diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
---|---|---|
committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /gfx/angle/checkout/src/libANGLE/capture/capture_gles_ext_autogen.h | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/capture/capture_gles_ext_autogen.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/capture/capture_gles_ext_autogen.h | 5231 |
1 files changed, 5231 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/capture/capture_gles_ext_autogen.h b/gfx/angle/checkout/src/libANGLE/capture/capture_gles_ext_autogen.h new file mode 100644 index 0000000000..03211ffeb9 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/capture/capture_gles_ext_autogen.h @@ -0,0 +1,5231 @@ +// GENERATED FILE - DO NOT EDIT. +// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml. +// +// Copyright 2020 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// capture_gles_ext_autogen.h: +// Capture functions for the OpenGL ES extension entry points. + +#ifndef LIBANGLE_CAPTURE_GLES_EXT_AUTOGEN_H_ +#define LIBANGLE_CAPTURE_GLES_EXT_AUTOGEN_H_ + +#include "common/PackedEnums.h" +#include "libANGLE/capture/FrameCapture.h" + +namespace gl +{ + +// Method Captures + +// GL_AMD_performance_monitor +angle::CallCapture CaptureBeginPerfMonitorAMD(const State &glState, + bool isCallValid, + GLuint monitor); +angle::CallCapture CaptureDeletePerfMonitorsAMD(const State &glState, + bool isCallValid, + GLsizei n, + GLuint *monitors); +angle::CallCapture CaptureEndPerfMonitorAMD(const State &glState, bool isCallValid, GLuint monitor); +angle::CallCapture CaptureGenPerfMonitorsAMD(const State &glState, + bool isCallValid, + GLsizei n, + GLuint *monitors); +angle::CallCapture CaptureGetPerfMonitorCounterDataAMD(const State &glState, + bool isCallValid, + GLuint monitor, + GLenum pname, + GLsizei dataSize, + GLuint *data, + GLint *bytesWritten); +angle::CallCapture CaptureGetPerfMonitorCounterInfoAMD(const State &glState, + bool isCallValid, + GLuint group, + GLuint counter, + GLenum pname, + void *data); +angle::CallCapture CaptureGetPerfMonitorCounterStringAMD(const State &glState, + bool isCallValid, + GLuint group, + GLuint counter, + GLsizei bufSize, + GLsizei *length, + GLchar *counterString); +angle::CallCapture CaptureGetPerfMonitorCountersAMD(const State &glState, + bool isCallValid, + GLuint group, + GLint *numCounters, + GLint *maxActiveCounters, + GLsizei counterSize, + GLuint *counters); +angle::CallCapture CaptureGetPerfMonitorGroupStringAMD(const State &glState, + bool isCallValid, + GLuint group, + GLsizei bufSize, + GLsizei *length, + GLchar *groupString); +angle::CallCapture CaptureGetPerfMonitorGroupsAMD(const State &glState, + bool isCallValid, + GLint *numGroups, + GLsizei groupsSize, + GLuint *groups); +angle::CallCapture CaptureSelectPerfMonitorCountersAMD(const State &glState, + bool isCallValid, + GLuint monitor, + GLboolean enable, + GLuint group, + GLint numCounters, + GLuint *counterList); + +// GL_ANDROID_extension_pack_es31a + +// GL_ANGLE_base_vertex_base_instance +angle::CallCapture CaptureDrawArraysInstancedBaseInstanceANGLE(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLint first, + GLsizei count, + GLsizei instanceCount, + GLuint baseInstance); +angle::CallCapture CaptureDrawElementsInstancedBaseVertexBaseInstanceANGLE( + const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLsizei count, + DrawElementsType typePacked, + const GLvoid *indices, + GLsizei instanceCount, + GLint baseVertex, + GLuint baseInstance); +angle::CallCapture CaptureMultiDrawArraysInstancedBaseInstanceANGLE(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const GLint *firsts, + const GLsizei *counts, + const GLsizei *instanceCounts, + const GLuint *baseInstances, + GLsizei drawcount); +angle::CallCapture CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE( + const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const GLsizei *counts, + DrawElementsType typePacked, + const GLvoid *const *indices, + const GLsizei *instanceCounts, + const GLint *baseVertices, + const GLuint *baseInstances, + GLsizei drawcount); + +// GL_ANGLE_copy_texture_3d +angle::CallCapture CaptureCopyTexture3DANGLE(const State &glState, + bool isCallValid, + TextureID sourceIdPacked, + GLint sourceLevel, + TextureTarget destTargetPacked, + TextureID destIdPacked, + GLint destLevel, + GLint internalFormat, + GLenum destType, + GLboolean unpackFlipY, + GLboolean unpackPremultiplyAlpha, + GLboolean unpackUnmultiplyAlpha); +angle::CallCapture CaptureCopySubTexture3DANGLE(const State &glState, + bool isCallValid, + TextureID sourceIdPacked, + GLint sourceLevel, + TextureTarget destTargetPacked, + TextureID destIdPacked, + GLint destLevel, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLint x, + GLint y, + GLint z, + GLint width, + GLint height, + GLint depth, + GLboolean unpackFlipY, + GLboolean unpackPremultiplyAlpha, + GLboolean unpackUnmultiplyAlpha); + +// GL_ANGLE_depth_texture + +// GL_ANGLE_framebuffer_blit +angle::CallCapture CaptureBlitFramebufferANGLE(const State &glState, + bool isCallValid, + GLint srcX0, + GLint srcY0, + GLint srcX1, + GLint srcY1, + GLint dstX0, + GLint dstY0, + GLint dstX1, + GLint dstY1, + GLbitfield mask, + GLenum filter); + +// GL_ANGLE_framebuffer_multisample +angle::CallCapture CaptureRenderbufferStorageMultisampleANGLE(const State &glState, + bool isCallValid, + GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height); + +// GL_ANGLE_get_image +angle::CallCapture CaptureGetTexImageANGLE(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLenum format, + GLenum type, + void *pixels); +angle::CallCapture CaptureGetCompressedTexImageANGLE(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + void *pixels); +angle::CallCapture CaptureGetRenderbufferImageANGLE(const State &glState, + bool isCallValid, + GLenum target, + GLenum format, + GLenum type, + void *pixels); + +// GL_ANGLE_get_tex_level_parameter +angle::CallCapture CaptureGetTexLevelParameterivANGLE(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLenum pname, + GLint *params); +angle::CallCapture CaptureGetTexLevelParameterfvANGLE(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLenum pname, + GLfloat *params); + +// GL_ANGLE_instanced_arrays +angle::CallCapture CaptureDrawArraysInstancedANGLE(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLint first, + GLsizei count, + GLsizei primcount); +angle::CallCapture CaptureDrawElementsInstancedANGLE(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLsizei count, + DrawElementsType typePacked, + const void *indices, + GLsizei primcount); +angle::CallCapture CaptureVertexAttribDivisorANGLE(const State &glState, + bool isCallValid, + GLuint index, + GLuint divisor); + +// GL_ANGLE_logic_op +angle::CallCapture CaptureLogicOpANGLE(const State &glState, + bool isCallValid, + LogicalOperation opcodePacked); + +// GL_ANGLE_memory_object_flags +angle::CallCapture CaptureTexStorageMemFlags2DANGLE(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLsizei levels, + GLenum internalFormat, + GLsizei width, + GLsizei height, + MemoryObjectID memoryPacked, + GLuint64 offset, + GLbitfield createFlags, + GLbitfield usageFlags, + const void *imageCreateInfoPNext); +angle::CallCapture CaptureTexStorageMemFlags2DMultisampleANGLE(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLsizei samples, + GLenum internalFormat, + GLsizei width, + GLsizei height, + GLboolean fixedSampleLocations, + MemoryObjectID memoryPacked, + GLuint64 offset, + GLbitfield createFlags, + GLbitfield usageFlags, + const void *imageCreateInfoPNext); +angle::CallCapture CaptureTexStorageMemFlags3DANGLE(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLsizei levels, + GLenum internalFormat, + GLsizei width, + GLsizei height, + GLsizei depth, + MemoryObjectID memoryPacked, + GLuint64 offset, + GLbitfield createFlags, + GLbitfield usageFlags, + const void *imageCreateInfoPNext); +angle::CallCapture CaptureTexStorageMemFlags3DMultisampleANGLE(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLsizei samples, + GLenum internalFormat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLboolean fixedSampleLocations, + MemoryObjectID memoryPacked, + GLuint64 offset, + GLbitfield createFlags, + GLbitfield usageFlags, + const void *imageCreateInfoPNext); + +// GL_ANGLE_memory_object_fuchsia +angle::CallCapture CaptureImportMemoryZirconHandleANGLE(const State &glState, + bool isCallValid, + MemoryObjectID memoryPacked, + GLuint64 size, + HandleType handleTypePacked, + GLuint handle); + +// GL_ANGLE_multi_draw +angle::CallCapture CaptureMultiDrawArraysANGLE(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const GLint *firsts, + const GLsizei *counts, + GLsizei drawcount); +angle::CallCapture CaptureMultiDrawArraysInstancedANGLE(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const GLint *firsts, + const GLsizei *counts, + const GLsizei *instanceCounts, + GLsizei drawcount); +angle::CallCapture CaptureMultiDrawElementsANGLE(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const GLsizei *counts, + DrawElementsType typePacked, + const GLvoid *const *indices, + GLsizei drawcount); +angle::CallCapture CaptureMultiDrawElementsInstancedANGLE(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const GLsizei *counts, + DrawElementsType typePacked, + const GLvoid *const *indices, + const GLsizei *instanceCounts, + GLsizei drawcount); + +// GL_ANGLE_pack_reverse_row_order + +// GL_ANGLE_program_binary + +// GL_ANGLE_provoking_vertex +angle::CallCapture CaptureProvokingVertexANGLE(const State &glState, + bool isCallValid, + ProvokingVertexConvention modePacked); + +// GL_ANGLE_request_extension +angle::CallCapture CaptureRequestExtensionANGLE(const State &glState, + bool isCallValid, + const GLchar *name); +angle::CallCapture CaptureDisableExtensionANGLE(const State &glState, + bool isCallValid, + const GLchar *name); + +// GL_ANGLE_robust_client_memory +angle::CallCapture CaptureGetBooleanvRobustANGLE(const State &glState, + bool isCallValid, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLboolean *params); +angle::CallCapture CaptureGetBufferParameterivRobustANGLE(const State &glState, + bool isCallValid, + BufferBinding targetPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params); +angle::CallCapture CaptureGetFloatvRobustANGLE(const State &glState, + bool isCallValid, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLfloat *params); +angle::CallCapture CaptureGetFramebufferAttachmentParameterivRobustANGLE(const State &glState, + bool isCallValid, + GLenum target, + GLenum attachment, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params); +angle::CallCapture CaptureGetIntegervRobustANGLE(const State &glState, + bool isCallValid, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *data); +angle::CallCapture CaptureGetProgramivRobustANGLE(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params); +angle::CallCapture CaptureGetRenderbufferParameterivRobustANGLE(const State &glState, + bool isCallValid, + GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params); +angle::CallCapture CaptureGetShaderivRobustANGLE(const State &glState, + bool isCallValid, + ShaderProgramID shaderPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params); +angle::CallCapture CaptureGetTexParameterfvRobustANGLE(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLfloat *params); +angle::CallCapture CaptureGetTexParameterivRobustANGLE(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params); +angle::CallCapture CaptureGetUniformfvRobustANGLE(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei bufSize, + GLsizei *length, + GLfloat *params); +angle::CallCapture CaptureGetUniformivRobustANGLE(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei bufSize, + GLsizei *length, + GLint *params); +angle::CallCapture CaptureGetVertexAttribfvRobustANGLE(const State &glState, + bool isCallValid, + GLuint index, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLfloat *params); +angle::CallCapture CaptureGetVertexAttribivRobustANGLE(const State &glState, + bool isCallValid, + GLuint index, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params); +angle::CallCapture CaptureGetVertexAttribPointervRobustANGLE(const State &glState, + bool isCallValid, + GLuint index, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + void **pointer); +angle::CallCapture CaptureReadPixelsRobustANGLE(const State &glState, + bool isCallValid, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + GLsizei *length, + GLsizei *columns, + GLsizei *rows, + void *pixels); +angle::CallCapture CaptureTexImage2DRobustANGLE(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLint border, + GLenum format, + GLenum type, + GLsizei bufSize, + const void *pixels); +angle::CallCapture CaptureTexParameterfvRobustANGLE(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLsizei bufSize, + const GLfloat *params); +angle::CallCapture CaptureTexParameterivRobustANGLE(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLsizei bufSize, + const GLint *params); +angle::CallCapture CaptureTexSubImage2DRobustANGLE(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLint xoffset, + GLint yoffset, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + const void *pixels); +angle::CallCapture CaptureTexImage3DRobustANGLE(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLenum format, + GLenum type, + GLsizei bufSize, + const void *pixels); +angle::CallCapture CaptureTexSubImage3DRobustANGLE(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLenum type, + GLsizei bufSize, + const void *pixels); +angle::CallCapture CaptureCompressedTexImage2DRobustANGLE(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLint border, + GLsizei imageSize, + GLsizei dataSize, + const GLvoid *data); +angle::CallCapture CaptureCompressedTexSubImage2DRobustANGLE(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLsizei xoffset, + GLsizei yoffset, + GLsizei width, + GLsizei height, + GLenum format, + GLsizei imageSize, + GLsizei dataSize, + const GLvoid *data); +angle::CallCapture CaptureCompressedTexImage3DRobustANGLE(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLsizei imageSize, + GLsizei dataSize, + const GLvoid *data); +angle::CallCapture CaptureCompressedTexSubImage3DRobustANGLE(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLsizei imageSize, + GLsizei dataSize, + const GLvoid *data); +angle::CallCapture CaptureGetQueryivRobustANGLE(const State &glState, + bool isCallValid, + QueryType targetPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params); +angle::CallCapture CaptureGetQueryObjectuivRobustANGLE(const State &glState, + bool isCallValid, + QueryID idPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLuint *params); +angle::CallCapture CaptureGetBufferPointervRobustANGLE(const State &glState, + bool isCallValid, + BufferBinding targetPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + void **params); +angle::CallCapture CaptureGetIntegeri_vRobustANGLE(const State &glState, + bool isCallValid, + GLenum target, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLint *data); +angle::CallCapture CaptureGetInternalformativRobustANGLE(const State &glState, + bool isCallValid, + GLenum target, + GLenum internalformat, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params); +angle::CallCapture CaptureGetVertexAttribIivRobustANGLE(const State &glState, + bool isCallValid, + GLuint index, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params); +angle::CallCapture CaptureGetVertexAttribIuivRobustANGLE(const State &glState, + bool isCallValid, + GLuint index, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLuint *params); +angle::CallCapture CaptureGetUniformuivRobustANGLE(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei bufSize, + GLsizei *length, + GLuint *params); +angle::CallCapture CaptureGetActiveUniformBlockivRobustANGLE( + const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformBlockIndex uniformBlockIndexPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params); +angle::CallCapture CaptureGetInteger64vRobustANGLE(const State &glState, + bool isCallValid, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint64 *data); +angle::CallCapture CaptureGetInteger64i_vRobustANGLE(const State &glState, + bool isCallValid, + GLenum target, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLint64 *data); +angle::CallCapture CaptureGetBufferParameteri64vRobustANGLE(const State &glState, + bool isCallValid, + BufferBinding targetPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint64 *params); +angle::CallCapture CaptureSamplerParameterivRobustANGLE(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLuint pname, + GLsizei bufSize, + const GLint *param); +angle::CallCapture CaptureSamplerParameterfvRobustANGLE(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLsizei bufSize, + const GLfloat *param); +angle::CallCapture CaptureGetSamplerParameterivRobustANGLE(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params); +angle::CallCapture CaptureGetSamplerParameterfvRobustANGLE(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLfloat *params); +angle::CallCapture CaptureGetFramebufferParameterivRobustANGLE(const State &glState, + bool isCallValid, + GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params); +angle::CallCapture CaptureGetProgramInterfaceivRobustANGLE(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLenum programInterface, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params); +angle::CallCapture CaptureGetBooleani_vRobustANGLE(const State &glState, + bool isCallValid, + GLenum target, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLboolean *data); +angle::CallCapture CaptureGetMultisamplefvRobustANGLE(const State &glState, + bool isCallValid, + GLenum pname, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLfloat *val); +angle::CallCapture CaptureGetTexLevelParameterivRobustANGLE(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params); +angle::CallCapture CaptureGetTexLevelParameterfvRobustANGLE(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLfloat *params); +angle::CallCapture CaptureGetPointervRobustANGLERobustANGLE(const State &glState, + bool isCallValid, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + void **params); +angle::CallCapture CaptureReadnPixelsRobustANGLE(const State &glState, + bool isCallValid, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + GLsizei *length, + GLsizei *columns, + GLsizei *rows, + void *data); +angle::CallCapture CaptureGetnUniformfvRobustANGLE(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei bufSize, + GLsizei *length, + GLfloat *params); +angle::CallCapture CaptureGetnUniformivRobustANGLE(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei bufSize, + GLsizei *length, + GLint *params); +angle::CallCapture CaptureGetnUniformuivRobustANGLE(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei bufSize, + GLsizei *length, + GLuint *params); +angle::CallCapture CaptureTexParameterIivRobustANGLE(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLsizei bufSize, + const GLint *params); +angle::CallCapture CaptureTexParameterIuivRobustANGLE(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLsizei bufSize, + const GLuint *params); +angle::CallCapture CaptureGetTexParameterIivRobustANGLE(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params); +angle::CallCapture CaptureGetTexParameterIuivRobustANGLE(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLuint *params); +angle::CallCapture CaptureSamplerParameterIivRobustANGLE(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLsizei bufSize, + const GLint *param); +angle::CallCapture CaptureSamplerParameterIuivRobustANGLE(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLsizei bufSize, + const GLuint *param); +angle::CallCapture CaptureGetSamplerParameterIivRobustANGLE(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params); +angle::CallCapture CaptureGetSamplerParameterIuivRobustANGLE(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLuint *params); +angle::CallCapture CaptureGetQueryObjectivRobustANGLE(const State &glState, + bool isCallValid, + QueryID idPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params); +angle::CallCapture CaptureGetQueryObjecti64vRobustANGLE(const State &glState, + bool isCallValid, + QueryID idPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint64 *params); +angle::CallCapture CaptureGetQueryObjectui64vRobustANGLE(const State &glState, + bool isCallValid, + QueryID idPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLuint64 *params); + +// GL_ANGLE_robust_resource_initialization + +// GL_ANGLE_semaphore_fuchsia +angle::CallCapture CaptureImportSemaphoreZirconHandleANGLE(const State &glState, + bool isCallValid, + SemaphoreID semaphorePacked, + HandleType handleTypePacked, + GLuint handle); + +// GL_ANGLE_shader_pixel_local_storage +angle::CallCapture CaptureFramebufferMemorylessPixelLocalStorageANGLE(const State &glState, + bool isCallValid, + GLint plane, + GLenum internalformat); +angle::CallCapture CaptureFramebufferTexturePixelLocalStorageANGLE(const State &glState, + bool isCallValid, + GLint plane, + TextureID backingtexturePacked, + GLint level, + GLint layer); +angle::CallCapture CaptureBeginPixelLocalStorageANGLE(const State &glState, + bool isCallValid, + GLsizei planes, + const GLenum *loadops, + const void *cleardata); +angle::CallCapture CaptureEndPixelLocalStorageANGLE(const State &glState, bool isCallValid); +angle::CallCapture CapturePixelLocalStorageBarrierANGLE(const State &glState, bool isCallValid); + +// GL_ANGLE_texture_compression_dxt3 + +// GL_ANGLE_texture_compression_dxt5 + +// GL_ANGLE_texture_external_update +angle::CallCapture CaptureTexImage2DExternalANGLE(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLint border, + GLenum format, + GLenum type); +angle::CallCapture CaptureInvalidateTextureANGLE(const State &glState, + bool isCallValid, + TextureType targetPacked); + +// GL_ANGLE_texture_multisample +angle::CallCapture CaptureTexStorage2DMultisampleANGLE(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLboolean fixedsamplelocations); +angle::CallCapture CaptureGetMultisamplefvANGLE(const State &glState, + bool isCallValid, + GLenum pname, + GLuint index, + GLfloat *val); +angle::CallCapture CaptureSampleMaskiANGLE(const State &glState, + bool isCallValid, + GLuint maskNumber, + GLbitfield mask); + +// GL_ANGLE_texture_usage + +// GL_ANGLE_translated_shader_source +angle::CallCapture CaptureGetTranslatedShaderSourceANGLE(const State &glState, + bool isCallValid, + ShaderProgramID shaderPacked, + GLsizei bufSize, + GLsizei *length, + GLchar *source); + +// GL_ANGLE_vulkan_image +angle::CallCapture CaptureAcquireTexturesANGLE(const State &glState, + bool isCallValid, + GLuint numTextures, + const TextureID *texturesPacked, + const GLenum *layouts); +angle::CallCapture CaptureReleaseTexturesANGLE(const State &glState, + bool isCallValid, + GLuint numTextures, + const TextureID *texturesPacked, + GLenum *layouts); + +// GL_APPLE_clip_distance + +// GL_ARB_sync + +// GL_CHROMIUM_bind_uniform_location +angle::CallCapture CaptureBindUniformLocationCHROMIUM(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + const GLchar *name); + +// GL_CHROMIUM_copy_compressed_texture +angle::CallCapture CaptureCompressedCopyTextureCHROMIUM(const State &glState, + bool isCallValid, + TextureID sourceIdPacked, + TextureID destIdPacked); + +// GL_CHROMIUM_copy_texture +angle::CallCapture CaptureCopyTextureCHROMIUM(const State &glState, + bool isCallValid, + TextureID sourceIdPacked, + GLint sourceLevel, + TextureTarget destTargetPacked, + TextureID destIdPacked, + GLint destLevel, + GLint internalFormat, + GLenum destType, + GLboolean unpackFlipY, + GLboolean unpackPremultiplyAlpha, + GLboolean unpackUnmultiplyAlpha); +angle::CallCapture CaptureCopySubTextureCHROMIUM(const State &glState, + bool isCallValid, + TextureID sourceIdPacked, + GLint sourceLevel, + TextureTarget destTargetPacked, + TextureID destIdPacked, + GLint destLevel, + GLint xoffset, + GLint yoffset, + GLint x, + GLint y, + GLint width, + GLint height, + GLboolean unpackFlipY, + GLboolean unpackPremultiplyAlpha, + GLboolean unpackUnmultiplyAlpha); + +// GL_CHROMIUM_framebuffer_mixed_samples +angle::CallCapture CaptureCoverageModulationCHROMIUM(const State &glState, + bool isCallValid, + GLenum components); + +// GL_CHROMIUM_lose_context +angle::CallCapture CaptureLoseContextCHROMIUM(const State &glState, + bool isCallValid, + GraphicsResetStatus currentPacked, + GraphicsResetStatus otherPacked); + +// GL_EXT_EGL_image_array + +// GL_EXT_EGL_image_storage +angle::CallCapture CaptureEGLImageTargetTexStorageEXT(const State &glState, + bool isCallValid, + GLenum target, + GLeglImageOES image, + const GLint *attrib_list); +angle::CallCapture CaptureEGLImageTargetTextureStorageEXT(const State &glState, + bool isCallValid, + GLuint texture, + GLeglImageOES image, + const GLint *attrib_list); + +// GL_EXT_YUV_target + +// GL_EXT_base_instance +angle::CallCapture CaptureDrawArraysInstancedBaseInstanceEXT(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLint first, + GLsizei count, + GLsizei instancecount, + GLuint baseinstance); +angle::CallCapture CaptureDrawElementsInstancedBaseInstanceEXT(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLsizei count, + DrawElementsType typePacked, + const void *indices, + GLsizei instancecount, + GLuint baseinstance); +angle::CallCapture CaptureDrawElementsInstancedBaseVertexBaseInstanceEXT( + const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLsizei count, + DrawElementsType typePacked, + const void *indices, + GLsizei instancecount, + GLint basevertex, + GLuint baseinstance); + +// GL_EXT_blend_func_extended +angle::CallCapture CaptureBindFragDataLocationEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLuint color, + const GLchar *name); +angle::CallCapture CaptureBindFragDataLocationIndexedEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLuint colorNumber, + GLuint index, + const GLchar *name); +angle::CallCapture CaptureGetFragDataIndexEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + const GLchar *name, + GLint returnValue); +angle::CallCapture CaptureGetProgramResourceLocationIndexEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLenum programInterface, + const GLchar *name, + GLint returnValue); + +// GL_EXT_blend_minmax + +// GL_EXT_buffer_storage +angle::CallCapture CaptureBufferStorageEXT(const State &glState, + bool isCallValid, + BufferBinding targetPacked, + GLsizeiptr size, + const void *data, + GLbitfield flags); + +// GL_EXT_clip_control +angle::CallCapture CaptureClipControlEXT(const State &glState, + bool isCallValid, + GLenum origin, + GLenum depth); + +// GL_EXT_clip_cull_distance + +// GL_EXT_color_buffer_float + +// GL_EXT_color_buffer_half_float + +// GL_EXT_copy_image +angle::CallCapture CaptureCopyImageSubDataEXT(const State &glState, + bool isCallValid, + GLuint srcName, + GLenum srcTarget, + GLint srcLevel, + GLint srcX, + GLint srcY, + GLint srcZ, + GLuint dstName, + GLenum dstTarget, + GLint dstLevel, + GLint dstX, + GLint dstY, + GLint dstZ, + GLsizei srcWidth, + GLsizei srcHeight, + GLsizei srcDepth); + +// GL_EXT_debug_label +angle::CallCapture CaptureGetObjectLabelEXT(const State &glState, + bool isCallValid, + GLenum type, + GLuint object, + GLsizei bufSize, + GLsizei *length, + GLchar *label); +angle::CallCapture CaptureLabelObjectEXT(const State &glState, + bool isCallValid, + GLenum type, + GLuint object, + GLsizei length, + const GLchar *label); + +// GL_EXT_debug_marker +angle::CallCapture CaptureInsertEventMarkerEXT(const State &glState, + bool isCallValid, + GLsizei length, + const GLchar *marker); +angle::CallCapture CapturePopGroupMarkerEXT(const State &glState, bool isCallValid); +angle::CallCapture CapturePushGroupMarkerEXT(const State &glState, + bool isCallValid, + GLsizei length, + const GLchar *marker); + +// GL_EXT_discard_framebuffer +angle::CallCapture CaptureDiscardFramebufferEXT(const State &glState, + bool isCallValid, + GLenum target, + GLsizei numAttachments, + const GLenum *attachments); + +// GL_EXT_disjoint_timer_query +angle::CallCapture CaptureBeginQueryEXT(const State &glState, + bool isCallValid, + QueryType targetPacked, + QueryID idPacked); +angle::CallCapture CaptureDeleteQueriesEXT(const State &glState, + bool isCallValid, + GLsizei n, + const QueryID *idsPacked); +angle::CallCapture CaptureEndQueryEXT(const State &glState, + bool isCallValid, + QueryType targetPacked); +angle::CallCapture CaptureGenQueriesEXT(const State &glState, + bool isCallValid, + GLsizei n, + QueryID *idsPacked); +angle::CallCapture CaptureGetInteger64vEXT(const State &glState, + bool isCallValid, + GLenum pname, + GLint64 *data); +angle::CallCapture CaptureGetQueryObjecti64vEXT(const State &glState, + bool isCallValid, + QueryID idPacked, + GLenum pname, + GLint64 *params); +angle::CallCapture CaptureGetQueryObjectivEXT(const State &glState, + bool isCallValid, + QueryID idPacked, + GLenum pname, + GLint *params); +angle::CallCapture CaptureGetQueryObjectui64vEXT(const State &glState, + bool isCallValid, + QueryID idPacked, + GLenum pname, + GLuint64 *params); +angle::CallCapture CaptureGetQueryObjectuivEXT(const State &glState, + bool isCallValid, + QueryID idPacked, + GLenum pname, + GLuint *params); +angle::CallCapture CaptureGetQueryivEXT(const State &glState, + bool isCallValid, + QueryType targetPacked, + GLenum pname, + GLint *params); +angle::CallCapture CaptureIsQueryEXT(const State &glState, + bool isCallValid, + QueryID idPacked, + GLboolean returnValue); +angle::CallCapture CaptureQueryCounterEXT(const State &glState, + bool isCallValid, + QueryID idPacked, + QueryType targetPacked); + +// GL_EXT_draw_buffers +angle::CallCapture CaptureDrawBuffersEXT(const State &glState, + bool isCallValid, + GLsizei n, + const GLenum *bufs); + +// GL_EXT_draw_buffers_indexed +angle::CallCapture CaptureBlendEquationSeparateiEXT(const State &glState, + bool isCallValid, + GLuint buf, + GLenum modeRGB, + GLenum modeAlpha); +angle::CallCapture CaptureBlendEquationiEXT(const State &glState, + bool isCallValid, + GLuint buf, + GLenum mode); +angle::CallCapture CaptureBlendFuncSeparateiEXT(const State &glState, + bool isCallValid, + GLuint buf, + GLenum srcRGB, + GLenum dstRGB, + GLenum srcAlpha, + GLenum dstAlpha); +angle::CallCapture CaptureBlendFunciEXT(const State &glState, + bool isCallValid, + GLuint buf, + GLenum src, + GLenum dst); +angle::CallCapture CaptureColorMaskiEXT(const State &glState, + bool isCallValid, + GLuint index, + GLboolean r, + GLboolean g, + GLboolean b, + GLboolean a); +angle::CallCapture CaptureDisableiEXT(const State &glState, + bool isCallValid, + GLenum target, + GLuint index); +angle::CallCapture CaptureEnableiEXT(const State &glState, + bool isCallValid, + GLenum target, + GLuint index); +angle::CallCapture CaptureIsEnablediEXT(const State &glState, + bool isCallValid, + GLenum target, + GLuint index, + GLboolean returnValue); + +// GL_EXT_draw_elements_base_vertex +angle::CallCapture CaptureDrawElementsBaseVertexEXT(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLsizei count, + DrawElementsType typePacked, + const void *indices, + GLint basevertex); +angle::CallCapture CaptureDrawElementsInstancedBaseVertexEXT(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLsizei count, + DrawElementsType typePacked, + const void *indices, + GLsizei instancecount, + GLint basevertex); +angle::CallCapture CaptureDrawRangeElementsBaseVertexEXT(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLuint start, + GLuint end, + GLsizei count, + DrawElementsType typePacked, + const void *indices, + GLint basevertex); +angle::CallCapture CaptureMultiDrawElementsBaseVertexEXT(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const GLsizei *count, + DrawElementsType typePacked, + const void *const *indices, + GLsizei drawcount, + const GLint *basevertex); + +// GL_EXT_external_buffer +angle::CallCapture CaptureBufferStorageExternalEXT(const State &glState, + bool isCallValid, + BufferBinding targetPacked, + GLintptr offset, + GLsizeiptr size, + GLeglClientBufferEXT clientBuffer, + GLbitfield flags); +angle::CallCapture CaptureNamedBufferStorageExternalEXT(const State &glState, + bool isCallValid, + GLuint buffer, + GLintptr offset, + GLsizeiptr size, + GLeglClientBufferEXT clientBuffer, + GLbitfield flags); + +// GL_EXT_float_blend + +// GL_EXT_geometry_shader +angle::CallCapture CaptureFramebufferTextureEXT(const State &glState, + bool isCallValid, + GLenum target, + GLenum attachment, + TextureID texturePacked, + GLint level); + +// GL_EXT_gpu_shader5 + +// GL_EXT_instanced_arrays +angle::CallCapture CaptureDrawArraysInstancedEXT(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLint start, + GLsizei count, + GLsizei primcount); +angle::CallCapture CaptureDrawElementsInstancedEXT(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLsizei count, + DrawElementsType typePacked, + const void *indices, + GLsizei primcount); +angle::CallCapture CaptureVertexAttribDivisorEXT(const State &glState, + bool isCallValid, + GLuint index, + GLuint divisor); + +// GL_EXT_map_buffer_range +angle::CallCapture CaptureFlushMappedBufferRangeEXT(const State &glState, + bool isCallValid, + BufferBinding targetPacked, + GLintptr offset, + GLsizeiptr length); +angle::CallCapture CaptureMapBufferRangeEXT(const State &glState, + bool isCallValid, + BufferBinding targetPacked, + GLintptr offset, + GLsizeiptr length, + GLbitfield access, + void *returnValue); + +// GL_EXT_memory_object +angle::CallCapture CaptureBufferStorageMemEXT(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLsizeiptr size, + MemoryObjectID memoryPacked, + GLuint64 offset); +angle::CallCapture CaptureCreateMemoryObjectsEXT(const State &glState, + bool isCallValid, + GLsizei n, + MemoryObjectID *memoryObjectsPacked); +angle::CallCapture CaptureDeleteMemoryObjectsEXT(const State &glState, + bool isCallValid, + GLsizei n, + const MemoryObjectID *memoryObjectsPacked); +angle::CallCapture CaptureGetMemoryObjectParameterivEXT(const State &glState, + bool isCallValid, + MemoryObjectID memoryObjectPacked, + GLenum pname, + GLint *params); +angle::CallCapture CaptureGetUnsignedBytevEXT(const State &glState, + bool isCallValid, + GLenum pname, + GLubyte *data); +angle::CallCapture CaptureGetUnsignedBytei_vEXT(const State &glState, + bool isCallValid, + GLenum target, + GLuint index, + GLubyte *data); +angle::CallCapture CaptureIsMemoryObjectEXT(const State &glState, + bool isCallValid, + MemoryObjectID memoryObjectPacked, + GLboolean returnValue); +angle::CallCapture CaptureMemoryObjectParameterivEXT(const State &glState, + bool isCallValid, + MemoryObjectID memoryObjectPacked, + GLenum pname, + const GLint *params); +angle::CallCapture CaptureTexStorageMem2DEXT(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLsizei levels, + GLenum internalFormat, + GLsizei width, + GLsizei height, + MemoryObjectID memoryPacked, + GLuint64 offset); +angle::CallCapture CaptureTexStorageMem2DMultisampleEXT(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLsizei samples, + GLenum internalFormat, + GLsizei width, + GLsizei height, + GLboolean fixedSampleLocations, + MemoryObjectID memoryPacked, + GLuint64 offset); +angle::CallCapture CaptureTexStorageMem3DEXT(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLsizei levels, + GLenum internalFormat, + GLsizei width, + GLsizei height, + GLsizei depth, + MemoryObjectID memoryPacked, + GLuint64 offset); +angle::CallCapture CaptureTexStorageMem3DMultisampleEXT(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLsizei samples, + GLenum internalFormat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLboolean fixedSampleLocations, + MemoryObjectID memoryPacked, + GLuint64 offset); + +// GL_EXT_memory_object_fd +angle::CallCapture CaptureImportMemoryFdEXT(const State &glState, + bool isCallValid, + MemoryObjectID memoryPacked, + GLuint64 size, + HandleType handleTypePacked, + GLint fd); + +// GL_EXT_multi_draw_indirect +angle::CallCapture CaptureMultiDrawArraysIndirectEXT(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const void *indirect, + GLsizei drawcount, + GLsizei stride); +angle::CallCapture CaptureMultiDrawElementsIndirectEXT(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + DrawElementsType typePacked, + const void *indirect, + GLsizei drawcount, + GLsizei stride); + +// GL_EXT_multisampled_render_to_texture +angle::CallCapture CaptureFramebufferTexture2DMultisampleEXT(const State &glState, + bool isCallValid, + GLenum target, + GLenum attachment, + TextureTarget textargetPacked, + TextureID texturePacked, + GLint level, + GLsizei samples); +angle::CallCapture CaptureRenderbufferStorageMultisampleEXT(const State &glState, + bool isCallValid, + GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height); + +// GL_EXT_multisampled_render_to_texture2 + +// GL_EXT_occlusion_query_boolean + +// GL_EXT_primitive_bounding_box +angle::CallCapture CapturePrimitiveBoundingBoxEXT(const State &glState, + bool isCallValid, + GLfloat minX, + GLfloat minY, + GLfloat minZ, + GLfloat minW, + GLfloat maxX, + GLfloat maxY, + GLfloat maxZ, + GLfloat maxW); + +// GL_EXT_protected_textures + +// GL_EXT_pvrtc_sRGB + +// GL_EXT_read_format_bgra + +// GL_EXT_robustness +angle::CallCapture CaptureGetGraphicsResetStatusEXT(const State &glState, + bool isCallValid, + GLenum returnValue); +angle::CallCapture CaptureGetnUniformfvEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei bufSize, + GLfloat *params); +angle::CallCapture CaptureGetnUniformivEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei bufSize, + GLint *params); +angle::CallCapture CaptureReadnPixelsEXT(const State &glState, + bool isCallValid, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + void *data); + +// GL_EXT_sRGB + +// GL_EXT_sRGB_write_control + +// GL_EXT_semaphore +angle::CallCapture CaptureDeleteSemaphoresEXT(const State &glState, + bool isCallValid, + GLsizei n, + const SemaphoreID *semaphoresPacked); +angle::CallCapture CaptureGenSemaphoresEXT(const State &glState, + bool isCallValid, + GLsizei n, + SemaphoreID *semaphoresPacked); +angle::CallCapture CaptureGetSemaphoreParameterui64vEXT(const State &glState, + bool isCallValid, + SemaphoreID semaphorePacked, + GLenum pname, + GLuint64 *params); +angle::CallCapture CaptureIsSemaphoreEXT(const State &glState, + bool isCallValid, + SemaphoreID semaphorePacked, + GLboolean returnValue); +angle::CallCapture CaptureSemaphoreParameterui64vEXT(const State &glState, + bool isCallValid, + SemaphoreID semaphorePacked, + GLenum pname, + const GLuint64 *params); +angle::CallCapture CaptureSignalSemaphoreEXT(const State &glState, + bool isCallValid, + SemaphoreID semaphorePacked, + GLuint numBufferBarriers, + const BufferID *buffersPacked, + GLuint numTextureBarriers, + const TextureID *texturesPacked, + const GLenum *dstLayouts); +angle::CallCapture CaptureWaitSemaphoreEXT(const State &glState, + bool isCallValid, + SemaphoreID semaphorePacked, + GLuint numBufferBarriers, + const BufferID *buffersPacked, + GLuint numTextureBarriers, + const TextureID *texturesPacked, + const GLenum *srcLayouts); + +// GL_EXT_semaphore_fd +angle::CallCapture CaptureImportSemaphoreFdEXT(const State &glState, + bool isCallValid, + SemaphoreID semaphorePacked, + HandleType handleTypePacked, + GLint fd); + +// GL_EXT_separate_shader_objects +angle::CallCapture CaptureActiveShaderProgramEXT(const State &glState, + bool isCallValid, + ProgramPipelineID pipelinePacked, + ShaderProgramID programPacked); +angle::CallCapture CaptureBindProgramPipelineEXT(const State &glState, + bool isCallValid, + ProgramPipelineID pipelinePacked); +angle::CallCapture CaptureCreateShaderProgramvEXT(const State &glState, + bool isCallValid, + ShaderType typePacked, + GLsizei count, + const GLchar **strings, + GLuint returnValue); +angle::CallCapture CaptureDeleteProgramPipelinesEXT(const State &glState, + bool isCallValid, + GLsizei n, + const ProgramPipelineID *pipelinesPacked); +angle::CallCapture CaptureGenProgramPipelinesEXT(const State &glState, + bool isCallValid, + GLsizei n, + ProgramPipelineID *pipelinesPacked); +angle::CallCapture CaptureGetProgramPipelineInfoLogEXT(const State &glState, + bool isCallValid, + ProgramPipelineID pipelinePacked, + GLsizei bufSize, + GLsizei *length, + GLchar *infoLog); +angle::CallCapture CaptureGetProgramPipelineivEXT(const State &glState, + bool isCallValid, + ProgramPipelineID pipelinePacked, + GLenum pname, + GLint *params); +angle::CallCapture CaptureIsProgramPipelineEXT(const State &glState, + bool isCallValid, + ProgramPipelineID pipelinePacked, + GLboolean returnValue); +angle::CallCapture CaptureProgramParameteriEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLenum pname, + GLint value); +angle::CallCapture CaptureProgramUniform1fEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLfloat v0); +angle::CallCapture CaptureProgramUniform1fvEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + const GLfloat *value); +angle::CallCapture CaptureProgramUniform1iEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLint v0); +angle::CallCapture CaptureProgramUniform1ivEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + const GLint *value); +angle::CallCapture CaptureProgramUniform1uiEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLuint v0); +angle::CallCapture CaptureProgramUniform1uivEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + const GLuint *value); +angle::CallCapture CaptureProgramUniform2fEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLfloat v0, + GLfloat v1); +angle::CallCapture CaptureProgramUniform2fvEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + const GLfloat *value); +angle::CallCapture CaptureProgramUniform2iEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLint v0, + GLint v1); +angle::CallCapture CaptureProgramUniform2ivEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + const GLint *value); +angle::CallCapture CaptureProgramUniform2uiEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLuint v0, + GLuint v1); +angle::CallCapture CaptureProgramUniform2uivEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + const GLuint *value); +angle::CallCapture CaptureProgramUniform3fEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLfloat v0, + GLfloat v1, + GLfloat v2); +angle::CallCapture CaptureProgramUniform3fvEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + const GLfloat *value); +angle::CallCapture CaptureProgramUniform3iEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLint v0, + GLint v1, + GLint v2); +angle::CallCapture CaptureProgramUniform3ivEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + const GLint *value); +angle::CallCapture CaptureProgramUniform3uiEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLuint v0, + GLuint v1, + GLuint v2); +angle::CallCapture CaptureProgramUniform3uivEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + const GLuint *value); +angle::CallCapture CaptureProgramUniform4fEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLfloat v0, + GLfloat v1, + GLfloat v2, + GLfloat v3); +angle::CallCapture CaptureProgramUniform4fvEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + const GLfloat *value); +angle::CallCapture CaptureProgramUniform4iEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLint v0, + GLint v1, + GLint v2, + GLint v3); +angle::CallCapture CaptureProgramUniform4ivEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + const GLint *value); +angle::CallCapture CaptureProgramUniform4uiEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLuint v0, + GLuint v1, + GLuint v2, + GLuint v3); +angle::CallCapture CaptureProgramUniform4uivEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + const GLuint *value); +angle::CallCapture CaptureProgramUniformMatrix2fvEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +angle::CallCapture CaptureProgramUniformMatrix2x3fvEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +angle::CallCapture CaptureProgramUniformMatrix2x4fvEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +angle::CallCapture CaptureProgramUniformMatrix3fvEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +angle::CallCapture CaptureProgramUniformMatrix3x2fvEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +angle::CallCapture CaptureProgramUniformMatrix3x4fvEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +angle::CallCapture CaptureProgramUniformMatrix4fvEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +angle::CallCapture CaptureProgramUniformMatrix4x2fvEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +angle::CallCapture CaptureProgramUniformMatrix4x3fvEXT(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +angle::CallCapture CaptureUseProgramStagesEXT(const State &glState, + bool isCallValid, + ProgramPipelineID pipelinePacked, + GLbitfield stages, + ShaderProgramID programPacked); +angle::CallCapture CaptureValidateProgramPipelineEXT(const State &glState, + bool isCallValid, + ProgramPipelineID pipelinePacked); + +// GL_EXT_shader_framebuffer_fetch + +// GL_EXT_shader_framebuffer_fetch_non_coherent +angle::CallCapture CaptureFramebufferFetchBarrierEXT(const State &glState, bool isCallValid); + +// GL_EXT_shader_io_blocks + +// GL_EXT_shader_non_constant_global_initializers + +// GL_EXT_shader_texture_lod + +// GL_EXT_shadow_samplers + +// GL_EXT_tessellation_shader +angle::CallCapture CapturePatchParameteriEXT(const State &glState, + bool isCallValid, + GLenum pname, + GLint value); + +// GL_EXT_texture_border_clamp +angle::CallCapture CaptureGetSamplerParameterIivEXT(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLint *params); +angle::CallCapture CaptureGetSamplerParameterIuivEXT(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLuint *params); +angle::CallCapture CaptureGetTexParameterIivEXT(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLint *params); +angle::CallCapture CaptureGetTexParameterIuivEXT(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLuint *params); +angle::CallCapture CaptureSamplerParameterIivEXT(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + const GLint *param); +angle::CallCapture CaptureSamplerParameterIuivEXT(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + const GLuint *param); +angle::CallCapture CaptureTexParameterIivEXT(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + const GLint *params); +angle::CallCapture CaptureTexParameterIuivEXT(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + const GLuint *params); + +// GL_EXT_texture_buffer +angle::CallCapture CaptureTexBufferEXT(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum internalformat, + BufferID bufferPacked); +angle::CallCapture CaptureTexBufferRangeEXT(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum internalformat, + BufferID bufferPacked, + GLintptr offset, + GLsizeiptr size); + +// GL_EXT_texture_compression_bptc + +// GL_EXT_texture_compression_dxt1 + +// GL_EXT_texture_compression_rgtc + +// GL_EXT_texture_compression_s3tc + +// GL_EXT_texture_compression_s3tc_srgb + +// GL_EXT_texture_cube_map_array + +// GL_EXT_texture_filter_anisotropic + +// GL_EXT_texture_format_BGRA8888 + +// GL_EXT_texture_format_sRGB_override + +// GL_EXT_texture_norm16 + +// GL_EXT_texture_rg + +// GL_EXT_texture_sRGB_R8 + +// GL_EXT_texture_sRGB_RG8 + +// GL_EXT_texture_sRGB_decode + +// GL_EXT_texture_storage +angle::CallCapture CaptureTexStorage1DEXT(const State &glState, + bool isCallValid, + GLenum target, + GLsizei levels, + GLenum internalformat, + GLsizei width); +angle::CallCapture CaptureTexStorage2DEXT(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLsizei levels, + GLenum internalformat, + GLsizei width, + GLsizei height); +angle::CallCapture CaptureTexStorage3DEXT(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLsizei levels, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth); + +// GL_EXT_texture_type_2_10_10_10_REV + +// GL_EXT_unpack_subimage + +// GL_IMG_texture_compression_pvrtc + +// GL_IMG_texture_compression_pvrtc2 + +// GL_KHR_blend_equation_advanced +angle::CallCapture CaptureBlendBarrierKHR(const State &glState, bool isCallValid); + +// GL_KHR_debug +angle::CallCapture CaptureDebugMessageCallbackKHR(const State &glState, + bool isCallValid, + GLDEBUGPROCKHR callback, + const void *userParam); +angle::CallCapture CaptureDebugMessageControlKHR(const