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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /dom/vr/VRServiceTest.cpp
parentInitial commit. (diff)
downloadfirefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz
firefox-26a029d407be480d791972afb5975cf62c9360a6.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/vr/VRServiceTest.cpp')
-rw-r--r--dom/vr/VRServiceTest.cpp735
1 files changed, 735 insertions, 0 deletions
diff --git a/dom/vr/VRServiceTest.cpp b/dom/vr/VRServiceTest.cpp
new file mode 100644
index 0000000000..4e7691638d
--- /dev/null
+++ b/dom/vr/VRServiceTest.cpp
@@ -0,0 +1,735 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "mozilla/dom/VRServiceTest.h"
+#include "mozilla/dom/VRServiceTestBinding.h"
+#include "mozilla/dom/GamepadPoseState.h"
+#include "mozilla/dom/Promise.h"
+#include "VRManagerChild.h"
+#include "VRPuppetCommandBuffer.h"
+#include <type_traits>
+
+namespace mozilla {
+using namespace gfx;
+namespace dom {
+
+NS_IMPL_CYCLE_COLLECTION_INHERITED(VRMockDisplay, DOMEventTargetHelper,
+ mVRServiceTest)
+
+NS_IMPL_ISUPPORTS_CYCLE_COLLECTION_INHERITED_0(VRMockDisplay,
+ DOMEventTargetHelper)
+
+namespace {
+template <class T>
+bool ReadFloat32Array(T& aDestination, const Float32Array& aSource,
+ ErrorResult& aRv) {
+ if (!aSource.CopyDataTo(aDestination)) {
+ aRv.Throw(NS_ERROR_INVALID_ARG);
+ // We don't want to MOZ_ASSERT here, as that would cause the
+ // browser to crash, making it difficult to debug the problem
+ // in JS code calling this API.
+ return false;
+ }
+ return true;
+}
+}; // anonymous namespace
+
+VRMockDisplay::VRMockDisplay(VRServiceTest* aVRServiceTest)
+ : DOMEventTargetHelper(aVRServiceTest->GetOwner()),
+ mVRServiceTest(aVRServiceTest) {}
+
+JSObject* VRMockDisplay::WrapObject(JSContext* aCx,
+ JS::Handle<JSObject*> aGivenProto) {
+ return VRMockDisplay_Binding::Wrap(aCx, this, aGivenProto);
+}
+
+VRHMDSensorState& VRMockDisplay::SensorState() const {
+ return mVRServiceTest->SystemState().sensorState;
+}
+
+VRDisplayState& VRMockDisplay::DisplayState() const {
+ return mVRServiceTest->SystemState().displayState;
+}
+
+void VRMockDisplay::Clear() {
+ VRDisplayState& displayState = DisplayState();
+ displayState.Clear();
+ VRHMDSensorState& sensorState = SensorState();
+ sensorState.Clear();
+}
+
+void VRMockDisplay::Create() {
+ Clear();
+ VRDisplayState& state = DisplayState();
+
+ strncpy(state.displayName, "Puppet HMD", kVRDisplayNameMaxLen);
+ state.eightCC = GFX_VR_EIGHTCC('P', 'u', 'p', 'p', 'e', 't', ' ', ' ');
+ state.isConnected = true;
+ state.isMounted = false;
+ state.capabilityFlags = VRDisplayCapabilityFlags::Cap_None |
+ VRDisplayCapabilityFlags::Cap_Orientation |
+ VRDisplayCapabilityFlags::Cap_Position |
+ VRDisplayCapabilityFlags::Cap_External |
+ VRDisplayCapabilityFlags::Cap_Present |
+ VRDisplayCapabilityFlags::Cap_StageParameters |
+ VRDisplayCapabilityFlags::Cap_MountDetection |
+ VRDisplayCapabilityFlags::Cap_ImmersiveVR;
+ state.blendMode = VRDisplayBlendMode::Opaque;
+
+ // 1836 x 2040 resolution is arbitrary and can be overridden.
+ // This default resolution was chosen to be within range of a
+ // typical VR eye buffer size. This value is derived by
+ // scaling a 1080x1200 per-eye panel resolution by the
+ // commonly used pre-lens-distortion pass scaling factor of 1.7x.
