathSegClosePath() {}
+
+ IMPL_SVGPATHSEG_SUBCLASS_COMMON(ClosePath,
+ dom::SVGPathSeg_Binding::PATHSEG_CLOSEPATH)
+
+ protected:
+ // To allow IMPL_SVGPATHSEG_SUBCLASS_COMMON above to compile we need an
+ // mArgs, but since C++ doesn't allow zero-sized arrays we need to give it
+ // one (unused) element.
+ float mArgs[1];
+};
+
+class DOMSVGPathSegMovetoAbs : public DOMSVGPathSeg {
+ public:
+ DOMSVGPathSegMovetoAbs(float x, float y) {
+ mArgs[0] = x;
+ mArgs[1] = y;
+ }
+
+ IMPL_SVGPATHSEG_SUBCLASS_COMMON(MovetoAbs,
+ dom::SVGPathSeg_Binding::PATHSEG_MOVETO_ABS)
+
+ float X();
+ void SetX(float aX, ErrorResult& rv);
+ float Y();
+ void SetY(float aY, ErrorResult& rv);
+
+ protected:
+ float mArgs[2];
+};
+
+class DOMSVGPathSegMovetoRel : public DOMSVGPathSeg {
+ public:
+ DOMSVGPathSegMovetoRel(float x, float y) {
+ mArgs[0] = x;
+ mArgs[1] = y;
+ }
+
+ IMPL_SVGPATHSEG_SUBCLASS_COMMON(MovetoRel,
+ dom::SVGPathSeg_Binding::PATHSEG_MOVETO_REL)
+
+ float X();
+ void SetX(float aX, ErrorResult& rv);
+ float Y();
+ void SetY(float aY, ErrorResult& rv);
+
+ protected:
+ float mArgs[2];
+};
+
+class DOMSVGPathSegLinetoAbs : public DOMSVGPathSeg {
+ public:
+ DOMSVGPathSegLinetoAbs(float x, float y) {
+ mArgs[0] = x;
+ mArgs[1] = y;
+ }
+
+ IMPL_SVGPATHSEG_SUBCLASS_COMMON(LinetoAbs,
+ dom::SVGPathSeg_Binding::PATHSEG_LINETO_ABS)
+
+ float X();
+ void SetX(float aX, ErrorResult& rv);
+ float Y();
+ void SetY(float aY, ErrorResult& rv);
+
+ protected:
+ float mArgs[2];
+};
+
+class DOMSVGPathSegLinetoRel : public DOMSVGPathSeg {
+ public:
+ DOMSVGPathSegLinetoRel(float x, float y) {
+ mArgs[0] = x;
+ mArgs[1] = y;
+ }
+
+ IMPL_SVGPATHSEG_SUBCLASS_COMMON(LinetoRel,
+ dom::SVGPathSeg_Binding::PATHSEG_LINETO_REL)
+
+ float X();
+ void SetX(float aX, ErrorResult& rv);
+ float Y();
+ void SetY(float aY, ErrorResult& rv);
+
+ protected:
+ float mArgs[2];
+};
+
+class DOMSVGPathSegCurvetoCubicAbs : public DOMSVGPathSeg {
+ public:
+ DOMSVGPathSegCurvetoCubicAbs(float x1, float y1, float x2, float y2, float x,
+ float y) {
+ mArgs[0] = x1;
+ mArgs[1] = y1;
+ mArgs[2] = x2;
+ mArgs[3] = y2;
+ mArgs[4] = x;
+ mArgs[5] = y;
+ }
+
+ float X();
+ void SetX(float aX, ErrorResult& rv);
+ float Y();
+ void SetY(float aY, ErrorResult& rv);
+ float X1();
+ void SetX1(float aX1, ErrorResult& rv);
+ float Y1();
+ void SetY1(float aY1, ErrorResult& rv);
+ float X2();
+ void SetX2(float aX2, ErrorResult& rv);
+ float Y2();
+ void SetY2(float aY2, ErrorResult& rv);
+
