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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /dom/webidl/CanvasRenderingContext2D.webidl | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/webidl/CanvasRenderingContext2D.webidl')
-rw-r--r-- | dom/webidl/CanvasRenderingContext2D.webidl | 414 |
1 files changed, 414 insertions, 0 deletions
diff --git a/dom/webidl/CanvasRenderingContext2D.webidl b/dom/webidl/CanvasRenderingContext2D.webidl new file mode 100644 index 0000000000..c89c098928 --- /dev/null +++ b/dom/webidl/CanvasRenderingContext2D.webidl @@ -0,0 +1,414 @@ +/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. + * + * The origin of this IDL file is + * http://www.whatwg.org/specs/web-apps/current-work/ + * + * © Copyright 2004-2011 Apple Computer, Inc., Mozilla Foundation, and + * Opera Software ASA. You are granted a license to use, reproduce + * and create derivative works of this document. + */ + +enum CanvasWindingRule { "nonzero", "evenodd" }; + +enum CanvasLineCap { "butt", "round", "square" }; +enum CanvasLineJoin { "round", "bevel", "miter" }; +enum CanvasTextAlign { "start", "end", "left", "right", "center" }; +enum CanvasTextBaseline { "top", "hanging", "middle", "alphabetic", "ideographic", "bottom" }; +enum CanvasDirection { "ltr", "rtl", "inherit" }; +enum CanvasFontKerning { "auto", "normal", "none" }; +enum CanvasFontStretch { "ultra-condensed", "extra-condensed", "condensed", "semi-condensed", "normal", "semi-expanded", "expanded", "extra-expanded", "ultra-expanded" }; +enum CanvasFontVariantCaps { "normal", "small-caps", "all-small-caps", "petite-caps", "all-petite-caps", "unicase", "titling-caps" }; +enum CanvasTextRendering { "auto", "optimizeSpeed", "optimizeLegibility", "geometricPrecision" }; + +[GenerateInit] +dictionary CanvasRenderingContext2DSettings { + // signal if the canvas contains an alpha channel + boolean alpha = true; + + boolean desynchronized = false; + + PredefinedColorSpace colorSpace = "srgb"; + + // whether or not we're planning to do a lot of readback operations + boolean willReadFrequently = false; +}; + +dictionary HitRegionOptions { + Path2D? path = null; + DOMString id = ""; + Element? control = null; +}; + +typedef (HTMLImageElement or + SVGImageElement) HTMLOrSVGImageElement; + +typedef (HTMLOrSVGImageElement or + HTMLCanvasElement or + HTMLVideoElement or + OffscreenCanvas or + ImageBitmap or + VideoFrame) CanvasImageSource; + +[Exposed=Window] +interface CanvasRenderingContext2D { + + // back-reference to the canvas. Might be null if we're not + // associated with a canvas. + readonly attribute HTMLCanvasElement? canvas; + + CanvasRenderingContext2DSettings getContextAttributes(); + + // Show the caret if appropriate when drawing + [Func="CanvasUtils::HasDrawWindowPrivilege"] + const unsigned long DRAWWINDOW_DRAW_CARET = 0x01; + // Don't flush pending layout notifications that could otherwise + // be batched up + [Func="CanvasUtils::HasDrawWindowPrivilege"] + const unsigned long DRAWWINDOW_DO_NOT_FLUSH = 0x02; + // Draw scrollbars and scroll the viewport if they are present + [Func="CanvasUtils::HasDrawWindowPrivilege"] + const unsigned long DRAWWINDOW_DRAW_VIEW = 0x04; + // Use the widget layer manager if available. This means hardware + // acceleration may be used, but it might actually be slower or + // lower quality than normal. It will however more accurately reflect + // the pixels rendered to the screen. + [Func="CanvasUtils::HasDrawWindowPrivilege"] + const unsigned long DRAWWINDOW_USE_WIDGET_LAYERS = 0x08; + // Don't synchronously decode images - draw what we have + [Func="CanvasUtils::HasDrawWindowPrivilege"] + const unsigned long DRAWWINDOW_ASYNC_DECODE_IMAGES = 0x10; + + /** + * Renders a region of a window into the canvas. The contents of + * the window's viewport are rendered, ignoring viewport clipping + * and scrolling. + * + * @param x + * @param y + * @param w + * @param h specify the area of the window to render, in CSS + * pixels. + * + * @param backgroundColor the canvas is filled with this color + * before we render the window into it. This color may be + * transparent/translucent. It is given as a CSS color string + * (e.g., rgb() or rgba()). + * + * @param flags Used to better control the drawWindow call. + * Flags can be ORed together. + * + * Of course, the rendering obeys the current scale, transform and + * globalAlpha values. + * + * Hints: + * -- If 'rgba(0,0,0,0)' is used for the background color, the + * drawing will be transparent wherever the window is transparent. + * -- Top-level browsed documents are usually not transparent + * because the user's background-color preference is applied, + * but IFRAMEs are transparent if the page doesn't set a background. + * -- If an opaque color is used for the background color, rendering + * will be faster because we won't have to compute the window's + * transparency. + * + * This API cannot currently be used by Web content. It is chrome + * and Web Extensions (with a permission) only. + */ + [Throws, NeedsSubjectPrincipal, Func="CanvasUtils::HasDrawWindowPrivilege"] + undefined drawWindow(Window window, double x, double y, double w, double h, + UTF8String bgColor, optional unsigned long flags = 0); + + /** + * This causes a context that is currently using a hardware-accelerated + * backend to fallback to a software one. All state should be preserved. + */ + [ChromeOnly] + undefined demote(); +}; + +CanvasRenderingContext2D includes CanvasState; +CanvasRenderingContext2D includes CanvasTransform; +CanvasRenderingContext2D includes CanvasCompositing; +CanvasRenderingContext2D includes CanvasImageSmoothing; +CanvasRenderingContext2D includes CanvasFillStrokeStyles; +CanvasRenderingContext2D includes CanvasShadowStyles; +CanvasRenderingContext2D includes CanvasFilters; +CanvasRenderingContext2D includes CanvasRect; +CanvasRenderingContext2D includes CanvasDrawPath; +CanvasRenderingContext2D includes CanvasUserInterface; +CanvasRenderingContext2D includes CanvasText; +CanvasRenderingContext2D includes CanvasDrawImage; +CanvasRenderingContext2D includes CanvasImageData; +CanvasRenderingContext2D includes CanvasPathDrawingStyles; +CanvasRenderingContext2D includes CanvasTextDrawingStyles; +CanvasRenderingContext2D includes CanvasPathMethods; + + +interface mixin CanvasState { + // state + undefined save(); // push state on state stack + undefined restore(); // pop state stack and restore state + undefined reset(); // reset the rendering context to its default state +}; + +interface mixin CanvasTransform { + // transformations (default transform is the identity matrix) + [Throws, LenientFloat] + undefined scale(double x, double y); + [Throws, LenientFloat] + undefined rotate(double angle); + [Throws, LenientFloat] + undefined translate(double x, double y); + [Throws, LenientFloat] + undefined transform(double a, double b, double c, double d, double e, double f); + + [NewObject, Throws] DOMMatrix getTransform(); + [Throws, LenientFloat] + undefined setTransform(double a, double b, double c, double d, double e, double f); + [Throws] + undefined setTransform(optional DOMMatrix2DInit transform = {}); + [Throws] + undefined resetTransform(); +}; + +interface mixin CanvasCompositing { + attribute unrestricted double globalAlpha; // (default 1.0) + [Throws] + attribute DOMString globalCompositeOperation; // (default source-over) +}; + +interface mixin CanvasImageSmoothing { + // drawing images + attribute boolean imageSmoothingEnabled; +}; + +interface mixin CanvasFillStrokeStyles { + // colors and styles (see also the CanvasPathDrawingStyles interface) + attribute (UTF8String or CanvasGradient or CanvasPattern) strokeStyle; // (default black) + attribute (UTF8String or CanvasGradient or CanvasPattern) fillStyle; // (default black) + [NewObject] + CanvasGradient createLinearGradient(double x0, double y0, double x1, double y1); + [NewObject, Throws] + CanvasGradient createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1); + [NewObject] + CanvasGradient createConicGradient(double angle, double cx, double cy); + [NewObject, Throws] + CanvasPattern? createPattern(CanvasImageSource image, [LegacyNullToEmptyString] DOMString repetition); +}; + +interface mixin CanvasShadowStyles { + [LenientFloat] + attribute double shadowOffsetX; // (default 0) + [LenientFloat] + attribute double