State &glState, + bool isCallValid, + GLenum source, + GLenum type, + GLenum severity, + GLsizei count, + const GLuint *ids, + GLboolean enabled); +angle::CallCapture CaptureDebugMessageInsertKHR(const State &glState, + bool isCallValid, + GLenum source, + GLenum type, + GLuint id, + GLenum severity, + GLsizei length, + const GLchar *buf); +angle::CallCapture CaptureGetDebugMessageLogKHR(const State &glState, + bool isCallValid, + GLuint count, + GLsizei bufSize, + GLenum *sources, + GLenum *types, + GLuint *ids, + GLenum *severities, + GLsizei *lengths, + GLchar *messageLog, + GLuint returnValue); +angle::CallCapture CaptureGetObjectLabelKHR(const State &glState, + bool isCallValid, + GLenum identifier, + GLuint name, + GLsizei bufSize, + GLsizei *length, + GLchar *label); +angle::CallCapture CaptureGetObjectPtrLabelKHR(const State &glState, + bool isCallValid, + const void *ptr, + GLsizei bufSize, + GLsizei *length, + GLchar *label); +angle::CallCapture CaptureGetPointervKHR(const State &glState, + bool isCallValid, + GLenum pname, + void **params); +angle::CallCapture CaptureObjectLabelKHR(const State &glState, + bool isCallValid, + GLenum identifier, + GLuint name, + GLsizei length, + const GLchar *label); +angle::CallCapture CaptureObjectPtrLabelKHR(const State &glState, + bool isCallValid, + const void *ptr, + GLsizei length, + const GLchar *label); +angle::CallCapture CapturePopDebugGroupKHR(const State &glState, bool isCallValid); +angle::CallCapture CapturePushDebugGroupKHR(const State &glState, + bool isCallValid, + GLenum source, + GLuint id, + GLsizei length, + const GLchar *message); + +// GL_KHR_no_error + +// GL_KHR_parallel_shader_compile +angle::CallCapture CaptureMaxShaderCompilerThreadsKHR(const State &glState, + bool isCallValid, + GLuint count); + +// GL_KHR_robust_buffer_access_behavior + +// GL_KHR_texture_compression_astc_hdr + +// GL_KHR_texture_compression_astc_ldr + +// GL_KHR_texture_compression_astc_sliced_3d + +// GL_MESA_framebuffer_flip_y +angle::CallCapture CaptureFramebufferParameteriMESA(const State &glState, + bool isCallValid, + GLenum target, + GLenum pname, + GLint param); +angle::CallCapture CaptureGetFramebufferParameterivMESA(const State &glState, + bool isCallValid, + GLenum target, + GLenum pname, + GLint *params); + +// GL_NV_fence +angle::CallCapture CaptureDeleteFencesNV(const State &glState, + bool isCallValid, + GLsizei n, + const FenceNVID *fencesPacked); +angle::CallCapture CaptureFinishFenceNV(const State &glState, + bool isCallValid, + FenceNVID fencePacked); +angle::CallCapture CaptureGenFencesNV(const State &glState, + bool isCallValid, + GLsizei n, + FenceNVID *fencesPacked); +angle::CallCapture CaptureGetFenceivNV(const State &glState, + bool isCallValid, + FenceNVID fencePacked, + GLenum pname, + GLint *params); +angle::CallCapture CaptureIsFenceNV(const State &glState, + bool isCallValid, + FenceNVID fencePacked, + GLboolean returnValue); +angle::CallCapture CaptureSetFenceNV(const State &glState, + bool isCallValid, + FenceNVID fencePacked, + GLenum condition); +angle::CallCapture CaptureTestFenceNV(const State &glState, + bool isCallValid, + FenceNVID fencePacked, + GLboolean returnValue); + +// GL_NV_framebuffer_blit +angle::CallCapture CaptureBlitFramebufferNV(const State &glState, + bool isCallValid, + GLint srcX0, + GLint srcY0, + GLint srcX1, + GLint srcY1, + GLint dstX0, + GLint dstY0, + GLint dstX1, + GLint dstY1, + GLbitfield mask, + GLenum filter); + +// GL_NV_pixel_buffer_object + +// GL_NV_read_depth + +// GL_NV_read_depth_stencil + +// GL_NV_read_stencil + +// GL_NV_robustness_video_memory_purge + +// GL_NV_shader_noperspective_interpolation + +// GL_OES_EGL_image +angle::CallCapture CaptureEGLImageTargetRenderbufferStorageOES(const State &glState, + bool isCallValid, + GLenum target, + GLeglImageOES image); +angle::CallCapture CaptureEGLImageTargetTexture2DOES(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLeglImageOES image); + +// GL_OES_EGL_image_external + +// GL_OES_EGL_image_external_essl3 + +// GL_OES_compressed_ETC1_RGB8_texture + +// GL_OES_compressed_paletted_texture + +// GL_OES_copy_image +angle::CallCapture CaptureCopyImageSubDataOES(const State &glState, + bool isCallValid, + GLuint srcName, + GLenum srcTarget, + GLint srcLevel, + GLint srcX, + GLint srcY, + GLint srcZ, + GLuint dstName, + GLenum dstTarget, + GLint dstLevel, + GLint dstX, + GLint dstY, + GLint dstZ, + GLsizei srcWidth, + GLsizei srcHeight, + GLsizei srcDepth); + +// GL_OES_depth24 + +// GL_OES_depth32 + +// GL_OES_depth_texture + +// GL_OES_draw_buffers_indexed +angle::CallCapture CaptureBlendEquationSeparateiOES(const State &glState, + bool isCallValid, + GLuint buf, + GLenum modeRGB, + GLenum modeAlpha); +angle::CallCapture CaptureBlendEquationiOES(const State &glState, + bool isCallValid, + GLuint buf, + GLenum mode); +angle::CallCapture CaptureBlendFuncSeparateiOES(const State &glState, + bool isCallValid, + GLuint buf, + GLenum srcRGB, + GLenum dstRGB, + GLenum srcAlpha, + GLenum dstAlpha); +angle::CallCapture CaptureBlendFunciOES(const State &glState, + bool isCallValid, + GLuint buf, + GLenum src, + GLenum dst); +angle::CallCapture CaptureColorMaskiOES(const State &glState, + bool isCallValid, + GLuint index, + GLboolean r, + GLboolean g, + GLboolean b, + GLboolean a); +angle::CallCapture CaptureDisableiOES(const State &glState, + bool isCallValid, + GLenum target, + GLuint index); +angle::CallCapture CaptureEnableiOES(const State &glState, + bool isCallValid, + GLenum target, + GLuint index); +angle::CallCapture CaptureIsEnablediOES(const State &glState, + bool isCallValid, + GLenum target, + GLuint index, + GLboolean returnValue); + +// GL_OES_draw_elements_base_vertex +angle::CallCapture CaptureDrawElementsBaseVertexOES(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLsizei count, + DrawElementsType typePacked, + const void *indices, + GLint basevertex); +angle::CallCapture CaptureDrawElementsInstancedBaseVertexOES(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLsizei count, + DrawElementsType typePacked, + const void *indices, + GLsizei instancecount, + GLint basevertex); +angle::CallCapture CaptureDrawRangeElementsBaseVertexOES(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLuint start, + GLuint end, + GLsizei count, + DrawElementsType typePacked, + const void *indices, + GLint basevertex); + +// GL_OES_draw_texture +angle::CallCapture CaptureDrawTexfOES(const State &glState, + bool isCallValid, + GLfloat x, + GLfloat y, + GLfloat z, + GLfloat width, + GLfloat height); +angle::CallCapture CaptureDrawTexfvOES(const State &glState, + bool isCallValid, + const GLfloat *coords); +angle::CallCapture CaptureDrawTexiOES(const State &glState, + bool isCallValid, + GLint x, + GLint y, + GLint z, + GLint width, + GLint height); +angle::CallCapture CaptureDrawTexivOES(const State &glState, bool isCallValid, const GLint *coords); +angle::CallCapture CaptureDrawTexsOES(const State &glState, + bool isCallValid, + GLshort x, + GLshort y, + GLshort z, + GLshort width, + GLshort height); +angle::CallCapture CaptureDrawTexsvOES(const State &glState, + bool isCallValid, + const GLshort *coords); +angle::CallCapture CaptureDrawTexxOES(const State &glState, + bool isCallValid, + GLfixed x, + GLfixed y, + GLfixed z, + GLfixed width, + GLfixed height); +angle::CallCapture CaptureDrawTexxvOES(const State &glState, + bool isCallValid, + const GLfixed *coords); + +// GL_OES_element_index_uint + +// GL_OES_fbo_render_mipmap + +// GL_OES_framebuffer_object +angle::CallCapture CaptureBindFramebufferOES(const State &glState, + bool isCallValid, + GLenum target, + FramebufferID framebufferPacked); +angle::CallCapture CaptureBindRenderbufferOES(const State &glState, + bool isCallValid, + GLenum target, + RenderbufferID renderbufferPacked); +angle::CallCapture CaptureCheckFramebufferStatusOES(const State &glState, + bool isCallValid, + GLenum target, + GLenum returnValue); +angle::CallCapture CaptureDeleteFramebuffersOES(const State &glState, + bool isCallValid, + GLsizei n, + const FramebufferID *framebuffersPacked); +angle::CallCapture CaptureDeleteRenderbuffersOES(const State &glState, + bool isCallValid, + GLsizei n, + const RenderbufferID *renderbuffersPacked); +angle::CallCapture CaptureFramebufferRenderbufferOES(const State &glState, + bool isCallValid, + GLenum target, + GLenum attachment, + GLenum renderbuffertarget, + RenderbufferID renderbufferPacked); +angle::CallCapture CaptureFramebufferTexture2DOES(const State &glState, + bool isCallValid, + GLenum target, + GLenum attachment, + TextureTarget textargetPacked, + TextureID texturePacked, + GLint level); +angle::CallCapture CaptureGenFramebuffersOES(const State &glState, + bool isCallValid, + GLsizei n, + FramebufferID *framebuffersPacked); +angle::CallCapture CaptureGenRenderbuffersOES(const State &glState, + bool isCallValid, + GLsizei n, + RenderbufferID *renderbuffersPacked); +angle::CallCapture CaptureGenerateMipmapOES(const State &glState, + bool isCallValid, + TextureType targetPacked); +angle::CallCapture CaptureGetFramebufferAttachmentParameterivOES(const State &glState, + bool isCallValid, + GLenum target, + GLenum attachment, + GLenum pname, + GLint *params); +angle::CallCapture CaptureGetRenderbufferParameterivOES(const State &glState, + bool isCallValid, + GLenum target, + GLenum pname, + GLint *params); +angle::CallCapture CaptureIsFramebufferOES(const State &glState, + bool isCallValid, + FramebufferID framebufferPacked, + GLboolean returnValue); +angle::CallCapture CaptureIsRenderbufferOES(const State &glState, + bool isCallValid, + RenderbufferID renderbufferPacked, + GLboolean returnValue); +angle::CallCapture CaptureRenderbufferStorageOES(const State &glState, + bool isCallValid, + GLenum target, + GLenum internalformat, + GLsizei width, + GLsizei height); + +// GL_OES_geometry_shader +angle::CallCapture CaptureFramebufferTextureOES(const State &glState, + bool isCallValid, + GLenum target, + GLenum attachment, + TextureID texturePacked, + GLint level); + +// GL_OES_get_program_binary +angle::CallCapture CaptureGetProgramBinaryOES(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLsizei bufSize, + GLsizei *length, + GLenum *binaryFormat, + void *binary); +angle::CallCapture CaptureProgramBinaryOES(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLenum binaryFormat, + const void *binary, + GLint length); + +// GL_OES_mapbuffer +angle::CallCapture CaptureGetBufferPointervOES(const State &glState, + bool isCallValid, + BufferBinding targetPacked, + GLenum pname, + void **params); +angle::CallCapture CaptureMapBufferOES(const State &glState, + bool isCallValid, + BufferBinding targetPacked, + GLenum access, + void *returnValue); +angle::CallCapture CaptureUnmapBufferOES(const State &glState, + bool isCallValid, + BufferBinding targetPacked, + GLboolean returnValue); + +// GL_OES_matrix_palette +angle::CallCapture CaptureCurrentPaletteMatrixOES(const State &glState, + bool isCallValid, + GLuint matrixpaletteindex); +angle::CallCapture CaptureLoadPaletteFromModelViewMatrixOES(const State &glState, bool isCallValid); +angle::CallCapture CaptureMatrixIndexPointerOES(const State &glState, + bool isCallValid, + GLint size, + GLenum type, + GLsizei stride, + const void *pointer); +angle::CallCapture CaptureWeightPointerOES(const State &glState, + bool isCallValid, + GLint size, + GLenum type, + GLsizei stride, + const void *pointer); + +// GL_OES_packed_depth_stencil + +// GL_OES_point_size_array +angle::CallCapture CapturePointSizePointerOES(const State &glState, + bool isCallValid, + VertexAttribType typePacked, + GLsizei stride, + const void *pointer); + +// GL_OES_point_sprite + +// GL_OES_primitive_bounding_box +angle::CallCapture CapturePrimitiveBoundingBoxOES(const State &glState, + bool isCallValid, + GLfloat minX, + GLfloat minY, + GLfloat minZ, + GLfloat minW, + GLfloat maxX, + GLfloat maxY, + GLfloat maxZ, + GLfloat maxW); + +// GL_OES_query_matrix +angle::CallCapture CaptureQueryMatrixxOES(const State &glState, + bool isCallValid, + GLfixed *mantissa, + GLint *exponent, + GLbitfield returnValue); + +// GL_OES_rgb8_rgba8 + +// GL_OES_sample_shading +angle::CallCapture CaptureMinSampleShadingOES(const State &glState, + bool isCallValid, + GLfloat value); + +// GL_OES_sample_variables + +// GL_OES_shader_image_atomic + +// GL_OES_shader_io_blocks + +// GL_OES_shader_multisample_interpolation + +// GL_OES_standard_derivatives + +// GL_OES_surfaceless_context + +// GL_OES_texture_3D +angle::CallCapture CaptureCompressedTexImage3DOES(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLsizei imageSize, + const void *data); +angle::CallCapture CaptureCompressedTexSubImage3DOES(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLsizei imageSize, + const void *data); +angle::CallCapture CaptureCopyTexSubImage3DOES(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLint x, + GLint y, + GLsizei width, + GLsizei height); +angle::CallCapture CaptureFramebufferTexture3DOES(const State &glState, + bool isCallValid, + GLenum target, + GLenum attachment, + TextureTarget textargetPacked, + TextureID texturePacked, + GLint level, + GLint zoffset); +angle::CallCapture CaptureTexImage3DOES(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLenum format, + GLenum type, + const void *pixels); +angle::CallCapture CaptureTexSubImage3DOES(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLenum type, + const void *pixels); + +// GL_OES_texture_border_clamp +angle::CallCapture CaptureGetSamplerParameterIivOES(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLint *params); +angle::CallCapture CaptureGetSamplerParameterIuivOES(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLuint *params); +angle::CallCapture CaptureGetTexParameterIivOES(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLint *params); +angle::CallCapture CaptureGetTexParameterIuivOES(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLuint *params); +angle::CallCapture CaptureSamplerParameterIivOES(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + const GLint *param); +angle::CallCapture CaptureSamplerParameterIuivOES(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + const GLuint *param); +angle::CallCapture CaptureTexParameterIivOES(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + const GLint *params); +angle::CallCapture CaptureTexParameterIuivOES(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + const GLuint *params); + +// GL_OES_texture_buffer +angle::CallCapture CaptureTexBufferOES(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum internalformat, + BufferID bufferPacked); +angle::CallCapture CaptureTexBufferRangeOES(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum internalformat, + BufferID bufferPacked, + GLintptr offset, + GLsizeiptr size); + +// GL_OES_texture_compression_astc + +// GL_OES_texture_cube_map +angle::CallCapture CaptureGetTexGenfvOES(const State &glState, + bool isCallValid, + GLenum coord, + GLenum pname, + GLfloat *params); +angle::CallCapture CaptureGetTexGenivOES(const State &glState, + bool isCallValid, + GLenum coord, + GLenum pname, + GLint *params); +angle::CallCapture CaptureGetTexGenxvOES(const State &glState, + bool isCallValid, + GLenum coord, + GLenum pname, + GLfixed *params); +angle::CallCapture CaptureTexGenfOES(const State &glState, + bool isCallValid, + GLenum coord, + GLenum pname, + GLfloat param); +angle::CallCapture CaptureTexGenfvOES(const State &glState, + bool isCallValid, + GLenum coord, + GLenum pname, + const GLfloat *params); +angle::CallCapture CaptureTexGeniOES(const State &glState, + bool isCallValid, + GLenum coord, + GLenum pname, + GLint param); +angle::CallCapture CaptureTexGenivOES(const State &glState, + bool isCallValid, + GLenum coord, + GLenum pname, + const GLint *params); +angle::CallCapture CaptureTexGenxOES(const State &glState, + bool isCallValid, + GLenum coord, + GLenum pname, + GLfixed param); +angle::CallCapture CaptureTexGenxvOES(const State &glState, + bool isCallValid, + GLenum coord, + GLenum pname, + const GLfixed *params); + +// GL_OES_texture_cube_map_array + +// GL_OES_texture_float + +// GL_OES_texture_float_linear + +// GL_OES_texture_half_float + +// GL_OES_texture_half_float_linear + +// GL_OES_texture_npot + +// GL_OES_texture_stencil8 + +// GL_OES_texture_storage_multisample_2d_array +angle::CallCapture CaptureTexStorage3DMultisampleOES(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLboolean fixedsamplelocations); + +// GL_OES_vertex_array_object +angle::CallCapture CaptureBindVertexArrayOES(const State &glState, + bool isCallValid, + VertexArrayID arrayPacked); +angle::CallCapture CaptureDeleteVertexArraysOES(const State &glState, + bool isCallValid, + GLsizei n, + const VertexArrayID *arraysPacked); +angle::CallCapture CaptureGenVertexArraysOES(const State &glState, + bool isCallValid, + GLsizei n, + VertexArrayID *arraysPacked); +angle::CallCapture CaptureIsVertexArrayOES(const State &glState, + bool isCallValid, + VertexArrayID arrayPacked, + GLboolean returnValue); + +// GL_OES_vertex_half_float + +// GL_OES_vertex_type_10_10_10_2 + +// GL_OVR_multiview +angle::CallCapture CaptureFramebufferTextureMultiviewOVR(const State &glState, + bool isCallValid, + GLenum target, + GLenum attachment, + TextureID texturePacked, + GLint level, + GLint baseViewIndex, + GLsizei numViews); + +// GL_OVR_multiview2 + +// GL_QCOM_shading_rate +angle::CallCapture CaptureShadingRateQCOM(const State &glState, bool isCallValid, GLenum rate); + +// Parameter Captures + +void CaptureDeletePerfMonitorsAMD_monitors(const State &glState, + bool isCallValid, + GLsizei n, + GLuint *monitors, + angle::ParamCapture *paramCapture); +void CaptureGenPerfMonitorsAMD_monitors(const State &glState, + bool isCallValid, + GLsizei n, + GLuint *monitors, + angle::ParamCapture *paramCapture); +void CaptureGetPerfMonitorCounterDataAMD_data(const State &glState, + bool isCallValid, + GLuint monitor, + GLenum pname, + GLsizei dataSize, + GLuint *data, + GLint *bytesWritten, + angle::ParamCapture *paramCapture); +void CaptureGetPerfMonitorCounterDataAMD_bytesWritten(const State &glState, + bool isCallValid, + GLuint monitor, + GLenum pname, + GLsizei dataSize, + GLuint *data, + GLint *bytesWritten, + angle::ParamCapture *paramCapture); +void CaptureGetPerfMonitorCounterInfoAMD_data(const State &glState, + bool isCallValid, + GLuint group, + GLuint counter, + GLenum pname, + void *data, + angle::ParamCapture *paramCapture); +void CaptureGetPerfMonitorCounterStringAMD_length(const State &glState, + bool isCallValid, + GLuint group, + GLuint counter, + GLsizei bufSize, + GLsizei *length, + GLchar *counterString, + angle::ParamCapture *paramCapture); +void CaptureGetPerfMonitorCounterStringAMD_counterString(const State &glState, + bool isCallValid, + GLuint group, + GLuint counter, + GLsizei bufSize, + GLsizei *length, + GLchar *counterString, + angle::ParamCapture *paramCapture); +void CaptureGetPerfMonitorCountersAMD_numCounters(const State &glState, + bool isCallValid, + GLuint group, + GLint *numCounters, + GLint *maxActiveCounters, + GLsizei counterSize, + GLuint *counters, + angle::ParamCapture *paramCapture); +void CaptureGetPerfMonitorCountersAMD_maxActiveCounters(const State &glState, + bool isCallValid, + GLuint group, + GLint *numCounters, + GLint *maxActiveCounters, + GLsizei counterSize, + GLuint *counters, + angle::ParamCapture *paramCapture); +void CaptureGetPerfMonitorCountersAMD_counters(const State &glState, + bool isCallValid, + GLuint group, + GLint *numCounters, + GLint *maxActiveCounters, + GLsizei counterSize, + GLuint *counters, + angle::ParamCapture *paramCapture); +void CaptureGetPerfMonitorGroupStringAMD_length(const State &glState, + bool isCallValid, + GLuint group, + GLsizei bufSize, + GLsizei *length, + GLchar *groupString, + angle::ParamCapture *paramCapture); +void CaptureGetPerfMonitorGroupStringAMD_groupString(const State &glState, + bool isCallValid, + GLuint group, + GLsizei bufSize, + GLsizei *length, + GLchar *groupString, + angle::ParamCapture *paramCapture); +void CaptureGetPerfMonitorGroupsAMD_numGroups(const State &glState, + bool isCallValid, + GLint *numGroups, + GLsizei groupsSize, + GLuint *groups, + angle::ParamCapture *paramCapture); +void CaptureGetPerfMonitorGroupsAMD_groups(const State &glState, + bool isCallValid, + GLint *numGroups, + GLsizei groupsSize, + GLuint *groups, + angle::ParamCapture *paramCapture); +void CaptureSelectPerfMonitorCountersAMD_counterList(const State &glState, + bool isCallValid, + GLuint monitor, + GLboolean enable, + GLuint group, + GLint numCounters, + GLuint *counterList, + angle::ParamCapture *paramCapture); +void CaptureDrawElementsInstancedBaseVertexBaseInstanceANGLE_indices( + const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLsizei count, + DrawElementsType typePacked, + const GLvoid *indices, + GLsizei instanceCount, + GLint baseVertex, + GLuint baseInstance, + angle::ParamCapture *paramCapture); +void CaptureMultiDrawArraysInstancedBaseInstanceANGLE_firsts(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const GLint *firsts, + const GLsizei *counts, + const GLsizei *instanceCounts, + const GLuint *baseInstances, + GLsizei drawcount, + angle::ParamCapture *paramCapture); +void CaptureMultiDrawArraysInstancedBaseInstanceANGLE_counts(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const GLint *firsts, + const GLsizei *counts, + const GLsizei *instanceCounts, + const GLuint *baseInstances, + GLsizei drawcount, + angle::ParamCapture *paramCapture); +void CaptureMultiDrawArraysInstancedBaseInstanceANGLE_instanceCounts( + const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const GLint *firsts, + const GLsizei *counts, + const GLsizei *instanceCounts, + const GLuint *baseInstances, + GLsizei drawcount, + angle::ParamCapture *paramCapture); +void CaptureMultiDrawArraysInstancedBaseInstanceANGLE_baseInstances( + const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const GLint *firsts, + const GLsizei *counts, + const GLsizei *instanceCounts, + const GLuint *baseInstances, + GLsizei drawcount, + angle::ParamCapture *paramCapture); +void CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_counts( + const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const GLsizei *counts, + DrawElementsType typePacked, + const GLvoid *const *indices, + const GLsizei *instanceCounts, + const GLint *baseVertices, + const GLuint *baseInstances, + GLsizei drawcount, + angle::ParamCapture *paramCapture); +void CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_indices( + const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const GLsizei *counts, + DrawElementsType typePacked, + const GLvoid *const *indices, + const GLsizei *instanceCounts, + const GLint *baseVertices, + const GLuint *baseInstances, + GLsizei drawcount, + angle::ParamCapture *paramCapture); +void CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_instanceCounts( + const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const GLsizei *counts, + DrawElementsType typePacked, + const GLvoid *const *indices, + const GLsizei *instanceCounts, + const GLint *baseVertices, + const GLuint *baseInstances, + GLsizei drawcount, + angle::ParamCapture *paramCapture); +void CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_baseVertices( + const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const GLsizei *counts, + DrawElementsType typePacked, + const GLvoid *const *indices, + const GLsizei *instanceCounts, + const GLint *baseVertices, + const GLuint *baseInstances, + GLsizei drawcount, + angle::ParamCapture *paramCapture); +void CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_baseInstances( + const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const GLsizei *counts, + DrawElementsType typePacked, + const GLvoid *const *indices, + const GLsizei *instanceCounts, + const GLint *baseVertices, + const GLuint *baseInstances, + GLsizei drawcount, + angle::ParamCapture *paramCapture); +void CaptureGetTexImageANGLE_pixels(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLenum format, + GLenum type, + void *pixels, + angle::ParamCapture *paramCapture); +void CaptureGetCompressedTexImageANGLE_pixels(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + void *pixels, + angle::ParamCapture *paramCapture); +void CaptureGetRenderbufferImageANGLE_pixels(const State &glState, + bool isCallValid, + GLenum target, + GLenum format, + GLenum type, + void *pixels, + angle::ParamCapture *paramCapture); +void CaptureGetTexLevelParameterivANGLE_params(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLenum pname, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetTexLevelParameterfvANGLE_params(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLenum pname, + GLfloat *params, + angle::ParamCapture *paramCapture); +void CaptureDrawElementsInstancedANGLE_indices(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLsizei count, + DrawElementsType typePacked, + const void *indices, + GLsizei primcount, + angle::ParamCapture *paramCapture); +void CaptureTexStorageMemFlags2DANGLE_imageCreateInfoPNext(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLsizei levels, + GLenum internalFormat, + GLsizei width, + GLsizei height, + MemoryObjectID memoryPacked, + GLuint64 offset, + GLbitfield createFlags, + GLbitfield usageFlags, + const void *imageCreateInfoPNext, + angle::ParamCapture *paramCapture); +void CaptureTexStorageMemFlags2DMultisampleANGLE_imageCreateInfoPNext( + const State &glState, + bool isCallValid, + TextureType targetPacked, + GLsizei samples, + GLenum internalFormat, + GLsizei width, + GLsizei height, + GLboolean fixedSampleLocations, + MemoryObjectID memoryPacked, + GLuint64 offset, + GLbitfield createFlags, + GLbitfield usageFlags, + const void *imageCreateInfoPNext, + angle::ParamCapture *paramCapture); +void CaptureTexStorageMemFlags3DANGLE_imageCreateInfoPNext(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLsizei levels, + GLenum internalFormat, + GLsizei width, + GLsizei height, + GLsizei depth, + MemoryObjectID memoryPacked, + GLuint64 offset, + GLbitfield createFlags, + GLbitfield usageFlags, + const void *imageCreateInfoPNext, + angle::ParamCapture *paramCapture); +void CaptureTexStorageMemFlags3DMultisampleANGLE_imageCreateInfoPNext( + const State &glState, + bool isCallValid, + TextureType targetPacked, + GLsizei samples, + GLenum internalFormat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLboolean fixedSampleLocations, + MemoryObjectID memoryPacked, + GLuint64 offset, + GLbitfield createFlags, + GLbitfield usageFlags, + const void *imageCreateInfoPNext, + angle::ParamCapture *paramCapture); +void CaptureMultiDrawArraysANGLE_firsts(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const GLint *firsts, + const GLsizei *counts, + GLsizei drawcount, + angle::ParamCapture *paramCapture); +void CaptureMultiDrawArraysANGLE_counts(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const GLint *firsts, + const GLsizei *counts, + GLsizei drawcount, + angle::ParamCapture *paramCapture); +void CaptureMultiDrawArraysInstancedANGLE_firsts(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const GLint *firsts, + const GLsizei *counts, + const GLsizei *instanceCounts, + GLsizei drawcount, + angle::ParamCapture *paramCapture); +void CaptureMultiDrawArraysInstancedANGLE_counts(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const GLint *firsts, + const GLsizei *counts, + const GLsizei *instanceCounts, + GLsizei drawcount, + angle::ParamCapture *paramCapture); +void CaptureMultiDrawArraysInstancedANGLE_instanceCounts(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const GLint *firsts, + const GLsizei *counts, + const GLsizei *instanceCounts, + GLsizei drawcount, + angle::ParamCapture *paramCapture); +void CaptureMultiDrawElementsANGLE_counts(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const GLsizei *counts, + DrawElementsType typePacked, + const GLvoid *const *indices, + GLsizei drawcount, + angle::ParamCapture *paramCapture); +void CaptureMultiDrawElementsANGLE_indices(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const GLsizei *counts, + DrawElementsType typePacked, + const GLvoid *const *indices, + GLsizei drawcount, + angle::ParamCapture *paramCapture); +void CaptureMultiDrawElementsInstancedANGLE_counts(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const GLsizei *counts, + DrawElementsType typePacked, + const GLvoid *const *indices, + const GLsizei *instanceCounts, + GLsizei drawcount, + angle::ParamCapture *paramCapture); +void CaptureMultiDrawElementsInstancedANGLE_indices(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const GLsizei *counts, + DrawElementsType typePacked, + const GLvoid *const *indices, + const GLsizei *instanceCounts, + GLsizei drawcount, + angle::ParamCapture *paramCapture); +void CaptureMultiDrawElementsInstancedANGLE_instanceCounts(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const GLsizei *counts, + DrawElementsType typePacked, + const GLvoid *const *indices, + const GLsizei *instanceCounts, + GLsizei drawcount, + angle::ParamCapture *paramCapture); +void CaptureRequestExtensionANGLE_name(const State &glState, + bool isCallValid, + const GLchar *name, + angle::ParamCapture *paramCapture); +void CaptureDisableExtensionANGLE_name(const State &glState, + bool isCallValid, + const GLchar *name, + angle::ParamCapture *paramCapture); +void CaptureGetBooleanvRobustANGLE_length(const State &glState, + bool isCallValid, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLboolean *params, + angle::ParamCapture *paramCapture); +void CaptureGetBooleanvRobustANGLE_params(const State &glState, + bool isCallValid, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLboolean *params, + angle::ParamCapture *paramCapture); +void CaptureGetBufferParameterivRobustANGLE_length(const State &glState, + bool isCallValid, + BufferBinding targetPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetBufferParameterivRobustANGLE_params(const State &glState, + bool isCallValid, + BufferBinding targetPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetFloatvRobustANGLE_length(const State &glState, + bool isCallValid, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLfloat *params, + angle::ParamCapture *paramCapture); +void CaptureGetFloatvRobustANGLE_params(const State &glState, + bool isCallValid, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLfloat *params, + angle::ParamCapture *paramCapture); +void CaptureGetFramebufferAttachmentParameterivRobustANGLE_length( + const State &glState, + bool isCallValid, + GLenum target, + GLenum attachment, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetFramebufferAttachmentParameterivRobustANGLE_params( + const State &glState, + bool isCallValid, + GLenum target, + GLenum attachment, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetIntegervRobustANGLE_length(const State &glState, + bool isCallValid, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *data, + angle::ParamCapture *paramCapture); +void CaptureGetIntegervRobustANGLE_data(const State &glState, + bool isCallValid, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *data, + angle::ParamCapture *paramCapture); +void CaptureGetProgramivRobustANGLE_length(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetProgramivRobustANGLE_params(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetRenderbufferParameterivRobustANGLE_length(const State &glState, + bool isCallValid, + GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetRenderbufferParameterivRobustANGLE_params(const State &glState, + bool isCallValid, + GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetShaderivRobustANGLE_length(const State &glState, + bool isCallValid, + ShaderProgramID shaderPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetShaderivRobustANGLE_params(const State &glState, + bool isCallValid, + ShaderProgramID shaderPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetTexParameterfvRobustANGLE_length(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLfloat *params, + angle::ParamCapture *paramCapture); +void CaptureGetTexParameterfvRobustANGLE_params(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLfloat *params, + angle::ParamCapture *paramCapture); +void