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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-19 00:47:55 +0000
commit26a029d407be480d791972afb5975cf62c9360a6 (patch)
treef435a8308119effd964b339f76abb83a57c29483 /gfx/layers/BSPTree.h
parentInitial commit. (diff)
downloadfirefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz
firefox-26a029d407be480d791972afb5975cf62c9360a6.zip
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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-rw-r--r--gfx/layers/BSPTree.h144
1 files changed, 144 insertions, 0 deletions
diff --git a/gfx/layers/BSPTree.h b/gfx/layers/BSPTree.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_LAYERS_BSPTREE_H
+#define MOZILLA_LAYERS_BSPTREE_H
+
+#include <list>
+#include <utility>
+
+#include "mozilla/ArenaAllocator.h"
+#include "mozilla/UniquePtr.h"
+#include "mozilla/gfx/Polygon.h"
+#include "nsTArray.h"
+
+namespace mozilla {
+namespace layers {
+
+/**
+ * Represents a layer that might have a non-rectangular geometry.
+ */
+template <typename T>
+struct BSPPolygon {
+ explicit BSPPolygon(T* aData) : data(aData) {}
+
+ BSPPolygon(T* aData, gfx::Polygon&& aGeometry)
+ : data(aData), geometry(Some(std::move(aGeometry))) {}
+
+ BSPPolygon(T* aData, nsTArray<gfx::Point4D>&& aPoints,
+ const gfx::Point4D& aNormal)
+ : data(aData) {
+ geometry.emplace(std::move(aPoints), aNormal);
+ }
+
+ T* data;
+ Maybe<gfx::Polygon> geometry;
+};
+
+/**
+ * Allocate BSPTreeNodes from a memory arena to improve performance with
+ * complex scenes.
+ * The arena size of 4096 bytes was selected as an arbitrary power of two.
+ * Depending on the platform, this size accommodates roughly 100 BSPTreeNodes.
+ */
+typedef mozilla::ArenaAllocator<4096, 8> BSPTreeArena;
+
+/**
+ * Aliases the container type used to store layers within BSPTreeNodes.
+ */
+template <typename T>
+using PolygonList = std::list<BSPPolygon<T>>;
+
+// For tests. Needs to be defined here rather than in TestBSPTree.cpp because we
+// need to explicitly instantiate the out-of-line BSPTree methods for it in
+// BSPTree.cpp.
+class BSPTestData {};
+using TestPolygon = BSPPolygon<BSPTestData>;
+
+/**
+ * Represents a node in a BSP tree. The node contains at least one layer with
+ * associated geometry that is used as a splitting plane, and at most two child
+ * nodes that represent the splitting planes that further subdivide the space.
+ */
+template <typename T>
+struct BSPTreeNode {
+ explicit BSPTreeNode(nsTArray<PolygonList<T>*>& aListPointers)
+ : front(nullptr), back(nullptr) {
+ // Store the layer list pointer to free memory when BSPTree is destroyed.
+ aListPointers.AppendElement(&layers);
+ }
+
+ const gfx::Polygon& First() const {
+ MOZ_ASSERT(!layers.empty());
+ MOZ_ASSERT(layers.front().geometry);
+ return *layers.front().geometry;
+ }
+
+ static void* operator new(size_t aSize, BSPTreeArena& mPool) {
+ return mPool.Allocate(aSize);
+ }
+
+ BSPTreeNode* front;
+ BSPTreeNode* back;
+ PolygonList<T> layers;
+};
+
+/**
+ * BSPTree class takes a list of layers as an input and uses binary space
+ * partitioning algorithm to create a tree structure that can be used for
+ * depth sorting.
+
+ * Sources for more information:
+ * https://en.wikipedia.org/wiki/Binary_space_partitioning
+ * ftp://ftp.sgi.com/other/bspfaq/faq/bspfaq.html
+ */
+template <typename T>
+class BSPTree final {
+ public:
+ /**
+ * The constructor modifies layers in the given list.
+ */
+ explicit BSPTree(std::list<BSPPolygon<T>>& aLayers) {
+ MOZ_ASSERT(!aLayers.empty());
+
+ mRoot = new (mPool) BSPTreeNode(mListPointers);
+ BuildTree(mRoot, aLayers);
+ }
+
+ ~BSPTree() {
+ for (PolygonList<T>* listPtr : mListPointers) {
+ listPtr->~list();
+ }
+ }
+
+ /**
+ * Builds and returns the back-to-front draw order for the created BSP tree.
+ */
+ nsTArray<BSPPolygon<T>> GetDrawOrder() const {
+ nsTArray<BSPPolygon<T>> layers;
+ BuildDrawOrder(mRoot, layers);
+ return layers;
+ }
+
+ private:
+ BSPTreeArena mPool;
+ BSPTreeNode<T>* mRoot;
+ nsTArray<PolygonList<T>*> mListPointers;
+
+ /**
+ * BuildDrawOrder and BuildTree are called recursively. The depth of the
+ * recursion depends on the amount of polygons and their intersections.
+ */
+ void BuildDrawOrder(BSPTreeNode<T>* aNode,
+ nsTArray<BSPPolygon<T>>& aLayers) const;
+
+ void BuildTree(BSPTreeNode<T>* aRoot, PolygonList<T>& aLayers);
+};
+
+} // namespace layers
+} // namespace mozilla
+
+#endif /* MOZILLA_LAYERS_BSPTREE_H */