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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/texture_format_table.h | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/texture_format_table.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/texture_format_table.h | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/texture_format_table.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/texture_format_table.h new file mode 100644 index 0000000000..1797476f62 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/texture_format_table.h @@ -0,0 +1,118 @@ +// +// Copyright 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// texture_format_table: +// Queries for full textureFormat information based on internalFormat +// + +#ifndef LIBANGLE_RENDERER_D3D_D3D11_TEXTUREFORMATTABLE_H_ +#define LIBANGLE_RENDERER_D3D_D3D11_TEXTUREFORMATTABLE_H_ + +#include <map> + +#include "common/angleutils.h" +#include "common/platform.h" +#include "libANGLE/renderer/Format.h" +#include "libANGLE/renderer/d3d/formatutilsD3D.h" +#include "libANGLE/renderer/renderer_utils.h" + +namespace rx +{ + +struct Renderer11DeviceCaps; + +namespace d3d11 +{ + +// For sized GL internal formats, there are several possible corresponding D3D11 formats depending +// on device capabilities. +// This structure allows querying for the DXGI texture formats to use for textures, SRVs, RTVs and +// DSVs given a GL internal format. +struct Format final : private angle::NonCopyable +{ + inline constexpr Format(); + inline constexpr Format(GLenum internalFormat, + angle::FormatID formatID, + DXGI_FORMAT texFormat, + DXGI_FORMAT srvFormat, + DXGI_FORMAT uavFormat, + DXGI_FORMAT rtvFormat, + DXGI_FORMAT dsvFormat, + DXGI_FORMAT blitSRVFormat, + DXGI_FORMAT stencilSRVFormat, + DXGI_FORMAT typelessFormat, + GLenum swizzleFormat, + InitializeTextureDataFunction internalFormatInitializer); + + static const Format &Get(GLenum internalFormat, const Renderer11DeviceCaps &deviceCaps); + + const Format &getSwizzleFormat(const Renderer11DeviceCaps &deviceCaps) const; + LoadFunctionMap getLoadFunctions() const; + const angle::Format &format() const; + + GLenum internalFormat; + angle::FormatID formatID; + + DXGI_FORMAT texFormat; + DXGI_FORMAT srvFormat; + DXGI_FORMAT uavFormat; + DXGI_FORMAT rtvFormat; + DXGI_FORMAT dsvFormat; + + DXGI_FORMAT blitSRVFormat; + DXGI_FORMAT stencilSRVFormat; + DXGI_FORMAT typelessFormat; + + GLenum swizzleFormat; + + InitializeTextureDataFunction dataInitializerFunction; +}; + +constexpr Format::Format() + : internalFormat(GL_NONE), + formatID(angle::FormatID::NONE), + texFormat(DXGI_FORMAT_UNKNOWN), + srvFormat(DXGI_FORMAT_UNKNOWN), + uavFormat(DXGI_FORMAT_UNKNOWN), + rtvFormat(DXGI_FORMAT_UNKNOWN), + dsvFormat(DXGI_FORMAT_UNKNOWN), + blitSRVFormat(DXGI_FORMAT_UNKNOWN), + stencilSRVFormat(DXGI_FORMAT_UNKNOWN), + typelessFormat(DXGI_FORMAT_UNKNOWN), + swizzleFormat(GL_NONE), + dataInitializerFunction(nullptr) +{} + +constexpr Format::Format(GLenum internalFormat, + angle::FormatID formatID, + DXGI_FORMAT texFormat, + DXGI_FORMAT srvFormat, + DXGI_FORMAT uavFormat, + DXGI_FORMAT rtvFormat, + DXGI_FORMAT dsvFormat, + DXGI_FORMAT blitSRVFormat, + DXGI_FORMAT stencilSRVFormat, + DXGI_FORMAT typelessFormat, + GLenum swizzleFormat, + InitializeTextureDataFunction internalFormatInitializer) + : internalFormat(internalFormat), + formatID(formatID), + texFormat(texFormat), + srvFormat(srvFormat), + uavFormat(uavFormat), + rtvFormat(rtvFormat), + dsvFormat(dsvFormat), + blitSRVFormat(blitSRVFormat), + stencilSRVFormat(stencilSRVFormat), + typelessFormat(typelessFormat), + swizzleFormat(swizzleFormat), + dataInitializerFunction(internalFormatInitializer) +{} + +} // namespace d3d11 + +} // namespace rx + +#endif // LIBANGLE_RENDERER_D3D_D3D11_TEXTUREFORMATTABLE_H_ |