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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /dom/xul/XULMenuParentElement.cpp
parentInitial commit. (diff)
downloadfirefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz
firefox-26a029d407be480d791972afb5975cf62c9360a6.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/xul/XULMenuParentElement.cpp')
-rw-r--r--dom/xul/XULMenuParentElement.cpp398
1 files changed, 398 insertions, 0 deletions
diff --git a/dom/xul/XULMenuParentElement.cpp b/dom/xul/XULMenuParentElement.cpp
new file mode 100644
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+++ b/dom/xul/XULMenuParentElement.cpp
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "XULMenuParentElement.h"
+#include "XULButtonElement.h"
+#include "XULMenuBarElement.h"
+#include "XULPopupElement.h"
+#include "mozilla/LookAndFeel.h"
+#include "mozilla/StaticAnalysisFunctions.h"
+#include "mozilla/TextEvents.h"
+#include "mozilla/dom/DocumentInlines.h"
+#include "mozilla/dom/KeyboardEvent.h"
+#include "mozilla/EventDispatcher.h"
+#include "nsDebug.h"
+#include "nsMenuPopupFrame.h"
+#include "nsString.h"
+#include "nsStringFwd.h"
+#include "nsUTF8Utils.h"
+#include "nsXULElement.h"
+#include "nsXULPopupManager.h"
+
+namespace mozilla::dom {
+
+NS_IMPL_ISUPPORTS_CYCLE_COLLECTION_INHERITED_0(XULMenuParentElement,
+ nsXULElement)
+NS_IMPL_CYCLE_COLLECTION_INHERITED(XULMenuParentElement, nsXULElement,
+ mActiveItem)
+
+XULMenuParentElement::XULMenuParentElement(
+ already_AddRefed<mozilla::dom::NodeInfo>&& aNodeInfo)
+ : nsXULElement(std::move(aNodeInfo)) {}
+
+XULMenuParentElement::~XULMenuParentElement() = default;
+
+class MenuActivateEvent final : public Runnable {
+ public:
+ MenuActivateEvent(Element* aMenu, bool aIsActivate)
+ : Runnable("MenuActivateEvent"), mMenu(aMenu), mIsActivate(aIsActivate) {}
+
+ // TODO: Convert this to MOZ_CAN_RUN_SCRIPT (bug 1415230, bug 1535398)
+ MOZ_CAN_RUN_SCRIPT_BOUNDARY NS_IMETHOD Run() override {
+ nsAutoString domEventToFire;
+ if (mIsActivate) {
+ // Highlight the menu.
+ mMenu->SetAttr(kNameSpaceID_None, nsGkAtoms::menuactive, u"true"_ns,
+ true);
+ // The menuactivated event is used by accessibility to track the user's
+ // movements through menus
+ domEventToFire.AssignLiteral("DOMMenuItemActive");
+ } else {
+ // Unhighlight the menu.
+ mMenu->UnsetAttr(kNameSpaceID_None, nsGkAtoms::menuactive, true);
+ domEventToFire.AssignLiteral("DOMMenuItemInactive");
+ }
+
+ RefPtr<nsPresContext> pc = mMenu->OwnerDoc()->GetPresContext();
+ RefPtr<dom::Event> event = NS_NewDOMEvent(mMenu, pc, nullptr);
+ event->InitEvent(domEventToFire, true, true);
+
+ event->SetTrusted(true);
+
+ EventDispatcher::DispatchDOMEvent(mMenu, nullptr, event, pc, nullptr);
+ return NS_OK;
+ }
+
+ private:
+ const RefPtr<Element> mMenu;
+ bool mIsActivate;
+};
+
+static void ActivateOrDeactivate(XULButtonElement& aButton, bool aActivate) {
+ if (!aButton.IsMenu()) {
+ return;
+ }
+
+ if (nsXULPopupManager* pm = nsXULPopupManager::GetInstance()) {
+ if (aActivate) {
+ // Cancel the close timer if selecting a menu within the popup to be
+ // closed.
+ pm->CancelMenuTimer(aButton.GetContainingPopupWithoutFlushing());
+ } else if (auto* popup = aButton.GetMenuPopupWithoutFlushing()) {
+ if (popup->IsOpen()) {
+ // Set up the close timer if deselecting an open sub-menu.