+ // 1.7x is commonly used in HMD's employing fresnel lenses to ensure
+ // a sufficient fragment shading rate in the peripheral area of the
+ // post-warp eye buffers.
+ state.eyeResolution.width = 1836; // 1080 * 1.7
+ state.eyeResolution.height = 2040; // 1200 * 1.7
+
+ for (uint32_t eye = 0; eye < VRDisplayState::NumEyes; ++eye) {
+ state.eyeTranslation[eye].x = 0.0f;
+ state.eyeTranslation[eye].y = 0.0f;
+ state.eyeTranslation[eye].z = 0.0f;
+ state.eyeFOV[eye] = gfx::VRFieldOfView(45.0, 45.0, 45.0, 45.0);
+ }
+
+ // default: 1m x 1m space, 0.75m high in seated position
+ state.stageSize.width = 1.0f;
+ state.stageSize.height = 1.0f;
+
+ state.sittingToStandingTransform[0] = 1.0f;
+ state.sittingToStandingTransform[1] = 0.0f;
+ state.sittingToStandingTransform[2] = 0.0f;
+ state.sittingToStandingTransform[3] = 0.0f;
+
+ state.sittingToStandingTransform[4] = 0.0f;
+ state.sittingToStandingTransform[5] = 1.0f;
+ state.sittingToStandingTransform[6] = 0.0f;
+ state.sittingToStandingTransform[7] = 0.0f;
+
+ state.sittingToStandingTransform[8] = 0.0f;
+ state.sittingToStandingTransform[9] = 0.0f;
+ state.sittingToStandingTransform[10] = 1.0f;
+ state.sittingToStandingTransform[11] = 0.0f;
+
+ state.sittingToStandingTransform[12] = 0.0f;
+ state.sittingToStandingTransform[13] = 0.75f;
+ state.sittingToStandingTransform[14] = 0.0f;
+ state.sittingToStandingTransform[15] = 1.0f;
+
+ VRHMDSensorState& sensorState = SensorState();
+ gfx::Quaternion rot;
+ sensorState.flags |= VRDisplayCapabilityFlags::Cap_Orientation;
+ sensorState.pose.orientation[0] = rot.x;
+ sensorState.pose.orientation[1] = rot.y;
+ sensorState.pose.orientation[2] = rot.z;
+ sensorState.pose.orientation[3] = rot.w;
+ sensorState.pose.angularVelocity[0] = 0.0f;
+ sensorState.pose.angularVelocity[1] = 0.0f;
+ sensorState.pose.angularVelocity[2] = 0.0f;
+
+ sensorState.flags |= VRDisplayCapabilityFlags::Cap_Position;
+ sensorState.pose.position[0] = 0.0f;
+ sensorState.pose.position[1] = 0.0f;
+ sensorState.pose.position[2] = 0.0f;
+ sensorState.pose.linearVelocity[0] = 0.0f;
+ sensorState.pose.linearVelocity[1] = 0.0f;
+ sensorState.pose.linearVelocity[2] = 0.0f;
+}
+
+void VRMockDisplay::SetConnected(bool aConnected) {
+ DisplayState().isConnected = aConnected;
+}
+bool VRMockDisplay::Connected() const { return DisplayState().isConnected; }
+
+void VRMockDisplay::SetMounted(bool aMounted) {
+ DisplayState().isMounted = aMounted;
+}
+
+bool VRMockDisplay::Mounted() const { return DisplayState().isMounted; }
+
+void VRMockDisplay::SetCapFlag(VRDisplayCapabilityFlags aFlag, bool aEnabled) {
+ if (aEnabled) {
+ DisplayState().capabilityFlags |= aFlag;
+ } else {
+ DisplayState().capabilityFlags &= ~aFlag;
+ }
+}
+bool VRMockDisplay::GetCapFlag(VRDisplayCapabilityFlags aFlag) const {
+ return ((DisplayState().capabilityFlags & aFlag) !=
+ VRDisplayCapabilityFlags::Cap_None);
+}
+
+void VRMockDisplay::SetCapPosition(bool aEnabled) {
+ SetCapFlag(VRDisplayCapabilityFlags::Cap_Position, aEnabled);
+}
+
+void VRMockDisplay::SetCapOrientation(bool aEnabled) {
+ SetCapFlag(VRDisplayCapabilityFlags::Cap_Orientation, aEnabled);
+}
+
