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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.h | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.h | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.h new file mode 100644 index 0000000000..b900e9c44c --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.h @@ -0,0 +1,105 @@ +// +// Copyright 2002 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// renderer9_utils.h: Conversion functions and other utility routines +// specific to the D3D9 renderer + +#ifndef LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_ +#define LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_ + +#include "common/Color.h" +#include "libANGLE/Caps.h" +#include "libANGLE/Error.h" +#include "platform/FeaturesD3D_autogen.h" + +namespace gl +{ +class FramebufferAttachment; +} + +namespace rx +{ +class RenderTarget9; + +namespace gl_d3d9 +{ + +D3DCMPFUNC ConvertComparison(GLenum comparison); +D3DCOLOR ConvertColor(gl::ColorF color); +D3DBLEND ConvertBlendFunc(GLenum blend); +D3DBLENDOP ConvertBlendOp(GLenum blendOp); +D3DSTENCILOP ConvertStencilOp(GLenum stencilOp); +D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap); +D3DCULL ConvertCullMode(gl::CullFaceMode cullFace, GLenum frontFace); +D3DCUBEMAP_FACES ConvertCubeFace(gl::TextureTarget cubeFace); +DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha); +D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy); +void ConvertMinFilter(GLenum minFilter, + D3DTEXTUREFILTERTYPE *d3dMinFilter, + D3DTEXTUREFILTERTYPE *d3dMipFilter, + float *d3dLodBias, + float maxAnisotropy, + size_t baseLevel); +D3DQUERYTYPE ConvertQueryType(gl::QueryType type); + +D3DMULTISAMPLE_TYPE GetMultisampleType(GLuint samples); + +} // namespace gl_d3d9 + +namespace d3d9_gl +{ + +unsigned int GetReservedVaryingVectors(); + +unsigned int GetReservedVertexUniformVectors(); + +unsigned int GetReservedFragmentUniformVectors(); + +GLsizei GetSamplesCount(D3DMULTISAMPLE_TYPE type); + +bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format); + +void GenerateCaps(IDirect3D9 *d3d9, + IDirect3DDevice9 *device, + D3DDEVTYPE deviceType, + UINT adapter, + gl::Caps *caps, + gl::TextureCapsMap *textureCapsMap, + gl::Extensions *extensions, + gl::Limitations *limitations); +} // namespace d3d9_gl + +namespace d3d9 +{ + +GLuint ComputeBlockSize(D3DFORMAT format, GLuint width, GLuint height); + +void MakeValidSize(bool isImage, + D3DFORMAT format, + GLsizei *requestWidth, + GLsizei *requestHeight, + int *levelOffset); + +inline bool isDeviceLostError(HRESULT errorCode) +{ + switch (errorCode) + { + case D3DERR_DRIVERINTERNALERROR: + case D3DERR_DEVICELOST: + case D3DERR_DEVICEHUNG: + case D3DERR_DEVICEREMOVED: + return true; + default: + return false; + } +} + +void InitializeFeatures(angle::FeaturesD3D *features); +} // namespace d3d9 + +} // namespace rx + +#endif // LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_ |