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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /gfx/angle/checkout/src/libANGLE/validationES32_autogen.h | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/validationES32_autogen.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/validationES32_autogen.h | 281 |
1 files changed, 281 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/validationES32_autogen.h b/gfx/angle/checkout/src/libANGLE/validationES32_autogen.h new file mode 100644 index 0000000000..171f94d55c --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/validationES32_autogen.h @@ -0,0 +1,281 @@ +// GENERATED FILE - DO NOT EDIT. +// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml. +// +// Copyright 2020 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// validationES32_autogen.h: +// Validation functions for the OpenGL ES 3.2 entry points. + +#ifndef LIBANGLE_VALIDATION_ES32_AUTOGEN_H_ +#define LIBANGLE_VALIDATION_ES32_AUTOGEN_H_ + +#include "common/PackedEnums.h" +#include "common/entry_points_enum_autogen.h" + +namespace gl +{ +class Context; + +bool ValidateBlendBarrier(const Context *context, angle::EntryPoint entryPoint); +bool ValidateBlendEquationSeparatei(const Context *context, + angle::EntryPoint entryPoint, + GLuint buf, + GLenum modeRGB, + GLenum modeAlpha); +bool ValidateBlendEquationi(const Context *context, + angle::EntryPoint entryPoint, + GLuint buf, + GLenum mode); +bool ValidateBlendFuncSeparatei(const Context *context, + angle::EntryPoint entryPoint, + GLuint buf, + GLenum srcRGB, + GLenum dstRGB, + GLenum srcAlpha, + GLenum dstAlpha); +bool ValidateBlendFunci(const Context *context, + angle::EntryPoint entryPoint, + GLuint buf, + GLenum src, + GLenum dst); +bool ValidateColorMaski(const Context *context, + angle::EntryPoint entryPoint, + GLuint index, + GLboolean r, + GLboolean g, + GLboolean b, + GLboolean a); +bool ValidateCopyImageSubData(const Context *context, + angle::EntryPoint entryPoint, + GLuint srcName, + GLenum srcTarget, + GLint srcLevel, + GLint srcX, + GLint srcY, + GLint srcZ, + GLuint dstName, + GLenum dstTarget, + GLint dstLevel, + GLint dstX, + GLint dstY, + GLint dstZ, + GLsizei srcWidth, + GLsizei srcHeight, + GLsizei srcDepth); +bool ValidateDebugMessageCallback(const Context *context, + angle::EntryPoint entryPoint, + GLDEBUGPROC callback, + const void *userParam); +bool ValidateDebugMessageControl(const Context *context, + angle::EntryPoint entryPoint, + GLenum source, + GLenum type, + GLenum severity, + GLsizei count, + const GLuint *ids, + GLboolean enabled); +bool ValidateDebugMessageInsert(const Context *context, + angle::EntryPoint entryPoint, + GLenum source, + GLenum type, + GLuint id, + GLenum severity, + GLsizei length, + const GLchar *buf); +bool ValidateDisablei(const Context *context, + angle::EntryPoint entryPoint, + GLenum target, + GLuint index); +bool ValidateDrawElementsBaseVertex(const Context *context, + angle::EntryPoint entryPoint, + PrimitiveMode modePacked, + GLsizei count, + DrawElementsType typePacked, + const void *indices, + GLint basevertex); +bool ValidateDrawElementsInstancedBaseVertex(const Context *context, + angle::EntryPoint entryPoint, + PrimitiveMode modePacked, + GLsizei count, + DrawElementsType typePacked, + const void *indices, + GLsizei instancecount, + GLint basevertex); +bool ValidateDrawRangeElementsBaseVertex(const Context *context, + angle::EntryPoint entryPoint, + PrimitiveMode modePacked, + GLuint start, + GLuint end, + GLsizei count, + DrawElementsType typePacked, + const void *indices, + GLint basevertex); +bool ValidateEnablei(const Context *context, + angle::EntryPoint entryPoint, + GLenum target, + GLuint index); +bool ValidateFramebufferTexture(const Context *context, + angle::EntryPoint entryPoint, + GLenum target, + GLenum attachment, + TextureID texturePacked, + GLint level); +bool ValidateGetDebugMessageLog(const Context *context, + angle::EntryPoint entryPoint, + GLuint count, + GLsizei bufSize, + const GLenum *sources, + const GLenum *types, + const GLuint *ids, + const GLenum *severities, + const GLsizei *lengths, + const GLchar *messageLog); +bool