+void VRMockDisplay::SetCapPresent(bool aEnabled) {
+ SetCapFlag(VRDisplayCapabilityFlags::Cap_Present, aEnabled);
+}
+
+void VRMockDisplay::SetCapExternal(bool aEnabled) {
+ SetCapFlag(VRDisplayCapabilityFlags::Cap_External, aEnabled);
+}
+
+void VRMockDisplay::SetCapAngularAcceleration(bool aEnabled) {
+ SetCapFlag(VRDisplayCapabilityFlags::Cap_AngularAcceleration, aEnabled);
+}
+
+void VRMockDisplay::SetCapLinearAcceleration(bool aEnabled) {
+ SetCapFlag(VRDisplayCapabilityFlags::Cap_LinearAcceleration, aEnabled);
+}
+
+void VRMockDisplay::SetCapStageParameters(bool aEnabled) {
+ SetCapFlag(VRDisplayCapabilityFlags::Cap_StageParameters, aEnabled);
+}
+
+void VRMockDisplay::SetCapMountDetection(bool aEnabled) {
+ SetCapFlag(VRDisplayCapabilityFlags::Cap_MountDetection, aEnabled);
+}
+
+void VRMockDisplay::SetCapPositionEmulated(bool aEnabled) {
+ SetCapFlag(VRDisplayCapabilityFlags::Cap_PositionEmulated, aEnabled);
+}
+
+void VRMockDisplay::SetEyeFOV(VREye aEye, double aUpDegree, double aRightDegree,
+ double aDownDegree, double aLeftDegree) {
+ gfx::VRDisplayState::Eye eye = aEye == VREye::Left
+ ? gfx::VRDisplayState::Eye_Left
+ : gfx::VRDisplayState::Eye_Right;
+ VRDisplayState& state = DisplayState();
+ state.eyeFOV[eye] =
+ gfx::VRFieldOfView(aUpDegree, aRightDegree, aDownDegree, aLeftDegree);
+}
+
+void VRMockDisplay::SetEyeOffset(VREye aEye, double aOffsetX, double aOffsetY,
+ double aOffsetZ) {
+ gfx::VRDisplayState::Eye eye = aEye == VREye::Left
+ ? gfx::VRDisplayState::Eye_Left
+ : gfx::VRDisplayState::Eye_Right;
+ VRDisplayState& state = DisplayState();
+ state.eyeTranslation[eye].x = (float)aOffsetX;
+ state.eyeTranslation[eye].y = (float)aOffsetY;
+ state.eyeTranslation[eye].z = (float)aOffsetZ;
+}
+
+bool VRMockDisplay::CapPosition() const {
+ return GetCapFlag(VRDisplayCapabilityFlags::Cap_Position);
+}
+
+bool VRMockDisplay::CapOrientation() const {
+ return GetCapFlag(VRDisplayCapabilityFlags::Cap_Orientation);
+}
+
+bool VRMockDisplay::CapPresent() const {
+ return GetCapFlag(VRDisplayCapabilityFlags::Cap_Present);
+}
+
+bool VRMockDisplay::CapExternal() const {
+ return GetCapFlag(VRDisplayCapabilityFlags::Cap_External);
+}
+
+bool VRMockDisplay::CapAngularAcceleration() const {
+ return GetCapFlag(VRDisplayCapabilityFlags::Cap_AngularAcceleration);
+}
+
+bool VRMockDisplay::CapLinearAcceleration() const {
+ return GetCapFlag(VRDisplayCapabilityFlags::Cap_LinearAcceleration);
+}
+
+bool VRMockDisplay::CapStageParameters() const {
+ return GetCapFlag(VRDisplayCapabilityFlags::Cap_StageParameters);
+}
+
+bool VRMockDisplay::CapMountDetection() const {
+ return GetCapFlag(VRDisplayCapabilityFlags::Cap_MountDetection);
+}
+
+bool VRMockDisplay::CapPositionEmulated() const {
+ return GetCapFlag(VRDisplayCapabilityFlags::Cap_PositionEmulated);
+}
+
+void VRMockDisplay::SetEyeResolution(uint32_t aRenderWidth,
+ uint32_t aRenderHeight) {
+ DisplayState().eyeResolution.width = aRenderWidth;
+ DisplayState().eyeResolution.height = aRenderHeight;
+}
+
+void VRMockDisplay::SetStageSize(double aWidth, double aHeight) {
+ VRDisplayState& displayState = DisplayState();
