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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /gfx/angle/checkout/src/libANGLE/Context_gles_1_0.cpp | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/Context_gles_1_0.cpp')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/Context_gles_1_0.cpp | 746 |
1 files changed, 746 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/Context_gles_1_0.cpp b/gfx/angle/checkout/src/libANGLE/Context_gles_1_0.cpp new file mode 100644 index 0000000000..611085cfae --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/Context_gles_1_0.cpp @@ -0,0 +1,746 @@ +// +// Copyright 2018 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Context_gles_1_0.cpp: Implements the GLES1-specific parts of Context. + +#include "libANGLE/Context.h" + +#include "common/mathutil.h" +#include "common/utilities.h" + +#include "libANGLE/GLES1Renderer.h" +#include "libANGLE/queryconversions.h" +#include "libANGLE/queryutils.h" + +namespace +{ + +angle::Mat4 FixedMatrixToMat4(const GLfixed *m) +{ + angle::Mat4 matrixAsFloat; + GLfloat *floatData = matrixAsFloat.data(); + + for (int i = 0; i < 16; i++) + { + floatData[i] = gl::ConvertFixedToFloat(m[i]); + } + + return matrixAsFloat; +} + +} // namespace + +namespace gl +{ + +void Context::alphaFunc(AlphaTestFunc func, GLfloat ref) +{ + mState.gles1().setAlphaFunc(func, ref); +} + +void Context::alphaFuncx(AlphaTestFunc func, GLfixed ref) +{ + mState.gles1().setAlphaFunc(func, ConvertFixedToFloat(ref)); +} + +void Context::clearColorx(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) +{ + mState.setColorClearValue(ConvertFixedToFloat(red), ConvertFixedToFloat(green), + ConvertFixedToFloat(blue), ConvertFixedToFloat(alpha)); +} + +void Context::clearDepthx(GLfixed depth) +{ + mState.setDepthClearValue(clamp01(ConvertFixedToFloat(depth))); +} + +void Context::clientActiveTexture(GLenum texture) +{ + mState.gles1().setClientTextureUnit(texture - GL_TEXTURE0); + mStateCache.onGLES1ClientStateChange(this); +} + +void Context::clipPlanef(GLenum p, const GLfloat *eqn) +{ + mState.gles1().setClipPlane(p - GL_CLIP_PLANE0, eqn); +} + +void Context::clipPlanex(GLenum plane, const GLfixed *equation) +{ + const GLfloat equationf[4] = { + ConvertFixedToFloat(equation[0]), + ConvertFixedToFloat(equation[1]), + ConvertFixedToFloat(equation[2]), + ConvertFixedToFloat(equation[3]), + }; + + mState.gles1().setClipPlane(plane - GL_CLIP_PLANE0, equationf); +} + +void Context::color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + mState.gles1().setCurrentColor({red, green, blue, alpha}); +} + +void Context::color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) +{ + mState.gles1().setCurrentColor( + {normalizedToFloat<uint8_t>(red), normalizedToFloat<uint8_t>(green), + normalizedToFloat<uint8_t>(blue), normalizedToFloat<uint8_t>(alpha)}); +} + +void Context::color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) +{ + mState.gles1().setCurrentColor({ConvertFixedToFloat(red), ConvertFixedToFloat(green), + ConvertFixedToFloat(blue), ConvertFixedToFloat(alpha)}); +} + +void Context::colorPointer(GLint size, VertexAttribType type, GLsizei stride, const void *ptr) +{ + // Note that we normalize data for UnsignedByte types. This is to match the behavior + // of current native GLES drivers. + vertexAttribPointer(vertexArrayIndex(ClientVertexArrayType::Color), size, type, + type == VertexAttribType::UnsignedByte, stride, ptr); +} + +void Context::depthRangex(GLfixed n, GLfixed f) +{ + mState.setDepthRange(clamp01(ConvertFixedToFloat(n)), clamp01(ConvertFixedToFloat(f))); +} + +void Context::disableClientState(ClientVertexArrayType clientState) +{ + mState.gles1().setClientStateEnabled(clientState, false); + disableVertexAttribArray(vertexArrayIndex(clientState)); + mStateCache.onGLES1ClientStateChange(this); +} + +void Context::enableClientState(ClientVertexArrayType clientState) +{ + mState.gles1().setClientStateEnabled(clientState, true); + enableVertexAttribArray(vertexArrayIndex(clientState)); + mStateCache.onGLES1ClientStateChange(this); +} + +void Context::fogf(GLenum pname, GLfloat param) +{ + SetFogParameters(&mState.gles1(), pname, ¶m); +} + +void Context::fogfv(GLenum pname, const GLfloat *params) +{ + SetFogParameters(&mState.gles1(), pname, params); +} + +void Context::fogx(GLenum pname, GLfixed param) +{ + if (GetFogParameterCount(pname) == 1) + { + GLfloat paramf = pname == GL_FOG_MODE ? ConvertToGLenum(param) : ConvertFixedToFloat(param); + fogf(pname, paramf); + } + else + { + UNREACHABLE(); + } +} + +void Context::fogxv(GLenum pname, const GLfixed *params) +{ + int paramCount = GetFogParameterCount(pname); + + if (paramCount > 0) + { + GLfloat paramsf[4]; + for (int i = 0; i < paramCount; i++) + { + paramsf[i] = + pname == GL_FOG_MODE ? ConvertToGLenum(params[i]) : ConvertFixedToFloat(params[i]); + } + fogfv(pname, paramsf); + } + else + { + UNREACHABLE(); + } +} + +void Context::frustumf(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) +{ + mState.gles1().multMatrix(angle::Mat4::Frustum(l, r, b, t, n, f)); +} + +void Context::frustumx(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) +{ + mState.gles1().multMatrix(angle::Mat4::Frustum(ConvertFixedToFloat(l), ConvertFixedToFloat(r), + ConvertFixedToFloat(b), ConvertFixedToFloat(t), + ConvertFixedToFloat(n), ConvertFixedToFloat(f))); +} + +void Context::getClipPlanef(GLenum plane, GLfloat *equation) +{ + mState.gles1().getClipPlane(plane - GL_CLIP_PLANE0, equation); +} + +void Context::getClipPlanex(GLenum plane, GLfixed *equation) +{ + GLfloat equationf[4] = {}; + + mState.gles1().getClipPlane(plane - GL_CLIP_PLANE0, equationf); + + for (int i = 0; i < 4; i++) + { + equation[i] = ConvertFloatToFixed(equationf[i]); + } +} + +void Context::getFixedv(GLenum pname, GLfixed *params) +{ + GLenum nativeType; + unsigned int numParams = 0; + + getQueryParameterInfo(pname, &nativeType, &numParams); + + std::vector<GLfloat> paramsf(numParams, 0); + CastStateValues(this, nativeType, pname, numParams, paramsf.data()); + + for (unsigned int i = 0; i < numParams; i++) + { + params[i] = ConvertFloatToFixed(paramsf[i]); + } +} + +void Context::getLightfv(GLenum light, LightParameter pname, GLfloat *params) +{ + GetLightParameters(&mState.gles1(), light, pname, params); +} + +void Context::getLightxv(GLenum light, LightParameter pname, GLfixed *params) +{ + GLfloat paramsf[4]; + getLightfv(light, pname, paramsf); + + for (unsigned int i = 0; i < GetLightParameterCount(pname); i++) + { + params[i] = ConvertFloatToFixed(paramsf[i]); + } +} + +void Context::getMaterialfv(GLenum face, MaterialParameter pname, GLfloat *params) +{ + GetMaterialParameters(&mState.gles1(), face, pname, params); +} + +void Context::getMaterialxv(GLenum face, MaterialParameter pname, GLfixed *params) +{ + GLfloat paramsf[4]; + getMaterialfv(face, pname, paramsf); + + for (unsigned int i = 0; i < GetMaterialParameterCount(pname); i++) + { + params[i] = ConvertFloatToFixed(paramsf[i]); + } +} + +void