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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /gfx/2d/FilterNodeD2D1.cpp | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/2d/FilterNodeD2D1.cpp')
-rw-r--r-- | gfx/2d/FilterNodeD2D1.cpp | 1140 |
1 files changed, 1140 insertions, 0 deletions
diff --git a/gfx/2d/FilterNodeD2D1.cpp b/gfx/2d/FilterNodeD2D1.cpp new file mode 100644 index 0000000000..bc9026a8b8 --- /dev/null +++ b/gfx/2d/FilterNodeD2D1.cpp @@ -0,0 +1,1140 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "FilterNodeD2D1.h" + +#include "Logging.h" + +#include "SourceSurfaceD2D1.h" +#include "DrawTargetD2D1.h" +#include "ExtendInputEffectD2D1.h" + +namespace mozilla { +namespace gfx { + +D2D1_COLORMATRIX_ALPHA_MODE D2DAlphaMode(uint32_t aMode) { + switch (aMode) { + case ALPHA_MODE_PREMULTIPLIED: + return D2D1_COLORMATRIX_ALPHA_MODE_PREMULTIPLIED; + case ALPHA_MODE_STRAIGHT: + return D2D1_COLORMATRIX_ALPHA_MODE_STRAIGHT; + default: + MOZ_CRASH("GFX: Unknown enum value D2DAlphaMode!"); + } + + return D2D1_COLORMATRIX_ALPHA_MODE_PREMULTIPLIED; +} + +D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE D2DAffineTransformInterpolationMode( + SamplingFilter aSamplingFilter) { + switch (aSamplingFilter) { + case SamplingFilter::GOOD: + return D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_LINEAR; + case SamplingFilter::LINEAR: + return D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_LINEAR; + case SamplingFilter::POINT: + return D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_NEAREST_NEIGHBOR; + default: + MOZ_CRASH("GFX: Unknown enum value D2DAffineTIM!"); + } + + return D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_LINEAR; +} + +D2D1_BLEND_MODE D2DBlendMode(uint32_t aMode) { + switch (aMode) { + case BLEND_MODE_DARKEN: + return D2D1_BLEND_MODE_DARKEN; + case BLEND_MODE_LIGHTEN: + return D2D1_BLEND_MODE_LIGHTEN; + case BLEND_MODE_MULTIPLY: + return D2D1_BLEND_MODE_MULTIPLY; + case BLEND_MODE_SCREEN: + return D2D1_BLEND_MODE_SCREEN; + case BLEND_MODE_OVERLAY: + return D2D1_BLEND_MODE_OVERLAY; + case BLEND_MODE_COLOR_DODGE: + return D2D1_BLEND_MODE_COLOR_DODGE; + case BLEND_MODE_COLOR_BURN: + return D2D1_BLEND_MODE_COLOR_BURN; + case BLEND_MODE_HARD_LIGHT: + return D2D1_BLEND_MODE_HARD_LIGHT; + case BLEND_MODE_SOFT_LIGHT: + return D2D1_BLEND_MODE_SOFT_LIGHT; + case BLEND_MODE_DIFFERENCE: + return D2D1_BLEND_MODE_DIFFERENCE; + case BLEND_MODE_EXCLUSION: + return D2D1_BLEND_MODE_EXCLUSION; + case BLEND_MODE_HUE: + return D2D1_BLEND_MODE_HUE; + case BLEND_MODE_SATURATION: + return D2D1_BLEND_MODE_SATURATION; + case BLEND_MODE_COLOR: + return D2D1_BLEND_MODE_COLOR; + case BLEND_MODE_LUMINOSITY: + return D2D1_BLEND_MODE_LUMINOSITY; + + default: + MOZ_CRASH("GFX: Unknown enum value D2DBlendMode!"); + } + + return D2D1_BLEND_MODE_DARKEN; +} + +D2D1_MORPHOLOGY_MODE D2DMorphologyMode(uint32_t aMode) { + switch (aMode) { + case MORPHOLOGY_OPERATOR_DILATE: + return D2D1_MORPHOLOGY_MODE_DILATE; + case MORPHOLOGY_OPERATOR_ERODE: + return D2D1_MORPHOLOGY_MODE_ERODE; + } + + MOZ_CRASH("GFX: Unknown enum value D2DMorphologyMode!"); + return D2D1_MORPHOLOGY_MODE_DILATE; +} + +D2D1_TURBULENCE_NOISE D2DTurbulenceNoise(uint32_t aMode) { + switch (aMode) { + case TURBULENCE_TYPE_FRACTAL_NOISE: + return D2D1_TURBULENCE_NOISE_FRACTAL_SUM; + case TURBULENCE_TYPE_TURBULENCE: + return D2D1_TURBULENCE_NOISE_TURBULENCE; + } + + MOZ_CRASH("GFX: Unknown enum value D2DTurbulenceNoise!"); + return D2D1_TURBULENCE_NOISE_TURBULENCE; +} + +D2D1_COMPOSITE_MODE D2DFilterCompositionMode(uint32_t aMode) { + switch (aMode) { + case COMPOSITE_OPERATOR_OVER: + return D2D1_COMPOSITE_MODE_SOURCE_OVER; + case COMPOSITE_OPERATOR_IN: + return D2D1_COMPOSITE_MODE_SOURCE_IN; + case COMPOSITE_OPERATOR_OUT: + return D2D1_COMPOSITE_MODE_SOURCE_OUT; + case COMPOSITE_OPERATOR_ATOP: + return D2D1_COMPOSITE_MODE_SOURCE_ATOP; + case COMPOSITE_OPERATOR_XOR: + return D2D1_COMPOSITE_MODE_XOR; + case COMPOSITE_OPERATOR_LIGHTER: + return D2D1_COMPOSITE_MODE_PLUS; + } + + MOZ_CRASH("GFX: Unknown enum value D2DFilterCompositionMode!"); + return D2D1_COMPOSITE_MODE_SOURCE_OVER; +} + +D2D1_CHANNEL_SELECTOR D2DChannelSelector(uint32_t aMode) { + switch (aMode) { + case COLOR_CHANNEL_R: + return D2D1_CHANNEL_SELECTOR_R; + case COLOR_CHANNEL_G: + return D2D1_CHANNEL_SELECTOR_G; + case COLOR_CHANNEL_B: + return D2D1_CHANNEL_SELECTOR_B; + case COLOR_CHANNEL_A: + return D2D1_CHANNEL_SELECTOR_A; + } + + MOZ_CRASH("GFX: Unknown enum value D2DChannelSelector!"); + return D2D1_CHANNEL_SELECTOR_R; +} + +already_AddRefed<ID2D1Image> GetImageForSourceSurface(DrawTarget* aDT, + SourceSurface* aSurface) { + if (aDT->IsTiledDrawTarget()) { + gfxDevCrash(LogReason::FilterNodeD2D1Target) + << "Incompatible