shadowOffsetY; // (default 0) + [LenientFloat] + attribute double shadowBlur; // (default 0) + attribute UTF8String shadowColor; // (default transparent black) +}; + +interface mixin CanvasFilters { + [SetterThrows] + attribute UTF8String filter; // (default empty string = no filter) +}; + +interface mixin CanvasRect { + [LenientFloat] + undefined clearRect(double x, double y, double w, double h); + [LenientFloat] + undefined fillRect(double x, double y, double w, double h); + [LenientFloat] + undefined strokeRect(double x, double y, double w, double h); +}; + +interface mixin CanvasDrawPath { + // path API (see also CanvasPathMethods) + undefined beginPath(); + undefined fill(optional CanvasWindingRule winding = "nonzero"); + undefined fill(Path2D path, optional CanvasWindingRule winding = "nonzero"); + undefined stroke(); + undefined stroke(Path2D path); + undefined clip(optional CanvasWindingRule winding = "nonzero"); + undefined clip(Path2D path, optional CanvasWindingRule winding = "nonzero"); +// NOT IMPLEMENTED undefined resetClip(); + [NeedsSubjectPrincipal] + boolean isPointInPath(unrestricted double x, unrestricted double y, optional CanvasWindingRule winding = "nonzero"); + [NeedsSubjectPrincipal] // Only required because overloads can't have different extended attributes. + boolean isPointInPath(Path2D path, unrestricted double x, unrestricted double y, optional CanvasWindingRule winding = "nonzero"); + [NeedsSubjectPrincipal] + boolean isPointInStroke(double x, double y); + [NeedsSubjectPrincipal] // Only required because overloads can't have different extended attributes. + boolean isPointInStroke(Path2D path, unrestricted double x, unrestricted double y); +}; + +interface mixin CanvasUserInterface { + [Throws] undefined drawFocusIfNeeded(Element element); +// NOT IMPLEMENTED undefined scrollPathIntoView(); +// NOT IMPLEMENTED undefined scrollPathIntoView(Path path); +}; + +interface mixin CanvasText { + // text (see also the CanvasPathDrawingStyles interface) + [Throws, LenientFloat] + undefined fillText(DOMString text, double x, double y, optional double maxWidth); + [Throws, LenientFloat] + undefined strokeText(DOMString text, double x, double y, optional double maxWidth); + [NewObject, Throws] + TextMetrics measureText(DOMString text); +}; + +interface mixin CanvasDrawImage { + [Throws, LenientFloat] + undefined drawImage(CanvasImageSource image, double dx, double dy); + [Throws, LenientFloat] + undefined drawImage(CanvasImageSource image, double dx, double dy, double dw, double dh); + [Throws, LenientFloat] + undefined drawImage(CanvasImageSource image, double sx, double sy, double sw, double sh, double dx, double dy, double dw, double dh); +}; + +// See https://github.com/whatwg/html/issues/6262 for [EnforceRange] usage. +interface mixin CanvasImageData { + // pixel manipulation + [NewObject, Throws] + ImageData createImageData([EnforceRange] long sw, [EnforceRange] long sh); + [NewObject, Throws] + ImageData createImageData(ImageData imagedata); + [NewObject, Throws, NeedsSubjectPrincipal] + ImageData getImageData([EnforceRange] long sx, [EnforceRange] long sy, [EnforceRange] long sw, [EnforceRange] long sh); + [Throws] + undefined putImageData(ImageData imagedata, [EnforceRange] long dx, [EnforceRange] long dy); + [Throws] + undefined putImageData(ImageData imagedata, [EnforceRange] long dx, [EnforceRange] long dy, [EnforceRange] long dirtyX, [EnforceRange] long dirtyY, [EnforceRange] long dirtyWidth, [EnforceRange] long dirtyHeight); +}; + +interface mixin CanvasPathDrawingStyles { + // line caps/joins + [LenientFloat] + attribute double lineWidth; // (default 1) + attribute CanvasLineCap lineCap; // (default "butt") + attribute CanvasLineJoin lineJoin; // (default "miter") + [LenientFloat] + attribute double miterLimit; // (default 10) + + // dashed lines + [LenientFloat, Throws] undefined setLineDash(sequence<double> segments); // default empty + sequence<double> getLineDash(); + [LenientFloat] attribute double lineDashOffset; +}; + +interface mixin CanvasTextDrawingStyles { + // text + [SetterThrows] + attribute UTF8String font; // (default 10px sans-serif) + attribute CanvasTextAlign