+ displayState.stageSize.width = (float)aWidth;
+ displayState.stageSize.height = (float)aHeight;
+}
+
+void VRMockDisplay::SetSittingToStandingTransform(
+ const Float32Array& aTransform, ErrorResult& aRv) {
+ Unused << ReadFloat32Array(DisplayState().sittingToStandingTransform,
+ aTransform, aRv);
+}
+
+void VRMockDisplay::SetPose(const Nullable<Float32Array>& aPosition,
+ const Nullable<Float32Array>& aLinearVelocity,
+ const Nullable<Float32Array>& aLinearAcceleration,
+ const Nullable<Float32Array>& aOrientation,
+ const Nullable<Float32Array>& aAngularVelocity,
+ const Nullable<Float32Array>& aAngularAcceleration,
+ ErrorResult& aRv) {
+ VRHMDSensorState& sensorState = mVRServiceTest->SystemState().sensorState;
+ sensorState.Clear();
+ sensorState.flags = VRDisplayCapabilityFlags::Cap_None;
+ // sensorState.timestamp will be set automatically during
+ // puppet script execution
+
+ if (!aOrientation.IsNull()) {
+ if (!ReadFloat32Array(sensorState.pose.orientation, aOrientation.Value(),
+ aRv)) {
+ return;
+ }
+ sensorState.flags |= VRDisplayCapabilityFlags::Cap_Orientation;
+ }
+ if (!aAngularVelocity.IsNull()) {
+ if (!ReadFloat32Array(sensorState.pose.angularVelocity,
+ aAngularVelocity.Value(), aRv)) {
+ return;
+ }
+ sensorState.flags |= VRDisplayCapabilityFlags::Cap_AngularAcceleration;
+ }
+ if (!aAngularAcceleration.IsNull()) {
+ if (!ReadFloat32Array(sensorState.pose.angularAcceleration,
+ aAngularAcceleration.Value(), aRv)) {
+ return;
+ }
+ sensorState.flags |= VRDisplayCapabilityFlags::Cap_AngularAcceleration;
+ }
+ if (!aPosition.IsNull()) {
+ if (!ReadFloat32Array(sensorState.pose.position, aPosition.Value(), aRv)) {
+ return;
+ }
+ sensorState.flags |= VRDisplayCapabilityFlags::Cap_Position;
+ }
+ if (!aLinearVelocity.IsNull()) {
+ if (!ReadFloat32Array(sensorState.pose.linearVelocity,
+ aLinearVelocity.Value(), aRv)) {
+ return;
+ }
+ sensorState.flags |= VRDisplayCapabilityFlags::Cap_LinearAcceleration;
+ }
+ if (!aLinearAcceleration.IsNull()) {
+ if (!ReadFloat32Array(sensorState.pose.linearAcceleration,
+ aLinearAcceleration.Value(), aRv)) {
+ return;
+ }
+ sensorState.flags |= VRDisplayCapabilityFlags::Cap_LinearAcceleration;
+ }
+}
+
+NS_IMPL_CYCLE_COLLECTION_INHERITED(VRMockController, DOMEventTargetHelper,
+ mVRServiceTest)
+
+NS_IMPL_ISUPPORTS_CYCLE_COLLECTION_INHERITED_0(VRMockController,
+ DOMEventTargetHelper)
+
+VRMockController::VRMockController(VRServiceTest* aVRServiceTest,
+ uint32_t aControllerIdx)
+ : DOMEventTargetHelper(aVRServiceTest->GetOwner()),
+ mVRServiceTest(aVRServiceTest),
+ mControllerIdx(aControllerIdx) {
+ MOZ_ASSERT(aControllerIdx < kVRControllerMaxCount);
+}
+
+JSObject* VRMockController::WrapObject(JSContext* aCx,
+ JS::Handle<JSObject*> aGivenProto) {
+ return VRMockController_Binding::Wrap(aCx, this, aGivenProto);
+}
+
+VRControllerState& VRMockController::ControllerState() const {
+ return mVRServiceTest->SystemState().controllerState[mControllerIdx];
+}
+
+void VRMockController::Create() {
+ // Initialize with a 6dof, left-handed gamepad with one haptic actuator
+ // Tests are expected to modify the controller before it is sent to the
+ // puppet.