+ pm->HidePopupAfterDelay(popup, aButton.MenuOpenCloseDelay());
+ }
+ }
+ }
+
+ nsCOMPtr<nsIRunnable> event = new MenuActivateEvent(&aButton, aActivate);
+ aButton.OwnerDoc()->Dispatch(event.forget());
+}
+
+XULButtonElement* XULMenuParentElement::GetContainingMenu() const {
+ if (IsMenuBar()) {
+ return nullptr;
+ }
+ auto* button = XULButtonElement::FromNodeOrNull(GetParent());
+ if (!button || !button->IsMenu()) {
+ return nullptr;
+ }
+ return button;
+}
+
+void XULMenuParentElement::LockMenuUntilClosed(bool aLock) {
+ if (IsMenuBar()) {
+ return;
+ }
+ mLocked = aLock;
+ // Lock/Unlock the parent menu too.
+ if (XULButtonElement* menu = GetContainingMenu()) {
+ if (XULMenuParentElement* parent = menu->GetMenuParent()) {
+ parent->LockMenuUntilClosed(aLock);
+ }
+ }
+}
+
+void XULMenuParentElement::SetActiveMenuChild(XULButtonElement* aChild,
+ ByKey aByKey) {
+ if (aChild == mActiveItem) {
+ return;
+ }
+
+ if (mActiveItem) {
+ ActivateOrDeactivate(*mActiveItem, false);
+ }
+ mActiveItem = nullptr;
+
+ if (auto* menuBar = XULMenuBarElement::FromNode(*this)) {
+ // KnownLive because `this` is known-live by definition.
+ MOZ_KnownLive(menuBar)->SetActive(!!aChild);
+ }
+
+ if (!aChild) {
+ return;
+ }
+
+ // When a menu opens a submenu, the mouse will often be moved onto a sibling
+ // before moving onto an item within the submenu, causing the parent to become
+ // deselected. We need to ensure that the parent menu is reselected when an
+ // item in the submenu is selected.
+ if (RefPtr menu = GetContainingMenu()) {
+ if (RefPtr parent = menu->GetMenuParent()) {
+ parent->SetActiveMenuChild(menu, aByKey);
+ }
+ }
+
+ mActiveItem = aChild;
+ ActivateOrDeactivate(*mActiveItem, true);
+
+ if (IsInMenuList()) {
+ if (nsMenuPopupFrame* f = do_QueryFrame(GetPrimaryFrame())) {
+ f->EnsureActiveMenuListItemIsVisible();
+#ifdef XP_WIN
+ // On Windows, a menulist should update its value whenever navigation was
+ // done by the keyboard.
+ //
+ // NOTE(emilio): This is a rather odd per-platform behavior difference,
+ // but other browsers also do this.
+ if (aByKey == ByKey::Yes && f->IsOpen()) {
+ // Fire a command event as the new item, but we don't want to close the
+ // menu, blink it, or update any other state of the menuitem. The
+ // command event will cause the item to be selected.
+ RefPtr<mozilla::PresShell> presShell = OwnerDoc()->GetPresShell();
+ nsContentUtils::DispatchXULCommand(aChild, /* aTrusted = */ true,
+ nullptr, presShell, false, false,
+ false, false);
+ }
+#endif
+ }
+ }
+}
+
+static bool IsValidMenuItem(const XULMenuParentElement& aMenuParent,
+ const nsIContent& aContent) {
+ const auto* button = XULButtonElement::FromNode(aContent);
+ if (!button || !button->IsMenu()) {
+ return false;
+ }
+ if (!button->GetPrimaryFrame()) {
+ // Hidden buttons are not focusable/activatable.
+ return false;
+ }
+ if (!button->IsDisabled()) {
+ return true;
+ }
+ // In the menubar or a menulist disabled items are always skipped.
