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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-19 00:47:55 +0000 |
commit | 26a029d407be480d791972afb5975cf62c9360a6 (patch) | |
tree | f435a8308119effd964b339f76abb83a57c29483 /gfx/layers/Compositor.cpp | |
parent | Initial commit. (diff) | |
download | firefox-26a029d407be480d791972afb5975cf62c9360a6.tar.xz firefox-26a029d407be480d791972afb5975cf62c9360a6.zip |
Adding upstream version 124.0.1.upstream/124.0.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/layers/Compositor.cpp')
-rw-r--r-- | gfx/layers/Compositor.cpp | 237 |
1 files changed, 237 insertions, 0 deletions
diff --git a/gfx/layers/Compositor.cpp b/gfx/layers/Compositor.cpp new file mode 100644 index 0000000000..a8714ce8d2 --- /dev/null +++ b/gfx/layers/Compositor.cpp @@ -0,0 +1,237 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/layers/Compositor.h" +#include "mozilla/layers/CompositionRecorder.h" +#include "base/message_loop.h" // for MessageLoop +#include "mozilla/gfx/Types.h" +#include "mozilla/layers/CompositorBridgeParent.h" // for CompositorBridgeParent +#include "mozilla/layers/Diagnostics.h" +#include "mozilla/layers/Effects.h" // for Effect, EffectChain, etc +#include "mozilla/layers/TextureClient.h" +#include "mozilla/layers/TextureHost.h" +#include "mozilla/layers/CompositorThread.h" +#include "mozilla/mozalloc.h" // for operator delete, etc +#include "GeckoProfiler.h" +#include "gfx2DGlue.h" +#include "gfxUtils.h" +#include "nsAppRunner.h" + +namespace mozilla::layers { + +class CompositorRecordedFrame final : public RecordedFrame { + public: + CompositorRecordedFrame(const TimeStamp& aTimeStamp, + RefPtr<AsyncReadbackBuffer>&& aBuffer) + : RecordedFrame(aTimeStamp), mBuffer(aBuffer) {} + + virtual already_AddRefed<gfx::DataSourceSurface> GetSourceSurface() override { + if (mSurface) { + return do_AddRef(mSurface); + } + + gfx::IntSize size = mBuffer->GetSize(); + + mSurface = gfx::Factory::CreateDataSourceSurface( + size, gfx::SurfaceFormat::B8G8R8A8, + /* aZero = */ false); + + if (!mBuffer->MapAndCopyInto(mSurface, size)) { + mSurface = nullptr; + return nullptr; + } + + return do_AddRef(mSurface); + } + + private: + RefPtr<AsyncReadbackBuffer> mBuffer; + RefPtr<gfx::DataSourceSurface> mSurface; +}; + +Compositor::Compositor(widget::CompositorWidget* aWidget) + : mWidget(aWidget), + mIsDestroyed(false), +#if defined(MOZ_WIDGET_ANDROID) + // If the default color isn't white for Fennec, there is a black + // flash before the first page of a tab is loaded. + mClearColor(gfx::ToDeviceColor(gfx::sRGBColor::OpaqueWhite())) +#else + mClearColor(gfx::DeviceColor()) +#endif +{ +} + +Compositor::~Compositor() {} + +void Compositor::Destroy() { + mWidget = nullptr; + + TextureSourceProvider::Destroy(); + mIsDestroyed = true; +} + +void Compositor::EndFrame() { mLastCompositionEndTime = TimeStamp::Now(); } + +nsTArray<TexturedVertex> TexturedTrianglesToVertexArray( + const nsTArray<gfx::TexturedTriangle>& aTriangles) { + const auto VertexFromPoints = [](const