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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /gfx/2d/Triangle.h
parentInitial commit. (diff)
downloadfirefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz
firefox-26a029d407be480d791972afb5975cf62c9360a6.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/2d/Triangle.h')
-rw-r--r--gfx/2d/Triangle.h61
1 files changed, 61 insertions, 0 deletions
diff --git a/gfx/2d/Triangle.h b/gfx/2d/Triangle.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_TRIANGLE_H
+#define MOZILLA_GFX_TRIANGLE_H
+
+#include <algorithm>
+#include <utility>
+
+#include "Point.h"
+#include "Rect.h"
+
+namespace mozilla {
+namespace gfx {
+
+/**
+ * A simple triangle data structure.
+ */
+template <class Units, class F = Float>
+struct TriangleTyped {
+ PointTyped<Units, F> p1, p2, p3;
+
+ TriangleTyped() : p1(), p2(), p3() {}
+
+ TriangleTyped(PointTyped<Units, F> aP1, PointTyped<Units, F> aP2,
+ PointTyped<Units, F> aP3)
+ : p1(aP1), p2(aP2), p3(aP3) {}
+
+ RectTyped<Units, F> BoundingBox() const {
+ F minX = std::min(std::min(p1.x, p2.x), p3.x);
+ F maxX = std::max(std::max(p1.x, p2.x), p3.x);
+
+ F minY = std::min(std::min(p1.y, p2.y), p3.y);
+ F maxY = std::max(std::max(p1.y, p2.y), p3.y);
+
+ return RectTyped<Units, F>(minX, minY, maxX - minX, maxY - minY);
+ }
+};
+
+typedef TriangleTyped<UnknownUnits, Float> Triangle;
+
+template <class Units, class F = Float>
+struct TexturedTriangleTyped : public TriangleTyped<Units, F> {
+ explicit TexturedTriangleTyped(const TriangleTyped<Units, F>& aTriangle)
+ : TriangleTyped<Units, F>(aTriangle) {}
+
+ explicit TexturedTriangleTyped(TriangleTyped<Units, F>&& aTriangle)
+ : TriangleTyped<Units, F>(std::move(aTriangle)) {}
+
+ TriangleTyped<Units, F> textureCoords;
+};
+
+typedef TexturedTriangleTyped<UnknownUnits, Float> TexturedTriangle;
+
+} // namespace gfx
+} // namespace mozilla
+
+#endif /* MOZILLA_GFX_TRIANGLE_H */