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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /gfx/angle/checkout/src/libANGLE/Buffer.cpp | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/Buffer.cpp')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/Buffer.cpp | 449 |
1 files changed, 449 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/Buffer.cpp b/gfx/angle/checkout/src/libANGLE/Buffer.cpp new file mode 100644 index 0000000000..440cfd873a --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/Buffer.cpp @@ -0,0 +1,449 @@ +// +// Copyright 2002 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or +// index data. Implements GL buffer objects and related functionality. +// [OpenGL ES 2.0.24] section 2.9 page 21. + +#include "libANGLE/Buffer.h" + +#include "libANGLE/Context.h" +#include "libANGLE/renderer/BufferImpl.h" +#include "libANGLE/renderer/GLImplFactory.h" + +namespace gl +{ +namespace +{ +constexpr angle::SubjectIndex kImplementationSubjectIndex = 0; +constexpr size_t kInvalidContentsObserverIndex = std::numeric_limits<size_t>::max(); +} // anonymous namespace + +BufferState::BufferState() + : mLabel(), + mUsage(BufferUsage::StaticDraw), + mSize(0), + mAccessFlags(0), + mAccess(GL_WRITE_ONLY_OES), + mMapped(GL_FALSE), + mMapPointer(nullptr), + mMapOffset(0), + mMapLength(0), + mBindingCount(0), + mTransformFeedbackIndexedBindingCount(0), + mTransformFeedbackGenericBindingCount(0), + mImmutable(GL_FALSE), + mStorageExtUsageFlags(0), + mExternal(GL_FALSE) +{} + +BufferState::~BufferState() {} + +Buffer::Buffer(rx::GLImplFactory *factory, BufferID id) + : RefCountObject(factory->generateSerial(), id), + mImpl(factory->createBuffer(mState)), + mImplObserver(this, kImplementationSubjectIndex) +{ + mImplObserver.bind(mImpl); +} + +Buffer::~Buffer() +{ + SafeDelete(mImpl); +} + +void Buffer::onDestroy(const Context *context) +{ + // In tests, mImpl might be null. + if (mImpl) + mImpl->destroy(context); +} + +angle::Result Buffer::setLabel(const Context *context, const std::string &label) +{ + mState.mLabel = label; + if (mImpl) + { + return mImpl->onLabelUpdate(context); + } + return angle::Result::Continue; +} + +const std::string &Buffer::getLabel() const +{ + return mState.mLabel; +} + +angle::Result Buffer::bufferStorageExternal(Context *context, + BufferBinding target, + GLsizeiptr size, + GLeglClientBufferEXT clientBuffer, + GLbitfield flags) +{ + return bufferExternalDataImpl(context, target, clientBuffer, size, flags); +} + +angle::Result Buffer::bufferStorage(Context *context, + BufferBinding target, + GLsizeiptr size, + const void *data, + GLbitfield flags) +{ + return bufferDataImpl(context, target, data, size, BufferUsage::InvalidEnum, flags); +} + +angle::Result Buffer::bufferData(Context *context, + BufferBinding target, + const void *data, + GLsizeiptr size, + BufferUsage usage) +{ + GLbitfield flags = (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_DYNAMIC_STORAGE_BIT_EXT); + return bufferDataImpl(context, target, data, size, usage, flags); +} + +angle::Result Buffer::bufferDataImpl(Context *context, + BufferBinding target, + const void *data, + GLsizeiptr size, + BufferUsage usage, + GLbitfield flags) +{ + const void *dataForImpl = data; + + if (mState.isMapped()) + { + // Per the OpenGL ES 3.0 spec, buffers are implicity unmapped when a call to + // BufferData happens on a mapped buffer: + // + // If any portion of the buffer object is mapped in the current context or any context + // current to another thread, it is as though UnmapBuffer (see section 2.10.3) is + // executed in each such context prior to deleting the existing data store. + // + GLboolean dontCare = GL_FALSE; + ANGLE_TRY(unmap(context, &dontCare)); + } + + // If we are using robust resource init, make sure the buffer starts cleared. + // Note: the Context is checked for nullptr because of some testing code. + // TODO(jmadill): Investigate lazier clearing. + if (context && context->isRobustResourceInitEnabled() && !data && size > 0) + { + angle::MemoryBuffer *scratchBuffer = nullptr; + ANGLE_CHECK_GL_ALLOC( + context, context->getZeroFilledBuffer(static_cast<size_t>(size), &scratchBuffer)); + dataForImpl = scratchBuffer->data(); + } + + if (mImpl->setDataWithUsageFlags(context, target, nullptr, dataForImpl, size, usage, flags) == + angle::Result::Stop) + { + // If setData fails, the buffer contents are undefined. Set a zero size to indicate that. + mIndexRangeCache.clear(); + mState.mSize = 0; + + // Notify when storage changes. + onStateChange(angle::SubjectMessage::SubjectChanged); + + return angle::Result::Stop; + } + + bool wholeBuffer = size == mState.mSize; + + mIndexRangeCache.clear(); + mState.mUsage = usage; + mState.mSize = size; + mState.mImmutable = (usage == BufferUsage::InvalidEnum); + mState.mStorageExtUsageFlags = flags; + + // Notify when storage changes. + if (wholeBuffer) + { + onContentsChange(); + } + else + { + onStateChange(angle::SubjectMessage::SubjectChanged); + } + + return angle::Result::Continue; +} + +angle::Result Buffer::bufferExternalDataImpl(Context *context, + BufferBinding target, + GLeglClientBufferEXT clientBuffer, + GLsizeiptr size, + GLbitfield flags) +{ + if (mState.isMapped()) + { + // Per the OpenGL ES 3.0 spec, buffers are implicitly unmapped when a call to + // BufferData happens on a mapped buffer: + // + // If any portion of the buffer object is mapped in the current context or any context + // current to another thread, it is as though UnmapBuffer (see section 2.10.3) is + // executed in each such context prior to deleting the existing data store. + // + GLboolean dontCare = GL_FALSE; + ANGLE_TRY(unmap(context, &dontCare)); + } + + if (mImpl->setDataWithUsageFlags(context, target, clientBuffer, nullptr, size, + BufferUsage::InvalidEnum, flags) == angle::Result::Stop) + { + // If setData fails, the buffer contents are undefined. Set a zero size to indicate that. + mIndexRangeCache.clear(); + mState.mSize = 0; + + // Notify when storage changes. + onStateChange(angle::SubjectMessage::SubjectChanged); + + return angle::Result::Stop; + } + + mIndexRangeCache.clear(); + mState.mUsage = BufferUsage::InvalidEnum; + mState.mSize = size; + mState.mImmutable = GL_TRUE; + mState.mStorageExtUsageFlags = flags; + mState.mExternal = GL_TRUE; + + // Notify when storage changes. + onStateChange(angle::SubjectMessage::SubjectChanged); + + return angle::Result::Continue; +} + +angle::Result Buffer::bufferSubData(const Context *context, + BufferBinding target, + const void *data, + GLsizeiptr size, + GLintptr offset) +{ + ANGLE_TRY(mImpl->setSubData(context, target, data, size, offset)); + + mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), + static_cast<unsigned int>(size)); + + // Notify when data changes. + onContentsChange(); + + return angle::Result::Continue; +} + +angle::Result Buffer::copyBufferSubData(const Context *context, + Buffer *source, + GLintptr sourceOffset, + GLintptr destOffset, + GLsizeiptr size) +{ + ANGLE_TRY( + mImpl->copySubData(context, source->getImplementation(), sourceOffset, destOffset, size)); + + mIndexRangeCache.invalidateRange(static_cast<unsigned int>(destOffset), + static_cast<unsigned int>(size)); + + // Notify when data changes. + onContentsChange(); + + return angle::Result::Continue; +} + +angle::Result Buffer::map(const Context *context, GLenum access) +{ + ASSERT(!mState.mMapped); + + mState.mMapPointer = nullptr; + ANGLE_TRY(mImpl->map(context, access, &mState.mMapPointer)); + + ASSERT(access == GL_WRITE_ONLY_OES); + + mState.mMapped = GL_TRUE; + mState.mMapOffset = 0; + mState.mMapLength = mState.mSize; + mState.mAccess = access; + mState.mAccessFlags = GL_MAP_WRITE_BIT; + mIndexRangeCache.clear(); + + // Notify when state changes. + onStateChange(angle::SubjectMessage::SubjectMapped); + + return angle::Result::Continue; +} + +angle::Result Buffer::mapRange(const Context *context, + GLintptr offset, + GLsizeiptr length, + GLbitfield access) +{ + ASSERT(!mState.mMapped); + ASSERT(offset + length <= mState.mSize); + + mState.mMapPointer = nullptr; + ANGLE_TRY(mImpl->mapRange(context, offset, length, access, &mState.mMapPointer)); + + mState.mMapped = GL_TRUE; + mState.mMapOffset = static_cast<GLint64>(offset); + mState.mMapLength = static_cast<GLint64>(length); + mState.mAccess = GL_WRITE_ONLY_OES; + mState.mAccessFlags = access; + + // The OES_mapbuffer extension states that GL_WRITE_ONLY_OES is the only valid + // value for GL_BUFFER_ACCESS_OES