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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /dom/vr/XRNativeOriginLocalFloor.cpp | |
parent | Initial commit. (diff) | |
download | firefox-e51783d008170d9ab27d25da98ca3a38b0a41b67.tar.xz firefox-e51783d008170d9ab27d25da98ca3a38b0a41b67.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/vr/XRNativeOriginLocalFloor.cpp')
-rw-r--r-- | dom/vr/XRNativeOriginLocalFloor.cpp | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/dom/vr/XRNativeOriginLocalFloor.cpp b/dom/vr/XRNativeOriginLocalFloor.cpp new file mode 100644 index 0000000000..2cd146d925 --- /dev/null +++ b/dom/vr/XRNativeOriginLocalFloor.cpp @@ -0,0 +1,41 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/StaticPrefs_dom.h" +#include "XRNativeOriginLocalFloor.h" +#include "VRDisplayClient.h" + +namespace mozilla::dom { + +XRNativeOriginLocalFloor::XRNativeOriginLocalFloor( + gfx::VRDisplayClient* aDisplay) + : mDisplay(aDisplay), mInitialPositionValid(false) { + MOZ_ASSERT(aDisplay); + + // To avoid fingerprinting, we offset the floor height. + // This should result in the floor being higher than the + // real floor in order to avoid breaking content that expects + // you to pick objects up off the floor. + const double kFloorFuzz = StaticPrefs::dom_vr_webxr_quantization(); // Meters + mFloorRandom = double(rand()) / double(RAND_MAX) * kFloorFuzz; +} + +gfx::PointDouble3D XRNativeOriginLocalFloor::GetPosition() { + // Keep returning {0,-fuzz,0} until a position can be found + const auto standing = + mDisplay->GetDisplayInfo().GetSittingToStandingTransform(); + if (!mInitialPositionValid || standing != mStandingTransform) { + const gfx::VRHMDSensorState& sensorState = mDisplay->GetSensorState(); + mInitialPosition.x = sensorState.pose.position[0]; + mInitialPosition.y = -mFloorRandom - standing._42; + mInitialPosition.z = sensorState.pose.position[2]; + mInitialPositionValid = true; + mStandingTransform = standing; + } + return mInitialPosition; +} + +} // namespace mozilla::dom |