gfx::Point& p, const gfx::Point& t) { + return TexturedVertex{{p.x, p.y}, {t.x, t.y}}; + }; + + nsTArray<TexturedVertex> vertices; + + for (const gfx::TexturedTriangle& t : aTriangles) { + vertices.AppendElement(VertexFromPoints(t.p1, t.textureCoords.p1)); + vertices.AppendElement(VertexFromPoints(t.p2, t.textureCoords.p2)); + vertices.AppendElement(VertexFromPoints(t.p3, t.textureCoords.p3)); + } + + return vertices; +} + +static float WrapTexCoord(float v) { + // This should return values in range [0, 1.0) + return v - floorf(v); +} + +static void SetRects(size_t n, decomposedRectArrayT* aLayerRects, + decomposedRectArrayT* aTextureRects, float x0, float y0, + float x1, float y1, float tx0, float ty0, float tx1, + float ty1, bool flip_y) { + if (flip_y) { + std::swap(ty0, ty1); + } + (*aLayerRects)[n] = gfx::Rect(x0, y0, x1 - x0, y1 - y0); + (*aTextureRects)[n] = gfx::Rect(tx0, ty0, tx1 - tx0, ty1 - ty0); +} + +#ifdef DEBUG +static inline bool FuzzyEqual(float a, float b) { + return fabs(a - b) < 0.0001f; +} +static inline bool FuzzyLTE(float a, float b) { return a <= b + 0.0001f; } +#endif + +size_t DecomposeIntoNoRepeatRects(const gfx::Rect& aRect, + const gfx::Rect& aTexCoordRect, + decomposedRectArrayT* aLayerRects, + decomposedRectArrayT* aTextureRects) { + gfx::Rect texCoordRect = aTexCoordRect; + + // If the texture should be flipped, it will have negative height. Detect that + // here and compensate for it. We will flip each rect as we emit it. + bool flipped = false; + if (texCoordRect.Height() < 0) { + flipped = true; + texCoordRect.MoveByY(texCoordRect.Height()); + texCoordRect.SetHeight(-texCoordRect.Height()); + } + + // Wrap the texture coordinates so they are within [0,1] and cap width/height + // at 1. We rely on this below. + texCoordRect = gfx::Rect(gfx::Point(WrapTexCoord(texCoordRect.X()), + WrapTexCoord(texCoordRect.Y())), + gfx::Size(std::min(texCoordRect.Width(), 1.0f), + std::min(texCoordRect.Height(), 1.0f))); + + NS_ASSERTION( + texCoordRect.X() >= 0.0f && texCoordRect.X() <= 1.0f && + texCoordRect.Y() >= 0.0f && texCoordRect.Y() <= 1.0f && + texCoordRect.Width() >= 0.0f && texCoordRect.Width() <= 1.0f && + texCoordRect.Height() >= 0.0f && texCoordRect.Height() <= 1.0f && + texCoordRect.XMost() >= 0.0f && texCoordRect.XMost() <= 2.0f && + texCoordRect.YMost() >= 0.0f && texCoordRect.YMost() <= 2.0f, + "We just wrapped the texture coordinates, didn't we?"); + + // Get the top left and bottom right points of the rectangle. Note that + // tl.x/tl.y are within [0,1] but br.x/br.y are within [0,2]. + gfx::Point tl = texCoordRect.TopLeft(); + gfx::Point br = texCoordRect.BottomRight(); + + NS_ASSERTION(tl.x >= 0.0f && tl.x <= 1.0f && tl.y >= 0.0f && tl.y <= 1.0f && + br.x >= tl.x && br.x <= 2.0f && br.y >= tl.y && + br.y <= 2.0f && FuzzyLTE(br.x - tl.x, 1.0f) && + FuzzyLTE(br.y - tl.y, 1.0f), + "Somehow generated invalid texture coordinates"); + + // Then check if we wrap in either the x or y axis. + bool xwrap = br.x > 1.0f; + bool ywrap = br.y > 1.0f; + + // If xwrap is false, the texture will be sampled from tl.x .. br.x. + // If xwrap is true, then it will be split into tl.x .. 