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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /gfx/angle/checkout/src/libANGLE/angletypes.h | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/angletypes.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/angletypes.h | 1203 |
1 files changed, 1203 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/angletypes.h b/gfx/angle/checkout/src/libANGLE/angletypes.h new file mode 100644 index 0000000000..6ac65a5cf3 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/angletypes.h @@ -0,0 +1,1203 @@ +// +// Copyright 2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// angletypes.h : Defines a variety of structures and enum types that are used throughout libGLESv2 + +#ifndef LIBANGLE_ANGLETYPES_H_ +#define LIBANGLE_ANGLETYPES_H_ + +#include "common/Color.h" +#include "common/FixedVector.h" +#include "common/PackedEnums.h" +#include "common/bitset_utils.h" +#include "common/vector_utils.h" +#include "libANGLE/Constants.h" +#include "libANGLE/Error.h" +#include "libANGLE/RefCountObject.h" + +#include <inttypes.h> +#include <stdint.h> + +#include <bitset> +#include <map> +#include <memory> +#include <unordered_map> + +namespace gl +{ +class Buffer; +class Texture; + +enum class Command +{ + // The Blit command carries the bitmask of which buffers are being blit. The command passed to + // the backends is: + // + // Blit + (Color?0x1) + (Depth?0x2) + (Stencil?0x4) + Blit, + BlitAll = Blit + 0x7, + Clear, + CopyImage, + Dispatch, + Draw, + GenerateMipmap, + Invalidate, + ReadPixels, + TexImage, + Other, +}; + +enum CommandBlitBuffer +{ + CommandBlitBufferColor = 0x1, + CommandBlitBufferDepth = 0x2, + CommandBlitBufferStencil = 0x4, +}; + +enum class InitState +{ + MayNeedInit, + Initialized, +}; + +template <typename T> +struct RectangleImpl +{ + RectangleImpl() : x(T(0)), y(T(0)), width(T(0)), height(T(0)) {} + constexpr RectangleImpl(T x_in, T y_in, T width_in, T height_in) + : x(x_in), y(y_in), width(width_in), height(height_in) + {} + explicit constexpr RectangleImpl(const T corners[4]) + : x(corners[0]), + y(corners[1]), + width(corners[2] - corners[0]), + height(corners[3] - corners[1]) + {} + template <typename S> + explicit constexpr RectangleImpl(const RectangleImpl<S> rect) + : x(rect.x), y(rect.y), width(rect.width), height(rect.height) + {} + + T x0() const { return x; } + T y0() const { return y; } + T x1() const { return x + width; } + T y1() const { return y + height; } + + bool isReversedX() const { return width < T(0); } + bool isReversedY() const { return height < T(0); } + + // Returns a rectangle with the same area but flipped in X, Y, neither or both. + RectangleImpl<T> flip(bool flipX, bool flipY) const + { + RectangleImpl flipped = *this; + if (flipX) + { + flipped.x = flipped.x + flipped.width; + flipped.width = -flipped.width; + } + if (flipY) + { + flipped.y = flipped.y + flipped.height; + flipped.height = -flipped.height; + } + return flipped; + } + + // Returns a rectangle with the same area but with height and width guaranteed to be positive. + RectangleImpl<T> removeReversal() const { return flip(isReversedX(), isReversedY()); } + + bool encloses(const RectangleImpl<T> &inside) const + { + return x0() <= inside.x0() && y0() <= inside.y0() && x1() >= inside.x1() && + y1() >= inside.y1(); + } + + bool empty() const; + + T x; + T y; + T width; + T height; +}; + +template <typename T> +bool operator==(const RectangleImpl<T> &a, const RectangleImpl<T> &b); +template <typename T> +bool operator!=(const RectangleImpl<T> &a, const RectangleImpl<T> &b); + +using Rectangle = RectangleImpl<int>; + +enum class ClipSpaceOrigin +{ + LowerLeft = 0, + UpperLeft = 1 +}; + +// Calculate the intersection of two rectangles. Returns false if the intersection is empty. +[[nodiscard]] bool ClipRectangle(const Rectangle &source, + const Rectangle &clip, + Rectangle *intersection); +// Calculate the smallest rectangle that covers both rectangles. This rectangle may cover areas +// not covered by the two rectangles, for example in this situation: +// +// +--+ +----+ +// | ++-+ -> | | +// +-++ | | | +// +--+ +----+ +// +void GetEnclosingRectangle(const Rectangle &rect1, const Rectangle &rect2, Rectangle *rectUnion); +// Extend the source rectangle to cover parts (or all of) the second rectangle, in such a way that +// no area is covered that isn't covered by both rectangles. For example: +// +// +--+ +--+ +// source --> | | | | +// ++--+-+ -> | | +// |+--+ | | | +// +-----+ +--+ +// +void ExtendRectangle(const Rectangle &source, const Rectangle &extend, Rectangle *extended); + +struct Offset +{ + constexpr Offset() : x(0), y(0), z(0) {} + constexpr Offset(int x_in, int y_in, int z_in) : x(x_in), y(y_in), z(z_in) {} + + int x; + int y; + int z; +}; + +constexpr Offset kOffsetZero(0, 0, 0); + +bool operator==(const Offset &a, const Offset &b); +bool operator!