+ Clear();
+ VRControllerState& state = ControllerState();
+ strncpy(state.controllerName, "Puppet Gamepad", kVRControllerNameMaxLen);
+ state.hand = GamepadHand::Left;
+ state.flags = GamepadCapabilityFlags::Cap_Position |
+ GamepadCapabilityFlags::Cap_Orientation;
+ state.numButtons = 1;
+ state.numHaptics = 1;
+ state.triggerValue[0] = 0.0f;
+}
+
+void VRMockController::Clear() {
+ mVRServiceTest->ClearController(mControllerIdx);
+}
+
+void VRMockController::SetCapFlag(GamepadCapabilityFlags aFlag, bool aEnabled) {
+ if (aEnabled) {
+ ControllerState().flags |= aFlag;
+ } else {
+ ControllerState().flags &= ~aFlag;
+ }
+}
+bool VRMockController::GetCapFlag(GamepadCapabilityFlags aFlag) const {
+ return (ControllerState().flags & aFlag) != GamepadCapabilityFlags::Cap_None;
+}
+
+void VRMockController::SetHand(GamepadHand aHand) {
+ ControllerState().hand = aHand;
+}
+
+GamepadHand VRMockController::Hand() const { return ControllerState().hand; }
+
+void VRMockController::SetCapPosition(bool aEnabled) {
+ SetCapFlag(GamepadCapabilityFlags::Cap_Position, aEnabled);
+}
+
+bool VRMockController::CapPosition() const {
+ return GetCapFlag(GamepadCapabilityFlags::Cap_Position);
+}
+
+void VRMockController::SetCapOrientation(bool aEnabled) {
+ SetCapFlag(GamepadCapabilityFlags::Cap_Orientation, aEnabled);
+}
+
+bool VRMockController::CapOrientation() const {
+ return GetCapFlag(GamepadCapabilityFlags::Cap_Orientation);
+}
+
+void VRMockController::SetCapAngularAcceleration(bool aEnabled) {
+ SetCapFlag(GamepadCapabilityFlags::Cap_AngularAcceleration, aEnabled);
+}
+
+bool VRMockController::CapAngularAcceleration() const {
+ return GetCapFlag(GamepadCapabilityFlags::Cap_AngularAcceleration);
+}
+
+void VRMockController::SetCapLinearAcceleration(bool aEnabled) {
+ SetCapFlag(GamepadCapabilityFlags::Cap_LinearAcceleration, aEnabled);
+}
+
+bool VRMockController::CapLinearAcceleration() const {
+ return GetCapFlag(GamepadCapabilityFlags::Cap_LinearAcceleration);
+}
+
+void VRMockController::SetAxisCount(uint32_t aCount) {
+ MOZ_ASSERT(aCount <= kVRControllerMaxAxis);
+ ControllerState().numAxes = aCount;
+}
+
+uint32_t VRMockController::AxisCount() const {
+ return ControllerState().numAxes;
+}
+
+void VRMockController::SetButtonCount(uint32_t aCount) {
+ MOZ_ASSERT(aCount <= kVRControllerMaxButtons);
+ ControllerState().numButtons = aCount;
+}
+
+uint32_t VRMockController::ButtonCount() const {
+ return ControllerState().numButtons;
+}
+
+void VRMockController::SetHapticCount(uint32_t aCount) {
+ ControllerState().numHaptics = aCount;
+}
+
+uint32_t VRMockController::HapticCount() const {
+ return ControllerState().numHaptics;
+}
+
+void VRMockController::SetButtonPressed(uint32_t aButtonIdx, bool aPressed) {
+ MOZ_ASSERT(aButtonIdx < kVRControllerMaxButtons);
+ if (aPressed) {
+ ControllerState().buttonPressed |= (1 << aButtonIdx);