draw target type! " << (int)aDT->IsTiledDrawTarget(); + return nullptr; + } + switch (aDT->GetBackendType()) { + case BackendType::DIRECT2D1_1: + return static_cast<DrawTargetD2D1*>(aDT)->GetImageForSurface( + aSurface, ExtendMode::CLAMP); + default: + gfxDevCrash(LogReason::FilterNodeD2D1Backend) + << "Unknown draw target type! " << (int)aDT->GetBackendType(); + return nullptr; + } +} + +uint32_t ConvertValue(FilterType aType, uint32_t aAttribute, uint32_t aValue) { + switch (aType) { + case FilterType::COLOR_MATRIX: + if (aAttribute == ATT_COLOR_MATRIX_ALPHA_MODE) { + aValue = D2DAlphaMode(aValue); + } + break; + case FilterType::TRANSFORM: + if (aAttribute == ATT_TRANSFORM_FILTER) { + aValue = D2DAffineTransformInterpolationMode(SamplingFilter(aValue)); + } + break; + case FilterType::BLEND: + if (aAttribute == ATT_BLEND_BLENDMODE) { + aValue = D2DBlendMode(aValue); + } + break; + case FilterType::MORPHOLOGY: + if (aAttribute == ATT_MORPHOLOGY_OPERATOR) { + aValue = D2DMorphologyMode(aValue); + } + break; + case FilterType::DISPLACEMENT_MAP: + if (aAttribute == ATT_DISPLACEMENT_MAP_X_CHANNEL || + aAttribute == ATT_DISPLACEMENT_MAP_Y_CHANNEL) { + aValue = D2DChannelSelector(aValue); + } + break; + case FilterType::TURBULENCE: + if (aAttribute == ATT_TURBULENCE_TYPE) { + aValue = D2DTurbulenceNoise(aValue); + } + break; + case FilterType::COMPOSITE: + if (aAttribute == ATT_COMPOSITE_OPERATOR) { + aValue = D2DFilterCompositionMode(aValue); + } + break; + default: + break; + } + + return aValue; +} + +void ConvertValue(FilterType aType, uint32_t aAttribute, IntSize& aValue) { + switch (aType) { + case FilterType::MORPHOLOGY: + if (aAttribute == ATT_MORPHOLOGY_RADII) { + aValue.width *= 2; + aValue.width += 1; + aValue.height *= 2; + aValue.height += 1; + } + break; + default: + break; + } +} + +UINT32 +GetD2D1InputForInput(FilterType aType, uint32_t aIndex) { return aIndex; } + +#define CONVERT_PROP(moz2dname, d2dname) \ + case ATT_##moz2dname: \ + return D2D1_##d2dname + +UINT32 +GetD2D1PropForAttribute(FilterType aType, uint32_t aIndex) { + switch (aType) { + case FilterType::COLOR_MATRIX: + switch (aIndex) { + CONVERT_PROP(COLOR_MATRIX_MATRIX, COLORMATRIX_PROP_COLOR_MATRIX); + CONVERT_PROP(COLOR_MATRIX_ALPHA_MODE, COLORMATRIX_PROP_ALPHA_MODE); + } + break; + case FilterType::TRANSFORM: + switch (aIndex) { + CONVERT_PROP(TRANSFORM_MATRIX, 2DAFFINETRANSFORM_PROP_TRANSFORM_MATRIX); + CONVERT_PROP(TRANSFORM_FILTER, + 2DAFFINETRANSFORM_PROP_INTERPOLATION_MODE); + } + case FilterType::BLEND: + switch (aIndex) { CONVERT_PROP(BLEND_BLENDMODE, BLEND_PROP_MODE); } + break; + case FilterType::MORPHOLOGY: + switch (aIndex) { + CONVERT_PROP(MORPHOLOGY_OPERATOR, MORPHOLOGY_PROP_MODE); + } + break; + case FilterType::FLOOD: + switch (aIndex) { CONVERT_PROP(FLOOD_COLOR, FLOOD_PROP_COLOR); } + break; + case FilterType::TILE: + switch (aIndex) { CONVERT_PROP(TILE_SOURCE_RECT, TILE_PROP_RECT); } + break; + case FilterType::TABLE_TRANSFER: + switch (aIndex) { + CONVERT_PROP(TABLE_TRANSFER_DISABLE_R, TABLETRANSFER_PROP_RED_DISABLE); + CONVERT_PROP(TABLE_TRANSFER_DISABLE_G, + TABLETRANSFER_PROP_GREEN_DISABLE); + CONVERT_PROP(TABLE_TRANSFER_DISABLE_B, TABLETRANSFER_PROP_BLUE_DISABLE); + CONVERT_PROP(TABLE_TRANSFER_DISABLE_A, + TABLETRANSFER_PROP_ALPHA_DISABLE); + CONVERT_PROP(TABLE_TRANSFER_TABLE_R, TABLETRANSFER_PROP_RED_TABLE); + CONVERT_PROP(TABLE_TRANSFER_TABLE_G, TABLETRANSFER_PROP_GREEN_TABLE); + CONVERT_PROP(TABLE_TRANSFER_TABLE_B, TABLETRANSFER_PROP_BLUE_TABLE); + CONVERT_PROP(TABLE_TRANSFER_TABLE_A, TABLETRANSFER_PROP_ALPHA_TABLE); + } + break; + case FilterType::DISCRETE_TRANSFER: + switch (aIndex) { + CONVERT_PROP(DISCRETE_TRANSFER_DISABLE_R, + DISCRETETRANSFER_PROP_RED_DISABLE); + CONVERT_PROP(DISCRETE_TRANSFER_DISABLE_G, + DISCRETETRANSFER_PROP_GREEN_DISABLE); + CONVERT_PROP(DISCRETE_TRANSFER_DISABLE_B, + DISCRETETRANSFER_PROP_BLUE_DISABLE); + CONVERT_PROP(DISCRETE_TRANSFER_DISABLE_A, + DISCRETETRANSFER_PROP_ALPHA_DISABLE); + CONVERT_PROP(DISCRETE_TRANSFER_TABLE_R, + DISCRETETRANSFER_PROP_RED_TABLE); + CONVERT_PROP(DISCRETE_TRANSFER_TABLE_G, + DISCRETETRANSFER_PROP_GREEN_TABLE); + CONVERT_PROP(DISCRETE_TRANSFER_TABLE_B, + DISCRETETRANSFER_PROP_BLUE_TABLE); + CONVERT_PROP(DISCRETE_TRANSFER_TABLE_A, + DISCRETETRANSFER_PROP_ALPHA_TABLE); + } + break; + case FilterType::LINEAR_TRANSFER: + switch (aIndex) { + CONVERT_PROP(LINEAR_TRANSFER_DISABLE_R, + LINEARTRANSFER_PROP_RED_DISABLE); + CONVERT_PROP(LINEAR_TRANSFER_DISABLE_G, + LINEARTRANSFER_PROP_GREEN_DISABLE); + CONVERT_PROP(LINEAR_TRANSFER_DISABLE_B, + LINEARTRANSFER_PROP_BLUE_DISABLE); + CONVERT_PROP(LINEAR_TRANSFER_DISABLE_A, + LINEARTRANSFER_PROP_ALPHA_DISABLE); + CONVERT_PROP(LINEAR_TRANSFER_INTERCEPT_R, + LINEARTRANSFER_PROP_RED_Y_INTERCEPT); + CONVERT_PROP(LINEAR_TRANSFER_INTERCEPT_G, + LINEARTRANSFER_PROP_GREEN_Y_INTERCEPT); + CONVERT_PROP(LINEAR_TRANSFER_INTERCEPT_B, + LINEARTRANSFER_PROP_BLUE_Y_INTERCEPT); + CONVERT_PROP(LINEAR_TRANSFER_INTERCEPT_A, + LINEARTRANSFER_PROP_ALPHA_Y_INTERCEPT); + CONVERT_PROP(LINEAR_TRANSFER_SLOPE_R, LINEARTRANSFER_PROP_RED_SLOPE); + CONVERT_PROP(LINEAR_TRANSFER_SLOPE_G, LINEARTRANSFER_PROP_GREEN_SLOPE); + CONVERT_PROP(LINEAR_TRANSFER_SLOPE_B, LINEARTRANSFER_PROP_BLUE_SLOPE); + CONVERT_PROP(LINEAR_TRANSFER_SLOPE_A, LINEARTRANSFER_PROP_ALPHA_SLOPE); + } + break; + case FilterType::GAMMA_TRANSFER: + switch (aIndex) { + CONVERT_PROP(GAMMA_TRANSFER_DISABLE_R, GAMMATRANSFER_PROP_RED_DISABLE); + CONVERT_PROP(GAMMA_TRANSFER_DISABLE_G, + GAMMATRANSFER_PROP_GREEN_DISABLE); + CONVERT_PROP(GAMMA_TRANSFER_DISABLE_B, GAMMATRANSFER_PROP_BLUE_DISABLE); + CONVERT_PROP(GAMMA_TRANSFER_DISABLE_A, + GAMMATRANSFER_PROP_ALPHA_DISABLE); + CONVERT_PROP(GAMMA_TRANSFER_AMPLITUDE_R, + GAMMATRANSFER_PROP_RED_AMPLITUDE); + CONVERT_PROP(GAMMA_TRANSFER_AMPLITUDE_G, + GAMMATRANSFER_PROP_GREEN_AMPLITUDE); + CONVERT_PROP(GAMMA_TRANSFER_AMPLITUDE_B, + GAMMATRANSFER_PROP_BLUE_AMPLITUDE); + CONVERT_PROP(GAMMA_TRANSFER_AMPLITUDE_A, + GAMMATRANSFER_PROP_ALPHA_AMPLITUDE); + CONVERT_PROP(GAMMA_TRANSFER_EXPONENT_R, + GAMMATRANSFER_PROP_RED_EXPONENT); + CONVERT_PROP(GAMMA_TRANSFER_EXPONENT_G, + GAMMATRANSFER_PROP_GREEN_EXPONENT); + CONVERT_PROP(GAMMA_TRANSFER_EXPONENT_B, + GAMMATRANSFER_PROP_BLUE_EXPONENT); + CONVERT_PROP(GAMMA_TRANSFER_EXPONENT_A, + GAMMATRANSFER_PROP_ALPHA_EXPONENT); + CONVERT_PROP(GAMMA_TRANSFER_OFFSET_R, GAMMATRANSFER_PROP_RED_OFFSET); + CONVERT_PROP(GAMMA_TRANSFER_OFFSET_G, GAMMATRANSFER_PROP_GREEN_OFFSET); + CONVERT_PROP(GAMMA_TRANSFER_OFFSET_B, GAMMATRANSFER_PROP_BLUE_OFFSET); + CONVERT_PROP(GAMMA_TRANSFER_OFFSET_A, GAMMATRANSFER_PROP_ALPHA_OFFSET); + } + break; + case FilterType::CONVOLVE_MATRIX: + switch (aIndex) { + CONVERT_PROP(CONVOLVE_MATRIX_BIAS, CONVOLVEMATRIX_PROP_BIAS); + CONVERT_PROP(CONVOLVE_MATRIX_KERNEL_MATRIX, + CONVOLVEMATRIX_PROP_KERNEL_MATRIX); + CONVERT_PROP(CONVOLVE_MATRIX_DIVISOR, CONVOLVEMATRIX_PROP_DIVISOR); + CONVERT_PROP(CONVOLVE_MATRIX_KERNEL_UNIT_LENGTH, + CONVOLVEMATRIX_PROP_KERNEL_UNIT_LENGTH); + CONVERT_PROP(CONVOLVE_MATRIX_PRESERVE_ALPHA, + CONVOLVEMATRIX_PROP_PRESERVE_ALPHA); + } + case FilterType::DISPLACEMENT_MAP: + switch (aIndex) { + CONVERT_PROP(DISPLACEMENT_MAP_SCALE, DISPLACEMENTMAP_PROP_SCALE); + CONVERT_PROP(DISPLACEMENT_MAP_X_CHANNEL, + DISPLACEMENTMAP_PROP_X_CHANNEL_SELECT); + CONVERT_PROP(DISPLACEMENT_MAP_Y_CHANNEL, + DISPLACEMENTMAP_PROP_Y_CHANNEL_SELECT); + } + break; + case FilterType::TURBULENCE: + switch (aIndex) { + CONVERT_PROP(TURBULENCE_BASE_FREQUENCY, TURBULENCE_PROP_BASE_FREQUENCY); + CONVERT_PROP(TURBULENCE_NUM_OCTAVES, TURBULENCE_PROP_NUM_OCTAVES); + CONVERT_PROP(TURBULENCE_SEED, TURBULENCE_PROP_SEED); + CONVERT_PROP(TURBULENCE_STITCHABLE, TURBULENCE_PROP_STITCHABLE); + CONVERT_PROP(TURBULENCE_TYPE, TURBULENCE_PROP_NOISE); + } + break; + case FilterType::ARITHMETIC_COMBINE: + switch (aIndex) { + CONVERT_PROP(ARITHMETIC_COMBINE_COEFFICIENTS, + ARITHMETICCOMPOSITE_PROP_COEFFICIENTS); + } + break; + case FilterType::COMPOSITE: + switch (aIndex) { CONVERT_PROP(COMPOSITE_OPERATOR, COMPOSITE_PROP_MODE); } + break; + case FilterType::GAUSSIAN_BLUR: + switch (aIndex) { + CONVERT_PROP(GAUSSIAN_BLUR_STD_DEVIATION, + GAUSSIANBLUR_PROP_STANDARD_DEVIATION); + } + break; + case FilterType::DIRECTIONAL_BLUR: + switch (aIndex) { + CONVERT_PROP(DIRECTIONAL_BLUR_STD_DEVIATION, + DIRECTIONALBLUR_PROP_STANDARD_DEVIATION); + CONVERT_PROP(DIRECTIONAL_BLUR_DIRECTION, DIRECTIONALBLUR_PROP_ANGLE); + } + break; + case FilterType::POINT_DIFFUSE: + switch (aIndex) { + CONVERT_PROP(POINT_DIFFUSE_DIFFUSE_CONSTANT, + POINTDIFFUSE_PROP_DIFFUSE_CONSTANT); + CONVERT_PROP(POINT_DIFFUSE_POSITION, POINTDIFFUSE_PROP_LIGHT_POSITION); + CONVERT_PROP(POINT_DIFFUSE_COLOR, POINTDIFFUSE_PROP_COLOR); + CONVERT_PROP(POINT_DIFFUSE_SURFACE_SCALE, + POINTDIFFUSE_PROP_SURFACE_SCALE); + CONVERT_PROP(POINT_DIFFUSE_KERNEL_UNIT_LENGTH, + POINTDIFFUSE_PROP_KERNEL_UNIT_LENGTH); + } + break; + case FilterType::SPOT_DIFFUSE: + switch (aIndex) { + CONVERT_PROP(SPOT_DIFFUSE_DIFFUSE_CONSTANT, + SPOTDIFFUSE_PROP_DIFFUSE_CONSTANT); + CONVERT_PROP(SPOT_DIFFUSE_POINTS_AT, SPOTDIFFUSE_PROP_POINTS_AT); + CONVERT_PROP(SPOT_DIFFUSE_FOCUS, SPOTDIFFUSE_PROP_FOCUS); + CONVERT_PROP(SPOT_DIFFUSE_LIMITING_CONE_ANGLE, + SPOTDIFFUSE_PROP_LIMITING_CONE_ANGLE); + CONVERT_PROP(SPOT_DIFFUSE_POSITION, SPOTDIFFUSE_PROP_LIGHT_POSITION); + CONVERT_PROP(SPOT_DIFFUSE_COLOR, SPOTDIFFUSE_PROP_COLOR); + CONVERT_PROP(SPOT_DIFFUSE_SURFACE_SCALE, + SPOTDIFFUSE_PROP_SURFACE_SCALE); + CONVERT_PROP(SPOT_DIFFUSE_KERNEL_UNIT_LENGTH, + SPOTDIFFUSE_PROP_KERNEL_UNIT_LENGTH); + } + break; + case