=(const Offset &a, const Offset &b); + +struct Extents +{ + Extents() : width(0), height(0), depth(0) {} + Extents(int width_, int height_, int depth_) : width(width_), height(height_), depth(depth_) {} + + Extents(const Extents &other) = default; + Extents &operator=(const Extents &other) = default; + + bool empty() const { return (width * height * depth) == 0; } + + int width; + int height; + int depth; +}; + +bool operator==(const Extents &lhs, const Extents &rhs); +bool operator!=(const Extents &lhs, const Extents &rhs); + +struct Box +{ + Box() : x(0), y(0), z(0), width(0), height(0), depth(0) {} + Box(int x_in, int y_in, int z_in, int width_in, int height_in, int depth_in) + : x(x_in), y(y_in), z(z_in), width(width_in), height(height_in), depth(depth_in) + {} + template <typename O, typename E> + Box(const O &offset, const E &size) + : x(offset.x), + y(offset.y), + z(offset.z), + width(size.width), + height(size.height), + depth(size.depth) + {} + bool valid() const; + bool operator==(const Box &other) const; + bool operator!=(const Box &other) const; + Rectangle toRect() const; + + // Whether the Box has offset 0 and the same extents as argument. + bool coversSameExtent(const Extents &size) const; + + bool contains(const Box &other) const; + size_t volume() const; + void extend(const Box &other); + + int x; + int y; + int z; + int width; + int height; + int depth; +}; + +struct RasterizerState final +{ + // This will zero-initialize the struct, including padding. + RasterizerState(); + RasterizerState(const RasterizerState &other); + RasterizerState &operator=(const RasterizerState &other); + + bool cullFace; + CullFaceMode cullMode; + GLenum frontFace; + + bool polygonOffsetFill; + GLfloat polygonOffsetFactor; + GLfloat polygonOffsetUnits; + + // pointDrawMode/multiSample are only used in the D3D back-end right now. + bool pointDrawMode; + bool multiSample; + + bool rasterizerDiscard; + + bool dither; +}; + +bool operator==(const RasterizerState &a, const RasterizerState &b); +bool operator!=(const RasterizerState &a, const RasterizerState &b); + +struct BlendState final +{ + // This will zero-initialize the struct, including padding. + BlendState(); + BlendState(const BlendState &other); + + bool blend; + GLenum sourceBlendRGB; + GLenum destBlendRGB; + GLenum sourceBlendAlpha; + GLenum destBlendAlpha; + GLenum blendEquationRGB; + GLenum blendEquationAlpha; + + bool colorMaskRed; + bool colorMaskGreen; + bool colorMaskBlue; + bool colorMaskAlpha; +}; + +bool operator==(const BlendState &a, const BlendState &b); +bool operator!=(const BlendState &a, const BlendState &b); + +struct DepthStencilState final +{ + // This will zero-initialize the struct, including padding. + DepthStencilState(); + DepthStencilState(const DepthStencilState &other); + DepthStencilState &operator=(const DepthStencilState &other); + + bool isDepthMaskedOut() const; + bool isStencilMaskedOut() const; + bool isStencilNoOp() const; + bool isStencilBackNoOp() const; + + bool depthTest; + GLenum depthFunc; + bool depthMask; + + bool stencilTest; + GLenum stencilFunc; + GLuint stencilMask; + GLenum stencilFail; + GLenum stencilPassDepthFail; + GLenum stencilPassDepthPass; + GLuint stencilWritemask; + GLenum stencilBackFunc; + GLuint stencilBackMask; + GLenum stencilBackFail; + GLenum stencilBackPassDepthFail; + GLenum stencilBackPassDepthPass; + GLuint stencilBackWritemask; +}; + +bool operator==(const DepthStencilState &a, const DepthStencilState &b); +bool operator!