+ const bool skipDisabled =
+ LookAndFeel::GetInt(LookAndFeel::IntID::SkipNavigatingDisabledMenuItem) ||
+ aMenuParent.IsMenuBar() || aMenuParent.IsInMenuList();
+ return !skipDisabled;
+}
+
+enum class StartKind { Parent, Item };
+
+template <bool aForward>
+static XULButtonElement* DoGetNextMenuItem(
+ const XULMenuParentElement& aMenuParent, const nsIContent& aStart,
+ StartKind aStartKind) {
+ nsIContent* start =
+ aStartKind == StartKind::Item
+ ? (aForward ? aStart.GetNextSibling() : aStart.GetPreviousSibling())
+ : (aForward ? aStart.GetFirstChild() : aStart.GetLastChild());
+ for (nsIContent* node = start; node;
+ node = aForward ? node->GetNextSibling() : node->GetPreviousSibling()) {
+ if (IsValidMenuItem(aMenuParent, *node)) {
+ return static_cast<XULButtonElement*>(node);
+ }
+ if (node->IsXULElement(nsGkAtoms::menugroup)) {
+ if (XULButtonElement* child = DoGetNextMenuItem<aForward>(
+ aMenuParent, *node, StartKind::Parent)) {
+ return child;
+ }
+ }
+ }
+ if (aStartKind == StartKind::Item && aStart.GetParent() &&
+ aStart.GetParent()->IsXULElement(nsGkAtoms::menugroup)) {
+ // We haven't found anything in aStart's sibling list, but if we're in a
+ // group we need to keep looking.
+ return DoGetNextMenuItem<aForward>(aMenuParent, *aStart.GetParent(),
+ StartKind::Item);
+ }
+ return nullptr;
+}
+
+XULButtonElement* XULMenuParentElement::GetFirstMenuItem() const {
+ return DoGetNextMenuItem<true>(*this, *this, StartKind::Parent);
+}
+
+XULButtonElement* XULMenuParentElement::GetLastMenuItem() const {
+ return DoGetNextMenuItem<false>(*this, *this, StartKind::Parent);
+}
+
+XULButtonElement* XULMenuParentElement::GetNextMenuItemFrom(
+ const XULButtonElement& aStartingItem) const {
+ return DoGetNextMenuItem<true>(*this, aStartingItem, StartKind::Item);
+}
+
+XULButtonElement* XULMenuParentElement::GetPrevMenuItemFrom(
+ const XULButtonElement& aStartingItem) const {
+ return DoGetNextMenuItem<false>(*this, aStartingItem, StartKind::Item);
+}
+
+XULButtonElement* XULMenuParentElement::GetNextMenuItem(Wrap aWrap) const {
+ if (mActiveItem) {
+ if (auto* next = GetNextMenuItemFrom(*mActiveItem)) {
+ return next;
+ }
+ if (aWrap == Wrap::No) {
+ return nullptr;
+ }
+ }
+ return GetFirstMenuItem();
+}
+
+XULButtonElement* XULMenuParentElement::GetPrevMenuItem(Wrap aWrap) const {
+ if (mActiveItem) {
+ if (auto* prev = GetPrevMenuItemFrom(*mActiveItem)) {
+ return prev;
+ }
+ if (aWrap == Wrap::No) {
+ return nullptr;
+ }
+ }
+ return GetLastMenuItem();
+}
+
+void XULMenuParentElement::SelectFirstItem() {
+ if (RefPtr firstItem = GetFirstMenuItem()) {
+ SetActiveMenuChild(firstItem);
+ }
+}
+
+XULButtonElement* XULMenuParentElement::FindMenuWithShortcut(
+ KeyboardEvent& aKeyEvent) const {
+ using AccessKeyArray = AutoTArray<uint32_t, 10>;
+ AccessKeyArray accessKeys;
+ WidgetKeyboardEvent* nativeKeyEvent =
+ aKeyEvent.WidgetEventPtr()->AsKeyboardEvent();
+ if (nativeKeyEvent) {
+ nativeKeyEvent->GetAccessKeyCandidates(accessKeys);
+ }
+ const uint32_t charCode = aKeyEvent.CharCode();
+ if (accessKeys.IsEmpty() && charCode) {
+ accessKeys.AppendElement(charCode);
+ }
+ if (accessKeys.IsEmpty()) {
+ return nullptr; // no character was pressed so just return
+ }
