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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /dom/vr/VRDisplay.h
parentInitial commit. (diff)
downloadfirefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz
firefox-26a029d407be480d791972afb5975cf62c9360a6.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/vr/VRDisplay.h')
-rw-r--r--dom/vr/VRDisplay.h367
1 files changed, 367 insertions, 0 deletions
diff --git a/dom/vr/VRDisplay.h b/dom/vr/VRDisplay.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_dom_VRDisplay_h_
+#define mozilla_dom_VRDisplay_h_
+
+#include <stdint.h>
+
+#include "mozilla/dom/TypedArray.h"
+#include "mozilla/dom/VRDisplayBinding.h"
+#include "mozilla/DOMEventTargetHelper.h"
+#include "mozilla/dom/DOMPoint.h"
+#include "mozilla/dom/DOMRect.h"
+#include "mozilla/dom/Pose.h"
+#include "mozilla/TimeStamp.h"
+
+#include "nsCOMPtr.h"
+#include "nsString.h"
+#include "nsTArray.h"
+
+#include "gfxVR.h"
+
+namespace mozilla {
+class ErrorResult;
+
+namespace gfx {
+class VRDisplayClient;
+class VRDisplayPresentation;
+struct VRFieldOfView;
+enum class VRDisplayCapabilityFlags : uint16_t;
+struct VRHMDSensorState;
+} // namespace gfx
+namespace dom {
+class Navigator;
+
+class VRFieldOfView final : public nsWrapperCache {
+ public:
+ VRFieldOfView(nsISupports* aParent, double aUpDegrees, double aRightDegrees,
+ double aDownDegrees, double aLeftDegrees);
+ VRFieldOfView(nsISupports* aParent, const gfx::VRFieldOfView& aSrc);
+
+ NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(VRFieldOfView)
+ NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(VRFieldOfView)
+
+ double UpDegrees() const { return mUpDegrees; }
+ double RightDegrees() const { return mRightDegrees; }
+ double DownDegrees() const { return mDownDegrees; }
+ double LeftDegrees() const { return mLeftDegrees; }
+
+ nsISupports* GetParentObject() const { return mParent; }
+ virtual JSObject* WrapObject(JSContext* aCx,
+ JS::Handle<JSObject*> aGivenProto) override;
+
+ protected:
+ virtual ~VRFieldOfView() = default;
+
+ nsCOMPtr<nsISupports> mParent;
+
+ double mUpDegrees;
+ double mRightDegrees;
+ double mDownDegrees;
+ double mLeftDegrees;
+};
+
+class VRDisplayCapabilities final : public nsWrapperCache {
+ public:
+ VRDisplayCapabilities(nsISupports* aParent,
+ const gfx::VRDisplayCapabilityFlags& aFlags)
+ : mParent(aParent), mFlags(aFlags) {}
+
+ NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(VRDisplayCapabilities)
+ NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(VRDisplayCapabilities)
+
+ nsISupports* GetParentObject() const { return mParent; }
+
+ virtual JSObject* WrapObject(JSContext* aCx,
+ JS::Handle<JSObject*> aGivenProto) override;
+
+ bool HasPosition() const;
+ bool HasOrientation() const;
+ bool HasExternalDisplay() const;
+ bool CanPresent() const;
+ uint32_t MaxLayers() const;
+
+ protected:
+ ~VRDisplayCapabilities() = default;
+ nsCOMPtr<nsISupports> mParent;
+ gfx::VRDisplayCapabilityFlags mFlags;
+};
+
+class VRPose final : public Pose {
+ public:
+ VRPose(nsISupports* aParent, const gfx::VRHMDSensorState& aState);
+ explicit VRPose(nsISupports* aParent);
+
+ virtual void GetPosition(JSContext* aCx, JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv) override;
+ virtual void GetLinearVelocity(JSContext* aCx,
+ JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv) override;
+ virtual void GetLinearAcceleration(JSContext* aCx,
+ JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv) override;
+ virtual void GetOrientation(JSContext* aCx,
+ JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv) override;
+ virtual void GetAngularVelocity(JSContext* aCx,
+ JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv) override;
+ virtual void GetAngularAcceleration(JSContext* aCx,
+ JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv) override;
+
+ virtual JSObject* WrapObject(JSContext* aCx,
+ JS::Handle<JSObject*> aGivenProto) override;
+
+ void Update(const gfx::VRHMDSensorState& aState);
+
+ protected:
+ ~VRPose();
+
+ gfx::VRHMDSensorState mVRState;
+};
+
+struct VRFrameInfo {
+ VRFrameInfo();
+
+ void Update(const gfx::VRDisplayInfo& aInfo,
+ const gfx::VRHMDSensorState& aState, float aDepthNear,
+ float aDepthFar);
+
+ void Clear();
+ bool IsDirty();
+
+ gfx::VRHMDSensorState mVRState;
+ gfx::Matrix4x4 mLeftProjection;
+ gfx::Matrix4x4 mLeftView;
+ gfx::Matrix4x4 mRightProjection;
+ gfx::Matrix4x4 mRightView;
+
+ /**
+ * In order to avoid leaking information related to the duration of
+ * the user's VR session, we re-base timestamps.