=(const DepthStencilState &a, const DepthStencilState &b); + +// Packs a sampler state for completeness checks: +// * minFilter: 5 values (3 bits) +// * magFilter: 2 values (1 bit) +// * wrapS: 3 values (2 bits) +// * wrapT: 3 values (2 bits) +// * compareMode: 1 bit (for == GL_NONE). +// This makes a total of 9 bits. We can pack this easily into 32 bits: +// * minFilter: 8 bits +// * magFilter: 8 bits +// * wrapS: 8 bits +// * wrapT: 4 bits +// * compareMode: 4 bits + +struct PackedSamplerCompleteness +{ + uint8_t minFilter; + uint8_t magFilter; + uint8_t wrapS; + uint8_t wrapTCompareMode; +}; + +static_assert(sizeof(PackedSamplerCompleteness) == sizeof(uint32_t), "Unexpected size"); + +// State from Table 6.10 (state per sampler object) +class SamplerState final +{ + public: + // This will zero-initialize the struct, including padding. + SamplerState(); + SamplerState(const SamplerState &other); + + SamplerState &operator=(const SamplerState &other); + + static SamplerState CreateDefaultForTarget(TextureType type); + + GLenum getMinFilter() const { return mMinFilter; } + + bool setMinFilter(GLenum minFilter); + + GLenum getMagFilter() const { return mMagFilter; } + + bool setMagFilter(GLenum magFilter); + + GLenum getWrapS() const { return mWrapS; } + + bool setWrapS(GLenum wrapS); + + GLenum getWrapT() const { return mWrapT; } + + bool setWrapT(GLenum wrapT); + + GLenum getWrapR() const { return mWrapR; } + + bool setWrapR(GLenum wrapR); + + float getMaxAnisotropy() const { return mMaxAnisotropy; } + + bool setMaxAnisotropy(float maxAnisotropy); + + GLfloat getMinLod() const { return mMinLod; } + + bool setMinLod(GLfloat minLod); + + GLfloat getMaxLod() const { return mMaxLod; } + + bool setMaxLod(GLfloat maxLod); + + GLenum getCompareMode() const { return mCompareMode; } + + bool setCompareMode(GLenum compareMode); + + GLenum getCompareFunc() const { return mCompareFunc; } + + bool setCompareFunc(GLenum compareFunc); + + GLenum getSRGBDecode() const { return mSRGBDecode; } + + bool setSRGBDecode(GLenum sRGBDecode); + + bool setBorderColor(const ColorGeneric &color); + + const ColorGeneric &getBorderColor() const { return mBorderColor; } + + bool sameCompleteness(const SamplerState &samplerState) const + { + return mCompleteness.packed == samplerState.mCompleteness.packed; + } + + private: + void updateWrapTCompareMode(); + + GLenum mMinFilter; + GLenum mMagFilter; + + GLenum mWrapS; + GLenum mWrapT; + GLenum mWrapR; + + // From EXT_texture_filter_anisotropic + float mMaxAnisotropy; + + GLfloat mMinLod; + GLfloat mMaxLod; + + GLenum mCompareMode; + GLenum mCompareFunc; + + GLenum mSRGBDecode; + + ColorGeneric mBorderColor; + + union Completeness + { + uint32_t packed; + PackedSamplerCompleteness typed; + }; + + Completeness mCompleteness; +}; + +bool operator==(const SamplerState &a, const SamplerState &b); +bool operator!=(const SamplerState &a, const SamplerState &b); + +struct DrawArraysIndirectCommand +{ + GLuint count; + GLuint instanceCount; + GLuint first; + GLuint baseInstance; +}; +static_assert(sizeof(DrawArraysIndirectCommand) == 16, + "Unexpected size of DrawArraysIndirectCommand"); + +struct DrawElementsIndirectCommand +{ + GLuint count; + GLuint primCount; + GLuint firstIndex; + GLint baseVertex; + GLuint baseInstance; +}; +static_assert(sizeof(DrawElementsIndirectCommand) == 20, + "Unexpected size of DrawElementsIndirectCommand"); + +struct ImageUnit +{ + ImageUnit(); + ImageUnit(const ImageUnit &other); + ~ImageUnit(); + + BindingPointer<Texture> texture; + GLint level; + GLboolean layered; + GLint layer; + GLenum access; + GLenum format; +}; + +using ImageUnitTextureTypeMap = std::map<unsigned int, gl::TextureType>; + +struct PixelStoreStateBase +{ + GLint alignment = 4; + GLint rowLength = 0; + GLint skipRows = 0; + GLint skipPixels = 0; + GLint imageHeight = 0; + GLint skipImages = 0; +}; + +struct PixelUnpackState : PixelStoreStateBase +{}; + +struct PixelPackState : PixelStoreStateBase +{ + bool reverseRowOrder = false; +}; + +// Used in Program and VertexArray. +using AttributesMask = angle::BitSet<MAX_VERTEX_ATTRIBS>; + +// Used in Program +using UniformBlockBindingMask = angle::BitSet<IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS>; + +// Used in Framebuffer / Program +using DrawBufferMask = angle::BitSet8<IMPLEMENTATION_MAX_DRAW_BUFFERS>; + +class BlendStateExt final +{ + static_assert(IMPLEMENTATION_MAX_DRAW_BUFFERS == 8, "Only up to 8 draw buffers supported."); + + public: + template <typename ElementType, size_t ElementCount> + struct StorageType final + { + static_assert(ElementCount <= 256, "ElementCount cannot exceed 256."); + +#if defined(ANGLE_IS_64_BIT_CPU) + // Always use uint64_t on 64-bit systems + static constexpr size_t kBits = 8; +#else + static constexpr size_t kBits = ElementCount > 16 ? 8 : 4; +#endif + + using Type = typename std::conditional<kBits == 8, uint64_t, uint32_t>::type; + + static constexpr Type kMaxValueMask = (kBits == 8) ? 0xFF : 0xF; + + static constexpr Type GetMask(const size_t drawBuffers) + { + ASSERT(drawBuffers > 0); + ASSERT(drawBuffers <= IMPLEMENTATION_MAX_DRAW_BUFFERS); + return static_cast<Type>(0xFFFFFFFFFFFFFFFFull >> (64 - drawBuffers * kBits)); + } + + // A multiplier that is used to replicate 4- or 8-bit value 8 times. + static constexpr Type kReplicator = (kBits == 8) ? 