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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /gfx/angle/checkout/src/libANGLE/GLES1Renderer.h | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/GLES1Renderer.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/GLES1Renderer.h | 340 |
1 files changed, 340 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/GLES1Renderer.h b/gfx/angle/checkout/src/libANGLE/GLES1Renderer.h new file mode 100644 index 0000000000..5694b79752 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/GLES1Renderer.h @@ -0,0 +1,340 @@ +// +// Copyright 2018 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// GLES1Renderer.h: Defines GLES1 emulation rendering operations on top of a GLES3 +// context. Used by Context.h. + +#ifndef LIBANGLE_GLES1_RENDERER_H_ +#define LIBANGLE_GLES1_RENDERER_H_ + +#include "GLES1State.h" +#include "angle_gl.h" +#include "common/angleutils.h" +#include "libANGLE/angletypes.h" + +#include <memory> +#include <string> +#include <unordered_map> + +namespace gl +{ +class Context; +class GLES1State; +class Program; +class State; +class Shader; +class ShaderProgramManager; + +enum class GLES1StateEnables : uint64_t +{ + Lighting = 0, + Fog = 1, + ClipPlanes = 2, + DrawTexture = 3, + PointRasterization = 4, + PointSprite = 5, + RescaleNormal = 6, + Normalize = 7, + AlphaTest = 8, + ShadeModelFlat = 9, + ColorMaterial = 10, + LightModelTwoSided = 11, + LogicOpThroughFramebufferFetch = 12, + + InvalidEnum = 13, + EnumCount = 13, +}; + +constexpr int kClipPlaneCount = 6; +constexpr int kTexUnitCount = 4; +constexpr int kLightCount = 8; + +using GLES1StateEnabledBitSet = angle::PackedEnumBitSet<GLES1StateEnables, uint64_t>; + +struct GLES1ShaderState +{ + GLES1ShaderState(); + ~GLES1ShaderState(); + GLES1ShaderState(const GLES1ShaderState &other); + + size_t hash() const; + + GLES1StateEnabledBitSet mGLES1StateEnabled; + + using BoolLightArray = bool[kLightCount]; + using BoolTexArray = bool[kTexUnitCount]; + using BoolClipPlaneArray = bool[kClipPlaneCount]; + using IntTexArray = int[kTexUnitCount]; + + BoolTexArray tex2DEnables = {false, false, false, false}; + BoolTexArray texCubeEnables = {false, false, false, false}; + + IntTexArray tex2DFormats = {GL_RGBA, GL_RGBA, GL_RGBA, GL_RGBA}; + + IntTexArray texEnvModes = {}; + IntTexArray texCombineRgbs = {}; + IntTexArray texCombineAlphas = {}; + IntTexArray texCombineSrc0Rgbs = {}; + IntTexArray texCombineSrc0Alphas = {}; + IntTexArray texCombineSrc1Rgbs = {}; + IntTexArray texCombineSrc1Alphas = {}; + IntTexArray texCombineSrc2Rgbs = {}; + IntTexArray texCombineSrc2Alphas = {}; + IntTexArray texCombineOp0Rgbs = {}; + IntTexArray texCombineOp0Alphas = {}; + IntTexArray texCombineOp1Rgbs = {}; + IntTexArray texCombineOp1Alphas = {}; + IntTexArray texCombineOp2Rgbs = {}; + IntTexArray texCombineOp2Alphas = {}; + + BoolTexArray pointSpriteCoordReplaces = {}; + + BoolLightArray lightEnables = {}; + + BoolClipPlaneArray clipPlaneEnables = {}; + + AlphaTestFunc alphaTestFunc = {}; + + FogMode fogMode = {}; +}; + +bool operator==(const GLES1ShaderState &a, const GLES1ShaderState &b); +bool operator!