+ * mTimeStampOffset is added to the actual timestamp returned by the
+ * underlying VR platform API when returned through WebVR API's.
+ */
+ double mTimeStampOffset;
+};
+
+class VRFrameData final : public nsWrapperCache {
+ public:
+ NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(VRFrameData)
+ NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(VRFrameData)
+
+ explicit VRFrameData(nsISupports* aParent);
+ static already_AddRefed<VRFrameData> Constructor(const GlobalObject& aGlobal);
+
+ void Update(const VRFrameInfo& aFrameInfo);
+
+ // WebIDL Members
+ double Timestamp() const;
+ void GetLeftProjectionMatrix(JSContext* aCx,
+ JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv);
+ void GetLeftViewMatrix(JSContext* aCx, JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv);
+ void GetRightProjectionMatrix(JSContext* aCx,
+ JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv);
+ void GetRightViewMatrix(JSContext* aCx, JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv);
+
+ VRPose* Pose();
+
+ // WebIDL Boilerplate
+ nsISupports* GetParentObject() const { return mParent; }
+ virtual JSObject* WrapObject(JSContext* aCx,
+ JS::Handle<JSObject*> aGivenProto) override;
+
+ protected:
+ ~VRFrameData();
+ nsCOMPtr<nsISupports> mParent;
+
+ VRFrameInfo mFrameInfo;
+ RefPtr<VRPose> mPose;
+ JS::Heap<JSObject*> mLeftProjectionMatrix;
+ JS::Heap<JSObject*> mLeftViewMatrix;
+ JS::Heap<JSObject*> mRightProjectionMatrix;
+ JS::Heap<JSObject*> mRightViewMatrix;
+
+ void LazyCreateMatrix(JS::Heap<JSObject*>& aArray, gfx::Matrix4x4& aMat,
+ JSContext* aCx, JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv);
+};
+
+class VRStageParameters final : public nsWrapperCache {
+ public:
+ VRStageParameters(nsISupports* aParent,
+ const gfx::Matrix4x4& aSittingToStandingTransform,
+ const gfx::Size& aSize);
+
+ NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(VRStageParameters)
+ NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(VRStageParameters)
+
+ void GetSittingToStandingTransform(JSContext* aCx,
+ JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv);
+ float SizeX() const { return mSize.width; }
+ float SizeZ() const { return mSize.height; }
+
+ nsISupports* GetParentObject() const { return mParent; }
+ virtual JSObject* WrapObject(JSContext* aCx,
+ JS::Handle<JSObject*> aGivenProto) override;
+
+ protected:
+ ~VRStageParameters();
+
+ nsCOMPtr<nsISupports> mParent;
+
+ gfx::Matrix4x4 mSittingToStandingTransform;
+ JS::Heap<JSObject*> mSittingToStandingTransformArray;
+ gfx::Size mSize;
+};
+
+class VREyeParameters final : public nsWrapperCache {
+ public:
+ VREyeParameters(nsISupports* aParent, const gfx::Point3D& aEyeTranslation,
+ const gfx::VRFieldOfView& aFOV,
+ const gfx::IntSize& aRenderSize);
+
+ NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(VREyeParameters)
+ NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(VREyeParameters)
+
+ void GetOffset(JSContext* aCx, JS::MutableHandle<JSObject*> aRetVal,
+ ErrorResult& aRv);
+
+ VRFieldOfView* FieldOfView();
+
+ uint32_t RenderWidth() const { return mRenderSize.width; }
+ uint32_t RenderHeight() const { return mRenderSize.height; }
+
+ nsISupports* GetParentObject() const { return mParent; }
+ virtual JSObject* WrapObject(JSContext* aCx,
+ JS::Handle<JSObject*> aGivenProto) override;
+
+ protected:
+ ~VREyeParameters();
+
+ nsCOMPtr<nsISupports> mParent;
+
+ gfx::Point3D mEyeTranslation;
+ gfx::IntSize mRenderSize;
+ JS::Heap<JSObject*> mOffset;
+ RefPtr<VRFieldOfView> mFOV;
+};
+
+class VRDisplay final : public DOMEventTargetHelper, public nsIObserver {
+ public:
+ NS_DECL_ISUPPORTS_INHERITED
+ NS_DECL_NSIOBSERVER
+ NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(VRDisplay, DOMEventTargetHelper)
+
+ virtual JSObject* WrapObject(JSContext* aCx,
+ JS::Handle<JSObject*> aGivenProto) override;
+
+ uint32_t PresentingGroups() const;
+ uint32_t GroupMask() const;
+ void SetGroupMask(const uint32_t& aGroupMask);
+ bool IsAnyPresenting(uint32_t aGroupMask) const;
+ bool IsPresenting() const;
+ bool IsConnected() const;
+
+ VRDisplayCapabilities* Capabilities();
+ VRStageParameters* GetStageParameters();
+
+ uint32_t DisplayId() const;
+ void GetDisplayName(nsAString& aDisplayName) const;
+ // Replacing the old VRDisplayClient with the newest one to avoid
+ // JS needs to reload to recover VRDisplay when VRService is shutdown at the
+ // backend.