0x0101010101010101ull : 0x11111111; + + // Extract packed `Bits`-bit value of index `index`. `values` variable contains up to 8 + // packed values. + static constexpr ElementType GetValueIndexed(const size_t index, const Type values) + { + ASSERT(index < IMPLEMENTATION_MAX_DRAW_BUFFERS); + + return static_cast<ElementType>((values >> (index * kBits)) & kMaxValueMask); + } + + // Replicate `Bits`-bit value 8 times and mask the result. + static constexpr Type GetReplicatedValue(const ElementType value, const Type mask) + { + ASSERT(static_cast<size_t>(value) <= kMaxValueMask); + return (static_cast<size_t>(value) * kReplicator) & mask; + } + + // Replace `Bits`-bit value of index `index` in `target` with `value`. + static constexpr void SetValueIndexed(const size_t index, + const ElementType value, + Type *target) + { + ASSERT(static_cast<size_t>(value) <= kMaxValueMask); + ASSERT(index < IMPLEMENTATION_MAX_DRAW_BUFFERS); + + // Bitmask with set bits that contain the value of index `index`. + const Type selector = kMaxValueMask << (index * kBits); + + // Shift the new `value` to its position in the packed value. + const Type builtValue = static_cast<Type>(value) << (index * kBits); + + // Mark differing bits of `target` and `builtValue`, then flip the bits on those + // positions in `target`. + // Taken from https://graphics.stanford.edu/~seander/bithacks.html#MaskedMerge + *target = *target ^ ((*target ^ builtValue) & selector); + } + + // Compare two packed sets of eight 4-bit values and return an 8-bit diff mask. + static constexpr DrawBufferMask GetDiffMask(const uint32_t packedValue1, + const uint32_t packedValue2) + { + uint32_t diff = packedValue1 ^ packedValue2; + + // For each 4-bit value that is different between inputs, set the msb to 1 and other + // bits to 0. + diff = (diff | ((diff & 0x77777777) + 0x77777777)) & 0x88888888; + + // By this point, `diff` looks like a...b...c...d...e...f...g...h... (dots mean zeros). + // To get DrawBufferMask, we need to compress this 32-bit value to 8 bits, i.e. abcdefgh + + // Multiplying the lower half of `diff` by 0x249 (0x200 + 0x40 + 0x8 + 0x1) produces: + // ................e...f...g...h... + + // .............e...f...g...h...... + + // ..........e...f...g...h......... + + // .......e...f...g...h............ + // ________________________________ = + // .......e..ef.efgefghfgh.gh..h... + // ^^^^ + // Similar operation is applied to the upper word. + // This calculation could be replaced with a single PEXT instruction from BMI2 set. + diff = ((((diff & 0xFFFF0000) * 0x249) >> 24) & 0xF0) | (((diff * 0x249) >> 12) & 0xF); + + return DrawBufferMask(static_cast<uint8_t>(diff)); + } + + // Compare two packed sets of eight 8-bit values and return an 8-bit diff mask. + static constexpr DrawBufferMask GetDiffMask(const uint64_t packedValue1, + const uint64_t packedValue2) + { + uint64_t diff = packedValue1 ^ packedValue2; + + // For each 8-bit value that is different between inputs, set the msb to 1 and other + // bits to 0. + diff = (diff | ((diff & 0x7F7F7F7F7F7F7F7F) + 0x7F7F7F7F7F7F7F7F)) & 0x8080808080808080; + + // By this point, `diff` looks like (dots mean zeros): + // a.......b.......c.......d.......e.......f.......g.......h....... + // To get DrawBufferMask, we need to compress this 64-bit value to 8 bits, i.e. abcdefgh + + // Multiplying `diff` by 0x0002040810204081 produces: + // a.......b.......c.......d.......e.......f.......g.......h....... + + // .b.......c.......d.......e.......f.......g.......h.............. + + // ..c.......d.......e.......f.......g.......h..................... + + // ...d.......e.......f.......g.......h............................ + + // ....e.......f.......g.......h................................... + + // .....f.......g.......h.......................................... + + // ......g.......h................................................. + + // .......h........................................................ + // ________________________________________________________________ = + // abcdefghbcdefgh.cdefgh..defgh...efgh....fgh.....gh......h....... + // ^^^^^^^^ + // This operation could be replaced with a single PEXT instruction from BMI2 set. + diff = 0x0002040810204081 * diff >> 56; + + return DrawBufferMask(static_cast<uint8_t>(diff)); + } + }; + + using FactorStorage = StorageType<BlendFactorType, angle::EnumSize<BlendFactorType>()>; + using EquationStorage = StorageType<BlendEquationType, angle::EnumSize<BlendEquationType>()>; + using ColorMaskStorage = StorageType<uint8_t, 16>; + static_assert(std::is_same<FactorStorage::Type, uint64_t>::value && + std::is_same<EquationStorage::Type, uint64_t>::value, + "Factor and Equation storage must be 64-bit."); + + BlendStateExt(const size_t drawBuffers = 1); + + BlendStateExt(const BlendStateExt &other); + BlendStateExt &operator=(const BlendStateExt &other); + + ///////// Blending Toggle ///////// + + void setEnabled(const bool enabled); + void setEnabledIndexed(const size_t index, const bool enabled); + + ///////// Color Write Mask ///////// + + static constexpr size_t PackColorMask(const bool red, + const bool green, + const bool blue, + const bool alpha) + { + return (red ? 1 : 0) | (green ? 2 : 0) | (blue ? 4 : 0) | (alpha ? 8 : 0); + } + + static constexpr void UnpackColorMask(const size_t value, + bool *red, + bool *green, + bool *blue, + bool *alpha) + { + *red = static_cast<bool>(value & 1); + *green = static_cast<bool>(value & 2); + *blue = static_cast<bool>(value & 4); + *alpha = static_cast<bool>(value & 8); + } + + ColorMaskStorage::Type expandColorMaskValue(const bool red, + const bool green, + const bool blue, + const bool alpha) const; + ColorMaskStorage::Type expandColorMaskIndexed(const size_t index) const; + void setColorMask(const bool red, const bool green, const bool blue, const bool alpha); + void setColorMaskIndexed(const size_t index, const uint8_t value); + void setColorMaskIndexed(const size_t index, + const bool red, + const bool green, + const bool blue, + const bool alpha); + uint8_t getColorMaskIndexed(const size_t index) const; + void getColorMaskIndexed(const size_t index, + bool *red, + bool *green, + bool *blue, + bool *alpha) const; + DrawBufferMask compareColorMask(ColorMaskStorage::Type other) const; + + ///////// Blend Equation ///////// + + EquationStorage::Type expandEquationValue(const GLenum mode) const; + EquationStorage::Type expandEquationValue(const gl::BlendEquationType equation) const; + EquationStorage::Type expandEquationColorIndexed(const size_t index) const; + EquationStorage::Type expandEquationAlphaIndexed(const size_t index) const; + void setEquations(const GLenum modeColor, const GLenum modeAlpha); + void setEquationsIndexed(const size_t index, const GLenum modeColor, const GLenum modeAlpha); + void setEquationsIndexed(const size_t index, + const size_t otherIndex, + const BlendStateExt &other); + GLenum getEquationColorIndexed(size_t index) const; + GLenum getEquationAlphaIndexed(size_t index) const; + DrawBufferMask compareEquations(const EquationStorage::Type color, + const EquationStorage::Type alpha) const; + DrawBufferMask compareEquations(const BlendStateExt &other) const + { + return compareEquations(other.mEquationColor, other.mEquationAlpha); + } + + ///////// Blend Factors ///////// + + FactorStorage::Type expandFactorValue(const GLenum func) const; + FactorStorage::Type expandSrcColorIndexed(const size_t index) const; + FactorStorage::Type expandDstColorIndexed(const size_t index) const; + FactorStorage::Type expandSrcAlphaIndexed(const size_t index) const; + FactorStorage::Type expandDstAlphaIndexed(const size_t index) const; + void setFactors(const GLenum srcColor, + const GLenum dstColor, + const GLenum srcAlpha, + const GLenum dstAlpha); + void setFactorsIndexed(const size_t index, + const GLenum srcColor, + const GLenum dstColor, + const GLenum srcAlpha, + const GLenum dstAlpha); + void setFactorsIndexed(const size_t index, const size_t otherIndex, const BlendStateExt &other); + GLenum getSrcColorIndexed(size_t index) const; + GLenum getDstColorIndexed(size_t index) const; + GLenum getSrcAlphaIndexed(size_t index) const; + GLenum getDstAlphaIndexed(size_t index) const; + DrawBufferMask compareFactors(const FactorStorage::Type srcColor, + const FactorStorage::Type dstColor, + const FactorStorage::Type srcAlpha, + const FactorStorage::Type dstAlpha) const; + DrawBufferMask compareFactors(const BlendStateExt &other) const + { + return compareFactors(other.mSrcColor, other.mDstColor, other.mSrcAlpha, other.mDstAlpha); + } + + constexpr FactorStorage::Type getSrcColorBits() const { return mSrcColor; } + constexpr FactorStorage::Type getSrcAlphaBits() const { return mSrcAlpha; } + constexpr FactorStorage::Type getDstColorBits() const { return mDstColor; } + constexpr FactorStorage::Type getDstAlphaBits() const { return mDstAlpha; } + + constexpr