FilterType::DISTANT_DIFFUSE: + switch (aIndex) { + CONVERT_PROP(DISTANT_DIFFUSE_DIFFUSE_CONSTANT, + DISTANTDIFFUSE_PROP_DIFFUSE_CONSTANT); + CONVERT_PROP(DISTANT_DIFFUSE_AZIMUTH, DISTANTDIFFUSE_PROP_AZIMUTH); + CONVERT_PROP(DISTANT_DIFFUSE_ELEVATION, DISTANTDIFFUSE_PROP_ELEVATION); + CONVERT_PROP(DISTANT_DIFFUSE_COLOR, DISTANTDIFFUSE_PROP_COLOR); + CONVERT_PROP(DISTANT_DIFFUSE_SURFACE_SCALE, + DISTANTDIFFUSE_PROP_SURFACE_SCALE); + CONVERT_PROP(DISTANT_DIFFUSE_KERNEL_UNIT_LENGTH, + DISTANTDIFFUSE_PROP_KERNEL_UNIT_LENGTH); + } + break; + case FilterType::POINT_SPECULAR: + switch (aIndex) { + CONVERT_PROP(POINT_SPECULAR_SPECULAR_CONSTANT, + POINTSPECULAR_PROP_SPECULAR_CONSTANT); + CONVERT_PROP(POINT_SPECULAR_SPECULAR_EXPONENT, + POINTSPECULAR_PROP_SPECULAR_EXPONENT); + CONVERT_PROP(POINT_SPECULAR_POSITION, + POINTSPECULAR_PROP_LIGHT_POSITION); + CONVERT_PROP(POINT_SPECULAR_COLOR, POINTSPECULAR_PROP_COLOR); + CONVERT_PROP(POINT_SPECULAR_SURFACE_SCALE, + POINTSPECULAR_PROP_SURFACE_SCALE); + CONVERT_PROP(POINT_SPECULAR_KERNEL_UNIT_LENGTH, + POINTSPECULAR_PROP_KERNEL_UNIT_LENGTH); + } + break; + case FilterType::SPOT_SPECULAR: + switch (aIndex) { + CONVERT_PROP(SPOT_SPECULAR_SPECULAR_CONSTANT, + SPOTSPECULAR_PROP_SPECULAR_CONSTANT); + CONVERT_PROP(SPOT_SPECULAR_SPECULAR_EXPONENT, + SPOTSPECULAR_PROP_SPECULAR_EXPONENT); + CONVERT_PROP(SPOT_SPECULAR_POINTS_AT, SPOTSPECULAR_PROP_POINTS_AT); + CONVERT_PROP(SPOT_SPECULAR_FOCUS, SPOTSPECULAR_PROP_FOCUS); + CONVERT_PROP(SPOT_SPECULAR_LIMITING_CONE_ANGLE, + SPOTSPECULAR_PROP_LIMITING_CONE_ANGLE); + CONVERT_PROP(SPOT_SPECULAR_POSITION, SPOTSPECULAR_PROP_LIGHT_POSITION); + CONVERT_PROP(SPOT_SPECULAR_COLOR, SPOTSPECULAR_PROP_COLOR); + CONVERT_PROP(SPOT_SPECULAR_SURFACE_SCALE, + SPOTSPECULAR_PROP_SURFACE_SCALE); + CONVERT_PROP(SPOT_SPECULAR_KERNEL_UNIT_LENGTH, + SPOTSPECULAR_PROP_KERNEL_UNIT_LENGTH); + } + break; + case FilterType::DISTANT_SPECULAR: + switch (aIndex) { + CONVERT_PROP(DISTANT_SPECULAR_SPECULAR_CONSTANT, + DISTANTSPECULAR_PROP_SPECULAR_CONSTANT); + CONVERT_PROP(DISTANT_SPECULAR_SPECULAR_EXPONENT, + DISTANTSPECULAR_PROP_SPECULAR_EXPONENT); + CONVERT_PROP(DISTANT_SPECULAR_AZIMUTH, DISTANTSPECULAR_PROP_AZIMUTH); + CONVERT_PROP(DISTANT_SPECULAR_ELEVATION, + DISTANTSPECULAR_PROP_ELEVATION); + CONVERT_PROP(DISTANT_SPECULAR_COLOR, DISTANTSPECULAR_PROP_COLOR); + CONVERT_PROP(DISTANT_SPECULAR_SURFACE_SCALE, + DISTANTSPECULAR_PROP_SURFACE_SCALE); + CONVERT_PROP(DISTANT_SPECULAR_KERNEL_UNIT_LENGTH, + DISTANTSPECULAR_PROP_KERNEL_UNIT_LENGTH); + } + break; + case FilterType::CROP: + switch (aIndex) { CONVERT_PROP(CROP_RECT, CROP_PROP_RECT); } + break; + default: + break; + } + + return UINT32_MAX; +} + +bool GetD2D1PropsForIntSize(FilterType aType, uint32_t aIndex, + UINT32* aPropWidth, UINT32* aPropHeight) { + switch (aType) { + case FilterType::MORPHOLOGY: + if (aIndex == ATT_MORPHOLOGY_RADII) { + *aPropWidth = D2D1_MORPHOLOGY_PROP_WIDTH; + *aPropHeight = D2D1_MORPHOLOGY_PROP_HEIGHT; + return true; + } + break; + default: + break; + } + return false; +} + +static inline REFCLSID GetCLDIDForFilterType(FilterType aType) { + switch (aType) { + case FilterType::OPACITY: + case FilterType::COLOR_MATRIX: + return CLSID_D2D1ColorMatrix; + case FilterType::TRANSFORM: + return CLSID_D2D12DAffineTransform; + case FilterType::BLEND: + return CLSID_D2D1Blend; + case FilterType::MORPHOLOGY: + return CLSID_D2D1Morphology; + case FilterType::FLOOD: + return CLSID_D2D1Flood; + case FilterType::TILE: + return CLSID_D2D1Tile; + case FilterType::TABLE_TRANSFER: + return CLSID_D2D1TableTransfer; + case FilterType::LINEAR_TRANSFER: + return CLSID_D2D1LinearTransfer; + case FilterType::DISCRETE_TRANSFER: + return CLSID_D2D1DiscreteTransfer; + case FilterType::GAMMA_TRANSFER: + return CLSID_D2D1GammaTransfer; + case FilterType::DISPLACEMENT_MAP: + return CLSID_D2D1DisplacementMap; + case FilterType::TURBULENCE: + return CLSID_D2D1Turbulence; + case FilterType::ARITHMETIC_COMBINE: + return CLSID_D2D1ArithmeticComposite; + case FilterType::COMPOSITE: + return CLSID_D2D1Composite; + case FilterType::GAUSSIAN_BLUR: + return CLSID_D2D1GaussianBlur; + case FilterType::DIRECTIONAL_BLUR: + return CLSID_D2D1DirectionalBlur; + case FilterType::POINT_DIFFUSE: + return CLSID_D2D1PointDiffuse; + case FilterType::POINT_SPECULAR: + return CLSID_D2D1PointSpecular; + case FilterType::SPOT_DIFFUSE: + return CLSID_D2D1SpotDiffuse; + case FilterType::SPOT_SPECULAR: + return CLSID_D2D1SpotSpecular; + case FilterType::DISTANT_DIFFUSE: + return CLSID_D2D1DistantDiffuse; + case FilterType::DISTANT_SPECULAR: + return CLSID_D2D1DistantSpecular; + case FilterType::CROP: + return CLSID_D2D1Crop; + case FilterType::PREMULTIPLY: + return CLSID_D2D1Premultiply; + case FilterType::UNPREMULTIPLY: + return CLSID_D2D1UnPremultiply; + default: + break; + } + return GUID_NULL; +} + +static bool IsTransferFilterType(FilterType aType) { + switch (aType) { + case FilterType::LINEAR_TRANSFER: + case FilterType::GAMMA_TRANSFER: + case FilterType::TABLE_TRANSFER: + case FilterType::DISCRETE_TRANSFER: + return true; + default: + return false; + } +} + +static bool HasUnboundedOutputRegion(FilterType aType) { + if (IsTransferFilterType(aType)) { + return true; + } + + switch (aType) { + case FilterType::COLOR_MATRIX: + case FilterType::POINT_DIFFUSE: + case FilterType::SPOT_DIFFUSE: + case FilterType::DISTANT_DIFFUSE: + case FilterType::POINT_SPECULAR: + case FilterType::SPOT_SPECULAR: + case FilterType::DISTANT_SPECULAR: + return true; + default: + return false; + } +} + +/* static */ +already_AddRefed<FilterNode> FilterNodeD2D1::Create(ID2D1DeviceContext* aDC, + FilterType aType) { + if (aType == FilterType::CONVOLVE_MATRIX) { + return MakeAndAddRef<FilterNodeConvolveD2D1>(aDC); + } + + RefPtr<ID2D1Effect> effect; + HRESULT hr; + + hr = aDC->CreateEffect(GetCLDIDForFilterType(aType), getter_AddRefs(effect)); + + if (FAILED(hr) || !effect) { + gfxCriticalErrorOnce() << "Failed to create effect for FilterType: " + << hexa(hr); + return nullptr; + } + + if (aType == FilterType::ARITHMETIC_COMBINE) { + effect->SetValue(D2D1_ARITHMETICCOMPOSITE_PROP_CLAMP_OUTPUT, TRUE); + } + + if (aType == FilterType::OPACITY) { + return MakeAndAddRef<FilterNodeOpacityD2D1>(effect, aType); + } + + RefPtr<FilterNodeD2D1> filter = new FilterNodeD2D1(effect, aType); + + if (HasUnboundedOutputRegion(aType)) { + // These filters can produce non-transparent output from transparent + // input pixels, and we want them to have an unbounded output region. + filter = new FilterNodeExtendInputAdapterD2D1(aDC, filter, aType); + } + + if (IsTransferFilterType(aType)) { + // Component transfer filters should appear to apply on unpremultiplied + // colors, but the D2D1 effects apply on premultiplied colors. + filter = new FilterNodePremultiplyAdapterD2D1(aDC, filter, aType); + } + + return filter.forget(); +} + +void FilterNodeD2D1::InitUnmappedProperties() { + switch (mType) { + case FilterType::COLOR_MATRIX: + mEffect->SetValue(D2D1_COLORMATRIX_PROP_CLAMP_OUTPUT, TRUE); + break; + case FilterType::TRANSFORM: + mEffect->SetValue(D2D1_2DAFFINETRANSFORM_PROP_BORDER_MODE, + D2D1_BORDER_MODE_HARD); + break; + default: + break; + } +} + +void FilterNodeD2D1::SetInput(uint32_t aIndex, SourceSurface* aSurface) { + UINT32 input = GetD2D1InputForInput(mType, aIndex); + ID2D1Effect* effect = InputEffect(); + + if (mType == FilterType::COMPOSITE) { + UINT32 inputCount = effect->GetInputCount(); + + if (aIndex == inputCount - 1 && aSurface == nullptr) { + effect->SetInputCount(inputCount - 1); + } else if (aIndex >= inputCount && aSurface) { + effect->SetInputCount(aIndex + 1); + } + } + + auto inputCount = effect->GetInputCount(); + MOZ_RELEASE_ASSERT(input < inputCount); + + mInputSurfaces.resize(inputCount); + mInputFilters.resize(inputCount); + + // In order to convert aSurface into an ID2D1Image, we need to know what + // DrawTarget we paint into. However, the same FilterNode object can be + // used on different DrawTargets, so we need to hold on to the SourceSurface + // objects and delay the conversion until we're actually painted and know + // our target DrawTarget. + // The conversion happens in WillDraw(). + + mInputSurfaces[input] = aSurface; + mInputFilters[input] = nullptr; + + // Clear the existing image from the effect. + effect->SetInput(input, nullptr); +} + +void FilterNodeD2D1::SetInput(uint32_t aIndex, FilterNode* aFilter) { + UINT32 input = GetD2D1InputForInput(mType, aIndex); + ID2D1Effect* effect = InputEffect(); + + if (mType == FilterType::COMPOSITE) { + UINT32 inputCount = effect->GetInputCount(); + + if (aIndex == inputCount - 1 && aFilter == nullptr) { + effect->SetInputCount(inputCount - 1); + } else if (aIndex >= inputCount && aFilter) { + effect->SetInputCount(aIndex + 1); + } + } + + auto inputCount = effect->GetInputCount(); + MOZ_RELEASE_ASSERT(input < inputCount); + + if (aFilter && aFilter->GetBackendType() != FILTER_BACKEND_DIRECT2D1_1) { + gfxWarning() << "Unknown input FilterNode set on effect."; + MOZ_ASSERT(0); + return; + } + + FilterNodeD2D1* filter = static_cast<FilterNodeD2D1*>(aFilter); + + mInputSurfaces.resize(inputCount); + mInputFilters.resize(inputCount); + + // We hold on to the FilterNode object so that we can call WillDraw() on