because it was written against ES2. Since there is + // no update for ES3 and the GL_READ_ONLY and GL_READ_WRITE enums don't exist for ES, + // we cannot properly set GL_BUFFER_ACCESS_OES when glMapBufferRange is called. + + if ((access & GL_MAP_WRITE_BIT) > 0) + { + mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), + static_cast<unsigned int>(length)); + } + + // Notify when state changes. + onStateChange(angle::SubjectMessage::SubjectMapped); + + return angle::Result::Continue; +} + +angle::Result Buffer::unmap(const Context *context, GLboolean *result) +{ + ASSERT(mState.mMapped); + + *result = GL_FALSE; + ANGLE_TRY(mImpl->unmap(context, result)); + + mState.mMapped = GL_FALSE; + mState.mMapPointer = nullptr; + mState.mMapOffset = 0; + mState.mMapLength = 0; + mState.mAccess = GL_WRITE_ONLY_OES; + mState.mAccessFlags = 0; + + // Notify when data changes. + onStateChange(angle::SubjectMessage::SubjectUnmapped); + + return angle::Result::Continue; +} + +void Buffer::onDataChanged() +{ + mIndexRangeCache.clear(); + + // Notify when data changes. + onContentsChange(); + + mImpl->onDataChanged(); +} + +angle::Result Buffer::getIndexRange(const gl::Context *context, + DrawElementsType type, + size_t offset, + size_t count, + bool primitiveRestartEnabled, + IndexRange *outRange) const +{ + if (mIndexRangeCache.findRange(type, offset, count, primitiveRestartEnabled, outRange)) + { + return angle::Result::Continue; + } + + ANGLE_TRY( + mImpl->getIndexRange(context, type, offset, count, primitiveRestartEnabled, outRange)); + + mIndexRangeCache.addRange(type, offset, count, primitiveRestartEnabled, *outRange); + + return angle::Result::Continue; +} + +GLint64 Buffer::getMemorySize() const +{ + GLint64 implSize = mImpl->getMemorySize(); + return implSize > 0 ? implSize : mState.mSize; +} + +bool Buffer::isDoubleBoundForTransformFeedback() const +{ + return mState.mTransformFeedbackIndexedBindingCount > 1; +} + +void Buffer::onTFBindingChanged(const Context *context, bool bound, bool indexed) +{ + ASSERT(bound || mState.mBindingCount > 0); + mState.mBindingCount += bound ? 1 : -1; + if (indexed) + { + ASSERT(bound || mState.mTransformFeedbackIndexedBindingCount > 0); + mState.mTransformFeedbackIndexedBindingCount += bound ? 1 : -1; + + onStateChange(angle::SubjectMessage::BindingChanged); + } + else + { + mState.mTransformFeedbackGenericBindingCount += bound ? 1 : -1; + } +} + +angle::Result Buffer::getSubData(const gl::Context *context, + GLintptr offset, + GLsizeiptr size, + void *outData) +{ + return mImpl->getSubData(context, offset, size, outData); +} + +void Buffer::onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message) +{ + // Pass it along! + ASSERT(index == kImplementationSubjectIndex); + ASSERT(message == angle::SubjectMessage::SubjectChanged || + message == angle::SubjectMessage::InternalMemoryAllocationChanged); + onStateChange(message); +} + +size_t Buffer::getContentsObserverIndex(VertexArray *vertexArray, uint32_t bufferIndex) const +{ + for (size_t observerIndex = 0; observerIndex < mContentsObservers.size(); ++observerIndex) + { + const ContentsObserver &observer = mContentsObservers[observerIndex]; + if (observer.vertexArray == vertexArray && observer.bufferIndex == bufferIndex) + { + return observerIndex; + } + } + + return kInvalidContentsObserverIndex; +} + +void Buffer::addContentsObserver(VertexArray *vertexArray, uint32_t bufferIndex) +{ + if (getContentsObserverIndex(vertexArray, bufferIndex) == kInvalidContentsObserverIndex) + { + mContentsObservers.push_back({vertexArray, bufferIndex}); + } +} + +void Buffer::removeContentsObserver(VertexArray *vertexArray, uint32_t bufferIndex) +{ + size_t foundObserver = getContentsObserverIndex(vertexArray, bufferIndex); + if (foundObserver != kInvalidContentsObserverIndex) + { + size_t lastObserverIndex = mContentsObservers.size() - 1; + if (foundObserver != lastObserverIndex) + { + mContentsObservers[foundObserver] = mContentsObservers[lastObserverIndex]; + } + mContentsObservers.pop_back(); + } +} + +void Buffer::onContentsChange() +{ + for (const ContentsObserver &observer : mContentsObservers) + { + observer.vertexArray->onBufferContentsChange(observer.bufferIndex); + } +} +} // namespace gl |