+ void UpdateDisplayClient(already_AddRefed<gfx::VRDisplayClient> aClient);
+
+ static bool RefreshVRDisplays(uint64_t aWindowId);
+ static void UpdateVRDisplays(nsTArray<RefPtr<VRDisplay> >& aDisplays,
+ nsPIDOMWindowInner* aWindow);
+
+ gfx::VRDisplayClient* GetClient() { return mClient; }
+
+ virtual already_AddRefed<VREyeParameters> GetEyeParameters(VREye aEye);
+
+ bool GetFrameData(VRFrameData& aFrameData);
+ already_AddRefed<VRPose> GetPose();
+ void ResetPose();
+
+ double DepthNear() { return mDepthNear; }
+
+ double DepthFar() { return mDepthFar; }
+
+ void SetDepthNear(double aDepthNear) {
+ // XXX When we start sending depth buffers to VRLayer's we will want
+ // to communicate this with the VRDisplayHost
+ mDepthNear = aDepthNear;
+ }
+
+ void SetDepthFar(double aDepthFar) {
+ // XXX When we start sending depth buffers to VRLayer's we will want
+ // to communicate this with the VRDisplayHost
+ mDepthFar = aDepthFar;
+ }
+
+ already_AddRefed<Promise> RequestPresent(const nsTArray<VRLayer>& aLayers,
+ CallerType aCallerType,
+ ErrorResult& aRv);
+ already_AddRefed<Promise> ExitPresent(ErrorResult& aRv);
+ void GetLayers(nsTArray<VRLayer>& result);
+ void SubmitFrame();
+
+ int32_t RequestAnimationFrame(mozilla::dom::FrameRequestCallback& aCallback,
+ mozilla::ErrorResult& aError);
+ void CancelAnimationFrame(int32_t aHandle, mozilla::ErrorResult& aError);
+ void StartVRNavigation();
+ void StartHandlingVRNavigationEvent();
+ void StopHandlingVRNavigationEvent();
+ bool IsHandlingVRNavigationEvent();
+ void OnPresentationGenerationChanged();
+
+ protected:
+ VRDisplay(nsPIDOMWindowInner* aWindow, gfx::VRDisplayClient* aClient);
+ virtual ~VRDisplay();
+ virtual void LastRelease() override;
+
+ void ExitPresentInternal();
+ void Shutdown();
+ void UpdateFrameInfo();
+
+ RefPtr<gfx::VRDisplayClient> mClient;
+
+ RefPtr<VRDisplayCapabilities> mCapabilities;
+ RefPtr<VRStageParameters> mStageParameters;
+
+ double mDepthNear;
+ double mDepthFar;
+
+ RefPtr<gfx::VRDisplayPresentation> mPresentation;
+
+ /**
+ * The WebVR 1.1 spec Requires that VRDisplay.getPose and
+ * VRDisplay.getFrameData must return the same values until the next
+ * VRDisplay.submitFrame. mFrameInfo is updated only on the first call to
+ * either function within one frame. Subsequent calls before the next
+ * SubmitFrame or ExitPresent call will use these cached values.
+ */
+ VRFrameInfo mFrameInfo;
+
+ // Time at which we began expecting VR navigation.
+ TimeStamp mHandlingVRNavigationEventStart;
+ int32_t mVRNavigationEventDepth;
+ bool mShutdown;
+};
+
+} // namespace dom
+} // namespace mozilla
+
+#endif