+ } else {
+ ControllerState().buttonPressed &= ~(1 << aButtonIdx);
+ }
+}
+
+void VRMockController::SetButtonTouched(uint32_t aButtonIdx, bool aTouched) {
+ MOZ_ASSERT(aButtonIdx < kVRControllerMaxButtons);
+ if (aTouched) {
+ ControllerState().buttonTouched |= (1 << aButtonIdx);
+ } else {
+ ControllerState().buttonTouched &= ~(1 << aButtonIdx);
+ }
+}
+
+void VRMockController::SetButtonTrigger(uint32_t aButtonIdx, double aTrigger) {
+ MOZ_ASSERT(aButtonIdx < kVRControllerMaxButtons);
+
+ ControllerState().triggerValue[aButtonIdx] = (float)aTrigger;
+}
+
+void VRMockController::SetAxisValue(uint32_t aAxisIdx, double aValue) {
+ MOZ_ASSERT(aAxisIdx < kVRControllerMaxAxis);
+ ControllerState().axisValue[aAxisIdx] = (float)aValue;
+}
+
+void VRMockController::SetPose(
+ const Nullable<Float32Array>& aPosition,
+ const Nullable<Float32Array>& aLinearVelocity,
+ const Nullable<Float32Array>& aLinearAcceleration,
+ const Nullable<Float32Array>& aOrientation,
+ const Nullable<Float32Array>& aAngularVelocity,
+ const Nullable<Float32Array>& aAngularAcceleration, ErrorResult& aRv) {
+ VRControllerState& controllerState = ControllerState();
+ controllerState.flags = GamepadCapabilityFlags::Cap_None;
+
+ if (!aOrientation.IsNull()) {
+ if (!ReadFloat32Array(controllerState.pose.orientation,
+ aOrientation.Value(), aRv)) {
+ return;
+ }
+ controllerState.flags |= GamepadCapabilityFlags::Cap_Orientation;
+ }
+ if (!aAngularVelocity.IsNull()) {
+ if (!ReadFloat32Array(controllerState.pose.angularVelocity,
+ aAngularVelocity.Value(), aRv)) {
+ return;
+ }
+ controllerState.flags |= GamepadCapabilityFlags::Cap_AngularAcceleration;
+ }
+ if (!aAngularAcceleration.IsNull()) {
+ if (!ReadFloat32Array(controllerState.pose.angularAcceleration,
+ aAngularAcceleration.Value(), aRv)) {
+ return;
+ }
+ controllerState.flags |= GamepadCapabilityFlags::Cap_AngularAcceleration;
+ }
+ if (!aPosition.IsNull()) {
+ if (!ReadFloat32Array(controllerState.pose.position, aPosition.Value(),
+ aRv)) {
+ return;
+ }
+ controllerState.flags |= GamepadCapabilityFlags::Cap_Position;
+ }
+ if (!aLinearVelocity.IsNull()) {
+ if (!ReadFloat32Array(controllerState.pose.linearVelocity,
+ aLinearVelocity.Value(), aRv)) {
+ return;
+ }
+ controllerState.flags |= GamepadCapabilityFlags::Cap_LinearAcceleration;
+ }
+ if (!aLinearAcceleration.IsNull()) {
+ if (!ReadFloat32Array(controllerState.pose.linearAcceleration,
+ aLinearAcceleration.Value(), aRv)) {
+ return;
+ }
+ controllerState.flags |= GamepadCapabilityFlags::Cap_LinearAcceleration;
+ }
+}
+
+NS_IMPL_CYCLE_COLLECTION_INHERITED(VRServiceTest, DOMEventTargetHelper,
+ mDisplay, mControllers, mWindow)
+
+NS_IMPL_ISUPPORTS_CYCLE_COLLECTION_INHERITED_0(VRServiceTest,
+ DOMEventTargetHelper)
+
+JSObject* VRServiceTest::WrapObject(JSContext* aCx,
+ JS::Handle<JSObject*> aGivenProto) {