EquationStorage::Type getEquationColorBits() const { return mEquationColor; } + constexpr EquationStorage::Type getEquationAlphaBits() const { return mEquationAlpha; } + + constexpr ColorMaskStorage::Type getAllColorMaskBits() const { return mAllColorMask; } + constexpr ColorMaskStorage::Type getColorMaskBits() const { return mColorMask; } + + constexpr DrawBufferMask getAllEnabledMask() const { return mAllEnabledMask; } + constexpr DrawBufferMask getEnabledMask() const { return mEnabledMask; } + + constexpr DrawBufferMask getUsesAdvancedBlendEquationMask() const + { + return mUsesAdvancedBlendEquationMask; + } + + constexpr uint8_t getDrawBufferCount() const { return mDrawBufferCount; } + + constexpr void setSrcColorBits(const FactorStorage::Type srcColor) { mSrcColor = srcColor; } + constexpr void setSrcAlphaBits(const FactorStorage::Type srcAlpha) { mSrcAlpha = srcAlpha; } + constexpr void setDstColorBits(const FactorStorage::Type dstColor) { mDstColor = dstColor; } + constexpr void setDstAlphaBits(const FactorStorage::Type dstAlpha) { mDstAlpha = dstAlpha; } + + constexpr void setEquationColorBits(const EquationStorage::Type equationColor) + { + mEquationColor = equationColor; + } + constexpr void setEquationAlphaBits(const EquationStorage::Type equationAlpha) + { + mEquationAlpha = equationAlpha; + } + + constexpr void setColorMaskBits(const ColorMaskStorage::Type colorMask) + { + mColorMask = colorMask; + } + + constexpr void setEnabledMask(const DrawBufferMask enabledMask) { mEnabledMask = enabledMask; } + + ///////// Data Members ///////// + private: + uint64_t mParameterMask; + + FactorStorage::Type mSrcColor; + FactorStorage::Type mDstColor; + FactorStorage::Type mSrcAlpha; + FactorStorage::Type mDstAlpha; + + EquationStorage::Type mEquationColor; + EquationStorage::Type mEquationAlpha; + + ColorMaskStorage::Type mAllColorMask; + ColorMaskStorage::Type mColorMask; + + DrawBufferMask mAllEnabledMask; + DrawBufferMask mEnabledMask; + + // Cache of whether the blend equation for each index is from KHR_blend_equation_advanced. + DrawBufferMask mUsesAdvancedBlendEquationMask; + + uint8_t mDrawBufferCount; + + [[maybe_unused]] uint32_t kUnused = 0; +}; + +static_assert(sizeof(BlendStateExt) == sizeof(uint64_t) + + (sizeof(BlendStateExt::FactorStorage::Type) * 4 + + sizeof(BlendStateExt::EquationStorage::Type) * 2 + + sizeof(BlendStateExt::ColorMaskStorage::Type) * 2 + + sizeof(DrawBufferMask) * 3 + sizeof(uint8_t)) + + sizeof(uint32_t), + "The BlendStateExt class must not contain gaps."); + +// Used in StateCache +using StorageBuffersMask = angle::BitSet<IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS>; + +template <typename T> +using SampleMaskArray = std::array<T, IMPLEMENTATION_MAX_SAMPLE_MASK_WORDS>; + +template <typename T> +using TexLevelArray = std::array<T, IMPLEMENTATION_MAX_TEXTURE_LEVELS>; + +using TexLevelMask = angle::BitSet<IMPLEMENTATION_MAX_TEXTURE_LEVELS>; + +enum class ComponentType +{ + Float = 0, + Int = 1, + UnsignedInt = 2, + NoType = 3, + EnumCount = 4, + InvalidEnum = 4, +}; + +constexpr ComponentType GLenumToComponentType(GLenum componentType) +{ + switch (componentType) + { + case GL_FLOAT: + return ComponentType::Float; + case GL_INT: + return ComponentType::Int; + case GL_UNSIGNED_INT: + return ComponentType::UnsignedInt; + case GL_NONE: + return ComponentType::NoType; + default: + return ComponentType::InvalidEnum; + } +} + +constexpr angle::PackedEnumMap<ComponentType, uint32_t> kComponentMasks = {{ + {ComponentType::Float, 0x10001}, + {ComponentType::Int, 0x00001}, + {ComponentType::UnsignedInt, 0x10000}, +}}; + +constexpr size_t kMaxComponentTypeMaskIndex = 16; +using ComponentTypeMask = angle::BitSet<kMaxComponentTypeMaskIndex * 2>; + +ANGLE_INLINE void SetComponentTypeMask(ComponentType type, size_t index, ComponentTypeMask *mask) +{ + ASSERT(index <= kMaxComponentTypeMaskIndex); + *mask &= ~(0x10001 << index); + *mask |= kComponentMasks[type] << index; +} + +ANGLE_INLINE ComponentType GetComponentTypeMask(const ComponentTypeMask &mask, size_t index) +{ + ASSERT(index <= kMaxComponentTypeMaskIndex); + uint32_t mask_bits = static_cast<uint32_t>((mask.to_ulong() >> index) & 0x10001); + switch (mask_bits) + { + case 0x10001: + return ComponentType::Float; + case 0x00001: + return ComponentType::Int; + case 0x10000: + return ComponentType::UnsignedInt; + default: + return ComponentType::InvalidEnum; + } +} + +bool ValidateComponentTypeMasks(unsigned long outputTypes, + unsigned long inputTypes, + unsigned long