=(const GLES1ShaderState &a, const GLES1ShaderState &b); + +} // namespace gl + +namespace std +{ +template <> +struct hash<gl::GLES1ShaderState> +{ + size_t operator()(const gl::GLES1ShaderState &key) const { return key.hash(); } +}; +} // namespace std + +namespace gl +{ + +class GLES1Renderer final : angle::NonCopyable +{ + public: + GLES1Renderer(); + ~GLES1Renderer(); + + void onDestroy(Context *context, State *state); + + angle::Result prepareForDraw(PrimitiveMode mode, Context *context, State *glState); + + static int VertexArrayIndex(ClientVertexArrayType type, const GLES1State &gles1); + static ClientVertexArrayType VertexArrayType(int attribIndex); + static int TexCoordArrayIndex(unsigned int unit); + + void drawTexture(Context *context, + State *glState, + float x, + float y, + float z, + float width, + float height); + + private: + using Mat4Uniform = float[16]; + using Vec4Uniform = float[4]; + using Vec3Uniform = float[3]; + + Shader *getShader(ShaderProgramID handle) const; + Program *getProgram(ShaderProgramID handle) const; + + angle::Result compileShader(Context *context, + ShaderType shaderType, + const char *src, + ShaderProgramID *shaderOut); + angle::Result linkProgram(Context *context, + State *glState, + ShaderProgramID vshader, + ShaderProgramID fshader, + const angle::HashMap<GLint, std::string> &attribLocs, + ShaderProgramID *programOut); + angle::Result initializeRendererProgram(Context *context, State *glState); + + void setUniform1i(Context *context, + Program *programObject, + UniformLocation location, + GLint value); + void setUniform1ui(Program *programObject, UniformLocation location, GLuint value); + void setUniform1iv(Context *context, + Program *programObject, + UniformLocation location, + GLint count, + const GLint *value); + void setUniformMatrix4fv(Program *programObject, + UniformLocation location, + GLint count, + GLboolean transpose, + const GLfloat *value); + void setUniform4fv(Program *programObject, + UniformLocation location, + GLint count, + const GLfloat *value); + void setUniform3fv(Program *programObject, + UniformLocation location, + GLint count, + const GLfloat *value); + void setUniform2fv(Program *programObject, + UniformLocation location, + GLint count, + const GLfloat *value); + void setUniform1f(Program *programObject, UniformLocation location, GLfloat value); + void setUniform1fv(Program *programObject, + UniformLocation location, + GLint count, + const GLfloat *value); + + void setAttributesEnabled(Context *context, State *glState, AttributesMask mask); + + static constexpr int kVertexAttribIndex = 0; + static constexpr int kNormalAttribIndex = 1; + static constexpr int kColorAttribIndex = 2; + static constexpr int kPointSizeAttribIndex = 3; + static constexpr int kTextureCoordAttribIndexBase = 4; + + bool mRendererProgramInitialized; + ShaderProgramManager *mShaderPrograms; + + GLES1ShaderState mShaderState = {}; + + const char *getShaderBool(GLES1StateEnables state); + void addShaderDefine(std::stringstream &outStream, + GLES1StateEnables state, + const char *enableString); + void addShaderInt(std::stringstream &outStream, const char *name, int value); + void addShaderIntTexArray(std::stringstream &outStream, + const char *texString, + GLES1ShaderState::IntTexArray &texState); + void addShaderBoolTexArray(std::stringstream &outStream, + const char *texString, + GLES1ShaderState::BoolTexArray &texState); + void addShaderBoolLightArray(std::stringstream &outStream, + const char *name, + GLES1ShaderState::BoolLightArray &value); + void addShaderBoolClipPlaneArray(std::stringstream &outStream, + const char *name, + GLES1ShaderState::BoolClipPlaneArray &value); + void