Context::getTexEnvfv(TextureEnvTarget target, TextureEnvParameter pname, GLfloat *params) +{ + GetTextureEnv(mState.getActiveSampler(), &mState.gles1(), target, pname, params); +} + +void Context::getTexEnviv(TextureEnvTarget target, TextureEnvParameter pname, GLint *params) +{ + GLfloat paramsf[4]; + GetTextureEnv(mState.getActiveSampler(), &mState.gles1(), target, pname, paramsf); + ConvertTextureEnvToInt(pname, paramsf, params); +} + +void Context::getTexEnvxv(TextureEnvTarget target, TextureEnvParameter pname, GLfixed *params) +{ + GLfloat paramsf[4]; + GetTextureEnv(mState.getActiveSampler(), &mState.gles1(), target, pname, paramsf); + ConvertTextureEnvToFixed(pname, paramsf, params); +} + +void Context::getTexParameterxv(TextureType target, GLenum pname, GLfixed *params) +{ + const Texture *const texture = getTextureByType(target); + QueryTexParameterxv(this, texture, pname, params); +} + +void Context::lightModelf(GLenum pname, GLfloat param) +{ + SetLightModelParameters(&mState.gles1(), pname, ¶m); +} + +void Context::lightModelfv(GLenum pname, const GLfloat *params) +{ + SetLightModelParameters(&mState.gles1(), pname, params); +} + +void Context::lightModelx(GLenum pname, GLfixed param) +{ + lightModelf(pname, ConvertFixedToFloat(param)); +} + +void Context::lightModelxv(GLenum pname, const GLfixed *param) +{ + GLfloat paramsf[4]; + + for (unsigned int i = 0; i < GetLightModelParameterCount(pname); i++) + { + paramsf[i] = ConvertFixedToFloat(param[i]); + } + + lightModelfv(pname, paramsf); +} + +void Context::lightf(GLenum light, LightParameter pname, GLfloat param) +{ + SetLightParameters(&mState.gles1(), light, pname, ¶m); +} + +void Context::lightfv(GLenum light, LightParameter pname, const GLfloat *params) +{ + SetLightParameters(&mState.gles1(), light, pname, params); +} + +void Context::lightx(GLenum light, LightParameter pname, GLfixed param) +{ + lightf(light, pname, ConvertFixedToFloat(param)); +} + +void Context::lightxv(GLenum light, LightParameter pname, const GLfixed *params) +{ + GLfloat paramsf[4]; + + for (unsigned int i = 0; i < GetLightParameterCount(pname); i++) + { + paramsf[i] = ConvertFixedToFloat(params[i]); + } + + lightfv(light, pname, paramsf); +} + +void Context::lineWidthx(GLfixed width) +{ + mState.setLineWidth(ConvertFixedToFloat(width)); +} + +void Context::loadIdentity() +{ + mState.gles1().loadMatrix(angle::Mat4()); +} + +void Context::loadMatrixf(const GLfloat *m) +{ + mState.gles1().loadMatrix(angle::Mat4(m)); +} + +void Context::loadMatrixx(const GLfixed *m) +{ + mState.gles1().loadMatrix(FixedMatrixToMat4(m)); +} + +void Context::logicOp(LogicalOperation opcodePacked) +{ + mState.gles1().setLogicOp(opcodePacked); +} + +void Context::materialf(GLenum face, MaterialParameter pname, GLfloat param) +{ + SetMaterialParameters(&mState.gles1(), face, pname, ¶m); +} + +void Context::materialfv(GLenum face, MaterialParameter pname, const GLfloat *params) +{ + SetMaterialParameters(&mState.gles1(), face, pname, params); +} + +void Context::materialx(GLenum face, MaterialParameter pname, GLfixed param) +{ + materialf(face, pname, ConvertFixedToFloat(param)); +} + +void Context::materialxv(GLenum face, MaterialParameter pname, const GLfixed *param) +{ + GLfloat paramsf[4]; + + for (unsigned int i = 0; i < GetMaterialParameterCount(pname); i++) + { + paramsf[i] = ConvertFixedToFloat(param[i]); + } + + materialfv(face, pname, paramsf); +} + +void Context::matrixMode(MatrixType mode) +{ + mState.gles1().setMatrixMode(mode); +} + +void