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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /dom/svg/DOMSVGPointList.cpp | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/svg/DOMSVGPointList.cpp')
-rw-r--r-- | dom/svg/DOMSVGPointList.cpp | 416 |
1 files changed, 416 insertions, 0 deletions
diff --git a/dom/svg/DOMSVGPointList.cpp b/dom/svg/DOMSVGPointList.cpp new file mode 100644 index 0000000000..e703a3202e --- /dev/null +++ b/dom/svg/DOMSVGPointList.cpp @@ -0,0 +1,416 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "DOMSVGPointList.h" + +#include "nsContentUtils.h" +#include "DOMSVGPoint.h" +#include "nsError.h" +#include "SVGAnimatedPointList.h" +#include "SVGAttrTearoffTable.h" +#include "SVGPolyElement.h" +#include "mozilla/dom/SVGElement.h" +#include "mozilla/dom/SVGPointListBinding.h" +#include <algorithm> + +// See the comment in this file's header. + +// local helper functions +namespace { + +void UpdateListIndicesFromIndex( + FallibleTArray<mozilla::dom::DOMSVGPoint*>& aItemsArray, + uint32_t aStartingIndex) { + uint32_t length = aItemsArray.Length(); + + for (uint32_t i = aStartingIndex; i < length; ++i) { + if (aItemsArray[i]) { + aItemsArray[i]->UpdateListIndex(i); + } + } +} + +} // namespace + +namespace mozilla::dom { + +static inline SVGAttrTearoffTable<void, DOMSVGPointList>& +SVGPointListTearoffTable() { + static SVGAttrTearoffTable<void, DOMSVGPointList> sSVGPointListTearoffTable; + return sSVGPointListTearoffTable; +} + +NS_IMPL_CYCLE_COLLECTION_CLASS(DOMSVGPointList) + +NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(DOMSVGPointList) + // No unlinking of mElement, we'd need to null out the value pointer (the + // object it points to is held by the element) and null-check it everywhere. + tmp->RemoveFromTearoffTable(); + NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER +NS_IMPL_CYCLE_COLLECTION_UNLINK_END +NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(DOMSVGPointList) + NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mElement) +NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END +NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN(DOMSVGPointList) + NS_IMPL_CYCLE_COLLECTION_TRACE_PRESERVED_WRAPPER +NS_IMPL_CYCLE_COLLECTION_TRACE_END + +NS_IMPL_CYCLE_COLLECTING_ADDREF(DOMSVGPointList) +NS_IMPL_CYCLE_COLLECTING_RELEASE(DOMSVGPointList) + +NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(DOMSVGPointList) + NS_INTERFACE_MAP_ENTRY_CONCRETE(DOMSVGPointList) + NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY + NS_INTERFACE_MAP_ENTRY(nsISupports) +NS_INTERFACE_MAP_END + +/* static */ +already_AddRefed<DOMSVGPointList> DOMSVGPointList::GetDOMWrapper( + void* aList, SVGPolyElement* aElement) { + RefPtr<DOMSVGPointList> wrapper = + SVGPointListTearoffTable().GetTearoff(aList); + if (!wrapper) { + wrapper = new DOMSVGPointList( + aElement, aElement->GetAnimatedPointList()->GetAnimValKey() == aList); + SVGPointListTearoffTable().AddTearoff(aList, wrapper); + } + return wrapper.forget(); +} + +/* static */ +DOMSVGPointList* DOMSVGPointList::GetDOMWrapperIfExists(void* aList) { + return SVGPointListTearoffTable().GetTearoff(aList); +} + +void DOMSVGPointList::RemoveFromTearoffTable() { + // Called from Unlink and the destructor. + // + // There are now no longer any references to us held by script or list items. + // Note we must use GetAnimValKey/GetBaseValKey here, NOT InternalList()! + void* key = mIsAnimValList ? InternalAList().GetAnimValKey() + : InternalAList().GetBaseValKey(); + SVGPointListTearoffTable().RemoveTearoff(key); +} + +DOMSVGPointList::~DOMSVGPointList() { RemoveFromTearoffTable(); } + +JSObject* DOMSVGPointList::WrapObject(JSContext* cx, + JS::Handle<JSObject*> aGivenProto) { + return mozilla::dom::SVGPointList_Binding::Wrap(cx, this, aGivenProto); +} + +void DOMSVGPointList::InternalListWillChangeTo(const SVGPointList& aNewValue) { + // When the number of items in our internal counterpart changes, we MUST stay + // in sync. Everything in the scary comment in + // DOMSVGLengthList::InternalBaseValListWillChangeTo applies here too! + + uint32_t oldLength = mItems.Length(); + + uint32_t newLength = aNewValue.Length(); + if (newLength > DOMSVGPoint::MaxListIndex()) { + // It's safe to get out of sync with our internal list as long as we have + // FEWER items than it does. + newLength = DOMSVGPoint::MaxListIndex(); + } + + RefPtr<DOMSVGPointList> kungFuDeathGrip; + if (newLength < oldLength) { + // RemovingFromList() might clear last reference to |this|. + // Retain a temporary reference to keep from dying before returning. + kungFuDeathGrip = this; + } + + // If our length will decrease, notify the items that will be removed: + for (uint32_t i = newLength; i < oldLength; ++i) { + if (mItems[i]) { + mItems[i]->RemovingFromList(); + } + } + + if (!mItems.SetLength(newLength, fallible)) { + // We silently ignore SetLength OOM failure since being out of sync is safe + // so long as we have *fewer* items than our internal list. + mItems.Clear(); + return; + } + + // If our length has increased, null out the new pointers: + for (uint32_t i = oldLength; i < newLength; ++i) { + mItems[i] = nullptr; + } +} + +bool DOMSVGPointList::AttrIsAnimating() const { + return InternalAList().IsAnimating(); +} + +bool DOMSVGPointList::AnimListMirrorsBaseList() const { + return GetDOMWrapperIfExists(InternalAList().GetAnimValKey()) && + !AttrIsAnimating(); +} + +SVGPointList& DOMSVGPointList::InternalList() const { + SVGAnimatedPointList* alist = mElement->GetAnimatedPointList(); + return mIsAnimValList && alist->IsAnimating() ? *alist->mAnimVal + : alist->mBaseVal; +} + +SVGAnimatedPointList& DOMSVGPointList::InternalAList() const { + MOZ_ASSERT(mElement->GetAnimatedPointList(), "Internal error"); + return *mElement->GetAnimatedPointList(); +} + +// ---------------------------------------------------------------------------- +// nsIDOMSVGPointList implementation: + +void DOMSVGPointList::Clear(ErrorResult& aError) { + if (IsAnimValList()) { + aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR); + return; + } + + if (LengthNoFlush() > 0) { + AutoChangePointListNotifier notifier(this); + // DOM list items that are to be removed must be removed before we change + // the internal list, otherwise they wouldn't be able to copy their + // internal counterparts' values! + + InternalListWillChangeTo(SVGPointList()); // clears mItems + + if (!AttrIsAnimating()) { + // The anim val list is in sync with the base val list + DOMSVGPointList* animList = + GetDOMWrapperIfExists(InternalAList().GetAnimValKey()); + if (animList) { + animList->InternalListWillChangeTo( + SVGPointList()); // clears its mItems + } + } + + InternalList().Clear(); + } +} + +already_AddRefed<DOMSVGPoint> DOMSVGPointList::Initialize(DOMSVGPoint& aNewItem, + ErrorResult& aError) { + if (IsAnimValList()) { + aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR); + return nullptr; + } + + // If aNewItem is already in a list