it. + mInputSurfaces[input] = nullptr; + mInputFilters[input] = filter; + + if (filter) { + effect->SetInputEffect(input, filter->OutputEffect()); + } +} + +void FilterNodeD2D1::WillDraw(DrawTarget* aDT) { + // Convert input SourceSurfaces into ID2D1Images and set them on the effect. + for (size_t inputIndex = 0; inputIndex < mInputSurfaces.size(); + inputIndex++) { + if (mInputSurfaces[inputIndex]) { + ID2D1Effect* effect = InputEffect(); + RefPtr<ID2D1Image> image = + GetImageForSourceSurface(aDT, mInputSurfaces[inputIndex]); + effect->SetInput(inputIndex, image); + } + } + + // Call WillDraw() on our input filters. + for (std::vector<RefPtr<FilterNodeD2D1>>::iterator it = mInputFilters.begin(); + it != mInputFilters.end(); it++) { + if (*it) { + (*it)->WillDraw(aDT); + } + } +} + +void FilterNodeD2D1::SetAttribute(uint32_t aIndex, uint32_t aValue) { + UINT32 input = GetD2D1PropForAttribute(mType, aIndex); + MOZ_ASSERT(input < mEffect->GetPropertyCount()); + + if (mType == FilterType::TURBULENCE && + aIndex == ATT_TURBULENCE_BASE_FREQUENCY) { + mEffect->SetValue(input, D2D1::Vector2F(FLOAT(aValue), FLOAT(aValue))); + return; + } else if (mType == FilterType::DIRECTIONAL_BLUR && + aIndex == ATT_DIRECTIONAL_BLUR_DIRECTION) { + mEffect->SetValue(input, aValue == BLUR_DIRECTION_X ? 0 : 90.0f); + return; + } + + mEffect->SetValue(input, ConvertValue(mType, aIndex, aValue)); +} + +void FilterNodeD2D1::SetAttribute(uint32_t aIndex, Float aValue) { + UINT32 input = GetD2D1PropForAttribute(mType, aIndex); + MOZ_ASSERT(input < mEffect->GetPropertyCount()); + + mEffect->SetValue(input, aValue); +} + +void FilterNodeD2D1::SetAttribute(uint32_t aIndex, const Point& aValue) { + UINT32 input = GetD2D1PropForAttribute(mType, aIndex); + MOZ_ASSERT(input < mEffect->GetPropertyCount()); + + mEffect->SetValue(input, D2DPoint(aValue)); +} + +void FilterNodeD2D1::SetAttribute(uint32_t aIndex, const Matrix5x4& aValue) { + UINT32 input = GetD2D1PropForAttribute(mType, aIndex); + MOZ_ASSERT(input < mEffect->GetPropertyCount()); + + mEffect->SetValue(input, D2DMatrix5x4(aValue)); +} + +void FilterNodeD2D1::SetAttribute(uint32_t aIndex, const Point3D& aValue) { + UINT32 input = GetD2D1PropForAttribute(mType, aIndex); + MOZ_ASSERT(input < mEffect->GetPropertyCount()); + + mEffect->SetValue(input, D2DVector3D(aValue)); +} + +void FilterNodeD2D1::SetAttribute(uint32_t aIndex, const Size& aValue) { + UINT32 input = GetD2D1PropForAttribute(mType, aIndex); + MOZ_ASSERT(input < mEffect->GetPropertyCount()); + + mEffect->SetValue(input, D2D1::Vector2F(aValue.width, aValue.height)); +} + +void FilterNodeD2D1::SetAttribute(uint32_t aIndex, const IntSize& aValue) { + UINT32 widthProp, heightProp; + + if (!GetD2D1PropsForIntSize(mType, aIndex, &widthProp, &heightProp)) { + return; + } + + IntSize value = aValue; + ConvertValue(mType, aIndex, value); + + mEffect->SetValue(widthProp, (UINT)value.width); + mEffect->SetValue(heightProp, (UINT)value.height); +} + +void FilterNodeD2D1::SetAttribute(uint32_t aIndex, const DeviceColor& aValue) { + UINT32 input = GetD2D1PropForAttribute(mType, aIndex); + MOZ_ASSERT(input < mEffect->GetPropertyCount()); + + switch (mType) { + case FilterType::POINT_DIFFUSE: + case FilterType::SPOT_DIFFUSE: + case FilterType::DISTANT_DIFFUSE: + case FilterType::POINT_SPECULAR: + case FilterType::SPOT_SPECULAR: + case FilterType::DISTANT_SPECULAR: + mEffect->SetValue(input, D2D1::Vector3F(aValue.r, aValue.g, aValue.b)); + break; + default: + mEffect->SetValue(input, + D2D1::Vector4F(aValue.r * aValue.a, aValue.g * aValue.a, + aValue.b * aValue.a, aValue.a)); + } +} + +void FilterNodeD2D1::SetAttribute(uint32_t aIndex, const Rect& aValue) { + UINT32 input = GetD2D1PropForAttribute(mType, aIndex); + MOZ_ASSERT(input < mEffect->GetPropertyCount()); + + mEffect->SetValue(input, D2DRect(aValue)); +} + +void FilterNodeD2D1::SetAttribute(uint32_t aIndex, const IntRect& aValue) { + if (mType == FilterType::TURBULENCE) { + MOZ_ASSERT(aIndex == ATT_TURBULENCE_RECT); + + mEffect->SetValue(D2D1_TURBULENCE_PROP_OFFSET, + D2D1::Vector2F(Float(aValue.X()), Float(aValue.Y()))); + mEffect->SetValue( + D2D1_TURBULENCE_PROP_SIZE, + D2D1::Vector2F(Float(aValue.Width()), Float(aValue.Height()))); + return; + } + + UINT32 input = GetD2D1PropForAttribute(mType, aIndex); + MOZ_ASSERT(input < mEffect->GetPropertyCount()); + + mEffect->SetValue(input, + D2D1::RectF(Float(aValue.X()), Float(aValue.Y()), + Float(aValue.XMost()), Float(aValue.YMost()))); +} + +void FilterNodeD2D1::SetAttribute(uint32_t aIndex, bool aValue) { + UINT32 input = GetD2D1PropForAttribute(mType, aIndex); + MOZ_ASSERT(input < mEffect->GetPropertyCount()); + + mEffect->SetValue(input, (BOOL)aValue); +} + +void FilterNodeD2D1::SetAttribute(uint32_t