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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /gfx/gl/AndroidSurfaceTexture.cpp | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/gl/AndroidSurfaceTexture.cpp')
-rw-r--r-- | gfx/gl/AndroidSurfaceTexture.cpp | 197 |
1 files changed, 197 insertions, 0 deletions
diff --git a/gfx/gl/AndroidSurfaceTexture.cpp b/gfx/gl/AndroidSurfaceTexture.cpp new file mode 100644 index 0000000000..30260efe32 --- /dev/null +++ b/gfx/gl/AndroidSurfaceTexture.cpp @@ -0,0 +1,197 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "AndroidSurfaceTexture.h" + +#include "GLContextEGL.h" +#include "GLBlitHelper.h" +#include "GLImages.h" +#include "mozilla/gfx/Logging.h" +#include "mozilla/layers/LayersSurfaces.h" + +#ifdef MOZ_WIDGET_ANDROID +# include "mozilla/java/GeckoSurfaceTextureNatives.h" +# include "AndroidNativeWindow.h" +#endif // MOZ_WIDGET_ANDROID + +namespace mozilla { +namespace gl { + +class AndroidSharedBlitGL final { + public: + explicit AndroidSharedBlitGL(const EGLNativeWindowType window) { + StaticMutexAutoLock lock(sMutex); + + if (!sContext) { + MOZ_ASSERT(sInstanceCount == 0); + sContext = CreateContext(); + if (!sContext) { + return; + } + } + + const auto& egl = *(sContext->mEgl); + mTargetSurface = + egl.fCreateWindowSurface(sContext->mSurfaceConfig, window, nullptr); + + ++sInstanceCount; + } + + ~AndroidSharedBlitGL() { + StaticMutexAutoLock lock(sMutex); + + if (mTargetSurface != EGL_NO_SURFACE) { + const auto& egl = *(sContext->mEgl); + egl.fDestroySurface(mTargetSurface); + } + + // Destroy shared GL context when no one uses it. + if (--sInstanceCount == 0) { + sContext = nullptr; + } + } + +#ifdef MOZ_WIDGET_ANDROID + void Blit(const java::GeckoSurfaceTexture::Ref& surfaceTexture, + const gfx::IntSize& imageSize) { + StaticMutexAutoLock lock(sMutex); + MOZ_ASSERT(sContext); + + // Setting overide also makes conext and surface current. + sContext->SetEGLSurfaceOverride(mTargetSurface); + DebugOnly<bool> rv = sContext->BlitHelper()->Blit(surfaceTexture, imageSize, + OriginPos::TopLeft); + MOZ_ASSERT(rv); + sContext->SwapBuffers(); + // This method is called through binder IPC and could run on any thread in + // the pool. Release the context and surface from this thread after use so + // they can be bound to another thread later. + UnmakeCurrent(sContext); + } +#endif + + private: + static already_AddRefed<GLContextEGL> CreateContextImpl(bool aUseGles) { + sMutex.AssertCurrentThreadOwns(); + MOZ_ASSERT(!sContext); + + nsCString ignored; + const auto egl = gl::DefaultEglDisplay(&ignored); + EGLConfig eglConfig; + CreateConfig(*egl, &eglConfig, /* bpp */ 24, /* depth buffer? */ false, + aUseGles); + auto gl = GLContextEGL::CreateGLContext(egl, {}, eglConfig, EGL_NO_SURFACE, + true, eglConfig, &ignored); + if (!gl) { + NS_WARNING("Fail to create GL context for native blitter."); + return nullptr; + } + gl->mOwningThreadId = Nothing(); + + // Yield the current state made in constructor. + UnmakeCurrent(gl); + return gl.forget(); + } + + static already_AddRefed<GLContextEGL> CreateContext() { + RefPtr<GLContextEGL> gl; +#if !defined(MOZ_WIDGET_ANDROID) + gl = CreateContextImpl(/* aUseGles */ false); +#endif // !defined(MOZ_WIDGET_ANDROID) + + if (!gl) { + gl = CreateContextImpl(/* aUseGles */ true); + } + return gl.forget(); + } + + static bool UnmakeCurrent(GLContextEGL* const gl) { + sMutex.AssertCurrentThreadOwns(); + MOZ_ASSERT(gl); + + if (!gl->IsCurrent()) { + return true; + } + const auto& egl = *(gl->mEgl); + return egl.fMakeCurrent(EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + } + + static StaticMutex sMutex MOZ_UNANNOTATED; + static StaticRefPtr<GLContextEGL> sContext; + static size_t sInstanceCount; + + EGLSurface mTargetSurface; +}; + +StaticMutex AndroidSharedBlitGL::sMutex; +StaticRefPtr<GLContextEGL> AndroidSharedBlitGL::sContext; +size_t AndroidSharedBlitGL::sInstanceCount = 0; + +// - +#ifdef MOZ_WIDGET_ANDROID + +void AndroidSurfaceTexture::GetTransformMatrix( + java::sdk::SurfaceTexture::Param surfaceTexture, + gfx::Matrix4x4* outMatrix) { + JNIEnv* const env = jni::GetEnvForThread(); + + auto jarray = jni::FloatArray::LocalRef::Adopt(env, env->NewFloatArray(16)); + surfaceTexture->GetTransformMatrix(jarray); + + jfloat* array = env->GetFloatArrayElements(jarray.Get(), nullptr); + + memcpy(&(outMatrix->_11), array, sizeof(float) * 16); + + env->ReleaseFloatArrayElements(jarray.Get(), array, 0); +} + +class GLBlitterSupport final + : public java::GeckoSurfaceTexture::NativeGLBlitHelper::Natives< + GLBlitterSupport> { + public: + using Base = + java::GeckoSurfaceTexture::NativeGLBlitHelper::Natives<GLBlitterSupport>; + using Base::AttachNative; + using Base::DisposeNative; + using Base::GetNative; + + static java::GeckoSurfaceTexture::NativeGLBlitHelper::LocalRef NativeCreate( + jlong sourceTextureHandle, jni::Object::Param targetSurface, jint width, + jint height) { + AndroidNativeWindow win(java::GeckoSurface::Ref::From(targetSurface)); + auto helper = java::GeckoSurfaceTexture::NativeGLBlitHelper::New(); + const auto& eglWindow = win.NativeWindow(); + GLBlitterSupport::AttachNative( + helper, + MakeUnique<GLBlitterSupport>(MakeUnique<AndroidSharedBlitGL>(eglWindow), + sourceTextureHandle, width, height)); + return helper; + } + + GLBlitterSupport(UniquePtr<AndroidSharedBlitGL>&& gl, + jlong sourceTextureHandle, jint width, jint height) + : mGl(std::move(gl)), + mSourceTextureHandle(sourceTextureHandle), + mSize(width, height) {} + + void Blit() { + auto surfaceTexture = + java::GeckoSurfaceTexture::Lookup(mSourceTextureHandle); + mGl->Blit(surfaceTexture, mSize); + } + + private: + const UniquePtr<AndroidSharedBlitGL> mGl; + const AndroidSurfaceTextureHandle mSourceTextureHandle; + const gfx::IntSize mSize; +}; + +void AndroidSurfaceTexture::Init() { GLBlitterSupport::Init(); } + +#endif // MOZ_WIDGET_ANDROID + +} // namespace gl +} // namespace mozilla |