outputMask, + unsigned long inputMask); + +enum class RenderToTextureImageIndex +{ + // The default image of the texture, where data is expected to be. + Default = 0, + + // Intermediate multisampled images for EXT_multisampled_render_to_texture. + // These values must match log2(SampleCount). + IntermediateImage2xMultisampled = 1, + IntermediateImage4xMultisampled = 2, + IntermediateImage8xMultisampled = 3, + IntermediateImage16xMultisampled = 4, + + // We currently only support up to 16xMSAA in backends that use this enum. + InvalidEnum = 5, + EnumCount = 5, +}; + +template <typename T> +using RenderToTextureImageMap = angle::PackedEnumMap<RenderToTextureImageIndex, T>; + +struct ContextID +{ + uint32_t value; +}; + +inline bool operator==(ContextID lhs, ContextID rhs) +{ + return lhs.value == rhs.value; +} + +inline bool operator!=(ContextID lhs, ContextID rhs) +{ + return lhs.value != rhs.value; +} + +inline bool operator<(ContextID lhs, ContextID rhs) +{ + return lhs.value < rhs.value; +} + +constexpr size_t kCubeFaceCount = 6; + +template <typename T> +using TextureTypeMap = angle::PackedEnumMap<TextureType, T>; +using TextureMap = TextureTypeMap<BindingPointer<Texture>>; + +// ShaderVector can contain one item per shader. It differs from ShaderMap in that the values are +// not indexed by ShaderType. +template <typename T> +using ShaderVector = angle::FixedVector<T, static_cast<size_t>(ShaderType::EnumCount)>; + +template <typename T> +using AttachmentArray = std::array<T, IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS>; + +template <typename T> +using AttachmentVector = angle::FixedVector<T, IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS>; + +using AttachmentsMask = angle::BitSet<IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS>; + +template <typename T> +using DrawBuffersArray = std::array<T, IMPLEMENTATION_MAX_DRAW_BUFFERS>; + +template <typename T> +using DrawBuffersVector = angle::FixedVector<T, IMPLEMENTATION_MAX_DRAW_BUFFERS>; + +template <typename T> +using AttribArray = std::array<T, MAX_VERTEX_ATTRIBS>; + +using ActiveTextureMask = angle::BitSet<IMPLEMENTATION_MAX_ACTIVE_TEXTURES>; + +template <typename T> +using ActiveTextureArray = std::array<T, IMPLEMENTATION_MAX_ACTIVE_TEXTURES>; + +using ActiveTextureTypeArray = ActiveTextureArray<TextureType>; + +template <typename T> +using UniformBuffersArray = std::array<T, IMPLEMENTATION_MAX_UNIFORM_BUFFER_BINDINGS>; +template <typename T> +using StorageBuffersArray = std::array<T, IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS>; +template <typename T> +using AtomicCounterBuffersArray = std::array<T, IMPLEMENTATION_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS>; +using AtomicCounterBufferMask = angle::BitSet<IMPLEMENTATION_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS>; +template <typename T> +using ImagesArray = std::array<T, IMPLEMENTATION_MAX_IMAGE_UNITS>; + +using ImageUnitMask = angle::BitSet<IMPLEMENTATION_MAX_IMAGE_UNITS>; + +using SupportedSampleSet = std::set<GLuint>; + +template <typename T> +using TransformFeedbackBuffersArray = + std::array<T, gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS>; + +template <typename T> +using QueryTypeMap = angle::PackedEnumMap<QueryType, T>; + +constexpr size_t kBarrierVectorDefaultSize = 16; + +template <typename T> +using BarrierVector = angle::FastVector<T, kBarrierVectorDefaultSize>; + +using BufferBarrierVector = BarrierVector<Buffer *>; + +using SamplerBindingVector = std::vector<BindingPointer<Sampler>>; +using BufferVector = std::vector<OffsetBindingPointer<Buffer>>; + +struct TextureAndLayout +{ + Texture *texture; + GLenum layout; +}; +using TextureBarrierVector = BarrierVector<TextureAndLayout>; + +// OffsetBindingPointer.getSize() returns the size specified by the user, which may be larger than +// the size of the bound buffer. This function reduces the returned size to fit the bound buffer if +// necessary. Returns 0 if no buffer is bound or if integer overflow occurs. +GLsizeiptr GetBoundBufferAvailableSize(const OffsetBindingPointer<Buffer> &binding); + +// A texture level index. +template <typename T> +class LevelIndexWrapper +{ + public: + LevelIndexWrapper() = default; + explicit constexpr LevelIndexWrapper(T levelIndex) : mLevelIndex(levelIndex) {} + constexpr LevelIndexWrapper(const LevelIndexWrapper &other) = default; + constexpr LevelIndexWrapper &operator=(const LevelIndexWrapper &other) = default; + + constexpr T get() const { return mLevelIndex; } + + LevelIndexWrapper &operator++() + { + ++mLevelIndex; + return *this; + } + constexpr bool operator<(const LevelIndexWrapper &other) const + { + return mLevelIndex < other.mLevelIndex; + } + constexpr bool operator<=(const LevelIndexWrapper &other) const + { + return mLevelIndex <= other.mLevelIndex; + } + constexpr bool operator>(const LevelIndexWrapper &other) const + { + return mLevelIndex > other.mLevelIndex; + } + constexpr bool operator>=(const LevelIndexWrapper &other) const + { + return mLevelIndex >= other.mLevelIndex; + } + constexpr bool operator==(const LevelIndexWrapper &other) const + { + return mLevelIndex == other.mLevelIndex; + } + constexpr bool operator!