textAlign; // (default: "start") + attribute CanvasTextBaseline textBaseline; // (default: "alphabetic") + attribute CanvasDirection direction; // (default: "inherit") + attribute UTF8String letterSpacing; // default: "0px" + attribute CanvasFontKerning fontKerning; // (default: "auto") + attribute CanvasFontStretch fontStretch; // (default: "normal") + attribute CanvasFontVariantCaps fontVariantCaps; // (default: "normal") + attribute CanvasTextRendering textRendering; // (default: "auto") + attribute UTF8String wordSpacing; // default: "0px" +}; + +interface mixin CanvasPathMethods { + // shared path API methods + undefined closePath(); + [LenientFloat] + undefined moveTo(double x, double y); + [LenientFloat] + undefined lineTo(double x, double y); + [LenientFloat] + undefined quadraticCurveTo(double cpx, double cpy, double x, double y); + + [LenientFloat] + undefined bezierCurveTo(double cp1x, double cp1y, double cp2x, double cp2y, double x, double y); + + [Throws, LenientFloat] + undefined arcTo(double x1, double y1, double x2, double y2, double radius); +// NOT IMPLEMENTED [LenientFloat] undefined arcTo(double x1, double y1, double x2, double y2, double radiusX, double radiusY, double rotation); + + [LenientFloat] + undefined rect(double x, double y, double w, double h); + + [Throws] + undefined roundRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h, optional (unrestricted double or DOMPointInit or sequence<(unrestricted double or DOMPointInit)>) radii = 0); + + [Throws, LenientFloat] + undefined arc(double x, double y, double radius, double startAngle, double endAngle, optional boolean anticlockwise = false); + + [Throws, LenientFloat] + undefined ellipse(double x, double y, double radiusX, double radiusY, double rotation, double startAngle, double endAngle, optional boolean anticlockwise = false); +}; + +[Exposed=(Window,Worker), + Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"] +interface CanvasGradient { + // opaque object + [Throws] + // addColorStop should take a double + undefined addColorStop(float offset, UTF8String color); +}; + +[Exposed=(Window,Worker), + Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"] +interface CanvasPattern { + // opaque object + // [Throws, LenientFloat] - could not do this overload because of bug 1020975 + // undefined setTransform(double a, double b, double c, double d, double e, double f); + + [Throws] + undefined setTransform(optional DOMMatrix2DInit matrix = {}); +}; + +[Exposed=(Window,Worker)] +interface TextMetrics { + + // x-direction + readonly attribute double width; // advance width + + // [experimental] actualBoundingBox* attributes + [Pref="dom.textMetrics.actualBoundingBox.enabled"] + readonly attribute double actualBoundingBoxLeft; + [Pref="dom.textMetrics.actualBoundingBox.enabled"] + readonly attribute double actualBoundingBoxRight; + + // y-direction + // [experimental] fontBoundingBox* attributes + [Pref="dom.textMetrics.fontBoundingBox.enabled"] + readonly attribute double fontBoundingBoxAscent; + [Pref="dom.textMetrics.fontBoundingBox.enabled"] + readonly attribute double fontBoundingBoxDescent; + + // [experimental] actualBoundingBox* attributes + [Pref="dom.textMetrics.actualBoundingBox.enabled"] + readonly attribute double actualBoundingBoxAscent; + [Pref="dom.textMetrics.actualBoundingBox.enabled"] + readonly attribute double actualBoundingBoxDescent; + + // [experimental] emHeight* attributes + [Pref="dom.textMetrics.emHeight.enabled"] + readonly attribute double emHeightAscent; + [Pref="dom.textMetrics.emHeight.enabled"] + readonly attribute double emHeightDescent; + + // [experimental] *Baseline attributes + [Pref="dom.textMetrics.baselines.enabled"] + readonly attribute double hangingBaseline; + [Pref="dom.textMetrics.baselines.enabled"] + readonly attribute double alphabeticBaseline; + [Pref="dom.textMetrics.baselines.enabled"] + readonly attribute double ideographicBaseline; +}; + +[Exposed=(Window,Worker)] +interface Path2D +{ + constructor(); + constructor(Path2D other); + constructor(DOMString pathString); + + [Throws] undefined addPath(Path2D path, optional DOMMatrix2DInit transform = {}); +}; +Path2D includes CanvasPathMethods; |