+ return VRServiceTest_Binding::Wrap(aCx, this, aGivenProto);
+}
+
+// static
+already_AddRefed<VRServiceTest> VRServiceTest::CreateTestService(
+ nsPIDOMWindowInner* aWindow) {
+ MOZ_ASSERT(aWindow);
+ RefPtr<VRServiceTest> service = new VRServiceTest(aWindow);
+ return service.forget();
+}
+
+VRServiceTest::VRServiceTest(nsPIDOMWindowInner* aWindow)
+ : mWindow(aWindow), mPendingState{}, mEncodedState{}, mShuttingDown(false) {
+ mDisplay = new VRMockDisplay(this);
+ for (int i = 0; i < kVRControllerMaxCount; i++) {
+ mControllers.AppendElement(new VRMockController(this, i));
+ }
+ ClearAll();
+}
+
+gfx::VRSystemState& VRServiceTest::SystemState() { return mPendingState; }
+
+VRMockDisplay* VRServiceTest::GetVRDisplay() { return mDisplay; }
+
+VRMockController* VRServiceTest::GetVRController(uint32_t aControllerIdx,
+ ErrorResult& aRv) {
+ if (aControllerIdx >= kVRControllerMaxCount) {
+ aRv.Throw(NS_ERROR_INVALID_ARG);
+ return nullptr;
+ }
+ return mControllers[aControllerIdx];
+}
+
+void VRServiceTest::Shutdown() {
+ MOZ_ASSERT(!mShuttingDown);
+ mShuttingDown = true;
+ mWindow = nullptr;
+}
+
+void VRServiceTest::AddCommand(uint64_t aCommand) {
+ EncodeData();
+ mCommandBuffer.AppendElement(aCommand);
+}
+
+void VRServiceTest::End() {
+ AddCommand((uint64_t)VRPuppet_Command::VRPuppet_End);
+}
+
+void VRServiceTest::ClearAll() {
+ memset(&mPendingState, 0, sizeof(VRSystemState));
+ memset(&mEncodedState, 0, sizeof(VRSystemState));
+ AddCommand((uint64_t)VRPuppet_Command::VRPuppet_ClearAll);
+}
+
+void VRServiceTest::ClearController(uint32_t aControllerIdx) {
+ MOZ_ASSERT(aControllerIdx < kVRControllerMaxCount);
+ mPendingState.controllerState[aControllerIdx].Clear();
+ mEncodedState.controllerState[aControllerIdx].Clear();
+ AddCommand((uint64_t)VRPuppet_Command::VRPuppet_ClearController |
+ (uint64_t)aControllerIdx);
+}
+
+void VRServiceTest::Timeout(uint32_t aDuration) {
+ AddCommand((uint64_t)VRPuppet_Command::VRPuppet_Timeout |
+ (uint64_t)aDuration);
+}
+
+void VRServiceTest::Wait(uint32_t aDuration) {
+ AddCommand((uint64_t)VRPuppet_Command::VRPuppet_Wait | (uint64_t)aDuration);
+}
+
+void VRServiceTest::WaitHapticIntensity(uint32_t aControllerIdx,
+ uint32_t aHapticIdx, double aIntensity,
+ ErrorResult& aRv) {
+ if (aControllerIdx >= kVRControllerMaxCount) {
+ aRv.Throw(NS_ERROR_INVALID_ARG);
+ return;
+ }
+ if (aHapticIdx >= kVRHapticsMaxCount) {
+ aRv.Throw(NS_ERROR_INVALID_ARG);
+ return;
+ }
+ // convert to 16.16 fixed point. This must match conversion in
+ // VRPuppetCommandBuffer::RunCommand
+ uint64_t iIntensity = round((float)aIntensity * (1 << 16));
+ if (iIntensity > 0xffffffff) {
+ iIntensity = 0xffffffff;
+ }
+ AddCommand((uint64_t)VRPuppet_Command::VRPuppet_WaitHapticIntensity |
+ ((uint64_t)aControllerIdx << 40) | ((uint64_t)aHapticIdx << 32) |
+ iIntensity);
+}
+