=(const LevelIndexWrapper &other) const + { + return mLevelIndex != other.mLevelIndex; + } + constexpr LevelIndexWrapper operator+(T other) const + { + return LevelIndexWrapper(mLevelIndex + other); + } + constexpr LevelIndexWrapper operator-(T other) const + { + return LevelIndexWrapper(mLevelIndex - other); + } + constexpr T operator-(LevelIndexWrapper other) const { return mLevelIndex - other.mLevelIndex; } + + private: + T mLevelIndex; +}; + +// A GL texture level index. +using LevelIndex = LevelIndexWrapper<GLint>; + +enum class MultisamplingMode +{ + // Regular multisampling + Regular = 0, + // GL_EXT_multisampled_render_to_texture renderbuffer/texture attachments which perform implicit + // resolve of multisampled data. + MultisampledRenderToTexture, +}; +} // namespace gl + +namespace rx +{ +// A macro that determines whether an object has a given runtime type. +#if defined(__clang__) +# if __has_feature(cxx_rtti) +# define ANGLE_HAS_DYNAMIC_CAST 1 +# endif +#elif !defined(NDEBUG) && (!defined(_MSC_VER) || defined(_CPPRTTI)) && \ + (!defined(__GNUC__) || __GNUC__ < 4 || (__GNUC__ == 4 && __GNUC_MINOR__ < 3) || \ + defined(__GXX_RTTI)) +# define ANGLE_HAS_DYNAMIC_CAST 1 +#endif + +#ifdef ANGLE_HAS_DYNAMIC_CAST +# define ANGLE_HAS_DYNAMIC_TYPE(type, obj) (dynamic_cast<type>(obj) != nullptr) +# undef ANGLE_HAS_DYNAMIC_CAST +#else +# define ANGLE_HAS_DYNAMIC_TYPE(type, obj) (obj != nullptr) +#endif + +// Downcast a base implementation object (EG TextureImpl to TextureD3D) +template <typename DestT, typename SrcT> +inline DestT *GetAs(SrcT *src) +{ + ASSERT(ANGLE_HAS_DYNAMIC_TYPE(DestT *, src)); + return static_cast<DestT *>(src); +} + +template <typename DestT, typename SrcT> +inline const DestT *GetAs(const SrcT *src) +{ + ASSERT(ANGLE_HAS_DYNAMIC_TYPE(const DestT *, src)); + return static_cast<const DestT *>(src); +} + +#undef ANGLE_HAS_DYNAMIC_TYPE + +// Downcast a GL object to an Impl (EG gl::Texture to rx::TextureD3D) +template <typename DestT, typename SrcT> +inline DestT *GetImplAs(SrcT *src) +{ + return GetAs<DestT>(src->getImplementation()); +} + +template <typename DestT, typename SrcT> +inline DestT *SafeGetImplAs(SrcT *src) +{ + return src != nullptr ? GetAs<DestT>(src->getImplementation()) : nullptr; +} + +} // namespace rx + +#include "angletypes.inc" + +namespace angle +{ +// Zero-based for better array indexing +enum FramebufferBinding +{ + FramebufferBindingRead = 0, + FramebufferBindingDraw, + FramebufferBindingSingletonMax, + FramebufferBindingBoth = FramebufferBindingSingletonMax, + FramebufferBindingMax, + FramebufferBindingUnknown = FramebufferBindingMax, +}; + +inline FramebufferBinding EnumToFramebufferBinding(GLenum enumValue) +{ + switch (enumValue) + { + case GL_READ_FRAMEBUFFER: + return FramebufferBindingRead; + case GL_DRAW_FRAMEBUFFER: + return FramebufferBindingDraw; + case GL_FRAMEBUFFER: + return FramebufferBindingBoth; + default: + UNREACHABLE(); + return FramebufferBindingUnknown; + } +} + +inline GLenum FramebufferBindingToEnum(FramebufferBinding binding) +{ + switch (binding) + { + case FramebufferBindingRead: + return GL_READ_FRAMEBUFFER; + case FramebufferBindingDraw: + return GL_DRAW_FRAMEBUFFER; + case FramebufferBindingBoth: + return GL_FRAMEBUFFER; + default: + UNREACHABLE(); + return GL_NONE; + } +} + +template <typename ObjT, typename ContextT> +class DestroyThenDelete +{ + public: + DestroyThenDelete() = default; + DestroyThenDelete(const ContextT *context) : mContext(context) {} + + void operator()(ObjT *obj) + { + (void)(obj->onDestroy(mContext)); + delete obj; + } + + private: + const ContextT *mContext = nullptr; +}; + +template <typename ObjT, typename ContextT> +using UniqueObjectPointer = std::unique_ptr<ObjT, DestroyThenDelete<ObjT, ContextT>>; + +} // namespace angle + +namespace gl +{ +class State; +} // namespace gl + +#endif // LIBANGLE_ANGLETYPES_H_ |