addVertexShaderDefs(std::stringstream &outStream); + void addFragmentShaderDefs(std::stringstream &outStream); + + struct GLES1ProgramState + { + ShaderProgramID program; + + UniformLocation projMatrixLoc; + UniformLocation modelviewMatrixLoc; + UniformLocation textureMatrixLoc; + UniformLocation modelviewInvTrLoc; + + // Texturing + std::array<UniformLocation, kTexUnitCount> tex2DSamplerLocs; + std::array<UniformLocation, kTexUnitCount> texCubeSamplerLocs; + + UniformLocation textureEnvColorLoc; + UniformLocation rgbScaleLoc; + UniformLocation alphaScaleLoc; + + // Alpha test + UniformLocation alphaTestRefLoc; + + // Shading, materials, and lighting + UniformLocation materialAmbientLoc; + UniformLocation materialDiffuseLoc; + UniformLocation materialSpecularLoc; + UniformLocation materialEmissiveLoc; + UniformLocation materialSpecularExponentLoc; + + UniformLocation lightModelSceneAmbientLoc; + + UniformLocation lightAmbientsLoc; + UniformLocation lightDiffusesLoc; + UniformLocation lightSpecularsLoc; + UniformLocation lightPositionsLoc; + UniformLocation lightDirectionsLoc; + UniformLocation lightSpotlightExponentsLoc; + UniformLocation lightSpotlightCutoffAnglesLoc; + UniformLocation lightAttenuationConstsLoc; + UniformLocation lightAttenuationLinearsLoc; + UniformLocation lightAttenuationQuadraticsLoc; + + // Fog + UniformLocation fogDensityLoc; + UniformLocation fogStartLoc; + UniformLocation fogEndLoc; + UniformLocation fogColorLoc; + + // Clip planes + UniformLocation clipPlanesLoc; + + // Logic op + UniformLocation logicOpLoc; + + // Point rasterization + UniformLocation pointSizeMinLoc; + UniformLocation pointSizeMaxLoc; + UniformLocation pointDistanceAttenuationLoc; + + // Draw texture + UniformLocation drawTextureCoordsLoc; + UniformLocation drawTextureDimsLoc; + UniformLocation drawTextureNormalizedCropRectLoc; + }; + + struct GLES1UniformBuffers + { + std::array<Mat4Uniform, kTexUnitCount> textureMatrices; + + std::array<Vec4Uniform, kTexUnitCount> texEnvColors; + std::array<GLfloat, kTexUnitCount> texEnvRgbScales; + std::array<GLfloat, kTexUnitCount> texEnvAlphaScales; + + // Lighting + std::array<Vec4Uniform, kLightCount> lightAmbients; + std::array<Vec4Uniform, kLightCount> lightDiffuses; + std::array<Vec4Uniform, kLightCount> lightSpeculars; + std::array<Vec4Uniform, kLightCount> lightPositions; + std::array<Vec3Uniform, kLightCount> lightDirections; + std::array<GLfloat, kLightCount> spotlightExponents; + std::array<GLfloat, kLightCount> spotlightCutoffAngles; + std::array<GLfloat, kLightCount> attenuationConsts; + std::array<GLfloat, kLightCount> attenuationLinears; + std::array<GLfloat, kLightCount> attenuationQuadratics; + + // Clip planes + std::array<Vec4Uniform, kClipPlaneCount> clipPlanes; + + // Texture crop rectangles + std::array<Vec4Uniform, kTexUnitCount> texCropRects; + }; + + struct GLES1UberShaderState + { + GLES1UniformBuffers uniformBuffers; + GLES1ProgramState programState; + }; + + GLES1UberShaderState &getUberShaderState() + { + ASSERT(mUberShaderState.find(mShaderState) != mUberShaderState.end()); + return mUberShaderState[mShaderState]; + } + + angle::HashMap<GLES1ShaderState, GLES1UberShaderState> mUberShaderState; + + bool mDrawTextureEnabled = false; + GLfloat mDrawTextureCoords[4] = {0.0f, 0.0f, 0.0f, 0.0f}; + GLfloat mDrawTextureDims[2] = {0.0f, 0.0f}; +}; + +} // namespace gl + +#endif // LIBANGLE_GLES1_RENDERER_H_ |