aIndex, const Float* aValues, + uint32_t aSize) { + UINT32 input = GetD2D1PropForAttribute(mType, aIndex); + MOZ_ASSERT(input < mEffect->GetPropertyCount()); + + mEffect->SetValue(input, (BYTE*)aValues, sizeof(Float) * aSize); +} + +void FilterNodeD2D1::SetAttribute(uint32_t aIndex, const IntPoint& aValue) { + UINT32 input = GetD2D1PropForAttribute(mType, aIndex); + MOZ_ASSERT(input < mEffect->GetPropertyCount()); + + mEffect->SetValue(input, D2DPoint(aValue)); +} + +void FilterNodeD2D1::SetAttribute(uint32_t aIndex, const Matrix& aMatrix) { + UINT32 input = GetD2D1PropForAttribute(mType, aIndex); + MOZ_ASSERT(input < mEffect->GetPropertyCount()); + + mEffect->SetValue(input, D2DMatrix(aMatrix)); +} + +void FilterNodeOpacityD2D1::SetAttribute(uint32_t aIndex, Float aValue) { + D2D1_MATRIX_5X4_F matrix = + D2D1::Matrix5x4F(aValue, 0, 0, 0, 0, aValue, 0, 0, 0, 0, aValue, 0, 0, 0, + 0, aValue, 0, 0, 0, 0); + + mEffect->SetValue(D2D1_COLORMATRIX_PROP_COLOR_MATRIX, matrix); + mEffect->SetValue(D2D1_COLORMATRIX_PROP_ALPHA_MODE, + D2D1_COLORMATRIX_ALPHA_MODE_STRAIGHT); +} + +FilterNodeConvolveD2D1::FilterNodeConvolveD2D1(ID2D1DeviceContext* aDC) + : FilterNodeD2D1(nullptr, FilterType::CONVOLVE_MATRIX), + mEdgeMode(EDGE_MODE_DUPLICATE) { + // Correctly handling the interaction of edge mode and source rect is a bit + // tricky with D2D1 effects. We want the edge mode to only apply outside of + // the source rect (as specified by the ATT_CONVOLVE_MATRIX_SOURCE_RECT + // attribute). So if our input surface or filter is smaller than the source + // rect, we need to add transparency around it until we reach the edges of + // the source rect, and only then do any repeating or edge duplicating. + // Unfortunately, the border effect does not have a source rect attribute - + // it only looks at the output rect of its input filter or surface. So we use + // our custom ExtendInput effect to adjust the output rect of our input. + // All of this is only necessary when our edge mode is not EDGE_MODE_NONE, so + // we update the filter chain dynamically in UpdateChain(). + + HRESULT hr; + + hr = aDC->CreateEffect(CLSID_D2D1ConvolveMatrix, getter_AddRefs(mEffect)); + + if (FAILED(hr) || !mEffect) { + gfxWarning() << "Failed to create ConvolveMatrix filter!"; + return; + } + + mEffect->SetValue(D2D1_CONVOLVEMATRIX_PROP_BORDER_MODE, + D2D1_BORDER_MODE_SOFT); + + hr = aDC->CreateEffect(CLSID_ExtendInputEffect, + getter_AddRefs(mExtendInputEffect)); + + if (FAILED(hr) || !mExtendInputEffect) { + gfxWarning() << "Failed to create ConvolveMatrix filter!"; + return; + } + + hr = aDC->CreateEffect(CLSID_D2D1Border, getter_AddRefs(mBorderEffect)); + + if (FAILED(hr) || !mBorderEffect) { + gfxWarning() << "Failed to create ConvolveMatrix filter!"; + return; + } + + mBorderEffect->SetInputEffect(0, mExtendInputEffect.get()); + + UpdateChain(); + UpdateSourceRect(); +} + +void FilterNodeConvolveD2D1::SetInput(uint32_t aIndex, FilterNode* aFilter) { + FilterNodeD2D1::SetInput(aIndex, aFilter); + + UpdateChain(); +} + +void FilterNodeConvolveD2D1::SetAttribute(uint32_t aIndex, uint32_t aValue) { + if (aIndex != ATT_CONVOLVE_MATRIX_EDGE_MODE) { + return FilterNodeD2D1::SetAttribute(aIndex, aValue); + } + + mEdgeMode = (ConvolveMatrixEdgeMode)aValue; + + UpdateChain(); +} + +ID2D1Effect* FilterNodeConvolveD2D1::InputEffect() { + return mEdgeMode == EDGE_MODE_NONE ? mEffect.get() : mExtendInputEffect.get(); +} + +void FilterNodeConvolveD2D1::UpdateChain() { + // The shape of the filter graph: + // + // EDGE_MODE_NONE: + // input --> convolvematrix + // + // EDGE_MODE_DUPLICATE or EDGE_MODE_WRAP: + // input --> extendinput --> border --> convolvematrix + // + // mEffect is convolvematrix. + + if (mEdgeMode != EDGE_MODE_NONE) { + mEffect->SetInputEffect(0, mBorderEffect.get()); + } + + RefPtr<ID2D1Effect> inputEffect; + if (mInputFilters.size() > 0 && mInputFilters[0]) { + inputEffect = mInputFilters[0]->OutputEffect(); + } + InputEffect()->SetInputEffect(0, inputEffect); + + if (mEdgeMode == EDGE_MODE_DUPLICATE) { + mBorderEffect->SetValue(D2D1_BORDER_PROP_EDGE_MODE_X, + D2D1_BORDER_EDGE_MODE_CLAMP); + mBorderEffect->SetValue(D2D1_BORDER_PROP_EDGE_MODE_Y, + D2D1_BORDER_EDGE_MODE_CLAMP); + } else if (mEdgeMode == EDGE_MODE_WRAP) { + mBorderEffect->SetValue(D2D1_BORDER_PROP_EDGE_MODE_X, + D2D1_BORDER_EDGE_MODE_WRAP); + mBorderEffect->SetValue(D2D1_BORDER_PROP_EDGE_MODE_Y, + D2D1_BORDER_EDGE_MODE_WRAP); + } +} + +void FilterNodeConvolveD2D1::SetAttribute(uint32_t aIndex, + const IntSize& aValue) { + if (aIndex != ATT_CONVOLVE_MATRIX_KERNEL_SIZE) { + MOZ_ASSERT(false); + return; + } + + mKernelSize = aValue; + + mEffect->SetValue(D2D1_CONVOLVEMATRIX_PROP_KERNEL_SIZE_X, aValue.width); + mEffect->SetValue(D2D1_CONVOLVEMATRIX_PROP_KERNEL_SIZE_Y, aValue.height); + + UpdateOffset(); +} + +void FilterNodeConvolveD2D1::SetAttribute(uint32_t aIndex, + const IntPoint& aValue) { + if (aIndex != ATT_CONVOLVE_MATRIX_TARGET) { + MOZ_ASSERT(false); + return; + } + + mTarget = aValue; + + UpdateOffset(); +} + +void FilterNodeConvolveD2D1::SetAttribute(uint32_t aIndex, + const IntRect& aValue) { + if (aIndex != ATT_CONVOLVE_MATRIX_SOURCE_RECT) { + MOZ_ASSERT(false); + return; + } + + mSourceRect = aValue; + + UpdateSourceRect(); +} + +void FilterNodeConvolveD2D1::UpdateOffset() { + D2D1_VECTOR_2F vector = D2D1::Vector2F( + (Float(mKernelSize.width) - 1.0f) / 2.0f - Float(mTarget.x), + (Float(mKernelSize.height) - 1.0f) / 2.0f - Float(mTarget.y)); + + mEffect->SetValue(D2D1_CONVOLVEMATRIX_PROP_KERNEL_OFFSET, vector); +} + +void FilterNodeConvolveD2D1::UpdateSourceRect() { + mExtendInputEffect->SetValue( + EXTENDINPUT_PROP_OUTPUT_RECT, + D2D1::Vector4F(Float(mSourceRect.X()), Float(mSourceRect.Y()), + Float(mSourceRect.XMost()), Float(mSourceRect.YMost()))); +} + +FilterNodeExtendInputAdapterD2D1::FilterNodeExtendInputAdapterD2D1( + ID2D1DeviceContext* aDC, FilterNodeD2D1* aFilterNode, FilterType aType) + : FilterNodeD2D1(aFilterNode->MainEffect(), aType), + mWrappedFilterNode(aFilterNode) { + // We have an mEffect that looks at the bounds of the input effect, and we + // want mEffect to regard its input as unbounded. So we take the input, + // pipe it through an ExtendInput effect (which has an infinite output rect + // by default), and feed the resulting unbounded composition into mEffect. + + HRESULT hr; + + hr = aDC->CreateEffect(CLSID_ExtendInputEffect, + getter_AddRefs(mExtendInputEffect)); + + if (FAILED(hr) || !mExtendInputEffect) { + gfxWarning() << "Failed to create extend input effect for filter: " + << hexa(hr); + return; + } + + aFilterNode->InputEffect()->SetInputEffect(0, mExtendInputEffect.get()); +} + +FilterNodePremultiplyAdapterD2D1::FilterNodePremultiplyAdapterD2D1( + ID2D1DeviceContext* aDC, FilterNodeD2D1* aFilterNode, FilterType aType) + : FilterNodeD2D1(aFilterNode->MainEffect(), aType) { + // D2D1 component transfer effects do strange things when it comes to + // premultiplication. + // For our purposes we only need the transfer filters to apply straight to + // unpremultiplied source channels and output unpremultiplied results. + // However, the D2D1 effects are designed differently: They can apply to both + // premultiplied and unpremultiplied inputs, and they always premultiply + // their result - at least in those color channels that have not been + // disabled. + // In order to determine whether the input needs to be unpremultiplied as + // part of the transfer, the effect consults the alpha mode metadata of the + // input surface or the input effect. We don't have such a concept in Moz2D, + // and giving Moz2D users different results based on something that cannot be + // influenced through Moz2D APIs seems like a bad idea. + // We solve this by applying a premultiply effect to the input before feeding + // it into the transfer effect. The premultiply effect always premultiplies + // regardless of any alpha mode metadata on inputs, and it always marks its + // output as premultiplied so that the transfer effect will unpremultiply + // consistently. Feeding always-premultiplied input into the transfer effect + // also avoids another problem that would appear when individual color + // channels disable the transfer: In that case, the disabled channels would + // pass through unchanged in their unpremultiplied form and the other + // channels would be premultiplied, giving a mixed result. + // But since we now ensure that the input is premultiplied, disabled channels + // will pass premultiplied values through to the result, which is consistent + // with the enabled channels. + // We also add an unpremultiply effect that postprocesses the result of the + // transfer effect because getting unpremultiplied results from the transfer + // filters is part of the FilterNode API. + HRESULT hr; + + hr = aDC->CreateEffect(CLSID_D2D1Premultiply, + getter_AddRefs(mPrePremultiplyEffect)); + + if (FAILED(hr) || !mPrePremultiplyEffect) { + gfxWarning() << "Failed to create ComponentTransfer filter!"; + return; + } + + hr = aDC->CreateEffect(CLSID_D2D1UnPremultiply, + getter_AddRefs(mPostUnpremultiplyEffect)); + + if (FAILED(hr) || !mPostUnpremultiplyEffect) { + gfxWarning() << "Failed to create ComponentTransfer filter!"; + return; + } + + aFilterNode->InputEffect()->SetInputEffect(0, mPrePremultiplyEffect.get()); + mPostUnpremultiplyEffect->SetInputEffect(0, aFilterNode->OutputEffect()); +} + +} // namespace gfx +} // namespace mozilla |