Context::multMatrixf(const GLfloat *m) +{ + mState.gles1().multMatrix(angle::Mat4(m)); +} + +void Context::multMatrixx(const GLfixed *m) +{ + mState.gles1().multMatrix(FixedMatrixToMat4(m)); +} + +void Context::multiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + unsigned int unit = target - GL_TEXTURE0; + ASSERT(target >= GL_TEXTURE0 && unit < getCaps().maxMultitextureUnits); + mState.gles1().setCurrentTextureCoords(unit, {s, t, r, q}); +} + +void Context::multiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) +{ + unsigned int unit = target - GL_TEXTURE0; + ASSERT(target >= GL_TEXTURE0 && unit < getCaps().maxMultitextureUnits); + mState.gles1().setCurrentTextureCoords(unit, {ConvertFixedToFloat(s), ConvertFixedToFloat(t), + ConvertFixedToFloat(r), ConvertFixedToFloat(q)}); +} + +void Context::normal3f(GLfloat nx, GLfloat ny, GLfloat nz) +{ + mState.gles1().setCurrentNormal({nx, ny, nz}); +} + +void Context::normal3x(GLfixed nx, GLfixed ny, GLfixed nz) +{ + mState.gles1().setCurrentNormal( + {ConvertFixedToFloat(nx), ConvertFixedToFloat(ny), ConvertFixedToFloat(nz)}); +} + +void Context::normalPointer(VertexAttribType type, GLsizei stride, const void *ptr) +{ + vertexAttribPointer(vertexArrayIndex(ClientVertexArrayType::Normal), 3, type, GL_FALSE, stride, + ptr); +} + +void Context::orthof(GLfloat left, + GLfloat right, + GLfloat bottom, + GLfloat top, + GLfloat zNear, + GLfloat zFar) +{ + mState.gles1().multMatrix(angle::Mat4::Ortho(left, right, bottom, top, zNear, zFar)); +} + +void Context::orthox(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) +{ + mState.gles1().multMatrix(angle::Mat4::Ortho(ConvertFixedToFloat(l), ConvertFixedToFloat(r), + ConvertFixedToFloat(b), ConvertFixedToFloat(t), + ConvertFixedToFloat(n), ConvertFixedToFloat(f))); +} + +void Context::pointParameterf(PointParameter pname, GLfloat param) +{ + SetPointParameter(&mState.gles1(), pname, ¶m); +} + +void Context::pointParameterfv(PointParameter pname, const GLfloat *params) +{ + SetPointParameter(&mState.gles1(), pname, params); +} + +void Context::pointParameterx(PointParameter pname, GLfixed param) +{ + GLfloat paramf = ConvertFixedToFloat(param); + SetPointParameter(&mState.gles1(), pname, ¶mf); +} + +void Context::pointParameterxv(PointParameter pname, const GLfixed *params) +{ + GLfloat paramsf[4] = {}; + for (unsigned int i = 0; i < GetPointParameterCount(pname); i++) + { + paramsf[i] = ConvertFixedToFloat(params[i]); + } + SetPointParameter(&mState.gles1(), pname, paramsf); +} + +void Context::pointSize(GLfloat size) +{ + SetPointSize(&mState.gles1(), size); +} + +void Context::pointSizex(GLfixed size) +{ + SetPointSize(&mState.gles1(), ConvertFixedToFloat(size)); +} + +void Context::polygonOffsetx(GLfixed factor, GLfixed units) +{ + mState.setPolygonOffsetParams(ConvertFixedToFloat(factor), ConvertFixedToFloat(units)); +} + +void Context::popMatrix() +{ + mState.gles1().popMatrix(); +} + +void Context::pushMatrix() +{ + mState.gles1().pushMatrix(); +} + +void Context::rotatef(float angle, float x, float y, float z) +{ + mState.gles1().multMatrix(angle::Mat4::Rotate(angle, angle::Vector3(x, y, z))); +} + +void Context::rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) +{ + mState.gles1().multMatrix(angle::Mat4::Rotate( + ConvertFixedToFloat(angle), + angle::Vector3(ConvertFixedToFloat(x), ConvertFixedToFloat(y), ConvertFixedToFloat(z)))); +} + +void Context::sampleCoveragex(GLclampx value, GLboolean invert) +{ + GLclampf valuef = ConvertFixedToFloat(value); + mState.setSampleCoverageParams(clamp01(valuef), ConvertToBool(invert)); +} + +void Context::scalef(float x, float y, float z) +{ + mState.gles1().multMatrix(angle::Mat4::Scale(angle::Vector3(x, y, z))); +} + +void Context::scalex(GLfixed x, GLfixed y, GLfixed z) +{ + mState.gles1().multMatrix(angle::Mat4::Scale( + angle::Vector3(ConvertFixedToFloat(x), ConvertFixedToFloat(y), ConvertFixedToFloat(z)))); +} + +void Context::shadeModel(ShadingModel model) +{ + mState.gles1().setShadeModel(model); +} + +void Context::texCoordPointer(GLint size, VertexAttribType type, GLsizei stride, const void *ptr) +{ + vertexAttribPointer(vertexArrayIndex(ClientVertexArrayType::TextureCoord), size, type, GL_FALSE, + stride, ptr); +} + +void Context::texEnvf(TextureEnvTarget target, TextureEnvParameter pname, GLfloat param) +{ + SetTextureEnv(mState.getActiveSampler(), &mState.gles1(), target, pname, ¶m); +} + +void Context::texEnvfv(TextureEnvTarget target, TextureEnvParameter pname, const GLfloat *params) +{ + SetTextureEnv(mState.getActiveSampler(), &mState.gles1(), target, pname, params); +} + +void Context::texEnvi(TextureEnvTarget target, TextureEnvParameter pname, GLint param) +{ + GLfloat paramsf[4] = {}; + ConvertTextureEnvFromInt(pname, ¶m, paramsf); + SetTextureEnv(mState.getActiveSampler(), &mState.gles1(), target, pname, paramsf); +} + +void Context::texEnviv(TextureEnvTarget target, TextureEnvParameter pname, const GLint *params) +{ + GLfloat paramsf[4] = {}; + ConvertTextureEnvFromInt(pname, params, paramsf); + SetTextureEnv(mState.getActiveSampler(), &mState.gles1(), target, pname, paramsf); +} + +void Context::texEnvx(TextureEnvTarget target, TextureEnvParameter pname, GLfixed param) +{ + GLfloat paramsf[4] = {}; + ConvertTextureEnvFromFixed(pname, ¶m, paramsf); + SetTextureEnv(mState.getActiveSampler(), &mState.gles1(), target, pname, paramsf); +} + +void Context::texEnvxv(TextureEnvTarget target, TextureEnvParameter pname, const GLfixed *params) +{ + GLfloat paramsf[4] = {}; + ConvertTextureEnvFromFixed(pname, params, paramsf); + SetTextureEnv(mState.getActiveSampler(), &mState.gles1(), target, pname, paramsf); +} + +void Context::texParameterx(TextureType target, GLenum pname, GLfixed param) +{ + Texture *const texture = getTextureByType(target); + SetTexParameterx(this, texture, pname, param); +} + +void Context::texParameterxv(TextureType target, GLenum pname, const GLfixed *params) +{ + Texture *const texture = getTextureByType(target); + SetTexParameterxv(this, texture, pname, params); +} + +void Context::translatef(float x, float y, float z) +{ + mState.gles1().multMatrix(angle::Mat4::Translate(angle::Vector3(x, y, z))); +} + +void Context::translatex(GLfixed x, GLfixed y, GLfixed z) +{ + mState.gles1().multMatrix(angle::Mat4::Translate( + angle::Vector3(ConvertFixedToFloat(x), ConvertFixedToFloat(y), ConvertFixedToFloat(z)))); +} + +void Context::vertexPointer(GLint size, VertexAttribType type, GLsizei stride, const void *ptr) +{ + vertexAttribPointer(vertexArrayIndex(ClientVertexArrayType::Vertex), size, type, GL_FALSE, + stride, ptr); +} + +// GL_OES_draw_texture +void Context::drawTexf(float x, float y, float z, float width, float height) +{ + mGLES1Renderer->drawTexture(this, &mState, x, y, z, width, height); +} + +void Context::drawTexfv(const GLfloat *coords) +{ + mGLES1Renderer->drawTexture(this, &mState, coords[0], coords[1], coords[2], coords[3], + coords[4]); +} + +void Context::drawTexi(GLint x, GLint y, GLint