we should insert a clone of aNewItem, + // and for consistency, this should happen even if *this* is the list that + // aNewItem is currently in. Note that in the case of aNewItem being in this + // list, the Clear() call before the InsertItemBefore() call would remove it + // from this list, and so the InsertItemBefore() call would not insert a + // clone of aNewItem, it would actually insert aNewItem. To prevent that + // from happening we have to do the clone here, if necessary. + + RefPtr<DOMSVGPoint> domItem = &aNewItem; + if (domItem->HasOwner()) { + domItem = domItem->Copy(); // must do this before changing anything! + } + + ErrorResult rv; + Clear(rv); + MOZ_ASSERT(!rv.Failed()); + return InsertItemBefore(*domItem, 0, aError); +} + +already_AddRefed<DOMSVGPoint> DOMSVGPointList::GetItem(uint32_t index, + ErrorResult& error) { + bool found; + RefPtr<DOMSVGPoint> item = IndexedGetter(index, found, error); + if (!found) { + error.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR); + } + return item.forget(); +} + +already_AddRefed<DOMSVGPoint> DOMSVGPointList::IndexedGetter( + uint32_t aIndex, bool& aFound, ErrorResult& aError) { + if (IsAnimValList()) { + Element()->FlushAnimations(); + } + aFound = aIndex < LengthNoFlush(); + if (aFound) { + return GetItemAt(aIndex); + } + return nullptr; +} + +already_AddRefed<DOMSVGPoint> DOMSVGPointList::InsertItemBefore( + DOMSVGPoint& aNewItem, uint32_t aIndex, ErrorResult& aError) { + if (IsAnimValList()) { + aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR); + return nullptr; + } + + aIndex = std::min(aIndex, LengthNoFlush()); + if (aIndex >= DOMSVGPoint::MaxListIndex()) { + aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR); + return nullptr; + } + + RefPtr<DOMSVGPoint> domItem = &aNewItem; + if (domItem->HasOwner()) { + domItem = domItem->Copy(); // must do this before changing anything! + } + + // Ensure we have enough memory so we can avoid complex error handling below: + if (!mItems.SetCapacity(mItems.Length() + 1, fallible) || + !InternalList().SetCapacity(InternalList().Length() + 1)) { + aError.Throw(NS_ERROR_OUT_OF_MEMORY); + return nullptr; + } + if (AnimListMirrorsBaseList()) { + DOMSVGPointList* animVal = + GetDOMWrapperIfExists(InternalAList().GetAnimValKey()); + MOZ_ASSERT(animVal, "animVal must be a valid pointer"); + if (!animVal->mItems.SetCapacity(animVal->mItems.Length() + 1, fallible)) { + aError.Throw(NS_ERROR_OUT_OF_MEMORY); + return nullptr; + } + } + + AutoChangePointListNotifier notifier(this); + // Now that we know we're inserting, keep animVal list in sync as necessary. + MaybeInsertNullInAnimValListAt(aIndex); + + InternalList().InsertItem(aIndex, domItem->ToSVGPoint()); + MOZ_ALWAYS_TRUE(mItems.InsertElementAt(aIndex, domItem, fallible)); + + // This MUST come after the insertion into InternalList(), or else under the + // insertion into InternalList() the values read from domItem would be bad + // data from InternalList() itself!: + domItem->InsertingIntoList(this, aIndex, IsAnimValList()); + + UpdateListIndicesFromIndex(mItems, aIndex + 1); + + return domItem.forget(); +} + +already_AddRefed<DOMSVGPoint> DOMSVGPointList::ReplaceItem( + DOMSVGPoint& aNewItem, uint32_t aIndex, ErrorResult& aError) { + if (IsAnimValList()) { + aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR); + return nullptr; + } + + if (aIndex >= LengthNoFlush()) { + aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR); + return nullptr; + } + + RefPtr<DOMSVGPoint> domItem = &aNewItem; + if (domItem->HasOwner()) { + domItem = domItem->Copy(); // must do this before changing anything! + } + + AutoChangePointListNotifier notifier(this); + if (mItems[aIndex]) { + // Notify any existing DOM item of removal *before* modifying the lists so + // that the DOM item can copy the *old* value at its index: + mItems[aIndex]->RemovingFromList(); + } + + InternalList()[aIndex] = domItem->ToSVGPoint(); + mItems[aIndex] = domItem; + + // This MUST come after the ToSVGPoint() call, otherwise that call + // would end up reading bad data from InternalList()! + domItem->InsertingIntoList(this, aIndex, IsAnimValList()); + + return domItem.forget(); +} + +already_AddRefed<DOMSVGPoint> DOMSVGPointList::RemoveItem(uint32_t aIndex, + ErrorResult& aError) { + if (IsAnimValList()) { + aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR); + return nullptr; + } + + if (aIndex >= LengthNoFlush()) { + aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR); + return nullptr; + } + + AutoChangePointListNotifier notifier(this); + // Now that we know we're removing, keep animVal list in sync as necessary. + // Do this *before* touching InternalList() so the removed item can get its + // internal value. + MaybeRemoveItemFromAnimValListAt(aIndex); + + // We have to return the removed item, so get it, creating it if necessary: + RefPtr<DOMSVGPoint> result = GetItemAt(aIndex); + + // Notify the DOM item of removal *before* modifying the lists so that the + // DOM item can copy its *old* value: + mItems[aIndex]->RemovingFromList(); + + InternalList().RemoveItem(aIndex); + mItems.RemoveElementAt(aIndex); + + UpdateListIndicesFromIndex(mItems, aIndex); + + return result.forget(); +} + +already_AddRefed<DOMSVGPoint> DOMSVGPointList::GetItemAt(uint32_t aIndex) { + MOZ_ASSERT(aIndex < mItems.Length()); + + if (!mItems[aIndex]) { + mItems[aIndex] = new DOMSVGPoint(this, aIndex, IsAnimValList()); + } + RefPtr<DOMSVGPoint> result = mItems[aIndex]; + return result.forget(); +} + +void DOMSVGPointList::MaybeInsertNullInAnimValListAt(uint32_t aIndex) { + MOZ_ASSERT(!IsAnimValList(), "call from baseVal to animVal"); + + if (!AnimListMirrorsBaseList()) { + return; + } + + // The anim val list is in sync with the base val list + DOMSVGPointList* animVal = + GetDOMWrapperIfExists(InternalAList().GetAnimValKey()); + + MOZ_ASSERT(animVal, "AnimListMirrorsBaseList() promised a non-null animVal"); + MOZ_ASSERT(animVal->mItems.Length() == mItems.Length(), + "animVal list not in sync!"); + MOZ_ALWAYS_TRUE(animVal->mItems.InsertElementAt(aIndex, nullptr, fallible)); + + UpdateListIndicesFromIndex(animVal->mItems, aIndex + 1); +} + +void DOMSVGPointList::MaybeRemoveItemFromAnimValListAt(uint32_t aIndex) { + MOZ_ASSERT(!IsAnimValList(), "call from baseVal to animVal"); + + if (!AnimListMirrorsBaseList()) { + return; + } + + // This needs to be a strong reference; otherwise, the RemovingFromList call + // below might drop the last reference to animVal before we're done with it. + RefPtr<DOMSVGPointList> animVal = + GetDOMWrapperIfExists(InternalAList().GetAnimValKey()); + + MOZ_ASSERT(animVal, "AnimListMirrorsBaseList() promised a non-null animVal"); + MOZ_ASSERT(animVal->mItems.Length() == mItems.Length(), + "animVal list not in sync!"); + + if (animVal->mItems[aIndex]) { + animVal->mItems[aIndex]->RemovingFromList(); + } + animVal->mItems.RemoveElementAt(aIndex); + + UpdateListIndicesFromIndex(animVal->mItems, aIndex); +} + +} // namespace mozilla::dom |