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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /gfx/gl/SharedSurfaceANGLE.cpp | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/gl/SharedSurfaceANGLE.cpp')
-rw-r--r-- | gfx/gl/SharedSurfaceANGLE.cpp | 215 |
1 files changed, 215 insertions, 0 deletions
diff --git a/gfx/gl/SharedSurfaceANGLE.cpp b/gfx/gl/SharedSurfaceANGLE.cpp new file mode 100644 index 0000000000..8fae962b9f --- /dev/null +++ b/gfx/gl/SharedSurfaceANGLE.cpp @@ -0,0 +1,215 @@ +/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "SharedSurfaceANGLE.h" + +#include <d3d11.h> +#include "GLContextEGL.h" +#include "GLLibraryEGL.h" +#include "mozilla/gfx/DeviceManagerDx.h" +#include "mozilla/gfx/FileHandleWrapper.h" +#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc + +namespace mozilla { +namespace gl { + +static ID3D11Device* GetD3D11DeviceOfEGLDisplay(GLContextEGL* gle) { + const auto& egl = gle->mEgl; + MOZ_ASSERT(egl); + if (!egl || + !egl->mLib->IsExtensionSupported(gl::EGLLibExtension::EXT_device_query)) { + return nullptr; + } + + // Fetch the D3D11 device. + EGLDeviceEXT eglDevice = nullptr; + egl->fQueryDisplayAttribEXT(LOCAL_EGL_DEVICE_EXT, (EGLAttrib*)&eglDevice); + MOZ_ASSERT(eglDevice); + ID3D11Device* device = nullptr; + egl->mLib->fQueryDeviceAttribEXT(eglDevice, LOCAL_EGL_D3D11_DEVICE_ANGLE, + (EGLAttrib*)&device); + if (!device) { + return nullptr; + } + return device; +} + +// Returns `EGL_NO_SURFACE` (`0`) on error. +static EGLSurface CreatePBufferSurface(EglDisplay* egl, EGLConfig config, + const gfx::IntSize& size, + RefPtr<ID3D11Texture2D> texture2D) { + const EGLint attribs[] = {LOCAL_EGL_WIDTH, size.width, LOCAL_EGL_HEIGHT, + size.height, LOCAL_EGL_NONE}; + const auto buffer = reinterpret_cast<EGLClientBuffer>(texture2D.get()); + + EGLSurface surface = egl->fCreatePbufferFromClientBuffer( + LOCAL_EGL_D3D_TEXTURE_ANGLE, buffer, config, attribs); + if (!surface) { + EGLint err = egl->mLib->fGetError(); + gfxCriticalError() << "Failed to create Pbuffer surface error: " + << gfx::hexa(err) << " Size : " << size; + return 0; + } + + return surface; +} + +/*static*/ +UniquePtr<SharedSurface_ANGLEShareHandle> +SharedSurface_ANGLEShareHandle::Create(const SharedSurfaceDesc& desc) { + const auto& gle = GLContextEGL::Cast(desc.gl); + const auto& egl = gle->mEgl; + MOZ_ASSERT(egl); + MOZ_ASSERT(egl->IsExtensionSupported( + EGLExtension::ANGLE_surface_d3d_texture_2d_share_handle)); + + auto* device = GetD3D11DeviceOfEGLDisplay(gle); + if (!device) { + return nullptr; + } + + // Create a texture in case we need to readback. + const DXGI_FORMAT format = DXGI_FORMAT_B8G8R8A8_UNORM; + CD3D11_TEXTURE2D_DESC texDesc( + format, desc.size.width, desc.size.height, 1, 1, + D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET); + texDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_NTHANDLE | + D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX; + + RefPtr<ID3D11Texture2D> texture2D; + auto hr = + device->CreateTexture2D(&texDesc, nullptr, getter_AddRefs(texture2D)); + if (FAILED(hr)) { + return nullptr; + } + + RefPtr<IDXGIResource1> texDXGI; + hr = texture2D->QueryInterface(__uuidof(IDXGIResource1), + getter_AddRefs(texDXGI)); + if (FAILED(hr)) { + return nullptr; + } + + HANDLE sharedHandle = nullptr; + texDXGI->CreateSharedHandle( + nullptr, DXGI_SHARED_RESOURCE_READ | DXGI_SHARED_RESOURCE_WRITE, nullptr, + &sharedHandle); + + RefPtr<gfx::FileHandleWrapper> handle = + new