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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /dom/svg/SVGAnimatedPointList.h | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | dom/svg/SVGAnimatedPointList.h | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/dom/svg/SVGAnimatedPointList.h b/dom/svg/SVGAnimatedPointList.h new file mode 100644 index 0000000000..f8fb767f4e --- /dev/null +++ b/dom/svg/SVGAnimatedPointList.h @@ -0,0 +1,125 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef DOM_SVG_SVGANIMATEDPOINTLIST_H_ +#define DOM_SVG_SVGANIMATEDPOINTLIST_H_ + +#include "mozilla/Attributes.h" +#include "mozilla/SMILAttr.h" +#include "mozilla/UniquePtr.h" +#include "SVGPointList.h" + +namespace mozilla { + +class SMILValue; + +namespace dom { +class DOMSVGPoint; +class DOMSVGPointList; +class SVGAnimationElement; +class SVGElement; +} // namespace dom + +/** + * Class SVGAnimatedPointList + * + * Despite the fact that no SVGAnimatedPointList interface or objects exist + * in the SVG specification (unlike e.g. SVGAnimated*Length*List), we + * nevertheless have this internal class. (Note that there is an + * SVGAnimatedPoints interface, but that's quite different to + * SVGAnimatedLengthList since it is inherited by elements, as opposed to + * elements having members of that type.) The reason that we have this class is + * to provide a single locked down point of entry to the SVGPointList objects, + * which helps ensure that the DOM wrappers for SVGPointList objects' are + * always kept in sync. This is vitally important (see the comment in + * DOMSVGPointList::InternalListWillChangeTo) and frees consumers from having + * to know or worry about wrappers (or forget about them!) for the most part. + */ +class SVGAnimatedPointList { + // friends so that they can get write access to mBaseVal and mAnimVal + friend class dom::DOMSVGPoint; + friend class dom::DOMSVGPointList; + + public: + SVGAnimatedPointList() = default; + + SVGAnimatedPointList& operator=(const SVGAnimatedPointList& aOther) { + mBaseVal = aOther.mBaseVal; + if (aOther.mAnimVal) { + mAnimVal = MakeUnique<SVGPointList>(*aOther.mAnimVal); + } + return *this; + } + + /** + * Because it's so important that mBaseVal and its DOMSVGPointList wrapper + * (if any) be kept in sync (see the comment in + * DOMSVGPointList::InternalListWillChangeTo), this method returns a const + * reference. Only our friend classes may get mutable references to mBaseVal. + */ + const SVGPointList& GetBaseValue() const { return mBaseVal; } + + nsresult SetBaseValueString(const nsAString& aValue); + + void ClearBaseValue(); + + /** + * const! See comment for GetBaseValue! + */ + const SVGPointList& GetAnimValue() const { + return mAnimVal ? *mAnimVal : mBaseVal; + } + + nsresult SetAnimValue(const SVGPointList& aNewAnimValue, + dom::SVGElement* aElement); + + void ClearAnimValue(dom::SVGElement* aElement); + + /** + * Needed for correct DOM wrapper construction since GetAnimValue may + * actually return the baseVal! + */ + void* GetBaseValKey() const { return (void*)&mBaseVal; } + void* GetAnimValKey() const { return (void*)&mAnimVal; } + + bool IsAnimating() const { return !!mAnimVal; } + + UniquePtr<SMILAttr> ToSMILAttr(dom::SVGElement* aElement); + + private: + // mAnimVal is a pointer to allow us to determine if we're being animated or + // not. Making it a non-pointer member and using mAnimVal.IsEmpty() to check + // if we're animating is not an option, since that would break animation *to* + // the empty string (<set to="">). + + SVGPointList mBaseVal; + UniquePtr<SVGPointList> mAnimVal; + + struct SMILAnimatedPointList : public SMILAttr { + public: + SMILAnimatedPointList(SVGAnimatedPointList* aVal, dom::SVGElement* aElement) + : mVal(aVal), mElement(aElement) {} + + // These will stay alive because a SMILAttr only lives as long + // as the Compositing step, and DOM elements don't get a chance to + // die during that. + SVGAnimatedPointList* mVal; + dom::SVGElement* mElement; + + // SMILAttr methods + nsresult ValueFromString(const nsAString& aStr, + const dom::SVGAnimationElement* aSrcElement, + SMILValue& aValue, + bool& aPreventCachingOfSandwich) const override; + SMILValue GetBaseValue() const override; + void ClearAnimValue() override; + nsresult SetAnimValue(const SMILValue& aValue) override; + }; +}; + +} // namespace mozilla + +#endif // DOM_SVG_SVGANIMATEDPOINTLIST_H_ |