CaptureGetTexParameterivRobustANGLE_length(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetTexParameterivRobustANGLE_params(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetUniformfvRobustANGLE_length(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei bufSize, + GLsizei *length, + GLfloat *params, + angle::ParamCapture *paramCapture); +void CaptureGetUniformfvRobustANGLE_params(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei bufSize, + GLsizei *length, + GLfloat *params, + angle::ParamCapture *paramCapture); +void CaptureGetUniformivRobustANGLE_length(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetUniformivRobustANGLE_params(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetVertexAttribfvRobustANGLE_length(const State &glState, + bool isCallValid, + GLuint index, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLfloat *params, + angle::ParamCapture *paramCapture); +void CaptureGetVertexAttribfvRobustANGLE_params(const State &glState, + bool isCallValid, + GLuint index, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLfloat *params, + angle::ParamCapture *paramCapture); +void CaptureGetVertexAttribivRobustANGLE_length(const State &glState, + bool isCallValid, + GLuint index, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetVertexAttribivRobustANGLE_params(const State &glState, + bool isCallValid, + GLuint index, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetVertexAttribPointervRobustANGLE_length(const State &glState, + bool isCallValid, + GLuint index, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + void **pointer, + angle::ParamCapture *paramCapture); +void CaptureGetVertexAttribPointervRobustANGLE_pointer(const State &glState, + bool isCallValid, + GLuint index, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + void **pointer, + angle::ParamCapture *paramCapture); +void CaptureReadPixelsRobustANGLE_length(const State &glState, + bool isCallValid, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + GLsizei *length, + GLsizei *columns, + GLsizei *rows, + void *pixels, + angle::ParamCapture *paramCapture); +void CaptureReadPixelsRobustANGLE_columns(const State &glState, + bool isCallValid, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + GLsizei *length, + GLsizei *columns, + GLsizei *rows, + void *pixels, + angle::ParamCapture *paramCapture); +void CaptureReadPixelsRobustANGLE_rows(const State &glState, + bool isCallValid, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + GLsizei *length, + GLsizei *columns, + GLsizei *rows, + void *pixels, + angle::ParamCapture *paramCapture); +void CaptureReadPixelsRobustANGLE_pixels(const State &glState, + bool isCallValid, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + GLsizei *length, + GLsizei *columns, + GLsizei *rows, + void *pixels, + angle::ParamCapture *paramCapture); +void CaptureTexImage2DRobustANGLE_pixels(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLint border, + GLenum format, + GLenum type, + GLsizei bufSize, + const void *pixels, + angle::ParamCapture *paramCapture); +void CaptureTexParameterfvRobustANGLE_params(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLsizei bufSize, + const GLfloat *params, + angle::ParamCapture *paramCapture); +void CaptureTexParameterivRobustANGLE_params(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLsizei bufSize, + const GLint *params, + angle::ParamCapture *paramCapture); +void CaptureTexSubImage2DRobustANGLE_pixels(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLint xoffset, + GLint yoffset, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + const void *pixels, + angle::ParamCapture *paramCapture); +void CaptureTexImage3DRobustANGLE_pixels(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLenum format, + GLenum type, + GLsizei bufSize, + const void *pixels, + angle::ParamCapture *paramCapture); +void CaptureTexSubImage3DRobustANGLE_pixels(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLenum type, + GLsizei bufSize, + const void *pixels, + angle::ParamCapture *paramCapture); +void CaptureCompressedTexImage2DRobustANGLE_data(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLint border, + GLsizei imageSize, + GLsizei dataSize, + const GLvoid *data, + angle::ParamCapture *paramCapture); +void CaptureCompressedTexSubImage2DRobustANGLE_data(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLsizei xoffset, + GLsizei yoffset, + GLsizei width, + GLsizei height, + GLenum format, + GLsizei imageSize, + GLsizei dataSize, + const GLvoid *data, + angle::ParamCapture *paramCapture); +void CaptureCompressedTexImage3DRobustANGLE_data(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLsizei imageSize, + GLsizei dataSize, + const GLvoid *data, + angle::ParamCapture *paramCapture); +void CaptureCompressedTexSubImage3DRobustANGLE_data(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLsizei imageSize, + GLsizei dataSize, + const GLvoid *data, + angle::ParamCapture *paramCapture); +void CaptureGetQueryivRobustANGLE_length(const State &glState, + bool isCallValid, + QueryType targetPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetQueryivRobustANGLE_params(const State &glState, + bool isCallValid, + QueryType targetPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetQueryObjectuivRobustANGLE_length(const State &glState, + bool isCallValid, + QueryID idPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLuint *params, + angle::ParamCapture *paramCapture); +void CaptureGetQueryObjectuivRobustANGLE_params(const State &glState, + bool isCallValid, + QueryID idPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLuint *params, + angle::ParamCapture *paramCapture); +void CaptureGetBufferPointervRobustANGLE_length(const State &glState, + bool isCallValid, + BufferBinding targetPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + void **params, + angle::ParamCapture *paramCapture); +void CaptureGetBufferPointervRobustANGLE_params(const State &glState, + bool isCallValid, + BufferBinding targetPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + void **params, + angle::ParamCapture *paramCapture); +void CaptureGetIntegeri_vRobustANGLE_length(const State &glState, + bool isCallValid, + GLenum target, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLint *data, + angle::ParamCapture *paramCapture); +void CaptureGetIntegeri_vRobustANGLE_data(const State &glState, + bool isCallValid, + GLenum target, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLint *data, + angle::ParamCapture *paramCapture); +void CaptureGetInternalformativRobustANGLE_length(const State &glState, + bool isCallValid, + GLenum target, + GLenum internalformat, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetInternalformativRobustANGLE_params(const State &glState, + bool isCallValid, + GLenum target, + GLenum internalformat, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetVertexAttribIivRobustANGLE_length(const State &glState, + bool isCallValid, + GLuint index, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetVertexAttribIivRobustANGLE_params(const State &glState, + bool isCallValid, + GLuint index, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetVertexAttribIuivRobustANGLE_length(const State &glState, + bool isCallValid, + GLuint index, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLuint *params, + angle::ParamCapture *paramCapture); +void CaptureGetVertexAttribIuivRobustANGLE_params(const State &glState, + bool isCallValid, + GLuint index, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLuint *params, + angle::ParamCapture *paramCapture); +void CaptureGetUniformuivRobustANGLE_length(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei bufSize, + GLsizei *length, + GLuint *params, + angle::ParamCapture *paramCapture); +void CaptureGetUniformuivRobustANGLE_params(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei bufSize, + GLsizei *length, + GLuint *params, + angle::ParamCapture *paramCapture); +void CaptureGetActiveUniformBlockivRobustANGLE_length(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformBlockIndex uniformBlockIndexPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetActiveUniformBlockivRobustANGLE_params(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformBlockIndex uniformBlockIndexPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetInteger64vRobustANGLE_length(const State &glState, + bool isCallValid, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint64 *data, + angle::ParamCapture *paramCapture); +void CaptureGetInteger64vRobustANGLE_data(const State &glState, + bool isCallValid, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint64 *data, + angle::ParamCapture *paramCapture); +void CaptureGetInteger64i_vRobustANGLE_length(const State &glState, + bool isCallValid, + GLenum target, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLint64 *data, + angle::ParamCapture *paramCapture); +void CaptureGetInteger64i_vRobustANGLE_data(const State &glState, + bool isCallValid, + GLenum target, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLint64 *data, + angle::ParamCapture *paramCapture); +void CaptureGetBufferParameteri64vRobustANGLE_length(const State &glState, + bool isCallValid, + BufferBinding targetPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint64 *params, + angle::ParamCapture *paramCapture); +void CaptureGetBufferParameteri64vRobustANGLE_params(const State &glState, + bool isCallValid, + BufferBinding targetPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint64 *params, + angle::ParamCapture *paramCapture); +void CaptureSamplerParameterivRobustANGLE_param(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLuint pname, + GLsizei bufSize, + const GLint *param, + angle::ParamCapture *paramCapture); +void CaptureSamplerParameterfvRobustANGLE_param(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLsizei bufSize, + const GLfloat *param, + angle::ParamCapture *paramCapture); +void CaptureGetSamplerParameterivRobustANGLE_length(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetSamplerParameterivRobustANGLE_params(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetSamplerParameterfvRobustANGLE_length(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLfloat *params, + angle::ParamCapture *paramCapture); +void CaptureGetSamplerParameterfvRobustANGLE_params(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLfloat *params, + angle::ParamCapture *paramCapture); +void CaptureGetFramebufferParameterivRobustANGLE_length(const State &glState, + bool isCallValid, + GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetFramebufferParameterivRobustANGLE_params(const State &glState, + bool isCallValid, + GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetProgramInterfaceivRobustANGLE_length(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLenum programInterface, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetProgramInterfaceivRobustANGLE_params(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLenum programInterface, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetBooleani_vRobustANGLE_length(const State &glState, + bool isCallValid, + GLenum target, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLboolean *data, + angle::ParamCapture *paramCapture); +void CaptureGetBooleani_vRobustANGLE_data(const State &glState, + bool isCallValid, + GLenum target, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLboolean *data, + angle::ParamCapture *paramCapture); +void CaptureGetMultisamplefvRobustANGLE_length(const State &glState, + bool isCallValid, + GLenum pname, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLfloat *val, + angle::ParamCapture *paramCapture); +void CaptureGetMultisamplefvRobustANGLE_val(const State &glState, + bool isCallValid, + GLenum pname, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLfloat *val, + angle::ParamCapture *paramCapture); +void CaptureGetTexLevelParameterivRobustANGLE_length(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetTexLevelParameterivRobustANGLE_params(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetTexLevelParameterfvRobustANGLE_length(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLfloat *params, + angle::ParamCapture *paramCapture); +void CaptureGetTexLevelParameterfvRobustANGLE_params(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLfloat *params, + angle::ParamCapture *paramCapture); +void CaptureGetPointervRobustANGLERobustANGLE_length(const State &glState, + bool isCallValid, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + void **params, + angle::ParamCapture *paramCapture); +void CaptureGetPointervRobustANGLERobustANGLE_params(const State &glState, + bool isCallValid, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + void **params, + angle::ParamCapture *paramCapture); +void CaptureReadnPixelsRobustANGLE_length(const State &glState, + bool isCallValid, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + GLsizei *length, + GLsizei *columns, + GLsizei *rows, + void *data, + angle::ParamCapture *paramCapture); +void CaptureReadnPixelsRobustANGLE_columns(const State &glState, + bool isCallValid, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + GLsizei *length, + GLsizei *columns, + GLsizei *rows, + void *data, + angle::ParamCapture *paramCapture); +void CaptureReadnPixelsRobustANGLE_rows(const State &glState, + bool isCallValid, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + GLsizei *length, + GLsizei *columns, + GLsizei *rows, + void *data, + angle::ParamCapture *paramCapture); +void CaptureReadnPixelsRobustANGLE_data(const State &glState, + bool isCallValid, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + GLsizei *length, + GLsizei *columns, + GLsizei *rows, + void *data, + angle::ParamCapture *paramCapture); +void CaptureGetnUniformfvRobustANGLE_length(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei bufSize, + GLsizei *length, + GLfloat *params, + angle::ParamCapture *paramCapture); +void CaptureGetnUniformfvRobustANGLE_params(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei bufSize, + GLsizei *length, + GLfloat *params, + angle::ParamCapture *paramCapture); +void CaptureGetnUniformivRobustANGLE_length(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetnUniformivRobustANGLE_params(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetnUniformuivRobustANGLE_length(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei bufSize, + GLsizei *length, + GLuint *params, + angle::ParamCapture *paramCapture); +void CaptureGetnUniformuivRobustANGLE_params(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei bufSize, + GLsizei *length, + GLuint *params, + angle::ParamCapture *paramCapture); +void CaptureTexParameterIivRobustANGLE_params(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLsizei bufSize, + const GLint *params, + angle::ParamCapture *paramCapture); +void CaptureTexParameterIuivRobustANGLE_params(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLsizei bufSize, + const GLuint *params, + angle::ParamCapture *paramCapture); +void CaptureGetTexParameterIivRobustANGLE_length(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetTexParameterIivRobustANGLE_params(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetTexParameterIuivRobustANGLE_length(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLuint *params, + angle::ParamCapture *paramCapture); +void CaptureGetTexParameterIuivRobustANGLE_params(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLuint *params, + angle::ParamCapture *paramCapture); +void CaptureSamplerParameterIivRobustANGLE_param(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLsizei bufSize, + const GLint *param, + angle::ParamCapture *paramCapture); +void CaptureSamplerParameterIuivRobustANGLE_param(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLsizei bufSize, + const GLuint *param, + angle::ParamCapture *paramCapture); +void CaptureGetSamplerParameterIivRobustANGLE_length(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetSamplerParameterIivRobustANGLE_params(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetSamplerParameterIuivRobustANGLE_length(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLuint *params, + angle::ParamCapture *paramCapture); +void CaptureGetSamplerParameterIuivRobustANGLE_params(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLuint *params, + angle::ParamCapture *paramCapture); +void CaptureGetQueryObjectivRobustANGLE_length(const State &glState, + bool isCallValid, + QueryID idPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetQueryObjectivRobustANGLE_params(const State &glState, + bool isCallValid, + QueryID idPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetQueryObjecti64vRobustANGLE_length(const State &glState, + bool isCallValid, + QueryID idPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint64 *params, + angle::ParamCapture *paramCapture); +void CaptureGetQueryObjecti64vRobustANGLE_params(const State &glState, + bool isCallValid, + QueryID idPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint64 *params, + angle::ParamCapture *paramCapture); +void CaptureGetQueryObjectui64vRobustANGLE_length(const State &glState, + bool isCallValid, + QueryID idPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLuint64 *params, + angle::ParamCapture *paramCapture); +void CaptureGetQueryObjectui64vRobustANGLE_params(const State &glState, + bool isCallValid, + QueryID idPacked, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLuint64 *params, + angle::ParamCapture *paramCapture); +void CaptureBeginPixelLocalStorageANGLE_loadops(const State &glState, + bool isCallValid, + GLsizei planes, + const GLenum *loadops, + const void *cleardata, + angle::ParamCapture *paramCapture); +void CaptureBeginPixelLocalStorageANGLE_cleardata(const State &glState, + bool isCallValid, + GLsizei planes, + const GLenum *loadops, + const void *cleardata, + angle::ParamCapture *paramCapture); +void CaptureGetMultisamplefvANGLE_val(const State &glState, + bool isCallValid, + GLenum pname, + GLuint index, + GLfloat *val, + angle::ParamCapture *paramCapture); +void CaptureGetTranslatedShaderSourceANGLE_length(const State &glState, + bool isCallValid, + ShaderProgramID shaderPacked, + GLsizei bufSize, + GLsizei *length, + GLchar *source, + angle::ParamCapture *paramCapture); +void CaptureGetTranslatedShaderSourceANGLE_source(const State &glState, + bool isCallValid, + ShaderProgramID shaderPacked, + GLsizei bufSize, + GLsizei *length, + GLchar *source, + angle::ParamCapture *paramCapture); +void CaptureAcquireTexturesANGLE_texturesPacked(const State &glState, + bool isCallValid, + GLuint numTextures, + const TextureID *texturesPacked, + const GLenum *layouts, + angle::ParamCapture *paramCapture); +void CaptureAcquireTexturesANGLE_layouts(const State &glState, + bool isCallValid, + GLuint numTextures, + const TextureID *texturesPacked, + const GLenum *layouts, + angle::ParamCapture *paramCapture); +void CaptureReleaseTexturesANGLE_texturesPacked(const State &glState, + bool isCallValid, + GLuint numTextures, + const TextureID *texturesPacked, + GLenum *layouts, + angle::ParamCapture *paramCapture); +void CaptureReleaseTexturesANGLE_layouts(const State &glState, + bool isCallValid, + GLuint numTextures, + const TextureID *texturesPacked, + GLenum *layouts, + angle::ParamCapture *paramCapture); +void CaptureBindUniformLocationCHROMIUM_name(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + const GLchar *name, + angle::ParamCapture *paramCapture); +void CaptureEGLImageTargetTexStorageEXT_attrib_list(const State &glState, + bool isCallValid, + GLenum target, + GLeglImageOES image, + const GLint *attrib_list, + angle::ParamCapture *paramCapture); +void CaptureEGLImageTargetTextureStorageEXT_attrib_list(const State &glState, + bool isCallValid, + GLuint texture, + GLeglImageOES image, + const GLint *attrib_list, + angle::ParamCapture *paramCapture); +void CaptureDrawElementsInstancedBaseInstanceEXT_indices(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLsizei count, + DrawElementsType typePacked, + const void *indices, + GLsizei instancecount, + GLuint baseinstance, + angle::ParamCapture *paramCapture); +void CaptureDrawElementsInstancedBaseVertexBaseInstanceEXT_indices( + const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLsizei count, + DrawElementsType typePacked, + const void *indices, + GLsizei instancecount, + GLint basevertex, + GLuint baseinstance, + angle::ParamCapture *paramCapture); +void CaptureBindFragDataLocationEXT_name(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLuint color, + const GLchar *name, + angle::ParamCapture *paramCapture); +void CaptureBindFragDataLocationIndexedEXT_name(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLuint colorNumber, + GLuint index, + const GLchar *name, + angle::ParamCapture *paramCapture); +void CaptureGetFragDataIndexEXT_name(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + const GLchar *name, + angle::ParamCapture *paramCapture); +void CaptureGetProgramResourceLocationIndexEXT_name(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLenum programInterface, + const GLchar *name, + angle::ParamCapture *paramCapture); +void CaptureBufferStorageEXT_data(const State &glState, + bool isCallValid, + BufferBinding targetPacked, + GLsizeiptr size, + const void *data, + GLbitfield flags, + angle::ParamCapture *paramCapture); +void CaptureGetObjectLabelEXT_length(const State &glState, + bool isCallValid, + GLenum type, + GLuint object, + GLsizei bufSize, + GLsizei *length, + GLchar *label, + angle::ParamCapture *paramCapture); +void CaptureGetObjectLabelEXT_label(const State &glState, + bool isCallValid, + GLenum type, + GLuint object, + GLsizei bufSize, + GLsizei *length, + GLchar *label, + angle::ParamCapture *paramCapture); +void CaptureLabelObjectEXT_label(const State &glState, + bool isCallValid, + GLenum type, + GLuint object, + GLsizei length, + const GLchar *label, + angle::ParamCapture *paramCapture); +void CaptureInsertEventMarkerEXT_marker(const State &glState, + bool isCallValid, + GLsizei length, + const GLchar *marker, + angle::ParamCapture *paramCapture); +void CapturePushGroupMarkerEXT_marker(const State &glState, + bool isCallValid, + GLsizei length, + const GLchar *marker, + angle::ParamCapture *paramCapture); +void CaptureDiscardFramebufferEXT_attachments(const State &glState, + bool isCallValid, + GLenum target, + GLsizei numAttachments, + const GLenum *attachments, + angle::ParamCapture *paramCapture); +void CaptureDeleteQueriesEXT_idsPacked(const State &glState, + bool isCallValid, + GLsizei n, + const QueryID *idsPacked, + angle::ParamCapture *paramCapture); +void CaptureGenQueriesEXT_idsPacked(const State &glState, + bool isCallValid, + GLsizei n, + QueryID *idsPacked, + angle::ParamCapture *paramCapture); +void CaptureGetInteger64vEXT_data(const State &glState, + bool isCallValid, + GLenum pname, + GLint64 *data, + angle::ParamCapture *paramCapture); +void CaptureGetQueryObjecti64vEXT_params(const State &glState, + bool isCallValid, + QueryID idPacked, + GLenum pname, + GLint64 *params, + angle::ParamCapture *paramCapture); +void CaptureGetQueryObjectivEXT_params(const State &glState, + bool isCallValid, + QueryID idPacked, + GLenum pname, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetQueryObjectui64vEXT_params(const State &glState, + bool isCallValid, + QueryID idPacked, + GLenum pname, + GLuint64 *params, + angle::ParamCapture *paramCapture); +void CaptureGetQueryObjectuivEXT_params(const State &glState, + bool isCallValid, + QueryID idPacked, + GLenum pname, + GLuint *params, + angle::ParamCapture *paramCapture); +void CaptureGetQueryivEXT_params(const State &glState, + bool isCallValid, + QueryType targetPacked, + GLenum pname, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureDrawBuffersEXT_bufs(const State &glState, + bool isCallValid, + GLsizei n, + const GLenum *bufs, + angle::ParamCapture *paramCapture); +void CaptureDrawElementsBaseVertexEXT_indices(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLsizei count, + DrawElementsType typePacked, + const void *indices, + GLint basevertex, + angle::ParamCapture *paramCapture); +void CaptureDrawElementsInstancedBaseVertexEXT_indices(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLsizei count, + DrawElementsType typePacked, + const void *indices, + GLsizei instancecount, + GLint basevertex, + angle::ParamCapture *paramCapture); +void CaptureDrawRangeElementsBaseVertexEXT_indices(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLuint start, + GLuint end, + GLsizei count, + DrawElementsType typePacked, + const void *indices, + GLint basevertex, + angle::ParamCapture *paramCapture); +void CaptureMultiDrawElementsBaseVertexEXT_count(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const GLsizei *count, + DrawElementsType typePacked, + const void *const *indices, + GLsizei drawcount, + const GLint *basevertex, + angle::ParamCapture *paramCapture); +void CaptureMultiDrawElementsBaseVertexEXT_indices(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const GLsizei *count, + DrawElementsType typePacked, + const void *const *indices, + GLsizei drawcount, + const GLint *basevertex, + angle::ParamCapture *paramCapture); +void CaptureMultiDrawElementsBaseVertexEXT_basevertex(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const GLsizei *count, + DrawElementsType typePacked, + const void *const *indices, + GLsizei drawcount, + const GLint *basevertex, + angle::ParamCapture *paramCapture); +void CaptureDrawElementsInstancedEXT_indices(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLsizei count, + DrawElementsType typePacked, + const void *indices, + GLsizei primcount, + angle::ParamCapture *paramCapture); +void CaptureCreateMemoryObjectsEXT_memoryObjectsPacked(const State &glState, + bool isCallValid, + GLsizei n, + MemoryObjectID *memoryObjectsPacked, + angle::ParamCapture *paramCapture); +void CaptureDeleteMemoryObjectsEXT_memoryObjectsPacked(const State &glState, + bool isCallValid, + GLsizei n, + const MemoryObjectID *memoryObjectsPacked, + angle::ParamCapture *paramCapture); +void CaptureGetMemoryObjectParameterivEXT_params(const State &glState, + bool isCallValid, + MemoryObjectID memoryObjectPacked, + GLenum pname, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetUnsignedBytevEXT_data(const State &glState, + bool isCallValid, + GLenum pname, + GLubyte *data, + angle::ParamCapture *paramCapture); +void CaptureGetUnsignedBytei_vEXT_data(const State &glState, + bool isCallValid, + GLenum target, + GLuint index, + GLubyte *data, + angle::ParamCapture *paramCapture); +void CaptureMemoryObjectParameterivEXT_params(const State &glState, + bool isCallValid, + MemoryObjectID memoryObjectPacked, + GLenum pname, + const GLint *params, + angle::ParamCapture *paramCapture); +void CaptureMultiDrawArraysIndirectEXT_indirect(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + const void *indirect, + GLsizei drawcount, + GLsizei stride, + angle::ParamCapture *paramCapture); +void CaptureMultiDrawElementsIndirectEXT_indirect(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + DrawElementsType typePacked, + const void *indirect, + GLsizei drawcount, + GLsizei stride, + angle::ParamCapture *paramCapture); +void CaptureGetnUniformfvEXT_params(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei bufSize, + GLfloat *params, + angle::ParamCapture *paramCapture); +void CaptureGetnUniformivEXT_params(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei bufSize, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureReadnPixelsEXT_data(const State &glState, + bool isCallValid, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + void *data, + angle::ParamCapture *paramCapture); +void CaptureDeleteSemaphoresEXT_semaphoresPacked(const State &glState, + bool isCallValid, + GLsizei n, + const SemaphoreID *semaphoresPacked, + angle::ParamCapture *paramCapture); +void CaptureGenSemaphoresEXT_semaphoresPacked(const State &glState, + bool isCallValid, + GLsizei n, + SemaphoreID *semaphoresPacked, + angle::ParamCapture *paramCapture); +void CaptureGetSemaphoreParameterui64vEXT_params(const State &glState, + bool isCallValid, + SemaphoreID semaphorePacked, + GLenum pname, + GLuint64 *params, + angle::ParamCapture *paramCapture); +void CaptureSemaphoreParameterui64vEXT_params(const State &glState, + bool isCallValid, + SemaphoreID semaphorePacked, + GLenum pname, + const GLuint64 *params, + angle::ParamCapture *paramCapture); +void CaptureSignalSemaphoreEXT_buffersPacked(const State &glState, + bool isCallValid, + SemaphoreID semaphorePacked, + GLuint numBufferBarriers, + const BufferID *buffersPacked, + GLuint numTextureBarriers, + const TextureID *texturesPacked, + const GLenum *dstLayouts, + angle::ParamCapture *paramCapture); +void CaptureSignalSemaphoreEXT_texturesPacked(const State &glState, + bool isCallValid, + SemaphoreID semaphorePacked, + GLuint numBufferBarriers, + const BufferID *buffersPacked, + GLuint numTextureBarriers, + const TextureID *texturesPacked, + const GLenum *dstLayouts, + angle::ParamCapture *paramCapture); +void CaptureSignalSemaphoreEXT_dstLayouts(const State &glState, + bool isCallValid, + SemaphoreID semaphorePacked, + GLuint numBufferBarriers, + const BufferID *buffersPacked, + GLuint numTextureBarriers, + const TextureID *texturesPacked, + const GLenum *dstLayouts, + angle::ParamCapture *paramCapture); +void CaptureWaitSemaphoreEXT_buffersPacked(const State &glState, + bool isCallValid, + SemaphoreID semaphorePacked, + GLuint numBufferBarriers, + const BufferID *buffersPacked, + GLuint numTextureBarriers, + const TextureID *texturesPacked, + const GLenum *srcLayouts, + angle::ParamCapture *paramCapture); +void CaptureWaitSemaphoreEXT_texturesPacked(const State &glState, + bool isCallValid, + SemaphoreID semaphorePacked, + GLuint numBufferBarriers, + const BufferID *buffersPacked, + GLuint numTextureBarriers, + const TextureID *texturesPacked, + const GLenum *srcLayouts, + angle::ParamCapture *paramCapture); +void CaptureWaitSemaphoreEXT_srcLayouts(const State &glState, + bool isCallValid, + SemaphoreID semaphorePacked, + GLuint numBufferBarriers, + const BufferID *buffersPacked, + GLuint numTextureBarriers, + const TextureID *texturesPacked, + const GLenum *srcLayouts, + angle::ParamCapture *paramCapture); +void CaptureCreateShaderProgramvEXT_strings(const State &glState, + bool isCallValid, + ShaderType typePacked, + GLsizei count, + const GLchar **strings, + angle::ParamCapture *paramCapture); +void CaptureDeleteProgramPipelinesEXT_pipelinesPacked(const State &glState, + bool isCallValid, + GLsizei n, + const ProgramPipelineID *pipelinesPacked, + angle::ParamCapture *paramCapture); +void CaptureGenProgramPipelinesEXT_pipelinesPacked(const State &glState, + bool isCallValid, + GLsizei n, + ProgramPipelineID *pipelinesPacked, + angle::ParamCapture *paramCapture); +void CaptureGetProgramPipelineInfoLogEXT_length(const State &glState, + bool isCallValid, + ProgramPipelineID pipelinePacked, + GLsizei bufSize, + GLsizei *length, + GLchar *infoLog, + angle::ParamCapture *paramCapture); +void CaptureGetProgramPipelineInfoLogEXT_infoLog(const State &glState, + bool isCallValid, + ProgramPipelineID pipelinePacked, + GLsizei bufSize, + GLsizei *length, + GLchar *infoLog, + angle::ParamCapture *paramCapture); +void CaptureGetProgramPipelineivEXT_params(const State &glState, + bool isCallValid, + ProgramPipelineID pipelinePacked, + GLenum pname, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureProgramUniform1fvEXT_value(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + const GLfloat *value, + angle::ParamCapture *paramCapture); +void CaptureProgramUniform1ivEXT_value(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + const GLint *value, + angle::ParamCapture *paramCapture); +void CaptureProgramUniform1uivEXT_value(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + const GLuint *value, + angle::ParamCapture *paramCapture); +void CaptureProgramUniform2fvEXT_value(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + const GLfloat *value, + angle::ParamCapture *paramCapture); +void CaptureProgramUniform2ivEXT_value(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + const GLint *value, + angle::ParamCapture *paramCapture); +void CaptureProgramUniform2uivEXT_value(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + const GLuint *value, + angle::ParamCapture *paramCapture); +void CaptureProgramUniform3fvEXT_value(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + const GLfloat *value, + angle::ParamCapture *paramCapture); +void CaptureProgramUniform3ivEXT_value(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + const GLint *value, + angle::ParamCapture *paramCapture); +void CaptureProgramUniform3uivEXT_value(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + const GLuint *value, + angle::ParamCapture *paramCapture); +void CaptureProgramUniform4fvEXT_value(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + const GLfloat *value, + angle::ParamCapture *paramCapture); +void CaptureProgramUniform4ivEXT_value(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + const GLint *value, + angle::ParamCapture *paramCapture); +void CaptureProgramUniform4uivEXT_value(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + const GLuint *value, + angle::ParamCapture *paramCapture); +void CaptureProgramUniformMatrix2fvEXT_value(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + GLboolean transpose, + const GLfloat *value, + angle::ParamCapture *paramCapture); +void CaptureProgramUniformMatrix2x3fvEXT_value(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + GLboolean transpose, + const GLfloat *value, + angle::ParamCapture *paramCapture); +void CaptureProgramUniformMatrix2x4fvEXT_value(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + GLboolean transpose, + const GLfloat *value, + angle::ParamCapture *paramCapture); +void CaptureProgramUniformMatrix3fvEXT_value(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + GLboolean transpose, + const GLfloat *value, + angle::ParamCapture *paramCapture); +void CaptureProgramUniformMatrix3x2fvEXT_value(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + GLboolean transpose, + const GLfloat *value, + angle::ParamCapture *paramCapture); +void CaptureProgramUniformMatrix3x4fvEXT_value(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + GLboolean transpose, + const GLfloat *value, + angle::ParamCapture *paramCapture); +void CaptureProgramUniformMatrix4fvEXT_value(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + GLboolean transpose, + const GLfloat *value, + angle::ParamCapture *paramCapture); +void CaptureProgramUniformMatrix4x2fvEXT_value(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + GLboolean transpose, + const GLfloat *value, + angle::ParamCapture *paramCapture); +void CaptureProgramUniformMatrix4x3fvEXT_value(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei count, + GLboolean transpose, + const GLfloat *value, + angle::ParamCapture *paramCapture); +void CaptureGetSamplerParameterIivEXT_params(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetSamplerParameterIuivEXT_params(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLuint *params, + angle::ParamCapture *paramCapture); +void CaptureGetTexParameterIivEXT_params(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetTexParameterIuivEXT_params(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLuint *params, + angle::ParamCapture *paramCapture); +void CaptureSamplerParameterIivEXT_param(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + const GLint *param, + angle::ParamCapture *paramCapture); +void CaptureSamplerParameterIuivEXT_param(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + const GLuint *param, + angle::ParamCapture *paramCapture); +void CaptureTexParameterIivEXT_params(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + const GLint *params, + angle::ParamCapture *paramCapture); +void CaptureTexParameterIuivEXT_params(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + const GLuint *params, + angle::ParamCapture *paramCapture); +void CaptureDebugMessageCallbackKHR_userParam(const State &glState, + bool isCallValid, + GLDEBUGPROCKHR callback, + const void *userParam, + angle::ParamCapture *paramCapture); +void CaptureDebugMessageControlKHR_ids(const State &glState, + bool isCallValid, + GLenum source, + GLenum type, + GLenum severity, + GLsizei count, + const GLuint *ids, + GLboolean enabled, + angle::ParamCapture *paramCapture); +void CaptureDebugMessageInsertKHR_buf(const State &glState, + bool isCallValid, + GLenum source, + GLenum type, + GLuint id, + GLenum severity, + GLsizei length, + const GLchar *buf, + angle::ParamCapture *paramCapture); +void CaptureGetDebugMessageLogKHR_sources(const State &glState, + bool isCallValid, + GLuint count, + GLsizei bufSize, + GLenum *sources, + GLenum *types, + GLuint *ids, + GLenum *severities, + GLsizei *lengths, + GLchar *messageLog, + angle::ParamCapture *paramCapture); +void CaptureGetDebugMessageLogKHR_types(const State &glState, + bool isCallValid, + GLuint count, + GLsizei bufSize, + GLenum *sources, + GLenum *types, + GLuint *ids, + GLenum *severities, + GLsizei *lengths, + GLchar *messageLog, + angle::ParamCapture *paramCapture); +void CaptureGetDebugMessageLogKHR_ids(const State &glState, + bool isCallValid, + GLuint count, + GLsizei bufSize, + GLenum *sources, + GLenum *types, + GLuint *ids, + GLenum *severities, + GLsizei *lengths, + GLchar *messageLog, + angle::ParamCapture *paramCapture); +void CaptureGetDebugMessageLogKHR_severities(const State &glState, + bool isCallValid, + GLuint count, + GLsizei bufSize, + GLenum *sources, + GLenum *types, + GLuint *ids, + GLenum *severities, + GLsizei *lengths, + GLchar *messageLog, + angle::ParamCapture *paramCapture); +void CaptureGetDebugMessageLogKHR_lengths(const State &glState, + bool isCallValid, + GLuint count, + GLsizei bufSize, + GLenum *sources, + GLenum *types, + GLuint *ids, + GLenum *severities, + GLsizei *lengths, + GLchar *messageLog, + angle::ParamCapture *paramCapture); +void CaptureGetDebugMessageLogKHR_messageLog(const State &glState, + bool isCallValid, + GLuint count, + GLsizei bufSize, + GLenum *sources, + GLenum *types, + GLuint *ids, + GLenum *severities, + GLsizei *lengths, + GLchar *messageLog, + angle::ParamCapture *paramCapture); +void CaptureGetObjectLabelKHR_length(const State &glState, + bool isCallValid, + GLenum identifier, + GLuint name, + GLsizei bufSize, + GLsizei *length, + GLchar *label, + angle::ParamCapture *paramCapture); +void CaptureGetObjectLabelKHR_label(const State &glState, + bool isCallValid, + GLenum identifier, + GLuint name, + GLsizei bufSize, + GLsizei *length, + GLchar *label, + angle::ParamCapture *paramCapture); +void CaptureGetObjectPtrLabelKHR_ptr(const State &glState, + bool isCallValid, + const void *ptr, + GLsizei bufSize, + GLsizei *length, + GLchar *label, + angle::ParamCapture *paramCapture); +void CaptureGetObjectPtrLabelKHR_length(const State &glState, + bool isCallValid, + const void *ptr, + GLsizei bufSize, + GLsizei *length, + GLchar *label, + angle::ParamCapture *paramCapture); +void CaptureGetObjectPtrLabelKHR_label(const State &glState, + bool isCallValid, + const void *ptr, + GLsizei bufSize, + GLsizei *length, + GLchar *label, + angle::ParamCapture *paramCapture); +void CaptureGetPointervKHR_params(const State &glState, + bool isCallValid, + GLenum pname, + void **params, + angle::ParamCapture *paramCapture); +void CaptureObjectLabelKHR_label(const State &glState, + bool isCallValid, + GLenum identifier, + GLuint name, + GLsizei length, + const GLchar *label, + angle::ParamCapture *paramCapture); +void CaptureObjectPtrLabelKHR_ptr(const State &glState, + bool isCallValid, + const void *ptr, + GLsizei length, + const GLchar *label, + angle::ParamCapture *paramCapture); +void CaptureObjectPtrLabelKHR_label(const State &glState, + bool isCallValid, + const void *ptr, + GLsizei length, + const GLchar *label, + angle::ParamCapture *paramCapture); +void CapturePushDebugGroupKHR_message(const State &glState, + bool isCallValid, + GLenum source, + GLuint id, + GLsizei length, + const GLchar *message, + angle::ParamCapture *paramCapture); +void CaptureGetFramebufferParameterivMESA_params(const State &glState, + bool isCallValid, + GLenum target, + GLenum pname, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureDeleteFencesNV_fencesPacked(const State &glState, + bool isCallValid, + GLsizei n, + const FenceNVID *fencesPacked, + angle::ParamCapture *paramCapture); +void CaptureGenFencesNV_fencesPacked(const State &glState, + bool isCallValid, + GLsizei n, + FenceNVID *fencesPacked, + angle::ParamCapture *paramCapture); +void CaptureGetFenceivNV_params(const State &glState, + bool isCallValid, + FenceNVID fencePacked, + GLenum pname, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureDrawElementsBaseVertexOES_indices(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLsizei count, + DrawElementsType typePacked, + const void *indices, + GLint basevertex, + angle::ParamCapture *paramCapture); +void CaptureDrawElementsInstancedBaseVertexOES_indices(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLsizei count, + DrawElementsType typePacked, + const void *indices, + GLsizei instancecount, + GLint basevertex, + angle::ParamCapture *paramCapture); +void CaptureDrawRangeElementsBaseVertexOES_indices(const State &glState, + bool isCallValid, + PrimitiveMode modePacked, + GLuint start, + GLuint end, + GLsizei count, + DrawElementsType typePacked, + const void *indices, + GLint basevertex, + angle::ParamCapture *paramCapture); +void CaptureDrawTexfvOES_coords(const State &glState, + bool isCallValid, + const GLfloat *coords, + angle::ParamCapture *paramCapture); +void CaptureDrawTexivOES_coords(const State &glState, + bool isCallValid, + const GLint *coords, + angle::ParamCapture *paramCapture); +void CaptureDrawTexsvOES_coords(const State &glState, + bool isCallValid, + const GLshort *coords, + angle::ParamCapture *paramCapture); +void CaptureDrawTexxvOES_coords(const State &glState, + bool isCallValid, + const GLfixed *coords, + angle::ParamCapture *paramCapture); +void CaptureDeleteFramebuffersOES_framebuffersPacked(const State &glState, + bool isCallValid, + GLsizei n, + const FramebufferID *framebuffersPacked, + angle::ParamCapture *paramCapture); +void CaptureDeleteRenderbuffersOES_renderbuffersPacked(const State &glState, + bool isCallValid, + GLsizei n, + const RenderbufferID *renderbuffersPacked, + angle::ParamCapture *paramCapture); +void CaptureGenFramebuffersOES_framebuffersPacked(const State &glState, + bool isCallValid, + GLsizei n, + FramebufferID *framebuffersPacked, + angle::ParamCapture *paramCapture); +void CaptureGenRenderbuffersOES_renderbuffersPacked(const State &glState, + bool isCallValid, + GLsizei n, + RenderbufferID *renderbuffersPacked, + angle::ParamCapture *paramCapture); +void CaptureGetFramebufferAttachmentParameterivOES_params(const State &glState, + bool isCallValid, + GLenum target, + GLenum attachment, + GLenum pname, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetRenderbufferParameterivOES_params(const State &glState, + bool isCallValid, + GLenum target, + GLenum pname, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetProgramBinaryOES_length(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLsizei bufSize, + GLsizei *length, + GLenum *binaryFormat, + void *binary, + angle::ParamCapture *paramCapture); +void CaptureGetProgramBinaryOES_binaryFormat(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLsizei bufSize, + GLsizei *length, + GLenum *binaryFormat, + void *binary, + angle::ParamCapture *paramCapture); +void CaptureGetProgramBinaryOES_binary(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLsizei bufSize, + GLsizei *length, + GLenum *binaryFormat, + void *binary, + angle::ParamCapture *paramCapture); +void CaptureProgramBinaryOES_binary(const State &glState, + bool isCallValid, + ShaderProgramID programPacked, + GLenum binaryFormat, + const void *binary, + GLint length, + angle::ParamCapture *paramCapture); +void CaptureGetBufferPointervOES_params(const State &glState, + bool isCallValid, + BufferBinding targetPacked, + GLenum pname, + void **params, + angle::ParamCapture *paramCapture); +void CaptureMatrixIndexPointerOES_pointer(const State &glState, + bool isCallValid, + GLint size, + GLenum type, + GLsizei stride, + const void *pointer, + angle::ParamCapture *paramCapture); +void CaptureWeightPointerOES_pointer(const State &glState, + bool isCallValid, + GLint size, + GLenum type, + GLsizei stride, + const void *pointer, + angle::ParamCapture *paramCapture); +void CapturePointSizePointerOES_pointer(const State &glState, + bool isCallValid, + VertexAttribType typePacked, + GLsizei stride, + const void *pointer, + angle::ParamCapture *paramCapture); +void CaptureQueryMatrixxOES_mantissa(const State &glState, + bool isCallValid, + GLfixed *mantissa, + GLint *exponent, + angle::ParamCapture *paramCapture); +void CaptureQueryMatrixxOES_exponent(const State &glState, + bool isCallValid, + GLfixed *mantissa, + GLint *exponent, + angle::ParamCapture *paramCapture); +void CaptureCompressedTexImage3DOES_data(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLsizei imageSize, + const void *data, + angle::ParamCapture *paramCapture); +void CaptureCompressedTexSubImage3DOES_data(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLsizei imageSize, + const void *data, + angle::ParamCapture *paramCapture); +void CaptureTexImage3DOES_pixels(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLenum format, + GLenum type, + const void *pixels, + angle::ParamCapture *paramCapture); +void CaptureTexSubImage3DOES_pixels(const State &glState, + bool isCallValid, + TextureTarget targetPacked, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLenum type, + const void *pixels, + angle::ParamCapture *paramCapture); +void CaptureGetSamplerParameterIivOES_params(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetSamplerParameterIuivOES_params(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + GLuint *params, + angle::ParamCapture *paramCapture); +void CaptureGetTexParameterIivOES_params(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetTexParameterIuivOES_params(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + GLuint *params, + angle::ParamCapture *paramCapture); +void CaptureSamplerParameterIivOES_param(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + const GLint *param, + angle::ParamCapture *paramCapture); +void CaptureSamplerParameterIuivOES_param(const State &glState, + bool isCallValid, + SamplerID samplerPacked, + GLenum pname, + const GLuint *param, + angle::ParamCapture *paramCapture); +void CaptureTexParameterIivOES_params(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + const GLint *params, + angle::ParamCapture *paramCapture); +void CaptureTexParameterIuivOES_params(const State &glState, + bool isCallValid, + TextureType targetPacked, + GLenum pname, + const GLuint *params, + angle::ParamCapture *paramCapture); +void CaptureGetTexGenfvOES_params(const State &glState, + bool isCallValid, + GLenum coord, + GLenum pname, + GLfloat *params, + angle::ParamCapture *paramCapture); +void CaptureGetTexGenivOES_params(const State &glState, + bool isCallValid, + GLenum coord, + GLenum pname, + GLint *params, + angle::ParamCapture *paramCapture); +void CaptureGetTexGenxvOES_params(const State &glState, + bool isCallValid, + GLenum coord, + GLenum pname, + GLfixed *params, + angle::ParamCapture *paramCapture); +void CaptureTexGenfvOES_params(const State &glState, + bool isCallValid, + GLenum coord, + GLenum pname, + const GLfloat *params, + angle::ParamCapture *paramCapture); +void CaptureTexGenivOES_params(const State &glState, + bool isCallValid, + GLenum coord, + GLenum pname, + const GLint *params, + angle::ParamCapture *paramCapture); +void CaptureTexGenxvOES_params(const State &glState, + bool isCallValid, + GLenum coord, + GLenum pname, + const GLfixed *params, + angle::ParamCapture *paramCapture); +void CaptureDeleteVertexArraysOES_arraysPacked(const State &glState, + bool isCallValid, + GLsizei n, + const VertexArrayID *arraysPacked, + angle::ParamCapture *paramCapture); +void CaptureGenVertexArraysOES_arraysPacked(const State &glState, + bool isCallValid, + GLsizei n, + VertexArrayID *arraysPacked, + angle::ParamCapture *paramCapture); +} // namespace gl + +#endif // LIBANGLE_CAPTURE_GLES_EXT_AUTOGEN_H_ |