gfx::FileHandleWrapper(UniqueFileHandle(sharedHandle)); + + RefPtr<IDXGIKeyedMutex> keyedMutex; + texture2D->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(keyedMutex)); + if (!keyedMutex) { + return nullptr; + } + + const auto& config = gle->mSurfaceConfig; + MOZ_ASSERT(config); + + EGLSurface pbuffer = + CreatePBufferSurface(egl.get(), config, desc.size, texture2D); + if (!pbuffer) return nullptr; + + return AsUnique(new SharedSurface_ANGLEShareHandle( + desc, egl, pbuffer, std::move(handle), keyedMutex)); +} + +SharedSurface_ANGLEShareHandle::SharedSurface_ANGLEShareHandle( + const SharedSurfaceDesc& desc, const std::weak_ptr<EglDisplay>& egl, + EGLSurface pbuffer, RefPtr<gfx::FileHandleWrapper>&& aSharedHandle, + const RefPtr<IDXGIKeyedMutex>& keyedMutex) + : SharedSurface(desc, nullptr), + mEGL(egl), + mPBuffer(pbuffer), + mSharedHandle(std::move(aSharedHandle)), + mKeyedMutex(keyedMutex) {} + +SharedSurface_ANGLEShareHandle::~SharedSurface_ANGLEShareHandle() { + const auto& gl = mDesc.gl; + + if (gl && GLContextEGL::Cast(gl)->GetEGLSurfaceOverride() == mPBuffer) { + GLContextEGL::Cast(gl)->SetEGLSurfaceOverride(EGL_NO_SURFACE); + } + const auto egl = mEGL.lock(); + if (egl) { + egl->fDestroySurface(mPBuffer); + } +} + +void SharedSurface_ANGLEShareHandle::LockProdImpl() { + const auto& gl = mDesc.gl; + GLContextEGL::Cast(gl)->SetEGLSurfaceOverride(mPBuffer); +} + +void SharedSurface_ANGLEShareHandle::UnlockProdImpl() {} + +void SharedSurface_ANGLEShareHandle::ProducerAcquireImpl() { + HRESULT hr = mKeyedMutex->AcquireSync(0, 10000); + if (hr == WAIT_TIMEOUT) { + MOZ_CRASH("GFX: ANGLE share handle timeout"); + } +} + +void SharedSurface_ANGLEShareHandle::ProducerReleaseImpl() { + const auto& gl = mDesc.gl; + // XXX: ReleaseSync() has an implicit flush of the D3D commands + // whether we need Flush() or not depends on the ANGLE semantics. + // For now, we'll just do it + gl->fFlush(); + mKeyedMutex->ReleaseSync(0); +} + +void SharedSurface_ANGLEShareHandle::ProducerReadAcquireImpl() { + ProducerAcquireImpl(); +} + +void SharedSurface_ANGLEShareHandle::ProducerReadReleaseImpl() { + mKeyedMutex->ReleaseSync(0); +} + +Maybe<layers::SurfaceDescriptor> +SharedSurface_ANGLEShareHandle::ToSurfaceDescriptor() { + const auto format = gfx::SurfaceFormat::B8G8R8A8; + return Some(layers::SurfaceDescriptorD3D10( + mSharedHandle, /* gpuProcessTextureId */ Nothing(), + /* arrayIndex */ 0, format, mDesc.size, mDesc.colorSpace, + gfx::ColorRange::FULL, /* hasKeyedMutex */ true, + /* fenceInfo */ Nothing(), /* gpuProcessQueryId */ Nothing())); +} + +//////////////////////////////////////////////////////////////////////////////// +// Factory + +/*static*/ +UniquePtr<SurfaceFactory_ANGLEShareHandle> +SurfaceFactory_ANGLEShareHandle::Create(GLContext& gl) { + if (!gl.IsANGLE()) return nullptr; + + const auto& gle = *GLContextEGL::Cast(&gl); + const auto& egl = gle.mEgl; + + if (!egl->IsExtensionSupported( + EGLExtension::ANGLE_surface_d3d_texture_2d_share_handle)) { + return nullptr; + } + + if (XRE_IsContentProcess()) { + gfxPlatform::GetPlatform()->EnsureDevicesInitialized(); + } + + gfx::DeviceManagerDx* dm = gfx::DeviceManagerDx::Get(); + MOZ_ASSERT(dm); + if (gl.IsWARP() != dm->IsWARP() || !dm->TextureSharingWorks()) { + return nullptr; + } + + return AsUnique(new SurfaceFactory_ANGLEShareHandle( + {&gl, SharedSurfaceType::EGLSurfaceANGLE, layers::TextureType::D3D11, + true})); +} + +} /* namespace gl */ +} /* namespace mozilla */ |