1.0, and + // 0.0 .. WrapTexCoord(br.x). Same for the Y axis. The destination + // rectangle is also split appropriately, according to the calculated + // xmid/ymid values. + if (!xwrap && !ywrap) { + SetRects(0, aLayerRects, aTextureRects, aRect.X(), aRect.Y(), aRect.XMost(), + aRect.YMost(), tl.x, tl.y, br.x, br.y, flipped); + return 1; + } + + // If we are dealing with wrapping br.x and br.y are greater than 1.0 so + // wrap them here as well. + br = gfx::Point(xwrap ? WrapTexCoord(br.x.value) : br.x.value, + ywrap ? WrapTexCoord(br.y.value) : br.y.value); + + // If we wrap around along the x axis, we will draw first from + // tl.x .. 1.0 and then from 0.0 .. br.x (which we just wrapped above). + // The same applies for the Y axis. The midpoints we calculate here are + // only valid if we actually wrap around. + GLfloat xmid = + aRect.X() + (1.0f - tl.x) / texCoordRect.Width() * aRect.Width(); + GLfloat ymid = + aRect.Y() + (1.0f - tl.y) / texCoordRect.Height() * aRect.Height(); + + // Due to floating-point inaccuracy, we have to use XMost()-x and YMost()-y + // to calculate width and height, respectively, to ensure that size will + // remain consistent going from absolute to relative and back again. + NS_ASSERTION( + !xwrap || (xmid >= aRect.X() && xmid <= aRect.XMost() && + FuzzyEqual((xmid - aRect.X()) + (aRect.XMost() - xmid), + aRect.XMost() - aRect.X())), + "xmid should be within [x,XMost()] and the wrapped rect should have the " + "same width"); + NS_ASSERTION( + !ywrap || (ymid >= aRect.Y() && ymid <= aRect.YMost() && + FuzzyEqual((ymid - aRect.Y()) + (aRect.YMost() - ymid), + aRect.YMost() - aRect.Y())), + "ymid should be within [y,YMost()] and the wrapped rect should have the " + "same height"); + + if (!xwrap && ywrap) { + SetRects(0, aLayerRects, aTextureRects, aRect.X(), aRect.Y(), aRect.XMost(), + ymid, tl.x, tl.y, br.x, 1.0f, flipped); + SetRects(1, aLayerRects, aTextureRects, aRect.X(), ymid, aRect.XMost(), + aRect.YMost(), tl.x, 0.0f, br.x, br.y, flipped); + return 2; + } + + if (xwrap && !ywrap) { + SetRects(0, aLayerRects, aTextureRects, aRect.X(), aRect.Y(), xmid, + aRect.YMost(), tl.x, tl.y, 1.0f, br.y, flipped); + SetRects(1, aLayerRects, aTextureRects, xmid, aRect.Y(), aRect.XMost(), + aRect.YMost(), 0.0f, tl.y, br.x, br.y, flipped); + return 2; + } + + SetRects(0, aLayerRects, aTextureRects, aRect.X(), aRect.Y(), xmid, ymid, + tl.x, tl.y, 1.0f, 1.0f, flipped); + SetRects(1, aLayerRects, aTextureRects, xmid, aRect.Y(), aRect.XMost(), ymid, + 0.0f, tl.y, br.x, 1.0f, flipped); + SetRects(2, aLayerRects, aTextureRects, aRect.X(), ymid, xmid, aRect.YMost(), + tl.x, 0.0f, 1.0f, br.y, flipped); + SetRects(3, aLayerRects, aTextureRects, xmid, ymid, aRect.XMost(), + aRect.YMost(), 0.0f, 0.0f, br.x, br.y, flipped); + return 4; +} + +bool Compositor::ShouldRecordFrames() const { + return profiler_feature_active(ProfilerFeature::Screenshots) || mRecordFrames; +} + +} // namespace mozilla::layers |