+ XULButtonElement* foundMenu = nullptr;
+ size_t foundIndex = AccessKeyArray::NoIndex;
+ for (auto* item = GetFirstMenuItem(); item;
+ item = GetNextMenuItemFrom(*item)) {
+ nsAutoString shortcutKey;
+ item->GetAttr(nsGkAtoms::accesskey, shortcutKey);
+ if (shortcutKey.IsEmpty()) {
+ continue;
+ }
+
+ ToLowerCase(shortcutKey);
+ const char16_t* start = shortcutKey.BeginReading();
+ const char16_t* end = shortcutKey.EndReading();
+ uint32_t ch = UTF16CharEnumerator::NextChar(&start, end);
+ size_t index = accessKeys.IndexOf(ch);
+ if (index == AccessKeyArray::NoIndex) {
+ continue;
+ }
+ if (foundIndex == AccessKeyArray::NoIndex || index < foundIndex) {
+ foundMenu = item;
+ foundIndex = index;
+ }
+ }
+ return foundMenu;
+}
+
+XULButtonElement* XULMenuParentElement::FindMenuWithShortcut(
+ const nsAString& aString, bool& aDoAction) const {
+ aDoAction = false;
+ uint32_t accessKeyMatchCount = 0;
+ uint32_t matchCount = 0;
+
+ XULButtonElement* foundAccessKeyMenu = nullptr;
+ XULButtonElement* foundMenuBeforeCurrent = nullptr;
+ XULButtonElement* foundMenuAfterCurrent = nullptr;
+
+ bool foundActive = false;
+ for (auto* item = GetFirstMenuItem(); item;
+ item = GetNextMenuItemFrom(*item)) {
+ nsAutoString textKey;
+ // Get the shortcut attribute.
+ item->GetAttr(nsGkAtoms::accesskey, textKey);
+ const bool isAccessKey = !textKey.IsEmpty();
+ if (textKey.IsEmpty()) { // No shortcut, try first letter
+ item->GetAttr(nsGkAtoms::label, textKey);
+ if (textKey.IsEmpty()) { // No label, try another attribute (value)
+ item->GetAttr(nsGkAtoms::value, textKey);
+ }
+ }
+
+ const bool isActive = item == GetActiveMenuChild();
+ foundActive |= isActive;
+
+ if (!StringBeginsWith(
+ nsContentUtils::TrimWhitespace<
+ nsContentUtils::IsHTMLWhitespaceOrNBSP>(textKey, false),
+ aString, nsCaseInsensitiveStringComparator)) {
+ continue;
+ }
+ // There is one match
+ matchCount++;
+ if (isAccessKey) {
+ // There is one shortcut-key match
+ accessKeyMatchCount++;
+ // Record the matched item. If there is only one matched shortcut
+ // item, do it
+ foundAccessKeyMenu = item;
+ }
+ // Get the active status
+ if (isActive && aString.Length() > 1 && !foundMenuBeforeCurrent) {
+ // If there is more than one char typed and the current item matches, the
+ // current item has highest priority, otherwise the item next to current
+ // has highest priority.
+ return item;
+ }
+ if (!foundActive || isActive) {
+ // It's a first candidate item located before/on the current item
+ if (!foundMenuBeforeCurrent) {
+ foundMenuBeforeCurrent = item;
+ }
+ } else {
+ if (!foundMenuAfterCurrent) {
+ foundMenuAfterCurrent = item;
+ }
+ }
+ }
+
+ aDoAction = !IsInMenuList() && (matchCount == 1 || accessKeyMatchCount == 1);
+
+ if (accessKeyMatchCount == 1) {
+ // We have one matched accesskey item
+ return foundAccessKeyMenu;
+ }
+ // If we have matched an item after the current, use it.
+ if (foundMenuAfterCurrent) {
+ return foundMenuAfterCurrent;
+ }
+ // If we haven't, use the item before the current, if any.
+ return foundMenuBeforeCurrent;
+}
+
+void XULMenuParentElement::HandleEnterKeyPress(WidgetEvent& aEvent) {
+ if (RefPtr child = GetActiveMenuChild()) {
+ child->HandleEnterKeyPress(aEvent);
+ }
+}
+
+} // namespace mozilla::dom