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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /dom/svg/SVGTransformList.h
parentInitial commit. (diff)
downloadfirefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz
firefox-26a029d407be480d791972afb5975cf62c9360a6.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/svg/SVGTransformList.h')
-rw-r--r--dom/svg/SVGTransformList.h140
1 files changed, 140 insertions, 0 deletions
diff --git a/dom/svg/SVGTransformList.h b/dom/svg/SVGTransformList.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef DOM_SVG_SVGTRANSFORMLIST_H_
+#define DOM_SVG_SVGTRANSFORMLIST_H_
+
+#include "gfxMatrix.h"
+#include "mozilla/dom/SVGTransform.h"
+#include "nsTArray.h"
+
+namespace mozilla {
+
+namespace dom {
+class DOMSVGTransform;
+class DOMSVGTransformList;
+} // namespace dom
+
+/**
+ * ATTENTION! WARNING! WATCH OUT!!
+ *
+ * Consumers that modify objects of this type absolutely MUST keep the DOM
+ * wrappers for those lists (if any) in sync!! That's why this class is so
+ * locked down.
+ *
+ * The DOM wrapper class for this class is DOMSVGTransformList.
+ */
+class SVGTransformList {
+ friend class SVGAnimatedTransformList;
+ friend class dom::DOMSVGTransform;
+ friend class dom::DOMSVGTransformList;
+
+ public:
+ SVGTransformList() = default;
+ ~SVGTransformList() = default;
+
+ SVGTransformList& operator=(const SVGTransformList& aOther) {
+ mItems.ClearAndRetainStorage();
+ // Best-effort, really.
+ Unused << mItems.AppendElements(aOther.mItems, fallible);
+ return *this;
+ }
+
+ SVGTransformList(const SVGTransformList& aOther) { *this = aOther; }
+
+ // Only methods that don't make/permit modification to this list are public.
+ // Only our friend classes can access methods that may change us.
+
+ /// This may return an incomplete string on OOM, but that's acceptable.
+ void GetValueAsString(nsAString& aValue) const;
+
+ bool IsEmpty() const { return mItems.IsEmpty(); }
+
+ uint32_t Length() const { return mItems.Length(); }
+
+ const SVGTransform& operator[](uint32_t aIndex) const {
+ return mItems[aIndex];
+ }
+
+ bool operator==(const SVGTransformList& rhs) const {
+ return mItems == rhs.mItems;
+ }
+
+ bool SetCapacity(uint32_t size) { return mItems.SetCapacity(size, fallible); }
+
+ void Compact() { mItems.Compact(); }
+
+ gfxMatrix GetConsolidationMatrix() const;
+
+ // Access to methods that can modify objects of this type is deliberately
+ // limited. This is to reduce the chances of someone modifying objects of
+ // this type without taking the necessary steps to keep DOM wrappers in sync.
+ // If you need wider access to these methods, consider adding a method to
+ // DOMSVGAnimatedTransformList and having that class act as an intermediary so
+ // it can take care of keeping DOM wrappers in sync.
+
+ protected:
+ /**
+ * These may fail on OOM if the internal capacity needs to be increased, in
+ * which case the list will be left unmodified.
+ */
+ nsresult CopyFrom(const SVGTransformList& rhs);
+ nsresult CopyFrom(const nsTArray<SVGTransform>& aTransformArray);
+
+ SVGTransform& operator[](uint32_t aIndex) { return mItems[aIndex]; }
+
+ /**
+ * This may fail (return false) on OOM if the internal capacity is being
+ * increased, in which case the list will be left unmodified.
+ */
+ bool SetLength(uint32_t aNumberOfItems) {
+ return mItems.SetLength(aNumberOfItems, fallible);
+ }
+
+ private:
+ // Marking the following private only serves to show which methods are only
+ // used by our friend classes (as opposed to our subclasses) - it doesn't
+ // really provide additional safety.
+
+ nsresult SetValueFromString(const nsAString& aValue);
+
+ void Clear() { mItems.Clear(); }
+
+ bool InsertItem(uint32_t aIndex, const SVGTransform& aTransform) {
+ if (aIndex >= mItems.Length()) {
+ aIndex = mItems.Length();
+ }
+ return !!mItems.InsertElementAt(aIndex, aTransform, fallible);
+ }
+
+ void ReplaceItem(uint32_t aIndex, const SVGTransform& aTransform) {
+ MOZ_ASSERT(aIndex < mItems.Length(),
+ "DOM wrapper caller should have raised INDEX_SIZE_ERR");
+ mItems[aIndex] = aTransform;
+ }
+
+ void RemoveItem(uint32_t aIndex) {
+ MOZ_ASSERT(aIndex < mItems.Length(),
+ "DOM wrapper caller should have raised INDEX_SIZE_ERR");
+ mItems.RemoveElementAt(aIndex);
+ }
+
+ bool AppendItem(const SVGTransform& aTransform) {
+ return !!mItems.AppendElement(aTransform, fallible);
+ }
+
+ protected:
+ /*
+ * See SVGLengthList for the rationale for using
+ * FallibleTArray<SVGTransform> instead of FallibleTArray<SVGTransform,
+ * 1>.
+ */
+ FallibleTArray<SVGTransform> mItems;
+};
+
+} // namespace mozilla
+
+#endif // DOM_SVG_SVGTRANSFORMLIST_H_