+ IMPL_SVGPATHSEG_SUBCLASS_COMMON(
+ CurvetoCubicAbs, dom::SVGPathSeg_Binding::PATHSEG_CURVETO_CUBIC_ABS)
+
+ protected:
+ float mArgs[6];
+};
+
+class DOMSVGPathSegCurvetoCubicRel : public DOMSVGPathSeg {
+ public:
+ DOMSVGPathSegCurvetoCubicRel(float x1, float y1, float x2, float y2, float x,
+ float y) {
+ mArgs[0] = x1;
+ mArgs[1] = y1;
+ mArgs[2] = x2;
+ mArgs[3] = y2;
+ mArgs[4] = x;
+ mArgs[5] = y;
+ }
+
+ IMPL_SVGPATHSEG_SUBCLASS_COMMON(
+ CurvetoCubicRel, dom::SVGPathSeg_Binding::PATHSEG_CURVETO_CUBIC_REL)
+
+ float X();
+ void SetX(float aX, ErrorResult& rv);
+ float Y();
+ void SetY(float aY, ErrorResult& rv);
+ float X1();
+ void SetX1(float aX1, ErrorResult& rv);
+ float Y1();
+ void SetY1(float aY1, ErrorResult& rv);
+ float X2();
+ void SetX2(float aX2, ErrorResult& rv);
+ float Y2();
+ void SetY2(float aY2, ErrorResult& rv);
+
+ protected:
+ float mArgs[6];
+};
+
+class DOMSVGPathSegCurvetoQuadraticAbs : public DOMSVGPathSeg {
+ public:
+ DOMSVGPathSegCurvetoQuadraticAbs(float x1, float y1, float x, float y) {
+ mArgs[0] = x1;
+ mArgs[1] = y1;
+ mArgs[2] = x;
+ mArgs[3] = y;
+ }
+
+ IMPL_SVGPATHSEG_SUBCLASS_COMMON(
+ CurvetoQuadraticAbs,
+ dom::SVGPathSeg_Binding::PATHSEG_CURVETO_QUADRATIC_ABS)
+
+ float X();
+ void SetX(float aX, ErrorResult& rv);
+ float Y();
+ void SetY(float aY, ErrorResult& rv);
+ float X1();
+ void SetX1(float aX1, ErrorResult& rv);
+ float Y1();
+ void SetY1(float aY1, ErrorResult& rv);
+
+ protected:
+ float mArgs[4];
+};
+
+class DOMSVGPathSegCurvetoQuadraticRel : public DOMSVGPathSeg {
+ public:
+ DOMSVGPathSegCurvetoQuadraticRel(float x1, float y1, float x, float y) {
+ mArgs[0] = x1;
+ mArgs[1] = y1;
+ mArgs[2] = x;
+ mArgs[3] = y;
+ }
+
+ IMPL_SVGPATHSEG_SUBCLASS_COMMON(
+ CurvetoQuadraticRel,
+ dom::SVGPathSeg_Binding::PATHSEG_CURVETO_QUADRATIC_REL)
+
+ float X();
+ void SetX(float aX, ErrorResult& rv);
+ float Y();
+ void SetY(float aY, ErrorResult& rv);
+ float X1();
+ void SetX1(float aX1, ErrorResult& rv);
+ float Y1();
+ void SetY1(float aY1, ErrorResult& rv);
+
+ protected:
+ float mArgs[4];
+};
+
+class DOMSVGPathSegArcAbs : public DOMSVGPathSeg {
+ public:
+ DOMSVGPathSegArcAbs(float r1, float r2, float angle, bool largeArcFlag,
+ bool sweepFlag, float x, float y) {
+ mArgs[0] = r1;
+ mArgs[1] = r2;
+ mArgs[2] = angle;
+ mArgs[3] = largeArcFlag;
+ mArgs[4] = sweepFlag;
+ mArgs[5] = x;
+ mArgs[6] = y;
+ }
+
+ IMPL_SVGPATHSEG_SUBCLASS_COMMON(ArcAbs,
+ dom::SVGPathSeg_Binding::PATHSEG_ARC_ABS)
+
+ float X();