z, GLint width, GLint height) +{ + mGLES1Renderer->drawTexture(this, &mState, static_cast<GLfloat>(x), static_cast<GLfloat>(y), + static_cast<GLfloat>(z), static_cast<GLfloat>(width), + static_cast<GLfloat>(height)); +} + +void Context::drawTexiv(const GLint *coords) +{ + mGLES1Renderer->drawTexture(this, &mState, static_cast<GLfloat>(coords[0]), + static_cast<GLfloat>(coords[1]), static_cast<GLfloat>(coords[2]), + static_cast<GLfloat>(coords[3]), static_cast<GLfloat>(coords[4])); +} + +void Context::drawTexs(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) +{ + mGLES1Renderer->drawTexture(this, &mState, static_cast<GLfloat>(x), static_cast<GLfloat>(y), + static_cast<GLfloat>(z), static_cast<GLfloat>(width), + static_cast<GLfloat>(height)); +} + +void Context::drawTexsv(const GLshort *coords) +{ + mGLES1Renderer->drawTexture(this, &mState, static_cast<GLfloat>(coords[0]), + static_cast<GLfloat>(coords[1]), static_cast<GLfloat>(coords[2]), + static_cast<GLfloat>(coords[3]), static_cast<GLfloat>(coords[4])); +} + +void Context::drawTexx(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) +{ + mGLES1Renderer->drawTexture(this, &mState, ConvertFixedToFloat(x), ConvertFixedToFloat(y), + ConvertFixedToFloat(z), ConvertFixedToFloat(width), + ConvertFixedToFloat(height)); +} + +void Context::drawTexxv(const GLfixed *coords) +{ + mGLES1Renderer->drawTexture(this, &mState, ConvertFixedToFloat(coords[0]), + ConvertFixedToFloat(coords[1]), ConvertFixedToFloat(coords[2]), + ConvertFixedToFloat(coords[3]), ConvertFixedToFloat(coords[4])); +} + +// GL_OES_matrix_palette +void Context::currentPaletteMatrix(GLuint matrixpaletteindex) +{ + UNIMPLEMENTED(); +} + +void Context::loadPaletteFromModelViewMatrix() +{ + UNIMPLEMENTED(); +} + +void Context::matrixIndexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) +{ + UNIMPLEMENTED(); +} + +void Context::weightPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) +{ + UNIMPLEMENTED(); +} + +// GL_OES_point_size_array +void Context::pointSizePointer(VertexAttribType type, GLsizei stride, const void *ptr) +{ + vertexAttribPointer(vertexArrayIndex(ClientVertexArrayType::PointSize), 1, type, GL_FALSE, + stride, ptr); +} + +// GL_OES_query_matrix +GLbitfield Context::queryMatrixx(GLfixed *mantissa, GLint *exponent) +{ + UNIMPLEMENTED(); + return 0; +} + +// GL_OES_texture_cube_map +void Context::getTexGenfv(GLenum coord, GLenum pname, GLfloat *params) +{ + UNIMPLEMENTED(); +} + +void Context::getTexGeniv(GLenum coord, GLenum pname, GLint *params) +{ + UNIMPLEMENTED(); +} + +void Context::getTexGenxv(GLenum coord, GLenum pname, GLfixed *params) +{ + UNIMPLEMENTED(); +} + +void Context::texGenf(GLenum coord, GLenum pname, GLfloat param) +{ + UNIMPLEMENTED(); +} + +void Context::texGenfv(GLenum coord, GLenum pname, const GLfloat *params) +{ + UNIMPLEMENTED(); +} + +void Context::texGeni(GLenum coord, GLenum pname, GLint param) +{ + UNIMPLEMENTED(); +} + +void Context::texGeniv(GLenum coord, GLenum pname, const GLint *params) +{ + UNIMPLEMENTED(); +} + +void Context::texGenx(GLenum coord, GLenum pname, GLfixed param) +{ + UNIMPLEMENTED(); +} + +void Context::texGenxv(GLenum coord, GLenum pname, const GLint *params) +{ + UNIMPLEMENTED(); +} + +int Context::vertexArrayIndex(ClientVertexArrayType type) const +{ + return GLES1Renderer::VertexArrayIndex(type, mState.gles1()); +} + +// static +int Context::TexCoordArrayIndex(unsigned int unit) +{ + return GLES1Renderer::TexCoordArrayIndex(unit); +} +} // namespace gl |