ValidateGetGraphicsResetStatus(const Context *context, angle::EntryPoint entryPoint); +bool ValidateGetObjectLabel(const Context *context, + angle::EntryPoint entryPoint, + GLenum identifier, + GLuint name, + GLsizei bufSize, + const GLsizei *length, + const GLchar *label); +bool ValidateGetObjectPtrLabel(const Context *context, + angle::EntryPoint entryPoint, + const void *ptr, + GLsizei bufSize, + const GLsizei *length, + const GLchar *label); +bool ValidateGetPointerv(const Context *context, + angle::EntryPoint entryPoint, + GLenum pname, + void *const *params); +bool ValidateGetSamplerParameterIiv(const Context *context, + angle::EntryPoint entryPoint, + SamplerID samplerPacked, + GLenum pname, + const GLint *params); +bool ValidateGetSamplerParameterIuiv(const Context *context, + angle::EntryPoint entryPoint, + SamplerID samplerPacked, + GLenum pname, + const GLuint *params); +bool ValidateGetTexParameterIiv(const Context *context, + angle::EntryPoint entryPoint, + TextureType targetPacked, + GLenum pname, + const GLint *params); +bool ValidateGetTexParameterIuiv(const Context *context, + angle::EntryPoint entryPoint, + TextureType targetPacked, + GLenum pname, + const GLuint *params); +bool ValidateGetnUniformfv(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei bufSize, + const GLfloat *params); +bool ValidateGetnUniformiv(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei bufSize, + const GLint *params); +bool ValidateGetnUniformuiv(const Context *context, + angle::EntryPoint entryPoint, + ShaderProgramID programPacked, + UniformLocation locationPacked, + GLsizei bufSize, + const GLuint *params); +bool ValidateIsEnabledi(const Context *context, + angle::EntryPoint entryPoint, + GLenum target, + GLuint index); +bool ValidateMinSampleShading(const Context *context, angle::EntryPoint entryPoint, GLfloat value); +bool ValidateObjectLabel(const Context *context, + angle::EntryPoint entryPoint, + GLenum identifier, + GLuint name, + GLsizei length, + const GLchar *label); +bool ValidateObjectPtrLabel(const Context *context, + angle::EntryPoint entryPoint, + const void *ptr, + GLsizei length, + const GLchar *label); +bool ValidatePatchParameteri(const Context *context, + angle::EntryPoint entryPoint, + GLenum pname, + GLint value); +bool ValidatePopDebugGroup(const Context *context, angle::EntryPoint entryPoint); +bool ValidatePrimitiveBoundingBox(const Context *context, + angle::EntryPoint entryPoint, + GLfloat minX, + GLfloat minY, + GLfloat minZ, + GLfloat minW, + GLfloat maxX, + GLfloat maxY, + GLfloat maxZ, + GLfloat maxW); +bool ValidatePushDebugGroup(const Context *context, + angle::EntryPoint entryPoint, + GLenum source, + GLuint id, + GLsizei length, + const GLchar *message); +bool ValidateReadnPixels(const Context *context, + angle::EntryPoint entryPoint, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + const void *data); +bool ValidateSamplerParameterIiv(const Context *context, + angle::EntryPoint entryPoint, + SamplerID samplerPacked, + GLenum pname, + const GLint *param); +bool ValidateSamplerParameterIuiv(const Context *context, + angle::EntryPoint entryPoint, + SamplerID samplerPacked, + GLenum pname, + const GLuint *param); +bool ValidateTexBuffer(const Context *context, + angle::EntryPoint entryPoint, + TextureType targetPacked, + GLenum internalformat, + BufferID bufferPacked); +bool ValidateTexBufferRange(const Context *context, + angle::EntryPoint entryPoint, + TextureType targetPacked, + GLenum internalformat, + BufferID bufferPacked, + GLintptr offset, + GLsizeiptr size); +bool ValidateTexParameterIiv(const Context *context, + angle::EntryPoint entryPoint, + TextureType targetPacked, + GLenum pname, + const GLint *params); +bool ValidateTexParameterIuiv(const Context *context, + angle::EntryPoint entryPoint, + TextureType targetPacked, + GLenum pname, + const GLuint *params); +bool ValidateTexStorage3DMultisample(const Context *context, + angle::EntryPoint entryPoint, + TextureType targetPacked, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLboolean fixedsamplelocations); +} // namespace gl + +#endif // LIBANGLE_VALIDATION_ES32_AUTOGEN_H_ |