+ void SetX(float aX, ErrorResult& rv);
+ float Y();
+ void SetY(float aY, ErrorResult& rv);
+ float R1();
+ void SetR1(float aR1, ErrorResult& rv);
+ float R2();
+ void SetR2(float aR2, ErrorResult& rv);
+ float Angle();
+ void SetAngle(float aAngle, ErrorResult& rv);
+ bool LargeArcFlag();
+ void SetLargeArcFlag(bool aLargeArcFlag, ErrorResult& rv);
+ bool SweepFlag();
+ void SetSweepFlag(bool aSweepFlag, ErrorResult& rv);
+
+ protected:
+ float mArgs[7];
+};
+
+class DOMSVGPathSegArcRel : public DOMSVGPathSeg {
+ public:
+ DOMSVGPathSegArcRel(float r1, float r2, float angle, bool largeArcFlag,
+ bool sweepFlag, float x, float y) {
+ mArgs[0] = r1;
+ mArgs[1] = r2;
+ mArgs[2] = angle;
+ mArgs[3] = largeArcFlag;
+ mArgs[4] = sweepFlag;
+ mArgs[5] = x;
+ mArgs[6] = y;
+ }
+
+ IMPL_SVGPATHSEG_SUBCLASS_COMMON(ArcRel,
+ dom::SVGPathSeg_Binding::PATHSEG_ARC_REL)
+
+ float X();
+ void SetX(float aX, ErrorResult& rv);
+ float Y();
+ void SetY(float aY, ErrorResult& rv);
+ float R1();
+ void SetR1(float aR1, ErrorResult& rv);
+ float R2();
+ void SetR2(float aR2, ErrorResult& rv);
+ float Angle();
+ void SetAngle(float aAngle, ErrorResult& rv);
+ bool LargeArcFlag();
+ void SetLargeArcFlag(bool aLargeArcFlag, ErrorResult& rv);
+ bool SweepFlag();
+ void SetSweepFlag(bool aSweepFlag, ErrorResult& rv);
+
+ protected:
+ float mArgs[7];
+};
+
+class DOMSVGPathSegLinetoHorizontalAbs : public DOMSVGPathSeg {
+ public:
+ explicit DOMSVGPathSegLinetoHorizontalAbs(float x) { mArgs[0] = x; }
+
+ IMPL_SVGPATHSEG_SUBCLASS_COMMON(
+ LinetoHorizontalAbs,
+ dom::SVGPathSeg_Binding::PATHSEG_LINETO_HORIZONTAL_ABS)
+
+ float X();
+ void SetX(float aX, ErrorResult& rv);
+
+ protected:
+ float mArgs[1];
+};
+
+class DOMSVGPathSegLinetoHorizontalRel : public DOMSVGPathSeg {
+ public:
+ explicit DOMSVGPathSegLinetoHorizontalRel(float x) { mArgs[0] = x; }
+
+ IMPL_SVGPATHSEG_SUBCLASS_COMMON(
+ LinetoHorizontalRel,
+ dom::SVGPathSeg_Binding::PATHSEG_LINETO_HORIZONTAL_REL)
+
+ float X();
+ void SetX(float aX, ErrorResult& rv);
+
+ protected:
+ float mArgs[1];
+};
+
+class DOMSVGPathSegLinetoVerticalAbs : public DOMSVGPathSeg {
+ public:
+ explicit DOMSVGPathSegLinetoVerticalAbs(float y) { mArgs[0] = y; }
+
+ IMPL_SVGPATHSEG_SUBCLASS_COMMON(
+ LinetoVerticalAbs, dom::SVGPathSeg_Binding::PATHSEG_LINETO_VERTICAL_ABS)
+
+ float Y();
+ void SetY(float aY, ErrorResult& rv);
+
+ protected:
+ float mArgs[1];
+};
+
+class DOMSVGPathSegLinetoVerticalRel : public DOMSVGPathSeg {
+ public:
+ explicit DOMSVGPathSegLinetoVerticalRel(float y) { mArgs[0] = y; }
+
+ IMPL_SVGPATHSEG_SUBCLASS_COMMON(
+ LinetoVerticalRel, dom::SVGPathSeg_Binding::PATHSEG_LINETO_VERTICAL_REL)
+
+ float Y();
+ void SetY(float aY, ErrorResult& rv);
+
+ protected:
+ float mArgs[1];
+};
+
+class DOMSVGPathSegCurvetoCubicSmoothAbs : public DOMSVGPathSeg {
+ public:
+ DOMSVGPathSegCurvetoCubicSmoothAbs(float x2, float y2, float x, float y) {
+ mArgs[0] = x2;
+ mArgs[1] = y2;
+ mArgs[2] = x;
+ mArgs[3] = y;
+ }
+
+ IMPL_SVGPATHSEG_SUBCLASS_COMMON(
+ CurvetoCubicSmoothAbs,
+ dom::SVGPathSeg_Binding::PATHSEG_CURVETO_CUBIC_SMOOTH_ABS)
+
+ float X();
+ void SetX(float aX, ErrorResult& rv);
+ float Y();
+ void SetY(float aY, ErrorResult& rv);
+ float X2();
+ void SetX2(float aX2, ErrorResult& rv);
+ float Y2();
+ void SetY2(float aY2, ErrorResult& rv);
+
+ protected:
+ float mArgs[4];
+};
+
+class DOMSVGPathSegCurvetoCubicSmoothRel : public DOMSVGPathSeg {
+ public:
+ DOMSVGPathSegCurvetoCubicSmoothRel(float x2, float y2, float x, float y) {
+ mArgs[0] = x2;
+ mArgs[1] = y2;
+ mArgs[2] = x;
+ mArgs[3] = y;
+ }
+
+ IMPL_SVGPATHSEG_SUBCLASS_COMMON(
+ CurvetoCubicSmoothRel,
+ dom::SVGPathSeg_Binding::PATHSEG_CURVETO_CUBIC_SMOOTH_REL)
+
+ float X();
+ void SetX(float aX, ErrorResult& rv);
+ float Y();
+ void SetY(float aY, ErrorResult& rv);
+ float X2();
+ void SetX2(float aX2, ErrorResult& rv);
+ float Y2();
+ void SetY2(float aY2, ErrorResult& rv);
+
+ protected:
+ float mArgs[4];
+};
+
+class DOMSVGPathSegCurvetoQuadraticSmoothAbs : public DOMSVGPathSeg {
+ public:
+ DOMSVGPathSegCurvetoQuadraticSmoothAbs(float x, float y) {
+ mArgs[0] = x;
+ mArgs[1] = y;
+ }
+
+ IMPL_SVGPATHSEG_SUBCLASS_COMMON(
+ CurvetoQuadraticSmoothAbs,
+ dom::SVGPathSeg_Binding::PATHSEG_CURVETO_QUADRATIC_SMOOTH_ABS)
+
+ float X();
+ void SetX(float aX, ErrorResult& rv);
+ float Y();
+ void SetY(float aY, ErrorResult& rv);
+
+ protected:
+ float mArgs[2];
+};
+
+class DOMSVGPathSegCurvetoQuadraticSmoothRel : public DOMSVGPathSeg {
+ public:
+ DOMSVGPathSegCurvetoQuadraticSmoothRel(float x, float y) {
+ mArgs[0] = x;
+ mArgs[1] = y;
+ }
+
+ IMPL_SVGPATHSEG_SUBCLASS_COMMON(
+ CurvetoQuadraticSmoothRel,
+ dom::SVGPathSeg_Binding::PATHSEG_CURVETO_QUADRATIC_SMOOTH_REL)
+
+ float X();
+ void SetX(float aX, ErrorResult& rv);
+ float Y();
+ void SetY(float aY, ErrorResult& rv);
+
+ protected:
+ float mArgs[2];
+};
+
+} // namespace mozilla::dom
+
+#undef MOZ_SVG_LIST_INDEX_BIT_COUNT
+
+#endif // DOM_SVG_DOMSVGPATHSEG_H_