+void VRServiceTest::WaitSubmit() {
+ AddCommand((uint64_t)VRPuppet_Command::VRPuppet_WaitSubmit);
+}
+
+void VRServiceTest::WaitPresentationStart() {
+ AddCommand((uint64_t)VRPuppet_Command::VRPuppet_WaitPresentationStart);
+}
+void VRServiceTest::WaitPresentationEnd() {
+ AddCommand((uint64_t)VRPuppet_Command::VRPuppet_WaitPresentationEnd);
+}
+
+void VRServiceTest::EncodeData() {
+ VRPuppetCommandBuffer::EncodeStruct(
+ mCommandBuffer, (uint8_t*)&mPendingState.displayState,
+ (uint8_t*)&mEncodedState.displayState, sizeof(VRDisplayState),
+ VRPuppet_Command::VRPuppet_UpdateDisplay);
+ VRPuppetCommandBuffer::EncodeStruct(
+ mCommandBuffer, (uint8_t*)&mPendingState.sensorState,
+ (uint8_t*)&mEncodedState.sensorState, sizeof(VRHMDSensorState),
+ VRPuppet_Command::VRPuppet_UpdateSensor);
+ VRPuppetCommandBuffer::EncodeStruct(
+ mCommandBuffer, (uint8_t*)&mPendingState.controllerState,
+ (uint8_t*)&mEncodedState.controllerState,
+ sizeof(VRControllerState) * kVRControllerMaxCount,
+ VRPuppet_Command::VRPuppet_UpdateControllers);
+}
+
+void VRServiceTest::CaptureFrame() {
+ AddCommand((uint64_t)VRPuppet_Command::VRPuppet_CaptureFrame);
+}
+
+void VRServiceTest::AcknowledgeFrame() {
+ AddCommand((uint64_t)VRPuppet_Command::VRPuppet_AcknowledgeFrame);
+}
+
+void VRServiceTest::RejectFrame() {
+ AddCommand((uint64_t)VRPuppet_Command::VRPuppet_RejectFrame);
+}
+
+void VRServiceTest::StartTimer() {
+ AddCommand((uint64_t)VRPuppet_Command::VRPuppet_StartTimer);
+}
+
+void VRServiceTest::StopTimer() {
+ AddCommand((uint64_t)VRPuppet_Command::VRPuppet_StopTimer);
+}
+
+void VRServiceTest::Commit() {
+ AddCommand((uint64_t)VRPuppet_Command::VRPuppet_Commit);
+}
+
+already_AddRefed<Promise> VRServiceTest::Run(ErrorResult& aRv) {
+ if (mShuttingDown) {
+ return nullptr;
+ }
+
+ AddCommand((uint64_t)VRPuppet_Command::VRPuppet_End);
+
+ RefPtr<dom::Promise> runPuppetPromise =
+ Promise::Create(mWindow->AsGlobal(), aRv);
+ if (NS_WARN_IF(aRv.Failed())) {
+ return nullptr;
+ }
+
+ gfx::VRManagerChild* vm = gfx::VRManagerChild::Get();
+ vm->RunPuppet(mCommandBuffer, runPuppetPromise, aRv);
+ if (NS_WARN_IF(aRv.Failed())) {
+ return nullptr;
+ }
+
+ mCommandBuffer.Clear();
+
+ return runPuppetPromise.forget();
+}
+
+already_AddRefed<Promise> VRServiceTest::Reset(ErrorResult& aRv) {
+ if (mShuttingDown) {
+ return nullptr;
+ }
+
+ RefPtr<dom::Promise> resetPuppetPromise =
+ Promise::Create(mWindow->AsGlobal(), aRv);
+ if (NS_WARN_IF(aRv.Failed())) {
+ return nullptr;
+ }
+
+ gfx::VRManagerChild* vm = gfx::VRManagerChild::Get();
+ vm->ResetPuppet(resetPuppetPromise, aRv);
+ if (NS_WARN_IF(aRv.Failed())) {
+ return nullptr;
+ }
+
+ memset(&mPendingState, 0, sizeof(VRSystemState));
+ memset(&mEncodedState, 0, sizeof(VRSystemState));
+ mCommandBuffer.Clear();
+
+ return resetPuppetPromise.forget();
+}
+
+} // namespace dom
+} // namespace mozilla