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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h new file mode 100644 index 0000000000..9504753bde --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h @@ -0,0 +1,65 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 10.1 +// +// +// Resource Bindings: +// +// Name Type Format Dim HLSL Bind Count +// ------------------------------ ---------- ------- ----------- -------------- ------ +// Buffer4UI texture uint4 buf t0 1 +// +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// SV_Position 0 xyzw 0 POS float +// TEXCOORD 0 x 1 NONE uint x +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// SV_Target 0 xyzw 0 TARGET uint xyzw +// +ps_4_0 +dcl_resource_buffer (uint,uint,uint,uint) t0 +dcl_input_ps constant v1.x +dcl_output o0.xyzw +ld o0.xyzw, v1.xxxx, t0.xyzw +ret +// Approximately 2 instruction slots used +#endif + +const BYTE g_PS_BufferToTexture_4UI[] = { + 68, 88, 66, 67, 168, 39, 110, 5, 143, 0, 75, 136, 251, 25, 27, 24, 35, 191, 3, + 64, 1, 0, 0, 0, 12, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 172, 0, + 0, 0, 4, 1, 0, 0, 56, 1, 0, 0, 144, 1, 0, 0, 82, 68, 69, 70, 112, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, + 0, 4, 255, 255, 0, 1, 0, 0, 70, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0, + 0, 4, 0, 0, 0, 1, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, + 0, 0, 13, 0, 0, 0, 66, 117, 102, 102, 101, 114, 52, 85, 73, 0, 77, 105, 99, + 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, + 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 171, + 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, + 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, + 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, + 1, 0, 0, 0, 1, 1, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, + 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, + 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, + 97, 114, 103, 101, 116, 0, 171, 171, 83, 72, 68, 82, 80, 0, 0, 0, 64, 0, 0, + 0, 20, 0, 0, 0, 88, 8, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 68, 68, + 0, 0, 98, 8, 0, 3, 18, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, + 32, 16, 0, 0, 0, 0, 0, 45, 0, 0, 7, 242, 32, 16, 0, 0, 0, 0, 0, + 6, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 62, 0, 0, + 1, 83, 84, 65, 84, 116, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; |