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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h new file mode 100644 index 0000000000..23fc7f99ea --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h @@ -0,0 +1,93 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 10.1 +// +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// SV_POSITION 0 xyzw 0 POS float xyzw +// LAYER 0 x 1 NONE uint x +// TEXCOORD 0 xyz 2 NONE float xyz +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// SV_POSITION 0 xyzw 0 POS float xyzw +// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x +// TEXCOORD 0 xyz 2 NONE float xyz +// +gs_4_0 +dcl_input_siv v[3][0].xyzw, position +dcl_input v[3][1].x +dcl_input v[3][2].xyz +dcl_temps 1 +dcl_inputprimitive triangle +dcl_outputtopology trianglestrip +dcl_output_siv o0.xyzw, position +dcl_output_siv o1.x, rendertarget_array_index +dcl_output o2.xyz +dcl_maxout 3 +mov r0.x, l(0) +loop + ige r0.y, r0.x, l(3) + breakc_nz r0.y + mov o0.xyzw, v[r0.x + 0][0].xyzw + mov o1.x, v[r0.x + 0][1].x + mov o2.xyz, v[r0.x + 0][2].xyzx + emit + iadd r0.x, r0.x, l(1) +endloop +ret +// Approximately 11 instruction slots used +#endif + +const BYTE g_GS_Passthrough3D[] = { + 68, 88, 66, 67, 226, 188, 145, 36, 193, 19, 254, 1, 249, 51, 174, 53, 33, 65, 233, + 89, 1, 0, 0, 0, 60, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 128, 0, + 0, 0, 244, 0, 0, 0, 124, 1, 0, 0, 192, 2, 0, 0, 82, 68, 69, 70, 68, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0, + 0, 4, 83, 71, 0, 1, 0, 0, 28, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, + 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, + 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 108, + 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, + 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 15, 0, 0, 92, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, + 0, 0, 98, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, + 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, + 76, 65, 89, 69, 82, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, + 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, + 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, + 1, 14, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, + 0, 2, 0, 0, 0, 7, 8, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, + 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, + 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, + 83, 72, 68, 82, 60, 1, 0, 0, 64, 0, 2, 0, 79, 0, 0, 0, 97, 0, 0, + 5, 242, 16, 32, 0, 3, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 95, 0, + 0, 4, 18, 16, 32, 0, 3, 0, 0, 0, 1, 0, 0, 0, 95, 0, 0, 4, 114, + 16, 32, 0, 3, 0, 0, 0, 2, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, + 93, 24, 0, 1, 92, 40, 0, 1, 103, 0, 0, 4, 242, 32, 16, 0, 0, 0, 0, + 0, 1, 0, 0, 0, 103, 0, 0, 4, 18, 32, 16, 0, 1, 0, 0, 0, 4, 0, + 0, 0, 101, 0, 0, 3, 114, 32, 16, 0, 2, 0, 0, 0, 94, 0, 0, 2, 3, + 0, 0, 0, 54, 0, 0, 5, 18, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, + 0, 0, 0, 0, 48, 0, 0, 1, 33, 0, 0, 7, 34, 0, 16, 0, 0, 0, 0, + 0, 10, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 3, 0, 0, 0, 3, 0, + 4, 3, 26, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 7, 242, 32, 16, 0, 0, + 0, 0, 0, 70, 30, 160, 0, 10, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 54, 0, 0, 7, 18, 32, 16, 0, 1, 0, 0, 0, 10, 16, 160, 0, 10, 0, 16, + 0, 0, 0, 0, 0, 1, 0, 0, 0, 54, 0, 0, 7, 114, 32, 16, 0, 2, 0, + 0, 0, 70, 18, 160, 0, 10, 0, 16, 0, 0, 0, 0, 0, 2, 0, 0, 0, 19, + 0, 0, 1, 30, 0, 0, 7, 18, 0, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, + 0, 0, 0, 0, 1, 64, 0, 0, 1, 0, 0, 0, 22, 0, 0, 1, 62, 0, 0, + 1, 83, 84, 65, 84, 116, 0, 0, 0, 11, 0, 0, 0, 1, 0, 0, 0, 0, 0, + 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1, + 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 5, 0, 0, 0, 3, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; |